Script Counter now shows the names of avatars in the user's desired format. Adds "Count Scripts in Selection" to the Tools menu. (Can count for multiple objects, quite useful for land owners, no?) Makes the Script Counting strings translatable. (ScriptCounting, ScriptCountAvatar, ScriptCountObject, and ScriptDeleteObject) ScriptCounter is no longer a giant pile of static, it goes away when it has run its course and multiple instances can exist simultaneously. Removes the silly unneeded parts of ScriptCounter, and thus removes it from llstartup.cpp Adds some nice documentation in comments, and moves some log output to proper places (although I commented it out, it proved quite spammy for high primcount objects, initial loop runs super fast) Trying to view this diff with no space changes is the best course of action, but even that will be tough... Adds a header guard to scriptcounter.h Hooks up menu function LLObjectVisibleScriptCount to Object.VisibleScriptCount, apparently this was never hooked up.... strange
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/* Copyright (c) 2009
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*
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* Modular Systems All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or
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* without modification, are permitted provided that the following
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* conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* 3. Neither the name Modular Systems nor the names of its contributors
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* may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY MODULAR SYSTEMS AND CONTRIBUTORS “AS IS”
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MODULAR SYSTEMS OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SCRIPTCOUNTER_H
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#define SCRIPTCOUNTER_H
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#include "llvoinventorylistener.h"
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class ScriptCounter : public LLVOInventoryListener
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{
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public:
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ScriptCounter(bool do_delete, LLViewerObject* object);
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~ScriptCounter();
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/*virtual*/ void inventoryChanged(LLViewerObject* obj, LLInventoryObject::object_list_t* inv, S32, void*);
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void requestInventories();
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private:
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void requestInventoriesFor(LLViewerObject* object);
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void requestInventoryFor(LLViewerObject* object);
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bool doDelete;
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LLViewerObject* foo;
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int inventories;
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int objectCount;
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bool requesting;
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int scriptcount;
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};
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#endif //SCRIPTCOUNTER_H
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