Files
SingularityViewer/indra/newview/llinventoryclipboard.h
Lirusaito 7b2536eb0d Inventory cut support!
Also fixes a bunch of comments, implementation based off of v-d.
Added isOnClipboard and setCutMode functions to LLInventoryClipboard, in part from v-d's LLClipboard.
LLInventoryFilter has a few rearrangements of code; only real change is now it has checkAgainstClipboard and uses it to filter out cut items.
There is a massive retabbed block in llinventorymodel.cpp, view without space changes. Implements removeObject.
Note: We are not afflicted by MAINT-1197: Fix inventory deselection/reselection when cutting items
2012-11-16 02:47:05 -05:00

91 lines
2.8 KiB
C++

/**
* @file llinventoryclipboard.h
* @brief LLInventoryClipboard class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYCLIPBOARD_H
#define LL_LLINVENTORYCLIPBOARD_H
#include "lldarray.h"
#include "lluuid.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryClipboard
//
// This class is used to cut/copy/paste inventory items around the
// world. This class is accessed through a singleton (only one
// inventory clipboard for now) which can be referenced using the
// instance() method.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryClipboard
{
public:
// calling this before main() is undefined
static LLInventoryClipboard& instance() { return sInstance; }
// this method adds to the current list.
void add(const LLUUID& object);
// this stores a single inventory object
void store(const LLUUID& object);
// this method stores an array of objects
void store(const LLDynamicArray<LLUUID>& inventory_objects);
void cut(const LLUUID& object);
// this method gets the objects in the clipboard by copying them
// into the array provided.
void retrieve(LLDynamicArray<LLUUID>& inventory_objects) const;
// this method empties out the clipboard
void reset();
// returns true if the clipboard has something pasteable in it.
BOOL hasContents() const;
// returns true if the input object uuid is on the clipboard
bool isOnClipboard(const LLUUID& object) const;
bool isCutMode() const { return mCutMode; }
void setCutMode(bool mode) { mCutMode = mode; }
protected:
static LLInventoryClipboard sInstance;
LLDynamicArray<LLUUID> mObjects;
bool mCutMode;
public:
// please don't actually call these
LLInventoryClipboard();
~LLInventoryClipboard();
private:
// please don't implement these
LLInventoryClipboard(const LLInventoryClipboard&);
LLInventoryClipboard& operator=(const LLInventoryClipboard&);
};
#endif // LL_LLINVENTORYCLIPBOARD_H