249 lines
9.5 KiB
C++
249 lines
9.5 KiB
C++
/**
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* @file llviewermessage.h
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* @brief Message system callbacks for viewer.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERMESSAGE_H
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#define LL_LLVIEWERMESSAGE_H
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#include "llassettype.h"
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#include "llinstantmessage.h"
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#include "llpointer.h"
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#include "lltransactiontypes.h"
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#include "lluuid.h"
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#include "message.h"
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#include "stdenums.h"
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#include "llnotifications.h"
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#include "llchat.h"
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//
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// Forward declarations
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//
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class LLColor4;
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class LLInventoryObject;
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class LLInventoryItem;
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class LLMeanCollisionData;
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class LLMessageSystem;
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class LLVFS;
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class LLViewerObject;
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class LLViewerRegion;
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//
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// Prototypes
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//
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enum InventoryOfferResponse
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{
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IOR_ACCEPT,
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IOR_DECLINE,
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IOR_MUTE,
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IOR_BUSY
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};
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BOOL can_afford_transaction(S32 cost);
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void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group = FALSE,
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S32 trx_type = TRANS_GIFT, const std::string& desc = LLStringUtil::null);
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void busy_message (LLMessageSystem* msg, LLUUID from_id);
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void process_logout_reply(LLMessageSystem* msg, void**);
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void process_layer_data(LLMessageSystem *mesgsys, void **user_data);
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void process_derez_ack(LLMessageSystem*, void**);
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void process_places_reply(LLMessageSystem* msg, void** data);
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void send_sound_trigger(const LLUUID& sound_id, F32 gain);
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void process_improved_im(LLMessageSystem *msg, void **user_data);
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void process_script_question(LLMessageSystem *msg, void **user_data);
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void process_chat_from_simulator(LLMessageSystem *mesgsys, void **user_data);
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void add_floater_chat(const LLChat &chat, const BOOL history);
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void check_translate_chat(const std::string &mesg, LLChat &chat, const BOOL history);
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//void process_agent_to_new_region(LLMessageSystem *mesgsys, void **user_data);
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void send_agent_update(BOOL force_send, BOOL send_reliable = FALSE);
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void process_object_update(LLMessageSystem *mesgsys, void **user_data);
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void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data);
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void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data);
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void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data);
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void send_simulator_throttle_settings(const LLHost &host);
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void process_kill_object( LLMessageSystem *mesgsys, void **user_data);
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void process_time_synch( LLMessageSystem *mesgsys, void **user_data);
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void process_sound_trigger(LLMessageSystem *mesgsys, void **user_data);
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void process_preload_sound( LLMessageSystem *mesgsys, void **user_data);
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void process_attached_sound( LLMessageSystem *mesgsys, void **user_data);
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void process_attached_sound_gain_change( LLMessageSystem *mesgsys, void **user_data);
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void process_energy_statistics(LLMessageSystem *mesgsys, void **user_data);
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void process_health_message(LLMessageSystem *mesgsys, void **user_data);
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void process_sim_stats(LLMessageSystem *mesgsys, void **user_data);
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void process_shooter_agent_hit(LLMessageSystem* msg, void** user_data);
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void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data);
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void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data);
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void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data);
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void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data);
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void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
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void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
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void process_name_value(LLMessageSystem *mesgsys, void **user_data);
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void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data);
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void process_kick_user(LLMessageSystem *msg, void** /*user_data*/);
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//void process_avatar_init_complete(LLMessageSystem *msg, void** /*user_data*/);
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void process_economy_data(LLMessageSystem *msg, void** /*user_data*/);
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void process_money_balance_reply(LLMessageSystem* msg_system, void**);
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void process_adjust_balance(LLMessageSystem* msg_system, void**);
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bool attempt_standard_notification(LLMessageSystem* msg);
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void process_alert_message(LLMessageSystem* msg, void**);
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void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data);
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void process_alert_core(const std::string& message, BOOL modal);
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// "Mean" or player-vs-player abuse
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typedef std::list<LLMeanCollisionData*> mean_collision_list_t;
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extern mean_collision_list_t gMeanCollisionList;
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void handle_show_mean_events(void *);
