Files
SingularityViewer/indra/newview/llmaniptranslate.cpp
Inusaito Sayori 4b8db31073 Fix Issue 992: Singularity will not allow teleports above 4096, nor building above 4096.
Teleport height restrictions have been increased to 8192
 -The 4096 limit isn't in much of the teleport code anyhow, and it's certainly not enforced.
Building height restrictions are now hooked up to hippolimits, apparently they hadn't been
 -MAX_OBJECT_Z, and hardcoded 4096s now use gHippoLimits->getMaxHeight() instead
 -On floater_tools.xml max_val is left out, instead it is set with the rest of the gHippoLimits edit constraints in LLPanelObject::getState
2013-08-08 16:00:49 -04:00

2324 lines
73 KiB
C++

/**
* @file llmaniptranslate.cpp
* @brief LLManipTranslate class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/**
* Positioning tool
*/
#include "llviewerprecompiledheaders.h"
#include "llmaniptranslate.h"
#include "llgl.h"
#include "llrender.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llbbox.h"
#include "llbox.h"
#include "llviewercontrol.h"
#include "llcriticaldamp.h"
#include "llcylinder.h"
#include "lldrawable.h"
#include "llfloatertools.h"
#include "llfontgl.h"
#include "llglheaders.h"
#include "llhudrender.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llrendersphere.h"
#include "llstatusbar.h"
#include "lltoolmgr.h"
#include "llviewercamera.h"
#include "llviewerjoint.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llviewershadermgr.h"
#include "llvoavatarself.h"
#include "llworld.h"
#include "llui.h"
#include "pipeline.h"
#include "hippogridmanager.h"
#include "hippolimits.h"
// [RLVa:KB]
#include "rlvhandler.h"
// [/RLVa:KB]
const S32 NUM_AXES = 3;
const S32 MOUSE_DRAG_SLOP = 2; // pixels
const F32 HANDLE_HIDE_ANGLE = 0.15f; // radians
const F32 SELECTED_ARROW_SCALE = 1.3f;
const F32 MANIPULATOR_HOTSPOT_START = 0.2f;
const F32 MANIPULATOR_HOTSPOT_END = 1.2f;
const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f;
const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f;
const F32 PLANE_TICK_SIZE = 0.4f;
const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f;
const F32 SNAP_ARROW_SCALE = 0.7f;
static LLPointer<LLViewerTexture> sGridTex = NULL ;
const LLManip::EManipPart MANIPULATOR_IDS[9] =
{
LLManip::LL_X_ARROW,
LLManip::LL_Y_ARROW,
LLManip::LL_Z_ARROW,
LLManip::LL_X_ARROW,
LLManip::LL_Y_ARROW,
LLManip::LL_Z_ARROW,
LLManip::LL_YZ_PLANE,
LLManip::LL_XZ_PLANE,
LLManip::LL_XY_PLANE
};
const U32 ARROW_TO_AXIS[4] =
{
VX,
VX,
VY,
VZ
};
// Sort manipulator handles by their screen-space projection
struct ClosestToCamera
{
bool operator()(const LLManipTranslate::ManipulatorHandle& a,
const LLManipTranslate::ManipulatorHandle& b) const
{
return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
}
};
LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
: LLManip( std::string("Move"), composite ),
mLastHoverMouseX(-1),
mLastHoverMouseY(-1),
mSendUpdateOnMouseUp(FALSE),
mMouseOutsideSlop(FALSE),
mCopyMadeThisDrag(FALSE),
mMouseDownX(-1),
mMouseDownY(-1),
mAxisArrowLength(50),
mConeSize(0),
mArrowLengthMeters(0.f),
mGridSizeMeters(1.f),
mPlaneManipOffsetMeters(0.f),
mUpdateTimer(),
mSnapOffsetMeters(0.f),
mSubdivisions(10.f),
mInSnapRegime(FALSE),
mSnapped(FALSE),
mArrowScales(1.f, 1.f, 1.f),
mPlaneScales(1.f, 1.f, 1.f),
mPlaneManipPositions(1.f, 1.f, 1.f, 1.f)
{
if (sGridTex.isNull())
{
restoreGL();
}
}
//static
U32 LLManipTranslate::getGridTexName()
{
if(sGridTex.isNull())
{
restoreGL() ;
}
return sGridTex.isNull() ? 0 : sGridTex->getTexName() ;
}
//static
void LLManipTranslate::destroyGL()
{
if (sGridTex)
{
sGridTex = NULL ;
}
}
//static
void LLManipTranslate::restoreGL()
{
//generate grid texture
U32 rez = 512;
U32 mip = 0;
destroyGL() ;
sGridTex = LLViewerTextureManager::getLocalTexture() ;
if(!sGridTex->createGLTexture())
{
sGridTex = NULL ;
return ;
}
GLuint* d = new GLuint[rez*rez];
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex->getTexName(), true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
while (rez >= 1)
{
for (U32 i = 0; i < rez*rez; i++)
{
d[i] = 0x00FFFFFF;
}
U32 subcol = 0xFFFFFFFF;
if (rez >= 4)
{ //large grain grid
for (U32 i = 0; i < rez; i++)
{
if (rez <= 16)
{
if (rez == 16)
{
subcol = 0xA0FFFFFF;
}
else if (rez == 8)
{
subcol = 0x80FFFFFF;
}
else
{
subcol = 0x40FFFFFF;
}
}
else
{
subcol = 0xFFFFFFFF;
}
d[i *rez+ 0 ] = subcol;
d[0 *rez+ i ] = subcol;
if (rez >= 32)
{
d[i *rez+ (rez-1)] = subcol;
d[(rez-1) *rez+ i ] = subcol;
}
if (rez >= 64)
{
subcol = 0xFFFFFFFF;
if (i > 0 && i < (rez-1))
{
d[i *rez+ 1 ] = subcol;
d[i *rez+ (rez-2)] = subcol;
d[1 *rez+ i ] = subcol;
d[(rez-2) *rez+ i ] = subcol;
}
}
}
}
subcol = 0x50A0A0A0;
if (rez >= 128)
{ //small grain grid
for (U32 i = 8; i < rez; i+=8)
{
for (U32 j = 2; j < rez-2; j++)
{
d[i *rez+ j] = subcol;
d[j *rez+ i] = subcol;
}
}
}
if (rez >= 64)
{ //medium grain grid
if (rez == 64)
{
subcol = 0x50A0A0A0;
}
else
{
subcol = 0xA0D0D0D0;
}
for (U32 i = 32; i < rez; i+=32)
{
U32 pi = i-1;
for (U32 j = 2; j < rez-2; j++)
{
d[i *rez+ j] = subcol;
d[j *rez+ i] = subcol;
if (rez > 128)
{
d[pi *rez+ j] = subcol;
d[j *rez+ pi] = subcol;
}
}
}
}
#ifdef LL_WINDOWS
LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d);
#else
LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, d);
#endif
rez = rez >> 1;
mip++;
}
delete [] d;
}
LLManipTranslate::~LLManipTranslate()
{
}
void LLManipTranslate::handleSelect()
{
LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
gFloaterTools->setStatusText("move");
LLManip::handleSelect();
}
BOOL LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
// didn't click in any UI object, so must have clicked in the world
if( (mHighlightedPart == LL_X_ARROW ||
mHighlightedPart == LL_Y_ARROW ||
mHighlightedPart == LL_Z_ARROW ||
mHighlightedPart == LL_YZ_PLANE ||
mHighlightedPart == LL_XZ_PLANE ||
mHighlightedPart == LL_XY_PLANE ) )
{
handled = handleMouseDownOnPart( x, y, mask );
}
return handled;
}
// Assumes that one of the arrows on an object was hit.
