79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/**
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* @file lltextureanim.h
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* @brief LLTextureAnim base class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXTUREANIM_H
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#define LL_LLTEXTUREANIM_H
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#include "stdtypes.h"
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#include "llsd.h"
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class LLMessageSystem;
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class LLDataPacker;
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class LLTextureAnim
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{
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public:
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LLTextureAnim();
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virtual ~LLTextureAnim();
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virtual void reset();
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void packTAMessage(LLMessageSystem *mesgsys) const;
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void packTAMessage(LLDataPacker &dp) const;
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void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num);
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void unpackTAMessage(LLDataPacker &dp);
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BOOL equals(const LLTextureAnim &other) const;
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LLSD asLLSD() const;
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operator LLSD() const { return asLLSD(); }
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bool fromLLSD(LLSD& sd);
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enum
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{
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ON = 0x01,
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LOOP = 0x02,
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REVERSE = 0x04,
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PING_PONG = 0x08,
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SMOOTH = 0x10,
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ROTATE = 0x20,
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SCALE = 0x40,
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};
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public:
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U8 mMode;
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S8 mFace;
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U8 mSizeX;
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U8 mSizeY;
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F32 mStart;
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F32 mLength;
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F32 mRate; // Rate in frames per second.
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};
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#endif
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