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void process_mean_collision_alert_message(LLMessageSystem* msg, void**);
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void process_frozen_message(LLMessageSystem* msg, void**);
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void process_derez_container(LLMessageSystem *msg, void**);
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void container_inventory_arrived(LLViewerObject* object,
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std::list<LLPointer<LLInventoryObject> >* inventory, //LLInventoryObject::object_list_t
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S32 serial_num,
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void* data);
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// agent movement
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void send_complete_agent_movement(const LLHost& sim_host);
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void process_agent_movement_complete(LLMessageSystem* msg, void**);
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void process_crossed_region(LLMessageSystem* msg, void**);
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void process_teleport_start(LLMessageSystem* msg, void**);
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void process_teleport_progress(LLMessageSystem* msg, void**);
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void process_teleport_failed(LLMessageSystem *msg,void**);
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void process_teleport_finish(LLMessageSystem *msg, void**);
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//void process_user_sim_location_reply(LLMessageSystem *msg,void**);
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void process_teleport_local(LLMessageSystem *msg,void**);
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void process_user_sim_location_reply(LLMessageSystem *msg,void**);
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void send_simple_im(const LLUUID& to_id,
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const std::string& message,
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EInstantMessage dialog = IM_NOTHING_SPECIAL,
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const LLUUID& id = LLUUID::null);
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void send_group_notice(const LLUUID& group_id,
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const std::string& subject,
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const std::string& message,
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const LLInventoryItem* item);
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void handle_lure(const LLUUID& invitee);
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void handle_lure(const uuid_vec_t& ids);
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// always from gAgent and
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// routes through the gAgent's current simulator
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void send_improved_im(const LLUUID& to_id,
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const std::string& name,
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const std::string& message,
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U8 offline = IM_ONLINE,
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EInstantMessage dialog = IM_NOTHING_SPECIAL,
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const LLUUID& id = LLUUID::null,
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U32 timestamp = NO_TIMESTAMP,
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const U8* binary_bucket = (U8*)EMPTY_BINARY_BUCKET,
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S32 binary_bucket_size = EMPTY_BINARY_BUCKET_SIZE);
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void process_user_info_reply(LLMessageSystem* msg, void**);
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// method to format the time.
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std::string formatted_time(const time_t& the_time);
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void send_places_query(const LLUUID& query_id,
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const LLUUID& trans_id,
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const std::string& query_text,
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U32 query_flags,
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S32 category,
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const std::string& sim_name);
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void process_script_dialog(LLMessageSystem* msg, void**);
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void process_load_url(LLMessageSystem* msg, void**);
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void process_script_teleport_request(LLMessageSystem* msg, void**);
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void process_covenant_reply(LLMessageSystem* msg, void**);
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void onCovenantLoadComplete(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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// calling cards
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void process_offer_callingcard(LLMessageSystem* msg, void**);
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void process_accept_callingcard(LLMessageSystem* msg, void**);
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void process_decline_callingcard(LLMessageSystem* msg, void**);
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// Message system exception prototypes
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void invalid_message_callback(LLMessageSystem*, void*, EMessageException);
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void process_initiate_download(LLMessageSystem* msg, void**);
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void start_new_inventory_observer();
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void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name);
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// Returns true if item is not in certain "quiet" folder which don't need UI
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// notification (e.g. trash, cof, lost-and-found) and agent is not AFK, false otherwise.
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// Returns false if item is not found.
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bool highlight_offered_object(const LLUUID& obj_id);
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void set_dad_inventory_item(LLInventoryItem* inv_item, const LLUUID& into_folder_uuid);
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void set_dad_inbox_object(const LLUUID& object_id);
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class LLOfferInfo
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{
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public:
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LLOfferInfo();
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LLOfferInfo(const LLSD& sd);
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LLOfferInfo(const LLOfferInfo& info);
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void forceResponse(InventoryOfferResponse response);
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EInstantMessage mIM;
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LLUUID mFromID;
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BOOL mFromGroup;
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BOOL mFromObject;
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LLUUID mTransactionID;
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LLUUID mFolderID;
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LLUUID mObjectID;
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LLAssetType::EType mType;
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std::string mFromName;
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std::string mDesc;
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LLHost mHost;
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LLSD asLLSD();
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bool inventory_offer_callback(const LLSD& notification, const LLSD& response);
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};
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void process_feature_disabled_message(LLMessageSystem* msg, void**);
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#endif
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