BOOL LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
{
BOOL can_move = canAffectSelection();
if (!can_move)
{
return FALSE;
}
highlightManipulators(x, y);
S32 hit_part = mHighlightedPart;
if( (hit_part != LL_X_ARROW) &&
(hit_part != LL_Y_ARROW) &&
(hit_part != LL_Z_ARROW) &&
(hit_part != LL_YZ_PLANE) &&
(hit_part != LL_XZ_PLANE) &&
(hit_part != LL_XY_PLANE) )
{
return TRUE;
}
mHelpTextTimer.reset();
sNumTimesHelpTextShown++;
LLSelectMgr::getInstance()->getGrid(mGridOrigin, mGridRotation, mGridScale);
LLSelectMgr::getInstance()->enableSilhouette(FALSE);
// we just started a drag, so save initial object positions
LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE);
mManipPart = (EManipPart)hit_part;
mMouseDownX = x;
mMouseDownY = y;
mMouseOutsideSlop = FALSE;
LLVector3 axis;
LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(TRUE);
if (!selectNode)
{
// didn't find the object in our selection...oh well
llwarns << "Trying to translate an unselected object" << llendl;
return TRUE;
}
LLViewerObject *selected_object = selectNode->getObject();
if (!selected_object)
{
// somehow we lost the object!
llwarns << "Translate manip lost the object, no selected object" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
return TRUE;
}
// Compute unit vectors for arrow hit and a plane through that vector
BOOL axis_exists = getManipAxis(selected_object, mManipPart, axis);
getManipNormal(selected_object, mManipPart, mManipNormal);
//LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal());
// TomY: The above should (?) be identical to the below
LLVector3 select_center_agent = getPivotPoint();
mSubdivisions = llclamp(getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
// if we clicked on a planar manipulator, recenter mouse cursor
if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
{
LLCoordGL mouse_pos;
if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(select_center_agent, mouse_pos))
{
// mouse_pos may be nonsense
llwarns << "Failed to project object center to screen" << llendl;
}
else if (gSavedSettings.getBOOL("SnapToMouseCursor"))
{
LLUI::setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
x = mouse_pos.mX;
y = mouse_pos.mY;
}
}
LLSelectMgr::getInstance()->updateSelectionCenter();
LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal);
mDragSelectionStartGlobal = object_start_global;
mCopyMadeThisDrag = FALSE;
// Route future Mouse messages here preemptively. (Release on mouse up.)
setMouseCapture( TRUE );
return TRUE;
}
BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
{
// Translation tool only works if mouse button is down.
// Bail out if mouse not down.
if( !hasMouseCapture() )
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (inactive)" << llendl;
// Always show cursor
// gViewerWindow->setCursor(UI_CURSOR_ARROW);
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
highlightManipulators(x, y);
return TRUE;
}
// Handle auto-rotation if necessary.
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20;
const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
BOOL rotated = FALSE;
// ...build mode moves camera about focus point
if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
{
if (x < ROTATE_H_MARGIN)
{
gAgentCamera.cameraOrbitAround(rotate_angle);
rotated = TRUE;
}
else if (x > world_rect.getWidth() - ROTATE_H_MARGIN)
{
gAgentCamera.cameraOrbitAround(-rotate_angle);
rotated = TRUE;
}
}
// Suppress processing if mouse hasn't actually moved.
// This may cause problems if the camera moves outside of the
// rotation above.
if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated)
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse unmoved)" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
return TRUE;
}
mLastHoverMouseX = x;
mLastHoverMouseY = y;
// Suppress if mouse hasn't moved past the initial slop region
// Reset once we start moving
if( !mMouseOutsideSlop )
{
if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP )
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse inside slop)" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
return TRUE;
}
else
{
// ...just went outside the slop region
mMouseOutsideSlop = TRUE;
// If holding down shift, leave behind a copy.
if (mask == MASK_COPY)
{
// ...we're trying to make a copy
// LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, FALSE);
// mCopyMadeThisDrag = TRUE;
// [RLVa:KB] - Checked: 2009-07-05 (RLVa-1.0.0b)
if (!gRlvHandler.hasBehaviour(RLV_BHVR_REZ))
{
LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, FALSE);
mCopyMadeThisDrag = TRUE;
}
// [/RLVa:KB]
// When we make the copy, we don't want to do any other processing.
// If so, the object will also be moved, and the copy will be offset.
lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (made copy)" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
}
}
}
// Throttle updates to 10 per second.
