This function caches the current type when active, in the future it could be more useful than that. sActive is now const, getActive returns const, IDBearers display information, the interface should only be used for that
164 lines
5.0 KiB
C++
164 lines
5.0 KiB
C++
/**
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* @file llnameeditor.cpp
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* @brief Name Editor to refresh a name.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llnameeditor.h"
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#include "llmenugl.h"
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#include "lluictrlfactory.h"
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#include "llwindow.h"
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static LLRegisterWidget<LLNameEditor> r("name_editor");
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LLNameEditor::LLNameEditor(const std::string& name, const LLRect& rect,
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const LLUUID& name_id,
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bool is_group,
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const std::string& loading,
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bool rlv_sensitive,
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const std::string& name_system,
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bool click_for_profile,
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const LLFontGL* glfont,
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S32 max_text_length)
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: LLNameUI(loading, rlv_sensitive, name_id, is_group, name_system)
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, LLLineEditor(name, rect, LLStringUtil::null, glfont, max_text_length)
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, mClickForProfile(click_for_profile)
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{
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if (!name_id.isNull())
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{
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setNameID(name_id, is_group);
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}
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else setText(mInitialValue);
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}
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// virtual
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BOOL LLNameEditor::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (mClickForProfile && mAllowInteract)
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{
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showProfile();
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return true;
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}
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else return LLLineEditor::handleMouseDown(x, y, mask);
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}
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// virtual
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BOOL LLNameEditor::handleRightMouseDown(S32 x, S32 y, MASK mask)
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{
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bool simple_menu = mContextMenuHandle.get()->getName() == "rclickmenu";
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std::string new_menu;
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bool needs_simple = !mAllowInteract || mNameID.isNull(); // Need simple if no ID or blocking interaction
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if (!simple_menu && needs_simple) // Switch to simple menu
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{
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new_menu = "menu_texteditor.xml";
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}
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else // TODO: This is lazy, but I cannot recall a name editor that switches between group and avatar, so logic is not needed yet.
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{
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new_menu = mIsGroup ? "menu_nameeditor_group.xml" : "menu_nameeditor_avatar.xml";
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}
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if (!new_menu.empty()) setContextMenu(LLUICtrlFactory::instance().buildMenu(new_menu, LLMenuGL::sMenuContainer));
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setActive();
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return LLLineEditor::handleRightMouseDown(x, y, mask);
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}
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// virtual
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BOOL LLNameEditor::handleHover(S32 x, S32 y, MASK mask)
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{
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auto handled = LLLineEditor::handleHover(x, y, mask);
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if (mAllowInteract && mClickForProfile && !mIsSelecting)
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{
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getWindow()->setCursor(UI_CURSOR_HAND);
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handled = true;
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}
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return handled;
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}
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void LLNameEditor::displayAsLink(bool link)
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{
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static const LLUICachedControl<LLColor4> color("HTMLAgentColor");
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setReadOnlyFgColor(link ? color : LLUI::sColorsGroup->getColor("TextFgReadOnlyColor"));
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}
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void LLNameEditor::setText(const std::string& text)
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{
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setToolTip(text);
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LLLineEditor::setText(text);
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}
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// virtual
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LLXMLNodePtr LLNameEditor::getXML(bool save_children) const
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{
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LLXMLNodePtr node = LLLineEditor::getXML();
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node->setName(LL_NAME_EDITOR_TAG);
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node->createChild("label", TRUE)->setStringValue(mInitialValue);
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node->createChild("rlv_sensitive", TRUE)->setBoolValue(mRLVSensitive);
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node->createChild("click_for_profile", TRUE)->setBoolValue(mClickForProfile);
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node->createChild("name_system", TRUE)->setStringValue(mNameSystem);
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return node;
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}
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LLView* LLNameEditor::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
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{
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LLRect rect;
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createRect(node, rect, parent, LLRect());
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S32 max_text_length = 1024;
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node->getAttributeS32("max_length", max_text_length);
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bool is_group = false;
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node->getAttribute_bool("is_group", is_group);
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LLUUID id;
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node->getAttributeUUID("id", id);
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std::string loading;
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node->getAttributeString("label", loading);
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bool rlv_sensitive = false;
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node->getAttribute_bool("rlv_sensitive", rlv_sensitive);
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bool click_for_profile = true;
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node->getAttribute_bool("click_for_profile", click_for_profile);
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std::string name_system;
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node->getAttributeString("name_system", name_system);
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LLNameEditor* line_editor = new LLNameEditor("name_editor",
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rect,
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id, is_group, loading, rlv_sensitive, name_system,
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click_for_profile,
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LLView::selectFont(node),
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max_text_length);
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line_editor->setColorParameters(node);
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line_editor->initFromXML(node, parent);
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return line_editor;
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}
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