The initial thinking behind this decision was that people may want to select, if they do, they can right click for this very rare use case.
141 lines
3.7 KiB
C++
141 lines
3.7 KiB
C++
/**
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* @file llnameui.cpp
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* @brief Name UI refreshes a name and bears a menu for interacting with it
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llnameui.h"
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#include "llagentdata.h"
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#include "llavataractions.h"
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#include "llavatarnamecache.h"
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#include "llgroupactions.h"
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#include "lltrans.h"
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#include "rlvhandler.h"
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// statics
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std::set<LLNameUI*> LLNameUI::sInstances;
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LLNameUI::LLNameUI(const std::string& loading, bool rlv_sensitive, const LLUUID& id, bool is_group)
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: mNameID(id), mRLVSensitive(rlv_sensitive), mIsGroup(is_group), mAllowInteract(false)
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, mInitialValue(!loading.empty() ? loading : LLTrans::getString("LoadingData"))
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{
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if (mIsGroup) sInstances.insert(this);
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}
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void LLNameUI::setNameID(const LLUUID& name_id, bool is_group)
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{
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mNameID = name_id;
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mConnection.disconnect();
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if (mIsGroup != is_group)
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{
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if (is_group)
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sInstances.insert(this);
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else
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sInstances.erase(this);
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}
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mIsGroup = is_group;
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if (mAllowInteract = mNameID.notNull())
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{
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setNameText();
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}
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else
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{
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setText(LLTrans::getString(mIsGroup ? "GroupNameNone" : "AvatarNameNobody"));
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displayAsLink(false);
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}
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}
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void LLNameUI::setNameText()
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{
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std::string name;
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bool got_name = false;
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if (mIsGroup)
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{
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got_name = gCacheName->getGroupName(mNameID, name);
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}
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else
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{
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LLAvatarName av_name;
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if (got_name = LLAvatarNameCache::get(mNameID, &av_name))
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name = mShowCompleteName ? av_name.getCompleteName() : av_name.getNSName();
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else
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mConnection = LLAvatarNameCache::get(mNameID, boost::bind(&LLNameUI::setNameText, this));
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}
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if (!mIsGroup && got_name && mRLVSensitive) // Filter if needed
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{
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if ((gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES) || gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMETAGS))
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&& mNameID != gAgentID && RlvUtil::isNearbyAgent(mNameID))
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{
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mAllowInteract = false;
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name = RlvStrings::getAnonym(name);
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}
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else mAllowInteract = true;
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}
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displayAsLink(mAllowInteract);
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// Got the name already? Set it.
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// Otherwise it will be set later in refresh().
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setText(got_name ? name : mInitialValue);
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}
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void LLNameUI::refresh(const LLUUID& id, const std::string& full_name, bool is_group)
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{
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if (id == mNameID)
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{
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setNameText();
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}
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}
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void LLNameUI::refreshAll(const LLUUID& id, const std::string& full_name, bool is_group)
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{
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if (!is_group) return;
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for (auto box : sInstances)
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{
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box->refresh(id, full_name, is_group);
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}
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}
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void LLNameUI::showProfile()
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{
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if (!mAllowInteract) return;
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if (mIsGroup)
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LLGroupActions::show(mNameID);
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else
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LLAvatarActions::showProfile(mNameID);
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} |