LLVector3 axis_f;
LLVector3d axis_d;
// pick the first object to constrain to grid w/ common origin
// this is so we don't screw up groups
LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(TRUE);
if (!selectNode)
{
// somehow we lost the object!
llwarns << "Translate manip lost the object, no selectNode" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
return TRUE;
}
LLViewerObject* object = selectNode->getObject();
if (!object)
{
// somehow we lost the object!
llwarns << "Translate manip lost the object, no object in selectNode" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
return TRUE;
}
// Compute unit vectors for arrow hit and a plane through that vector
BOOL axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this
axis_d.setVec(axis_f);
LLSelectMgr::getInstance()->updateSelectionCenter();
LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
mSubdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
// Project the cursor onto that plane
LLVector3d relative_move;
getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\
relative_move -= mDragCursorStartGlobal;
// You can't move more than some distance from your original mousedown point.
if (gSavedSettings.getBOOL("LimitDragDistance"))
{
F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
if (gHippoGridManager->getConnectedGrid()->isAurora())
max_drag_distance = llmin(10000.f, max_drag_distance);
if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (too far)" << llendl;
gViewerWindow->setCursor(UI_CURSOR_NOLOCKED);
return TRUE;
}
}
F64 axis_magnitude = relative_move * axis_d; // dot product
LLVector3d cursor_point_snap_line;
F64 off_axis_magnitude;
getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f);
off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f;
if (gSavedSettings.getBOOL("SnapEnabled"))
{
if (off_axis_magnitude > mSnapOffsetMeters)
{
mInSnapRegime = TRUE;
LLVector3 mouse_down_offset(mDragCursorStartGlobal - mDragSelectionStartGlobal);
LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line);
if (!gSavedSettings.getBOOL("SnapToMouseCursor"))
{
cursor_snap_agent -= mouse_down_offset;
}
F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f;
F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions);
F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions);
if (relative_snap_dist < snap_dist * 2.f)
{
if (cursor_grid_dist > 0.f)
{
cursor_grid_dist -= relative_snap_dist - snap_dist;
}
else
{
cursor_grid_dist += relative_snap_dist - snap_dist;
}
}
F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f;
axis_magnitude = cursor_grid_dist - object_start_on_axis;
}
else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
{
// subtract offset from object center
LLVector3d cursor_point_global;
getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal );
cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal);
// snap to planar grid
LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global);
LLVector3 camera_plane_projection = LLViewerCamera::getInstance()->getAtAxis();
camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal);
camera_plane_projection.normVec();
LLVector3 camera_projected_dir = camera_plane_projection;
camera_plane_projection.rotVec(~mGridRotation);
camera_plane_projection.scaleVec(mGridScale);
camera_plane_projection.abs();
F32 max_grid_scale;
if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] &&
camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ])
{
max_grid_scale = mGridScale.mV[VX];
}
else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ])
{
max_grid_scale = mGridScale.mV[VY];
}
else
{
max_grid_scale = mGridScale.mV[VZ];
}
F32 num_subdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
F32 grid_scale_a;
F32 grid_scale_b;
LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation;
switch (mManipPart)
{
case LL_YZ_PLANE:
grid_scale_a = mGridScale.mV[VY] / num_subdivisions;
grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
break;
case LL_XZ_PLANE:
grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
break;
case LL_XY_PLANE:
grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
grid_scale_b = mGridScale.mV[VY] / num_subdivisions;
cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
break;
default:
break;
}
cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin;
relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal));
mInSnapRegime = TRUE;
}
else
{
mInSnapRegime = FALSE;
}
}
else
{
mInSnapRegime = FALSE;
}
// Clamp to arrow direction
// *FIX: does this apply anymore?
if (!axis_exists)
{
axis_magnitude = relative_move.normVec();
axis_d.setVec(relative_move);
axis_d.normVec();
axis_f.setVec(axis_d);
}
LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply
LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply
for (LLObjectSelection::iterator iter = mObjectSelection->begin();
iter != mObjectSelection->end(); iter++)
{
LLSelectNode* selectNode = *iter;
LLViewerObject* object = selectNode->getObject();
// Only apply motion to root objects and objects selected
// as "individual".
if (!object->isRootEdit() && !selectNode->mIndividualSelection)
{
continue;
}
if (!object->isRootEdit())
{
// child objects should not update if parent is selected
LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
if (editable_root->isSelected())
{
// we will be moved properly by our parent, so skip
continue;
}
}
LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
if (object->permMove() && !object->isPermanentEnforced() &&
((root_object == NULL) || !root_object->isPermanentEnforced()))
{
// handle attachments in local space
if (object->isAttachment() && object->mDrawable.notNull())
{
// calculate local version of relative move
LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
objWorldRotation.transQuat();
LLVector3 old_position_local = object->getPosition();
LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation);
//RN: I forget, but we need to do this because of snapping which doesn't often result
// in position changes even when the mouse moves
object->setPosition(new_position_local);
rebuild(object);
gAgentAvatarp->clampAttachmentPositions();
new_position_local = object->getPosition();
if (selectNode->mIndividualSelection)
{
// counter-translate child objects if we are moving the root as an individual
object->resetChildrenPosition(old_position_local - new_position_local, TRUE) ;
}
}
else
{
// compute new position to send to simulators, but don't set it yet.
// We need the old position to know which simulator to send the move message to.
LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move;
// Don't let object centers go too far underground
F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal());
if (new_position_global.mdV[VZ] < min_height)
{
new_position_global.mdV[VZ] = min_height;
}
// For safety, cap heights where objects can be dragged
if (new_position_global.mdV[VZ] > gHippoLimits->getMaxHeight())
{
new_position_global.mdV[VZ] = gHippoLimits->getMaxHeight();
}
// Grass is always drawn on the ground, so clamp its position to the ground
if (object->getPCode() == LL_PCODE_LEGACY_GRASS)
{
new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f;
}
if (object->isRootEdit())
{
new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global);
}
// PR: Only update if changed
LLVector3 old_position_agent = object->getPositionAgent();
LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global);
if (object->isRootEdit())
{
// finally, move parent object after children have calculated new offsets
object->setPositionAgent(new_position_agent);
rebuild(object);
}
else
{
LLViewerObject* root_object = object->getRootEdit();
new_position_agent -= root_object->getPositionAgent();
new_position_agent = new_position_agent * ~root_object->getRotation();
object->setPositionParent(new_position_agent, FALSE);
rebuild(object);
}
if (selectNode->mIndividualSelection)
{
// counter-translate child objects if we are moving the root as an individual
object->resetChildrenPosition(old_position_agent - new_position_agent, TRUE) ;
}
}
selectNode->mLastPositionLocal = object->getPosition();
}
}
LLSelectMgr::getInstance()->updateSelectionCenter();
gAgentCamera.clearFocusObject();
dialog_refresh_all(); // ??? is this necessary?
lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (active)" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
return TRUE;
}
void LLManipTranslate::highlightManipulators(S32 x, S32 y)
{
mHighlightedPart = LL_NO_PART;
if (!mObjectSelection->getObjectCount())
{
return;
}
//LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection();
LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview();
LLVector3 object_position = getPivotPoint();
LLVector3 grid_origin;
LLVector3 grid_scale;
LLQuaternion grid_rotation;
LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
LLVector3 relative_camera_dir;
LLMatrix4 transform;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation;
LLVector4 translation(object_position);
transform.initRotTrans(grid_rotation, translation);
LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
transform *= cfr;
LLMatrix4 window_scale;
F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
LLQuaternion::DEFAULT,
LLVector3::zero);
transform *= window_scale;
}
else
{
relative_camera_dir = (object_position - LLViewerCamera::getInstance()->getOrigin()) * ~grid_rotation;
relative_camera_dir.normVec();
transform.initRotTrans(grid_rotation, LLVector4(object_position));
transform *= modelView;
transform *= projMatrix;
}
S32 numManips = 0;
// edges
mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f);
mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f);
mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f);
S32 num_arrow_manips = numManips;
// planar manipulators
BOOL planar_manip_yz_visible = FALSE;
BOOL planar_manip_xz_visible = FALSE;
BOOL planar_manip_xy_visible = FALSE;
mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
{
planar_manip_yz_visible = TRUE;
}
mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
{
planar_manip_xz_visible = TRUE;
}
mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
{
planar_manip_xy_visible = TRUE;
}
// Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes
std::vector<ManipulatorHandle> projected_manipulators;
projected_manipulators.reserve(9);
for (S32 i = 0; i < num_arrow_manips; i+= 2)
{
LLVector4 projected_start = mManipulatorVertices[i] * transform;
projected_start = projected_start * (1.f / projected_start.mV[VW]);
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
ManipulatorHandle projected_manip(
LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
10.f); // 10 pixel hotspot for arrows
projected_manipulators.push_back(projected_manip);
}
if (planar_manip_yz_visible)
{
S32 i = num_arrow_manips;
LLVector4 projected_start = mManipulatorVertices[i] * transform;
projected_start = projected_start * (1.f / projected_start.mV[VW]);
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
ManipulatorHandle projected_manip(
LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
20.f); // 20 pixels for planar manipulators
projected_manipulators.push_back(projected_manip);
}
if (planar_manip_xz_visible)
{
S32 i = num_arrow_manips + 2;
LLVector4 projected_start = mManipulatorVertices[i] * transform;
projected_start = projected_start * (1.f / projected_start.mV[VW]);
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
ManipulatorHandle projected_manip(
LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
20.f); // 20 pixels for planar manipulators
projected_manipulators.push_back(projected_manip);
}
if (planar_manip_xy_visible)
{
S32 i = num_arrow_manips + 4;
LLVector4 projected_start = mManipulatorVertices[i] * transform;
projected_start = projected_start * (1.f / projected_start.mV[VW]);
LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
projected_end = projected_end * (1.f / projected_end.mV[VW]);
ManipulatorHandle projected_manip(
LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
MANIPULATOR_IDS[i / 2],
20.f); // 20 pixels for planar manipulators
projected_manipulators.push_back(projected_manip);
}
LLVector2 manip_start_2d;
LLVector2 manip_end_2d;
LLVector2 manip_dir;
LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled();
F32 half_width = (F32)world_view_rect.getWidth() / 2.f;
F32 half_height = (F32)world_view_rect.getHeight() / 2.f;
LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
LLVector2 mouse_delta;
// Keep order consistent with insertion via stable_sort
std::stable_sort( projected_manipulators.begin(),
projected_manipulators.end(),
ClosestToCamera() );
std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin();
for ( ; it != projected_manipulators.end(); ++it)
{
ManipulatorHandle& manipulator = *it;
{
manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height);
manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height);
manip_dir = manip_end_2d - manip_start_2d;
mouse_delta = mousePos - manip_start_2d;
F32 manip_length = manip_dir.normVec();
F32 mouse_pos_manip = mouse_delta * manip_dir;
F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip);
if (mouse_pos_manip > 0.f &&
mouse_pos_manip < manip_length &&
mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius)
{
mHighlightedPart = manipulator.mManipID;
break;
}
}
}
}
F32 LLManipTranslate::getMinGridScale()
{
F32 scale;
switch (mManipPart)
{
case LL_NO_PART:
default:
scale = 1.f;
break;
case LL_X_ARROW:
scale = mGridScale.mV[VX];
break;
case LL_Y_ARROW:
scale = mGridScale.mV[VY];
break;
case LL_Z_ARROW:
scale = mGridScale.mV[VZ];
break;
case LL_YZ_PLANE:
scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]);
break;
case LL_XZ_PLANE:
scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]);
break;
case LL_XY_PLANE:
scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]);
break;
}
return scale;
}
BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask)
{
// first, perform normal processing in case this was a quick-click
handleHover(x, y, mask);
if(hasMouseCapture())
{
// make sure arrow colors go back to normal
mManipPart = LL_NO_PART;
LLSelectMgr::getInstance()->enableSilhouette(TRUE);
// Might have missed last update due to UPDATE_DELAY timing.
LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_POSITION );
mInSnapRegime = FALSE;
LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
}
return LLManip::handleMouseUp(x, y, mask);
}
void LLManipTranslate::render()
{
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
F32 zoom = gAgentCamera.mHUDCurZoom;
gGL.scalef(zoom, zoom, zoom);
}
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
renderGuidelines();
}
{
renderTranslationHandles();
renderSnapGuides();
}
gGL.popMatrix();
renderText();
}
void LLManipTranslate::renderSnapGuides()
{
static const LLCachedControl<bool> snap_enabled("SnapEnabled",false);
if (!snap_enabled)
{
return;
}
F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision");
static const LLCachedControl<F32> line_alpha("GridOpacity",1.0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLDisable gls_cull(GL_CULL_FACE);
LLVector3 translate_axis;
if (mManipPart == LL_NO_PART)
{
return;
}
LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(TRUE);
if (!first_node)
{
return;
}
updateGridSettings();
F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions;
LLVector3 grid_origin;
LLVector3 grid_scale;
LLQuaternion grid_rotation;
LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
LLVector3 saved_selection_center = getSavedPivotPoint(); //LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
LLVector3 selection_center = getPivotPoint();
LLViewerObject *first_object = first_node->getObject();
//pick appropriate projection plane for snap rulers according to relative camera position
if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW)
{
LLVector3 normal;
LLColor4 inner_color;
LLManip::EManipPart temp_manip = mManipPart;
switch (mManipPart)
{
case LL_X_ARROW:
normal.setVec(1,0,0);
inner_color.setVec(0,1,1,line_alpha);
mManipPart = LL_YZ_PLANE;
break;
case LL_Y_ARROW:
normal.setVec(0,1,0);
inner_color.setVec(1,0,1,line_alpha);
mManipPart = LL_XZ_PLANE;
break;
case LL_Z_ARROW:
normal.setVec(0,0,1);
inner_color.setVec(1,1,0,line_alpha);
mManipPart = LL_XY_PLANE;
break;
default:
break;
}
highlightIntersection(normal, selection_center, grid_rotation, inner_color);
mManipPart = temp_manip;
getManipAxis(first_object, mManipPart, translate_axis);
LLVector3 at_axis_abs;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
at_axis_abs = LLVector3::x_axis * ~grid_rotation;
}
else
{
at_axis_abs = saved_selection_center - LLViewerCamera::getInstance()->getOrigin();
at_axis_abs.normVec();
at_axis_abs = at_axis_abs * ~grid_rotation;
}
at_axis_abs.abs();
if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
{
if (mManipPart == LL_Y_ARROW)
{
mSnapOffsetAxis = LLVector3::z_axis;
}
else if (mManipPart == LL_Z_ARROW)
{
mSnapOffsetAxis = LLVector3::y_axis;
}
else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
{
mSnapOffsetAxis = LLVector3::z_axis;
}
else
{
mSnapOffsetAxis = LLVector3::y_axis;
}
}
else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
{
if (mManipPart == LL_X_ARROW)
{
mSnapOffsetAxis = LLVector3::z_axis;
}
else if (mManipPart == LL_Z_ARROW)
{
mSnapOffsetAxis = LLVector3::x_axis;
}
else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
{
mSnapOffsetAxis = LLVector3::z_axis;
}
else
{
mSnapOffsetAxis = LLVector3::x_axis;
}
}
else
{
if (mManipPart == LL_X_ARROW)
{
mSnapOffsetAxis = LLVector3::y_axis;
}
else if (mManipPart == LL_Y_ARROW)
{
mSnapOffsetAxis = LLVector3::x_axis;
}
else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY])
{
mSnapOffsetAxis = LLVector3::y_axis;
}
else
{
mSnapOffsetAxis = LLVector3::x_axis;
}
}
mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation;
F32 guide_size_meters;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom;
mSnapOffsetMeters = mArrowLengthMeters * 1.5f;
}
else
{
LLVector3 cam_to_selection = getPivotPoint() - LLViewerCamera::getInstance()->getOrigin();
F32 current_range = cam_to_selection.normVec();
guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWorldViewHeightRaw() * current_range / LLViewerCamera::getInstance()->getPixelMeterRatio();
F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
F32 offset_at_camera = tan(apparent_angle) * 1.5f;
F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), LLViewerCamera::getInstance()->getOrigin());
mSnapOffsetMeters = range * offset_at_camera;
}
LLVector3 tick_start;
LLVector3 tick_end;
// how far away from grid origin is the selection along the axis of translation?
F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis;
// find distance to nearest smallest grid unit
F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale);
// how many smallest grid units are we away from largest grid scale?
S32 sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale);
S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale));
LLGLDepthTest gls_depth(GL_FALSE);
for (S32 pass = 0; pass < 3; pass++)
{
LLColor4 line_color = setupSnapGuideRenderPass(pass);
gGL.begin(LLRender::LINES);
{
LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
LLVector3 line_mid = (line_start + line_end) * 0.5f;
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
gGL.vertex3fv(line_start.mV);
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
gGL.vertex3fv(line_mid.mV);
gGL.vertex3fv(line_mid.mV);
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
gGL.vertex3fv(line_end.mV);
line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f));
line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f));
line_mid = (line_start + line_end) * 0.5f;
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
gGL.vertex3fv(line_start.mV);
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
gGL.vertex3fv(line_mid.mV);
gGL.vertex3fv(line_mid.mV);
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
gGL.vertex3fv(line_end.mV);
for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
{
tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit));
F32 cur_subdivisions = llclamp(getSubdivisionLevel(tick_start, translate_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel);
if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f)
{
continue;
}
// add in off-axis offset
tick_start += (mSnapOffsetAxis * mSnapOffsetMeters);
F32 tick_scale = 1.f;
for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
{
if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
{
break;
}
tick_scale *= 0.7f;
}
// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side;
// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade)));
tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
gGL.vertex3fv(tick_start.mV);
gGL.vertex3fv(tick_end.mV);
tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) +
(translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit));
tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
gGL.vertex3fv(tick_start.mV);
gGL.vertex3fv(tick_end.mV);
}
}
gGL.end();
if (mInSnapRegime)
{
LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters;
LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters;
gGL.begin(LLRender::LINES);
{
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
gGL.vertex3fv(line_start.mV);
gGL.vertex3fv(line_end.mV);
}
gGL.end();
// draw snap guide arrow
gGL.begin(LLRender::TRIANGLES);
{
gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
LLVector3 arrow_dir;
LLVector3 arrow_span = translate_axis;
arrow_dir = -mSnapOffsetAxis;
gGL.vertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
gGL.vertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
gGL.vertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
arrow_dir = mSnapOffsetAxis;
gGL.vertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
gGL.vertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
