Files
SingularityViewer/indra/newview/llinventorymodel.h
Aleric Inglewood cf4c4a72c2 Added AICapabilityType and related.
This splits the AIPerService queue up into four queues: one for each
"capability type". On Second Life that doesn't make a difference in
itself for textures because the texture service only serves one
capability type: textures. Other services however can serve two types,
while on Avination - that currently only has one services for everything
- this really makes a difference because that single service now has
four queues.

More importantly however is that the administration of how many requests
are in the "pipeline" (from approving that a new HTTP request may be
added for given service, till curl finished it) is now per capability
type (or service/capabitity type pair actually). This means downloads of
a certain capability type (textures, inventory, mesh, other) will no
longer stall because unapproved requests cluttered the queue for a given
service.

Moreover, before when a request did finished, it would only look for a
new request in the queue of the service that just finished. This simple
algorithm worked when there were no 'PerSerice' objects, and only one
'Curl' queue: because if anything was queued that that was because there
were running requests, and when one of those running requests finished
it made sense to see if one of those queued requests could be added now.
However, after adding multiple queues, one for each service, it could
happen that service A had queued requests while only requests from
service B were actually running: only requests of B would ever finish
and the requests of A would be queued forever.

With this patch the algorithm is to look alternating first in the
texture request queue and then in the inventory request queue - or vice
versa, and if there are none of those, look for a request of a different
type. If also that cannot be found, look for a request in another
service. This is still not optimal and subject to change.
2013-05-21 23:34:23 +02:00

587 lines
24 KiB
C++

/**
* @file llinventorymodel.h
* @brief LLInventoryModel class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYMODEL_H
#define LL_LLINVENTORYMODEL_H
#include "llassettype.h"
#include "llfoldertype.h"
#include "lldarray.h"
#include "llframetimer.h"
#include "llhttpclient.h"
#include "lluuid.h"
#include "llpermissionsflags.h"
#include "llstring.h"
#include "llmd5.h"
#include <map>
#include <set>
#include <string>
#include <vector>
class AIHTTPTimeoutPolicy;
extern AIHTTPTimeoutPolicy fetchInventoryResponder_timeout;
class LLInventoryObserver;
class LLInventoryObject;
class LLInventoryItem;
class LLInventoryCategory;
class LLViewerInventoryItem;
class LLViewerInventoryCategory;
class LLViewerInventoryItem;
class LLViewerInventoryCategory;
class LLMessageSystem;
class LLInventoryCollectFunctor;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLInventoryModel
//
// Represents a collection of inventory, and provides efficient ways to access
// that information.
// NOTE: This class could in theory be used for any place where you need
// inventory, though it optimizes for time efficiency - not space efficiency,
// probably making it inappropriate for use on tasks.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryModel
{
LOG_CLASS(LLInventoryModel);
public:
friend class LLInventoryModelFetchDescendentsResponder;
enum EHasChildren
{
CHILDREN_NO,
CHILDREN_YES,
CHILDREN_MAYBE
};
typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
typedef std::set<LLUUID> changed_items_t;
class fetchInventoryResponder : public LLHTTPClient::ResponderWithResult
{
public:
fetchInventoryResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
/*virtual*/ void result(const LLSD& content);
/*virtual*/ void error(U32 status, const std::string& reason);
/*virtual*/ AICapabilityType capability_type(void) const { return cap_inventory; }
/*virtual*/ AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return fetchInventoryResponder_timeout; }
/*virtual*/ char const* getName(void) const { return "fetchInventoryResponder"; }
protected:
LLSD mRequestSD;
};
/********************************************************************************
** **
** INITIALIZATION/SETUP
**/
//--------------------------------------------------------------------
// Constructors / Destructors
//--------------------------------------------------------------------
public:
LLInventoryModel();
~LLInventoryModel();
void cleanupInventory();
//<edit>
//protected:
//</edit>
void empty(); // empty the entire contents
//--------------------------------------------------------------------
// Initialization
//--------------------------------------------------------------------
public:
// The inventory model usage is sensitive to the initial construction of the model
bool isInventoryUsable() const;
private:
bool mIsAgentInvUsable; // used to handle an invalid inventory state
//--------------------------------------------------------------------
// Root Folders
//--------------------------------------------------------------------
public:
// The following are set during login with data from the server
void setRootFolderID(const LLUUID& id);
void setLibraryOwnerID(const LLUUID& id);
void setLibraryRootFolderID(const LLUUID& id);
const LLUUID &getRootFolderID() const;
const LLUUID &getLibraryOwnerID() const;
const LLUUID &getLibraryRootFolderID() const;
private:
LLUUID mRootFolderID;
LLUUID mLibraryRootFolderID;
LLUUID mLibraryOwnerID;
//--------------------------------------------------------------------
// Structure
//--------------------------------------------------------------------
public:
// Methods to load up inventory skeleton & meat. These are used
// during authentication. Returns true if everything parsed.
