Does it render like a ShowParcelOwners in the forward? Or fester like a bug when it's run? Does it get reported like rotten meat? Or forgot and coded over giving users a treat? Maybe it just sags like a heavy bird... Prepare to Implode! Thanks to Beware Hax for reporting this
98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
/**
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* @file lldrawpoolterrain.h
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* @brief LLDrawPoolTerrain class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLTERRAIN_H
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#define LL_LLDRAWPOOLTERRAIN_H
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#include "lldrawpool.h"
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class LLDrawPoolTerrain : public LLFacePool
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{
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LLPointer<LLViewerTexture> mTexturep;
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_TEXCOORD1 |
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LLVertexBuffer::MAP_TEXCOORD2 |
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LLVertexBuffer::MAP_TEXCOORD3
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};
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virtual U32 getVertexDataMask();
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static S32 getDetailMode();
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LLDrawPoolTerrain(LLViewerTexture *texturep);
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virtual ~LLDrawPoolTerrain();
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/*virtual*/ LLDrawPool *instancePool();
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/*virtual*/ S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ S32 getNumShadowPasses() { return 1; }
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/*virtual*/ void beginShadowPass(S32 pass);
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/*virtual*/ void endShadowPass(S32 pass);
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/*virtual*/ void renderShadow(S32 pass);
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void prerender();
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/*virtual*/ void beginRenderPass( S32 pass );
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/*virtual*/ void endRenderPass( S32 pass );
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/*virtual*/ void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
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/*virtual*/ LLViewerTexture *getTexture();
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/*virtual*/ LLViewerTexture *getDebugTexture();
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/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
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LLPointer<LLViewerTexture> m2DAlphaRampImagep;
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static S32 sDetailMode;
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static F32 sDetailScale; // meters per texture
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protected:
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void renderSimple();
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void renderOwnership();
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void renderFull2TU();
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void renderFull4TU();
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void renderFullShader();
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void drawLoop();
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private:
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void hilightParcelOwners();
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};
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#endif // LL_LLDRAWPOOLSIMPLE_H
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