gGL.vertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
}
gGL.end();
}
}
sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale);
LLVector2 screen_translate_axis(llabs(translate_axis * LLViewerCamera::getInstance()->getLeftAxis()), llabs(translate_axis * LLViewerCamera::getInstance()->getUpAxis()));
screen_translate_axis.normVec();
S32 tick_label_spacing = llround(screen_translate_axis * sTickLabelSpacing);
// render tickmark values
for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
{
LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit));
F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side)));
F32 tick_scale = 1.f;
for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
{
if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
{
break;
}
tick_scale *= 0.7f;
}
if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / llmin(sGridMaxSubdivisionLevel, getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing)))) == 0.f)
{
F32 snap_offset_meters;
if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
{
snap_offset_meters = mSnapOffsetMeters;
}
else
{
snap_offset_meters = -mSnapOffsetMeters;
}
LLVector3 text_origin = selection_center +
(translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) +
(mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale));
LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation;
F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale();
EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode();
F32 text_highlight = 0.8f;
if(i - llround(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime)
{
text_highlight = 1.f;
}
if (grid_mode == GRID_MODE_WORLD)
{
// rescale units to meters from multiple of grid scale
offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]];
renderTickValue(text_origin, offset_val, std::string("m"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
}
else
{
renderTickValue(text_origin, offset_val, std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
}
}
}
if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
{
// render helpful text
if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
{
F32 snap_offset_meters_up;
if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
{
snap_offset_meters_up = mSnapOffsetMeters;
}
else
{
snap_offset_meters_up = -mSnapOffsetMeters;
}
LLVector3 selection_center_start = getSavedPivotPoint();//LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis);
const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
std::string help_text = "Move mouse cursor over ruler to snap";
LLColor4 help_text_color = LLColor4::white;
help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
help_text = "to snap to grid";
help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f;
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
}
}
}
else
{
// render gridlines for planar snapping
F32 u = 0, v = 0;
LLColor4 inner_color;
LLVector3 normal;
LLVector3 grid_center = selection_center - grid_origin;
F32 usc = 1;
F32 vsc = 1;
grid_center *= ~grid_rotation;
switch (mManipPart)
{
case LL_YZ_PLANE:
u = grid_center.mV[VY];
v = grid_center.mV[VZ];
usc = grid_scale.mV[VY];
vsc = grid_scale.mV[VZ];
inner_color.setVec(0,1,1,line_alpha);
normal.setVec(1,0,0);
break;
case LL_XZ_PLANE:
u = grid_center.mV[VX];
v = grid_center.mV[VZ];
usc = grid_scale.mV[VX];
vsc = grid_scale.mV[VZ];
inner_color.setVec(1,0,1,line_alpha);
normal.setVec(0,1,0);
break;
case LL_XY_PLANE:
u = grid_center.mV[VX];
v = grid_center.mV[VY];
usc = grid_scale.mV[VX];
vsc = grid_scale.mV[VY];
inner_color.setVec(1,1,0,line_alpha);
normal.setVec(0,0,1);
break;
default:
break;
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
highlightIntersection(normal, selection_center, grid_rotation, inner_color);
gGL.pushMatrix();
F32 x,y,z,angle_radians;
grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
F32 sz = mGridSizeMeters;
F32 tiles = sz;
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.pushMatrix();
usc = 1.0f/usc;
vsc = 1.0f/vsc;
while (usc > vsc*4.0f)
{
usc *= 0.5f;
}
while (vsc > usc * 4.0f)
{
vsc *= 0.5f;
}
gGL.scalef(usc, vsc, 1.0f);
gGL.translatef(u, v, 0);
float a = line_alpha;
{
//draw grid behind objects
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
{
LLGLDisable stencil(GL_STENCIL_TEST);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
gGL.flush();
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f);
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
{
LLGLDisable alpha_test(GL_ALPHA_TEST);
//draw black overlay
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
//draw grid top
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
renderGrid(u,v,tiles,1,1,1,a);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
}
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
renderGuidelines();
}
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
LLGLEnable stipple(GL_LINE_STIPPLE);
gGL.flush();
if (!LLGLSLShader::sNoFixedFunction)
{
glLineStipple(1, 0x3333);
}
switch (mManipPart)
{
case LL_YZ_PLANE:
renderGuidelines(FALSE, TRUE, TRUE);
break;
case LL_XZ_PLANE:
renderGuidelines(TRUE, FALSE, TRUE);
break;
case LL_XY_PLANE:
renderGuidelines(TRUE, TRUE, FALSE);
break;
default:
break;
}
gGL.flush();
}
}
}
}
}
void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a)
{
F32 d = size*0.5f;
for (F32 xx = -size-d; xx < size+d; xx += d)
{
gGL.begin(LLRender::TRIANGLE_STRIP);
for (F32 yy = -size-d; yy < size+d; yy += d)
{
float dx, dy, da;
dx = xx; dy = yy;
da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
gGL.texCoord2f(dx, dy);
renderGridVert(dx,dy,r,g,b,da);
dx = xx+d; dy = yy;
da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
gGL.texCoord2f(dx, dy);
renderGridVert(dx,dy,r,g,b,da);
dx = xx; dy = yy+d;
da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
gGL.texCoord2f(dx, dy);
renderGridVert(dx,dy,r,g,b,da);
dx = xx+d; dy = yy+d;
da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
gGL.texCoord2f(dx, dy);
renderGridVert(dx,dy,r,g,b,da);
}
gGL.end();
}
}
void LLManipTranslate::highlightIntersection(LLVector3 normal,
LLVector3 selection_center,
LLQuaternion grid_rotation,
LLColor4 inner_color)
{
if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction)
{
return;
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
U32 num_types = LL_ARRAY_SIZE(types);
GLuint stencil_mask = 0xFFFFFFFF;
//stencil in volumes
gGL.flush();
if (shader)
{
gClipProgram.bind();
}
{
glStencilMask(stencil_mask);
glClearStencil(1);
glClear(GL_STENCIL_BUFFER_BIT);
LLGLEnable cull_face(GL_CULL_FACE);
LLGLEnable stencil(GL_STENCIL_TEST);
LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS);
glStencilFunc(GL_ALWAYS, 0, stencil_mask);
gGL.setColorMask(false, false);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4f(1,1,1,1);
//setup clip plane
normal = normal * grid_rotation;
if (normal * (LLViewerCamera::getInstance()->getOrigin()-selection_center) < 0)
{
normal = -normal;
}
F32 d = -(selection_center * normal);
glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
gClipProgram.uniform4fv("clip_plane", 1, plane.v);
BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
#if ENABLE_CLASSIC_CLOUDS
BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
#endif
if (particles)
{
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
}
#if ENABLE_CLASSIC_CLOUDS
if (clouds)
{
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
}
#endif
//stencil in volumes
glStencilOp(GL_INCR, GL_INCR, GL_INCR);
glCullFace(GL_FRONT);
for (U32 i = 0; i < num_types; i++)
{
gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
}
glStencilOp(GL_DECR, GL_DECR, GL_DECR);
glCullFace(GL_BACK);