bool loadSkeleton(const LLSD& options, const LLUUID& owner_id);
void buildParentChildMap(); // brute force method to rebuild the entire parent-child relations
// Call on logout to save a terse representation.
void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id);
private:
// Information for tracking the actual inventory. We index this
// information in a lot of different ways so we can access
// the inventory using several different identifiers.
// mInventory member data is the 'master' list of inventory, and
// mCategoryMap and mItemMap store uuid->object mappings.
typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t;
typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t;
cat_map_t mCategoryMap;
item_map_t mItemMap;
// This last set of indices is used to map parents to children.
typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t;
typedef std::map<LLUUID, item_array_t*> parent_item_map_t;
parent_cat_map_t mParentChildCategoryTree;
parent_item_map_t mParentChildItemTree;
//--------------------------------------------------------------------
// Login
//--------------------------------------------------------------------
public:
static BOOL getIsFirstTimeInViewer2();
private:
static BOOL sFirstTimeInViewer2;
const static S32 sCurrentInvCacheVersion; // expected inventory cache version
/** Initialization/Setup
** **
*******************************************************************************/
/********************************************************************************
** **
** ACCESSORS
**/
//--------------------------------------------------------------------
// Descendents
//--------------------------------------------------------------------
public:
// Make sure we have the descendents in the structure. Returns true
// if a fetch was performed.
bool fetchDescendentsOf(const LLUUID& folder_id) const;
// Return the direct descendents of the id provided.Set passed
// in values to NULL if the call fails.
// NOTE: The array provided points straight into the guts of
// this object, and should only be used for read operations, since
// modifications may invalidate the internal state of the inventory.
void getDirectDescendentsOf(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items) const;
// Same but only get categories.
void getDirectDescendentsOf(const LLUUID& cat_id,
cat_array_t*& categories) const;
// Compute a hash of direct descendent names (for detecting child name changes)
LLMD5 hashDirectDescendentNames(const LLUUID& cat_id) const;
// Starting with the object specified, add its descendents to the
// array provided, but do not add the inventory object specified
// by id. There is no guaranteed order.
// NOTE: Neither array will be erased before adding objects to it.
// Do not store a copy of the pointers collected - use them, and
// collect them again later if you need to reference the same objects.
enum {
EXCLUDE_TRASH = FALSE,
INCLUDE_TRASH = TRUE
};
void collectDescendents(const LLUUID& id,
cat_array_t& categories,
item_array_t& items,
BOOL include_trash);
void collectDescendentsIf(const LLUUID& id,
cat_array_t& categories,
item_array_t& items,
BOOL include_trash,
LLInventoryCollectFunctor& add,
BOOL follow_folder_links = FALSE);
// Collect all items in inventory that are linked to item_id.
// Assumes item_id is itself not a linked item.
item_array_t collectLinkedItems(const LLUUID& item_id,
const LLUUID& start_folder_id = LLUUID::null);
// Check if one object has a parent chain up to the category specified by UUID.
BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id, const BOOL break_on_recursion=FALSE) const;
//--------------------------------------------------------------------
// Find
//--------------------------------------------------------------------
public:
// Returns the uuid of the category that specifies 'type' as what it
// defaults to containing. The category is not necessarily only for that type.
// NOTE: If create_folder is true, this will create a new inventory category
// on the fly if one does not exist. *NOTE: if find_in_library is true it
// will search in the user's library folder instead of "My Inventory"
const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type,
bool create_folder = true,
bool find_in_library = false);
// Get whatever special folder this object is a child of, if any.
const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
// Get first descendant of the child object under the specified parent
const LLViewerInventoryCategory *getFirstDescendantOf(const LLUUID& master_parent_id, const LLUUID& obj_id) const;
// Get the object by id. Returns NULL if not found.
// NOTE: Use the pointer returned for read operations - do
// not modify the object values in place or you will break stuff.
LLInventoryObject* getObject(const LLUUID& id) const;
// Get the item by id. Returns NULL if not found.
// NOTE: Use the pointer for read operations - use the
// updateItem() method to actually modify values.
LLViewerInventoryItem* getItem(const LLUUID& id) const;
// Get the category by id. Returns NULL if not found.
// NOTE: Use the pointer for read operations - use the
// updateCategory() method to actually modify values.
LLViewerInventoryCategory* getCategory(const LLUUID& id) const;
// Get the inventoryID or item that this item points to, else just return object_id
const LLUUID& getLinkedItemID(const LLUUID& object_id) const;
LLViewerInventoryItem* getLinkedItem(const LLUUID& object_id) const;
LLUUID findCategoryByName(std::string name);
private:
mutable LLPointer<LLViewerInventoryItem> mLastItem; // cache recent lookups
//--------------------------------------------------------------------
// Count
//--------------------------------------------------------------------
public:
// Return the number of items or categories
S32 getItemCount() const;
S32 getCategoryCount() const;
/** Accessors
** **
*******************************************************************************/
/********************************************************************************
** **
** MUTATORS
**/
public:
// Change an existing item with a matching item_id or add the item
// to the current inventory. Returns the change mask generated by
// the update. No notification will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
// NOTE: In usage, you will want to perform cache accounting
// operations in LLInventoryModel::accountForUpdate() or
// LLViewerInventoryItem::updateServer() before calling this method.
U32 updateItem(const LLViewerInventoryItem* item);
// Change an existing item with the matching id or add
// the category. No notifcation will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
// NOTE: In usage, you will want to perform cache accounting
// operations in accountForUpdate() or LLViewerInventoryCategory::
// updateServer() before calling this method.
void updateCategory(const LLViewerInventoryCategory* cat);
// Move the specified object id to the specified category and
// update the internal structures. No cache accounting,
// observer notification, or server update is performed.
void moveObject(const LLUUID& object_id, const LLUUID& cat_id);
// Migrated from llinventoryfunctions
void changeItemParent(LLViewerInventoryItem* item,
const LLUUID& new_parent_id,
BOOL restamp);
// Migrated from llinventoryfunctions
void changeCategoryParent(LLViewerInventoryCategory* cat,
const LLUUID& new_parent_id,
BOOL restamp);
//--------------------------------------------------------------------
// Delete
//--------------------------------------------------------------------
public:
// Delete a particular inventory object by ID. Will purge one
// object from the internal data structures, maintaining a
// consistent internal state. No cache accounting, observer
// notification, or server update is performed.
void deleteObject(const LLUUID& id);
/// move Item item_id to Trash
void removeItem(const LLUUID& item_id);
/// move Category category_id to Trash
void removeCategory(const LLUUID& category_id);
/// removeItem() or removeCategory(), whichever is appropriate
void removeObject(const LLUUID& object_id);
// Delete a particular inventory object by ID, and delete it from
// the server. Also updates linked items.
void purgeObject(const LLUUID& id);
// Collects and purges the descendants of the id
// provided. If the category is not found, no action is
// taken. This method goes through the long winded process of
// removing server representation of folders and items while doing
// cache accounting in a fairly efficient manner. This method does
// not notify observers (though maybe it should...)
void purgeDescendentsOf(const LLUUID& id);
protected:
void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
//--------------------------------------------------------------------
// Reorder
//--------------------------------------------------------------------
public:
// Changes items order by insertion of the item identified by src_item_id
// before (or after) the item identified by dest_item_id. Both items must exist in items array.
