Files
SingularityViewer/indra/newview/lltoolmorph.cpp
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

316 lines
9.1 KiB
C++

/**
* @file lltoolmorph.cpp
* @brief A tool to manipulate faces..
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// File includes
#include "lltoolmorph.h"
#include "llrender.h"
// Library includes
#include "llaudioengine.h"
#include "llviewercontrol.h"
#include "llfontgl.h"
#include "sound_ids.h"
#include "v3math.h"
#include "v3color.h"
// Viewer includes
#include "llagent.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llface.h"
#include "llfloatercustomize.h"
#include "llmorphview.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "lltexlayer.h"
#include "lltoolmgr.h"
#include "lltoolview.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "pipeline.h"
//static
LLVisualParamHint::instance_list_t LLVisualParamHint::sInstances;
BOOL LLVisualParamReset::sDirty = FALSE;
//-----------------------------------------------------------------------------
// LLVisualParamHint()
//-----------------------------------------------------------------------------
// static
LLVisualParamHint::LLVisualParamHint(
S32 pos_x, S32 pos_y,
S32 width, S32 height,
LLViewerJointMesh *mesh,
LLViewerVisualParam *param,
F32 param_weight)
:
LLViewerDynamicTexture(width, height, 3, LLViewerDynamicTexture::ORDER_MIDDLE, TRUE ),
mNeedsUpdate( TRUE ),
mIsVisible( FALSE ),
mJointMesh( mesh ),
mVisualParam( param ),
mVisualParamWeight( param_weight ),
mAllowsUpdates( TRUE ),
mDelayFrames( 0 ),
mRect( pos_x, pos_y + height, pos_x + width, pos_y ),
mLastParamWeight(0.f)
{
LLVisualParamHint::sInstances.insert( this );
mBackgroundp = LLUI::getUIImage("avatar_thumb_bkgrnd.j2c");
llassert(width != 0);
llassert(height != 0);
}
//-----------------------------------------------------------------------------
// ~LLVisualParamHint()
//-----------------------------------------------------------------------------
LLVisualParamHint::~LLVisualParamHint()
{
LLVisualParamHint::sInstances.erase( this );
}
//virtual
S8 LLVisualParamHint::getType() const
{
return LLViewerDynamicTexture::LL_VISUAL_PARAM_HINT ;
}
//-----------------------------------------------------------------------------
// static
// requestHintUpdates()
// Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
//-----------------------------------------------------------------------------
void LLVisualParamHint::requestHintUpdates( LLVisualParamHint* exception1, LLVisualParamHint* exception2 )
{
S32 delay_frames = 0;
for (instance_list_t::iterator iter = sInstances.begin();
iter != sInstances.end(); ++iter)
{
LLVisualParamHint* instance = *iter;
if( (instance != exception1) && (instance != exception2) )
{
if( instance->mAllowsUpdates )
{
instance->mNeedsUpdate = TRUE;
instance->mDelayFrames = delay_frames;
delay_frames++;
}
else
{
instance->mNeedsUpdate = TRUE;
instance->mDelayFrames = 0;
}
}
}
}
BOOL LLVisualParamHint::needsRender()
{
return mNeedsUpdate && mDelayFrames-- <= 0 && !gAgent.getAvatarObject()->mAppearanceAnimating && mAllowsUpdates;
}
void LLVisualParamHint::preRender(BOOL clear_depth)
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
mLastParamWeight = avatarp->getVisualParamWeight(mVisualParam);
avatarp->setVisualParamWeight(mVisualParam, mVisualParamWeight);
avatarp->setVisualParamWeight("Blink_Left", 0.f);
avatarp->setVisualParamWeight("Blink_Right", 0.f);
avatarp->updateComposites();
avatarp->updateVisualParams();
avatarp->updateGeometry(avatarp->mDrawable);
avatarp->updateLOD();
LLViewerDynamicTexture::preRender(clear_depth);
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
BOOL LLVisualParamHint::render()
{
LLVisualParamReset::sDirty = TRUE;
LLVOAvatar* avatarp = gAgent.getAvatarObject();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
LLGLSUIDefault gls_ui;
//LLGLState::verify(TRUE);
mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
mNeedsUpdate = FALSE;
mIsVisible = TRUE;
LLViewerJointMesh* cam_target_joint = NULL;
const std::string& cam_target_mesh_name = mVisualParam->getCameraTargetName();
if( !cam_target_mesh_name.empty() )
{
cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint( cam_target_mesh_name );
}
if( !cam_target_joint )
{
cam_target_joint = (LLViewerJointMesh*)gMorphView->getCameraTargetJoint();
}
if( !cam_target_joint )
{
cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint("mHead");
}
LLQuaternion avatar_rotation;
LLJoint* root_joint = avatarp->getRootJoint();
if( root_joint )
{
avatar_rotation = root_joint->getWorldRotation();
}
LLVector3 target_joint_pos = cam_target_joint->getWorldPosition();
LLVector3 target_offset( 0, 0, mVisualParam->getCameraElevation() );
LLVector3 target_pos = target_joint_pos + (target_offset * avatar_rotation);
F32 cam_angle_radians = mVisualParam->getCameraAngle() * DEG_TO_RAD;
LLVector3 camera_snapshot_offset(
mVisualParam->getCameraDistance() * cosf( cam_angle_radians ),
mVisualParam->getCameraDistance() * sinf( cam_angle_radians ),
mVisualParam->getCameraElevation() );
LLVector3 camera_pos = target_joint_pos + (camera_snapshot_offset * avatar_rotation);
gGL.flush();
LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / (F32)mFullHeight);
LLViewerCamera::getInstance()->setOriginAndLookAt(
camera_pos, // camera
LLVector3(0.f, 0.f, 1.f), // up
target_pos ); // point of interest
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
if (avatarp->mDrawable.notNull())
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
gGL.setAlphaRejectSettings(LLRender::CF_ALWAYS);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
avatarp->setVisualParamWeight(mVisualParam, mLastParamWeight);
gGL.color4f(1,1,1,1);
mGLTexturep->setGLTextureCreated(true);
return TRUE;
}
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLVisualParamHint::draw()
{
if (!mIsVisible) return;
gGL.getTexUnit(0)->bind(this);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
LLGLSUIDefault gls_ui;
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2i(0, 1);
gGL.vertex2i(0, mFullHeight);
gGL.texCoord2i(0, 0);
gGL.vertex2i(0, 0);
gGL.texCoord2i(1, 0);
gGL.vertex2i(mFullWidth, 0);
gGL.texCoord2i(1, 1);
gGL.vertex2i(mFullWidth, mFullHeight);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
//-----------------------------------------------------------------------------
// LLVisualParamReset()
//-----------------------------------------------------------------------------
LLVisualParamReset::LLVisualParamReset() : LLViewerDynamicTexture(1, 1, 1, ORDER_RESET, FALSE)
{
}
//virtual
S8 LLVisualParamReset::getType() const
{
return LLViewerDynamicTexture::LL_VISUAL_PARAM_RESET ;
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
BOOL LLVisualParamReset::render()
{
if (sDirty)
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
avatarp->updateComposites();
avatarp->updateVisualParams();
avatarp->updateGeometry(avatarp->mDrawable);
sDirty = FALSE;
}
return FALSE;
}