for (U32 i = 0; i < num_types; i++)
{
gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
}
if (particles)
{
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
}
#if ENABLE_CLASSIC_CLOUDS
if (clouds)
{
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
}
#endif
gGL.setColorMask(true, false);
}
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
F32 x,y,z,angle_radians;
grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
F32 sz = mGridSizeMeters;
F32 tiles = sz;
if (shader)
{
shader->bind();
}
//draw volume/plane intersections
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_FALSE);
LLGLEnable stencil(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilFunc(GL_EQUAL, 0, stencil_mask);
renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f);
}
glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
glStencilMask(0xFFFFFFFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
gGL.popMatrix();
}
void LLManipTranslate::renderText()
{
if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment())
{
LLVector3 pos = getPivotPoint();
renderXYZ(pos);
}
else
{
const BOOL children_ok = TRUE;
LLViewerObject* objectp = mObjectSelection->getFirstRootObject(children_ok);
if (objectp)
{
renderXYZ(objectp->getPositionEdit());
}
}
}
void LLManipTranslate::renderTranslationHandles()
{
LLVector3 grid_origin;
LLVector3 grid_scale;
LLQuaternion grid_rotation;
LLGLDepthTest gls_depth(GL_FALSE);
LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
LLVector3 at_axis;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
at_axis = LLVector3::x_axis * ~grid_rotation;
}
else
{
at_axis = LLViewerCamera::getInstance()->getAtAxis() * ~grid_rotation;
}
if (at_axis.mV[VX] > 0.f)
{
mPlaneManipPositions.mV[VX] = 1.f;
}
else
{
mPlaneManipPositions.mV[VX] = -1.f;
}
if (at_axis.mV[VY] > 0.f)
{
mPlaneManipPositions.mV[VY] = 1.f;
}
else
{
mPlaneManipPositions.mV[VY] = -1.f;
}
if (at_axis.mV[VZ] > 0.f)
{
mPlaneManipPositions.mV[VZ] = 1.f;
}
else
{
mPlaneManipPositions.mV[VZ] = -1.f;
}
LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE);
if (!first_object) return;
LLVector3 selection_center = getPivotPoint();
// Drag handles
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw();
mArrowLengthMeters /= gAgentCamera.mHUDCurZoom;
}
else
{
LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent();
F32 range = dist_vec(camera_pos_agent, selection_center);
F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center);
// Don't draw handles if you're too far away
if (gSavedSettings.getBOOL("LimitSelectDistance"))
{
if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance"))
{
return;
}
}
if (range > 0.001f)
{
// range != zero
F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
mArrowLengthMeters = range * tan(apparent_angle);
}
else
{
// range == zero
mArrowLengthMeters = 1.0f;
}
}
mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f;
mGridSizeMeters = gSavedSettings.getF32("GridDrawSize");
mConeSize = mArrowLengthMeters / 4.f;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
{
gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
F32 angle_radians, x, y, z;
grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
LLQuaternion invRotation = grid_rotation;
invRotation.conjQuat();
LLVector3 relative_camera_dir;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
relative_camera_dir = LLVector3::x_axis * invRotation;
}
else
{
relative_camera_dir = (selection_center - LLViewerCamera::getInstance()->getOrigin()) * invRotation;
}
relative_camera_dir.normVec();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDisable cull_face(GL_CULL_FACE);
LLColor4 color1;
LLColor4 color2;
// update manipulator sizes
for (S32 index = 0; index < 3; index++)
{
if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW)
{
mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
}
else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE)
{
mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
}
else
{
mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
}
}
if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
{
// render YZ plane manipulator
gGL.pushMatrix();
gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters);
gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
if (mHighlightedPart == LL_YZ_PLANE)
{
color1.setVec(0.f, 1.f, 0.f, 1.f);
color2.setVec(0.f, 0.f, 1.f, 1.f);
}
else
{
color1.setVec(0.f, 1.f, 0.f, 0.6f);
color2.setVec(0.f, 0.f, 1.f, 0.6f);
}
gGL.begin(LLRender::TRIANGLES);
{
gGL.color4fv(color1.mV);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
gGL.color4fv(color2.mV);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
}
gGL.end();
LLUI::setLineWidth(3.0f);
gGL.begin(LLRender::LINES);
{
gGL.color4f(0.f, 0.f, 0.f, 0.3f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
}
gGL.end();
LLUI::setLineWidth(1.0f);
gGL.popMatrix();
}
if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
{
// render XZ plane manipulator
gGL.pushMatrix();
gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters);
gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
if (mHighlightedPart == LL_XZ_PLANE)
{
color1.setVec(0.f, 0.f, 1.f, 1.f);
color2.setVec(1.f, 0.f, 0.f, 1.f);
}
else
{
color1.setVec(0.f, 0.f, 1.f, 0.6f);
color2.setVec(1.f, 0.f, 0.f, 0.6f);
}
gGL.begin(LLRender::TRIANGLES);
{
gGL.color4fv(color1.mV);
gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
gGL.color4fv(color2.mV);
gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
}
gGL.end();
LLUI::setLineWidth(3.0f);
gGL.begin(LLRender::LINES);
{
gGL.color4f(0.f, 0.f, 0.f, 0.3f);
gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
}
gGL.end();
LLUI::setLineWidth(1.0f);
gGL.popMatrix();
}
if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
{
// render XY plane manipulator
gGL.pushMatrix();
gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
/* Y
^
v1
| \
|<- v0
| /| \
v2__v__v3 > X
*/
LLVector3 v0,v1,v2,v3;
#if 0
// This should theoretically work but looks off; could be tuned later -SJB
gGL.translatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f);
v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f);
v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
#else
gGL.translatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f);
v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f);
v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
#endif
gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
if (mHighlightedPart == LL_XY_PLANE)
{
color1.setVec(1.f, 0.f, 0.f, 1.f);
color2.setVec(0.f, 1.f, 0.f, 1.f);
}
else
{
color1.setVec(0.8f, 0.f, 0.f, 0.6f);
color2.setVec(0.f, 0.8f, 0.f, 0.6f);
}
gGL.begin(LLRender::TRIANGLES);
{
gGL.color4fv(color1.mV);
gGL.vertex3fv(v0.mV);
gGL.vertex3fv(v1.mV);
gGL.vertex3fv(v2.mV);
gGL.color4fv(color2.mV);
gGL.vertex3fv(v2.mV);
gGL.vertex3fv(v3.mV);
gGL.vertex3fv(v0.mV);
}
gGL.end();
LLUI::setLineWidth(3.0f);
gGL.begin(LLRender::LINES);
{
gGL.color4f(0.f, 0.f, 0.f, 0.3f);
LLVector3 v12 = (v1 + v2) * .5f;
gGL.vertex3fv(v0.mV);
gGL.vertex3fv(v12.mV);
gGL.vertex3fv(v12.mV);
gGL.vertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV);
gGL.vertex3fv(v12.mV);
gGL.vertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV);
LLVector3 v23 = (v2 + v3) * .5f;
gGL.vertex3fv(v0.mV);
gGL.vertex3fv(v23.mV);
gGL.vertex3fv(v23.mV);
gGL.vertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV);
gGL.vertex3fv(v23.mV);
gGL.vertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV);
}
gGL.end();
LLUI::setLineWidth(1.0f);
gGL.popMatrix();
}
}
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Since we draw handles with depth testing off, we need to draw them in the
// proper depth order.