// Sorting is stored after method is finished. Only src_item_id is moved before (or after) dest_item_id.
// The parameter "insert_before" controls on which side of dest_item_id src_item_id gets rensinserted.
static void updateItemsOrder(LLInventoryModel::item_array_t& items,
const LLUUID& src_item_id,
const LLUUID& dest_item_id,
bool insert_before = true);
// Gets an iterator on an item vector knowing only the item UUID.
// Returns end() of the vector if not found.
static LLInventoryModel::item_array_t::iterator findItemIterByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id);
// Saves current order of the passed items using inventory item sort field.
// Resets 'items' sort fields and saves them on server.
// Is used to save order for Favorites folder.
//void saveItemsOrder(const LLInventoryModel::item_array_t& items);
// Rearranges Landmarks inside Favorites folder.
// Moves source landmark before target one.
void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
//--------------------------------------------------------------------
// Creation
//--------------------------------------------------------------------
public:
// Returns the UUID of the new category. If you want to use the default
// name based on type, pass in a NULL to the 'name' parameter.
LLUUID createNewCategory(const LLUUID& parent_id,
LLFolderType::EType preferred_type,
const std::string& name,
void (*callback)(const LLSD&, void*) = NULL,
void* user_data = NULL);
public:
// Internal methods that add inventory and make sure that all of
// the internal data structures are consistent. These methods
// should be passed pointers of newly created objects, and the
// instance will take over the memory management from there.
void addCategory(LLViewerInventoryCategory* category);
void addItem(LLViewerInventoryItem* item);
// methods to load up inventory skeleton & meat. These are used
// during authentication. return true if everything parsed.
typedef std::map<std::string, std::string> response_t;
typedef std::vector<response_t> options_t;
//OGPX really screwed with the login process. This is needed until it's all sorted out.
bool loadSkeleton(const options_t& options, const LLUUID& owner_id);
/** Mutators
** **
*******************************************************************************/
/********************************************************************************
** **
** CATEGORY ACCOUNTING
**/
public:
// Represents the number of items added or removed from a category.
struct LLCategoryUpdate
{
LLCategoryUpdate() : mDescendentDelta(0) {}
LLCategoryUpdate(const LLUUID& category_id, S32 delta) :
mCategoryID(category_id),
mDescendentDelta(delta) {}
LLUUID mCategoryID;
S32 mDescendentDelta;
};
typedef std::vector<LLCategoryUpdate> update_list_t;
// This exists to make it easier to account for deltas in a map.
struct LLInitializedS32
{
LLInitializedS32() : mValue(0) {}
LLInitializedS32(S32 value) : mValue(value) {}
S32 mValue;
LLInitializedS32& operator++() { ++mValue; return *this; }
LLInitializedS32& operator--() { --mValue; return *this; }
};
typedef std::map<LLUUID, LLInitializedS32> update_map_t;
// Call when there are category updates. Call them *before* the
// actual update so the method can do descendent accounting correctly.
void accountForUpdate(const LLCategoryUpdate& update) const;
void accountForUpdate(const update_list_t& updates);
void accountForUpdate(const update_map_t& updates);
// Return (yes/no/maybe) child status of category children.
