Files
SingularityViewer/indra/newview/llvoavatarself.h
Nyx Linden 2d6bc052ab SUN-57 SH-4039 FIX bake fail on non-ssb regions
We were getting the texture ID from the type,index couple, but were not
passing in index, which defaulted to 0. texture ID is available from the
texture object itself, so using that and removing the index parameter
to prevent future confusion.

Conflicts:

	indra/newview/llvoavatarself.cpp
2013-03-30 00:42:43 +01:00

442 lines
19 KiB
C++

/**
* @file llvoavatarself.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVOAVATARSELF_H
#define LL_LLVOAVATARSELF_H
#include "llviewertexture.h"
#include "llvoavatar.h"
struct LocalTextureData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatarSelf
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatarSelf :
public LLVOAvatar
{
LOG_CLASS(LLVOAvatarSelf);
/********************************************************************************
** **
** INITIALIZATION
**/
public:
void* operator new(size_t size)
{
return ll_aligned_malloc_16(size);
}
void operator delete(void* ptr)
{
ll_aligned_free_16(ptr);
}
LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOAvatarSelf();
virtual void markDead();
virtual void initInstance(); // Called after construction to initialize the class.
void cleanup();
protected:
/*virtual*/ BOOL loadAvatar();
BOOL loadAvatarSelf();
BOOL buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
BOOL buildMenus();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLViewerObject interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
/*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
/*virtual*/ void requestStopMotion(LLMotion* motion);
/*virtual*/ LLJoint* getJoint(const std::string &name);
/*virtual*/ BOOL setVisualParamWeight(const LLVisualParam *which_param, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ void updateVisualParams();
/*virtual*/ void idleUpdateAppearanceAnimation();
/*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
private:
// helper function. Passed in param is assumed to be in avatar's parameter list.
BOOL setParamWeight(const LLViewerVisualParam *param, F32 weight, BOOL upload_bake = FALSE );
/** Initialization
** **
*******************************************************************************/
private:
LLUUID mInitialBakeIDs[6];
bool mInitialBakesLoaded;
/********************************************************************************
** **
** STATE
**/
public:
/*virtual*/ bool isSelf() const { return true; }
/*virtual*/ BOOL isValid() const;
//--------------------------------------------------------------------
// Updates
//--------------------------------------------------------------------
public:
/*virtual*/ BOOL updateCharacter(LLAgent &agent);
/*virtual*/ void idleUpdateTractorBeam();
//--------------------------------------------------------------------
// Loading state
//--------------------------------------------------------------------
public:
/*virtual*/ BOOL getIsCloud() const;
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); }
private:
U64 mLastRegionHandle;
LLFrameTimer mRegionCrossingTimer;
S32 mRegionCrossingCount;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
//--------------------------------------------------------------------
// Render beam
//--------------------------------------------------------------------
protected:
BOOL needsRenderBeam();
private:
LLPointer<LLHUDEffectSpiral> mBeam;
LLFrameTimer mBeamTimer;
//--------------------------------------------------------------------
// LLVOAvatar Constants
//--------------------------------------------------------------------
public:
/*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; }
/*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
/*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
/** Rendering
** **
*******************************************************************************/
/********************************************************************************
** **
** TEXTURES
**/
//--------------------------------------------------------------------
// Loading status
//--------------------------------------------------------------------
public:
/*virtual*/ bool hasPendingBakedUploads() const;
S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
bool areTexturesCurrent() const;
BOOL isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const;
BOOL isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const;
BOOL isBakedTextureFinal(const LLAvatarAppearanceDefines::EBakedTextureIndex index) const;
// If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
/*virtual*/ BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
/*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
/*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
//--------------------------------------------------------------------
// Local Textures
//--------------------------------------------------------------------
public:
BOOL getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
/*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index);
protected:
/*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index);
void localTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void getLocalTextureByteCount(S32* gl_byte_count) const;
/*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const;
private:
static void onLocalTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
/*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
/*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
//--------------------------------------------------------------------
// Baked textures
//--------------------------------------------------------------------
public:
LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const;
void setNewBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex i, const LLUUID &uuid);
void setNewBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i, const LLUUID& uuid);
void setCachedBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i, const LLUUID& uuid);
void forceBakeAllTextures(bool slam_for_debug = false);
static void processRebakeAvatarTextures(LLMessageSystem* msg, void**);
protected:
/*virtual*/ void removeMissingBakedTextures();
//--------------------------------------------------------------------
// Layers
//--------------------------------------------------------------------
public:
void requestLayerSetUploads();
void requestLayerSetUpload(LLAvatarAppearanceDefines::EBakedTextureIndex i);
void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i);
LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const;
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
/* virtual */ void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
/* virtual */ void invalidateAll();
/* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
/* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
/* virtual */ bool isCompositeUpdateEnabled(U32 index);
void setupComposites();
void updateComposites();
const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
BOOL canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
//--------------------------------------------------------------------
// Scratch textures (used for compositing)
//--------------------------------------------------------------------
public:
static void deleteScratchTextures();
private:
static S32 sScratchTexBytes;
static LLMap< LLGLenum, LLGLuint*> sScratchTexNames;
static LLMap< LLGLenum, F32*> sScratchTexLastBindTime;
/** Textures
** **
*******************************************************************************/
/********************************************************************************
** **
** MESHES
**/
protected:
/*virtual*/ void restoreMeshData();
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
void wearableUpdated(LLWearableType::EType type, BOOL upload_result);
protected:
U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const;
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
public:
void updateAttachmentVisibility(U32 camera_mode);
BOOL isWearingAttachment(const LLUUID& inv_item_id) const;
BOOL attachmentWasRequested(const LLUUID& inv_item_id) const;
void addAttachmentRequest(const LLUUID& inv_item_id);
void removeAttachmentRequest(const LLUUID& inv_item_id);
LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
// [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i
LLViewerJointAttachment* getWornAttachmentPoint(const LLUUID& inv_item_id) const;
// [/RLVa:KB]
const std::string getAttachedPointName(const LLUUID& inv_item_id) const;
/*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
/*virtual*/ BOOL detachObject(LLViewerObject *viewer_object);
static BOOL detachAttachmentIntoInventory(const LLUUID& item_id);
// [RLVa:KB] - Checked: 2012-07-28 (RLVa-1.4.7)
enum EAttachAction { ACTION_ATTACH, ACTION_DETACH };
typedef boost::signals2::signal<void (LLViewerObject*, const LLViewerJointAttachment*, EAttachAction)> attachment_signal_t;
boost::signals2::connection setAttachmentCallback(const attachment_signal_t::slot_type& cb);
// [/RLVa:KB]
private:
// Track attachments that have been requested but have not arrived yet.
mutable std::map<LLUUID,LLTimer> mAttachmentRequests;
// [RLVa:KB] - Checked: 2012-07-28 (RLVa-1.4.7)
attachment_signal_t* mAttachmentSignal;
// [/RLVa:KB]
//--------------------------------------------------------------------
// HUDs
//--------------------------------------------------------------------
private:
LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
/** Attachments
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
public:
static void onCustomizeStart(bool disable_camera_switch = false);
static void onCustomizeEnd(bool disable_camera_switch = false);
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
public:
LLVector3 getLegacyAvatarOffset() const;
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** DIAGNOSTICS
**/
//--------------------------------------------------------------------
// General
//--------------------------------------------------------------------
public:
static void dumpTotalLocalTextureByteCount();
void dumpLocalTextures() const;
static void dumpScratchTextureByteCount();
void dumpWearableInfo(LLAPRFile& outfile);
//--------------------------------------------------------------------
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
struct LLAvatarTexData
{
LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) :
mAvatarID(id),
mIndex(index)
{}
LLUUID mAvatarID;
LLAvatarAppearanceDefines::ETextureIndex mIndex;
};
LLTimer mTimeSinceLastRezMessage;
bool updateAvatarRezMetrics(bool force_send);
std::vector<LLSD> mPendingTimerRecords;
void addMetricsTimerRecord(const LLSD& record);
void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
void outputRezDiagnostics() const;
void outputRezTiming(const std::string& msg) const;
void reportAvatarRezTime() const;
void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, BOOL finished);
static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
BOOL isAllLocalTextureDataFinal() const;
const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); }
const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
void dumpAllTextures() const;
const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change.
void checkForUnsupportedServerBakeAppearance();
private:
LLFrameTimer mDebugSelfLoadTimer;
F32 mDebugTimeWearablesLoaded;
F32 mDebugTimeAvatarVisible;
F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
/** Diagnostics
** **
*******************************************************************************/
public:
static void onChangeSelfInvisible(bool invisible);
void setInvisible(bool invisible);
};
extern LLPointer<LLVOAvatarSelf> gAgentAvatarp;
BOOL isAgentAvatarValid();
void selfStartPhase(const std::string& phase_name);
void selfStopPhase(const std::string& phase_name, bool err_check = true);
void selfClearPhases();
#endif // LL_VO_AVATARSELF_H