// Copied from LLDrawable::updateGeometry
LLVector3 pos_agent = first_object->getPositionAgent();
LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent();
LLVector3 headPos = pos_agent - camera_agent;
LLVector3 orientWRTHead = headPos * invRotation;
// Find nearest vertex
U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) +
(orientWRTHead.mV[1] < 0.0f ? 2 : 0) +
(orientWRTHead.mV[2] < 0.0f ? 4 : 0);
// opposite faces on Linden cubes:
// 0 & 5
// 1 & 3
// 2 & 4
// Table of order to draw faces, based on nearest vertex
static U32 face_list[8][NUM_AXES*2] = {
{ 2,0,1, 4,5,3 }, // v6 F201 F453
{ 2,0,3, 4,5,1 }, // v7 F203 F451
{ 4,0,1, 2,5,3 }, // v5 F401 F253
{ 4,0,3, 2,5,1 }, // v4 F403 F251
{ 2,5,1, 4,0,3 }, // v2 F251 F403
{ 2,5,3, 4,0,1 }, // v3 F253 F401
{ 4,5,1, 2,0,3 }, // v1 F451 F203
{ 4,5,3, 2,0,1 }, // v0 F453 F201
};
static const EManipPart which_arrow[6] = {
LL_Z_ARROW,
LL_X_ARROW,
LL_Y_ARROW,
LL_X_ARROW,
LL_Y_ARROW,
LL_Z_ARROW};
// draw arrows for deeper faces first, closer faces last
LLVector3 camera_axis;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
camera_axis = LLVector3::x_axis;
}
else
{
camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent());
}
for (U32 i = 0; i < NUM_AXES*2; i++)
{
U32 face = face_list[nearest][i];
LLVector3 arrow_axis;
getManipAxis(first_object, which_arrow[face], arrow_axis);
renderArrow(which_arrow[face],
mManipPart,
(face >= 3) ? -mConeSize : mConeSize,
(face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters,
mConeSize,
FALSE);
}
}
}
gGL.popMatrix();
}
void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable gls_blend(GL_BLEND);
LLGLEnable gls_color_material(GL_COLOR_MATERIAL);
for (S32 pass = 1; pass <= 2; pass++)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER);
gGL.pushMatrix();
S32 index = 0;
index = ARROW_TO_AXIS[which_arrow];
// assign a color for this arrow
LLColor4 color; // black
if (which_arrow == selected_arrow || which_arrow == mHighlightedPart)
{
color.mV[index] = (pass == 1) ? 1.f : 0.5f;
}
else if (selected_arrow != LL_NO_PART)
{
color.mV[VALPHA] = 0.f;
}
else
{
color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue
color.mV[VALPHA] = 0.6f;
}
gGL.color4fv( color.mV );
LLVector3 vec;
{
LLUI::setLineWidth(2.0f);
gGL.begin(LLRender::LINES);
vec.mV[index] = box_size;
gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
vec.mV[index] = arrow_size;
gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
gGL.end();
LLUI::setLineWidth(1.0f);
}
gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]);
gGL.scalef(handle_size, handle_size, handle_size);
F32 rot = 0.0f;
LLVector3 axis;
switch(which_arrow)
{
case LL_X_ARROW:
rot = reverse_direction ? -90.0f : 90.0f;
axis.mV[1] = 1.0f;
break;
case LL_Y_ARROW:
rot = reverse_direction ? 90.0f : -90.0f;
axis.mV[0] = 1.0f;
break;
case LL_Z_ARROW:
rot = reverse_direction ? 180.0f : 0.0f;
axis.mV[0] = 1.0f;
break;
default:
llerrs << "renderArrow called with bad arrow " << which_arrow << llendl;
break;
}
gGL.diffuseColor4fv(color.mV);
gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
gCone.render();
gGL.popMatrix();
}
}
void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha)
{
gGL.color4f(r, g, b, alpha);
switch (mManipPart)
{
case LL_YZ_PLANE:
gGL.vertex3f(0, x_trans, y_trans);
break;
case LL_XZ_PLANE:
gGL.vertex3f(x_trans, 0, y_trans);
break;
case LL_XY_PLANE:
gGL.vertex3f(x_trans, y_trans, 0);
break;
default:
gGL.vertex3f(0,0,0);
break;
}
}
// virtual
BOOL LLManipTranslate::canAffectSelection()
{
BOOL can_move = mObjectSelection->getObjectCount() != 0;
if (can_move)
{
struct f : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* objectp)
{
LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
return objectp->permMove() && !objectp->isPermanentEnforced() &&
((root_object == NULL) || !root_object->isPermanentEnforced()) &&
(objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
}
} func;
can_move = mObjectSelection->applyToObjects(&func);
}
return can_move;
}