EHasChildren categoryHasChildren(const LLUUID& cat_id) const;
// Returns true iff category version is known and theoretical
// descendents == actual descendents.
bool isCategoryComplete(const LLUUID& cat_id) const;
/** Category Accounting
** **
*******************************************************************************/
/********************************************************************************
** **
** NOTIFICATIONS
**/
public:
// Called by the idle loop. Only updates if new state is detected. Call
// notifyObservers() manually to update regardless of whether state change
// has been indicated.
void idleNotifyObservers();
// Call to explicitly update everyone on a new state.
void notifyObservers();
// Allows outsiders to tell the inventory if something has
// been changed 'under the hood', but outside the control of the
// inventory. The next notify will include that notification.
void addChangedMask(U32 mask, const LLUUID& referent);
const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
protected:
// Updates all linked items pointing to this id.
void addChangedMaskForLinks(const LLUUID& object_id, U32 mask);
private:
// Flag set when notifyObservers is being called, to look for bugs
// where it's called recursively.
BOOL mIsNotifyObservers;
// Variables used to track what has changed since the last notify.
U32 mModifyMask;
changed_items_t mChangedItemIDs;
//--------------------------------------------------------------------
// Observers
//--------------------------------------------------------------------
public:
// If the observer is destroyed, be sure to remove it.
void addObserver(LLInventoryObserver* observer);
void removeObserver(LLInventoryObserver* observer);
BOOL containsObserver(LLInventoryObserver* observer) const;
private:
typedef std::set<LLInventoryObserver*> observer_list_t;
observer_list_t mObservers;
/** Notifications
** **
*******************************************************************************/
/********************************************************************************
** **
** MISCELLANEOUS
**/
//--------------------------------------------------------------------
// Callbacks
//--------------------------------------------------------------------
public:
// Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed
void emptyFolderType(const std::string notification, LLFolderType::EType folder_type);
bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type);
static void registerCallbacks(LLMessageSystem* msg);
//--------------------------------------------------------------------
// File I/O
//--------------------------------------------------------------------
protected:
friend class LLLocalInventory;
static bool loadFromFile(const std::string& filename,
cat_array_t& categories,
item_array_t& items,
bool& is_cache_obsolete);
static bool saveToFile(const std::string& filename,
const cat_array_t& categories,
const item_array_t& items);
//--------------------------------------------------------------------
// Message handling functionality
//--------------------------------------------------------------------
public:
static void processUpdateCreateInventoryItem(LLMessageSystem* msg, void**);
static void removeInventoryItem(LLUUID agent_id, LLMessageSystem* msg, const char* msg_label);
static void processRemoveInventoryItem(LLMessageSystem* msg, void**);
static void processUpdateInventoryFolder(LLMessageSystem* msg, void**);
static void removeInventoryFolder(LLUUID agent_id, LLMessageSystem* msg);
static void processRemoveInventoryFolder(LLMessageSystem* msg, void**);
static void processRemoveInventoryObjects(LLMessageSystem* msg, void**);
static void processSaveAssetIntoInventory(LLMessageSystem* msg, void**);
static void processBulkUpdateInventory(LLMessageSystem* msg, void**);
static void processInventoryDescendents(LLMessageSystem* msg, void**);
static void processMoveInventoryItem(LLMessageSystem* msg, void**);
static void processFetchInventoryReply(LLMessageSystem* msg, void**);
protected:
bool messageUpdateCore(LLMessageSystem* msg, bool do_accounting);
//--------------------------------------------------------------------
// Locks
//--------------------------------------------------------------------
public:
void lockDirectDescendentArrays(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items);
void unlockDirectDescendentArrays(const LLUUID& cat_id);
protected:
cat_array_t* getUnlockedCatArray(const LLUUID& id);
item_array_t* getUnlockedItemArray(const LLUUID& id);
private:
std::map<LLUUID, bool> mCategoryLock;
std::map<LLUUID, bool> mItemLock;
public:
// *NOTE: DEBUG functionality
void dumpInventory() const;
/** Miscellaneous
** **
*******************************************************************************/
};
// a special inventory model for the agent
extern LLInventoryModel gInventory;
#endif // LL_LLINVENTORYMODEL_H