It's now crossplatform wrapper for std::system opening of a file/path/url. It returns an int just like std::system, 0 means it worked. It's static so you don't need to gViewerWindow->getWindow() anymore, honestly it should've been static in the first place. Clean up other code to use this function because duplicate code sucks. # Conflicts: # indra/llwindow/llwindowmacosx.h # indra/llwindow/llwindowsdl2.cpp
244 lines
8.2 KiB
C++
244 lines
8.2 KiB
C++
/**
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* @file llwindowmacosx.h
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* @brief Mac implementation of LLWindow class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLWINDOWMACOSX_H
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#define LL_LLWINDOWMACOSX_H
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#include "llwindow.h"
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#include "llwindowcallbacks.h"
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#include "llwindowmacosx-objc.h"
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#include "lltimer.h"
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#include <ApplicationServices/ApplicationServices.h>
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#include <OpenGL/OpenGL.h>
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// AssertMacros.h does bad things.
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#include "fix_macros.h"
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#undef verify
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#undef require
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class LLWindowMacOSX : public LLWindow
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{
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public:
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/*virtual*/ void show(bool focus = true);
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/*virtual*/ void hide();
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/*virtual*/ void close();
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/*virtual*/ BOOL getVisible();
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/*virtual*/ BOOL getMinimized();
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/*virtual*/ BOOL getMaximized();
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/*virtual*/ BOOL maximize();
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/*virtual*/ void minimize();
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/*virtual*/ void restore();
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/*virtual*/ BOOL getFullscreen();
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/*virtual*/ BOOL getPosition(LLCoordScreen *position);
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/*virtual*/ BOOL getSize(LLCoordScreen *size);
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/*virtual*/ BOOL getSize(LLCoordWindow *size);
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/*virtual*/ BOOL setPosition(LLCoordScreen position);
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = nullptr);
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
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/*virtual*/ void showCursor();
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/*virtual*/ void hideCursor();
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/*virtual*/ void showCursorFromMouseMove();
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/*virtual*/ void hideCursorUntilMouseMove();
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/*virtual*/ BOOL isCursorHidden();
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/*virtual*/ void updateCursor();
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/*virtual*/ ECursorType getCursor() const;
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/*virtual*/ void captureMouse();
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/*virtual*/ void releaseMouse();
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/*virtual*/ void setMouseClipping( BOOL b );
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/*virtual*/ BOOL isClipboardTextAvailable();
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/*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst);
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/*virtual*/ BOOL copyTextToClipboard(const LLWString & src);
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/*virtual*/ void setWindowTitle(const std::string& title);
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/*virtual*/ void flashIcon(F32 seconds);
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/*virtual*/ F32 getGamma();
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/*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
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/*virtual*/ U32 getFSAASamples();
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/*virtual*/ void setFSAASamples(const U32 fsaa_samples);
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/*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
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/*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
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/*virtual*/ void gatherInput();
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/*virtual*/ void delayInputProcessing() {};
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/*virtual*/ void swapBuffers();
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// handy coordinate space conversion routines
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to);
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to);
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to);
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to);
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to);
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to);
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/*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions);
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/*virtual*/ F32 getNativeAspectRatio();
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/*virtual*/ F32 getPixelAspectRatio();
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/*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
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/*virtual*/ void beforeDialog();
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/*virtual*/ void afterDialog();
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/*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b);
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/*virtual*/ void *getPlatformWindow();
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/*virtual*/ void bringToFront() {};
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/*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b);
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/*virtual*/ void interruptLanguageTextInput();
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/*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async);
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/*virtual*/ F32 getScaleFactor();
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/*virtual*/ void updateUnreadCount(S32 num_conversations);
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static std::vector<std::string> getDynamicFallbackFontList();
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// Provide native key event data
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/*virtual*/ LLSD getNativeKeyData();
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void* getWindow() { return mWindow; }
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LLWindowCallbacks* getCallbacks() { return mCallbacks; }
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LLPreeditor* getPreeditor() { return mPreeditor; }
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void updateMouseDeltas(double* deltas);
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void getMouseDeltas(S32* delta);
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void handleDragNDrop(std::string url, LLWindowCallbacks::DragNDropAction action);
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bool allowsLanguageInput() { return mLanguageTextInputAllowed; }
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protected:
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LLWindowMacOSX(LLWindowCallbacks* callbacks,
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const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags,
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BOOL fullscreen, BOOL clearBg, S32 vsync_setting,
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BOOL ignore_pixel_depth,
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U32 fsaa_samples);
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~LLWindowMacOSX();
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void initCursors();
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BOOL isValid();
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void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size);
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// Changes display resolution. Returns true if successful
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BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh);
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// Go back to last fullscreen display resolution.
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BOOL setFullscreenResolution();
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// Restore the display resolution to its value before we ran the app.
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BOOL resetDisplayResolution();
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BOOL shouldPostQuit() { return mPostQuit; }
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private:
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void restoreGLContext();
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protected:
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//
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// Platform specific methods
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//
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// create or re-create the GL context/window. Called from the constructor and switchContext().
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BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, S32 vsync_setting);
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void destroyContext();
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void setupFailure(const std::string& text, const std::string& caption, U32 type);
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void adjustCursorDecouple(bool warpingMouse = false);
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static MASK modifiersToMask(S16 modifiers);
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#if LL_OS_DRAGDROP_ENABLED
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//static OSErr dragTrackingHandler(DragTrackingMessage message, WindowRef theWindow, void * handlerRefCon, DragRef theDrag);
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//static OSErr dragReceiveHandler(WindowRef theWindow, void * handlerRefCon, DragRef theDrag);
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#endif // LL_OS_DRAGDROP_ENABLED
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//
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// Platform specific variables
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//
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// Use generic pointers here. This lets us do some funky Obj-C interop using Obj-C objects without having to worry about any compilation problems that may arise.
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NSWindowRef mWindow;
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GLViewRef mGLView;
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CGLContextObj mContext;
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CGLPixelFormatObj mPixelFormat;
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CGDirectDisplayID mDisplay;
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LLRect mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse()
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std::string mWindowTitle;
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double mOriginalAspectRatio;
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BOOL mSimulatedRightClick;
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U32 mLastModifiers;
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BOOL mHandsOffEvents; // When true, temporarially disable CarbonEvent processing.
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// Used to allow event processing when putting up dialogs in fullscreen mode.
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BOOL mCursorDecoupled;
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S32 mCursorLastEventDeltaX;
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S32 mCursorLastEventDeltaY;
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BOOL mCursorIgnoreNextDelta;
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BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize.
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LLCoordScreen mNeedsResizeSize;
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F32 mOverrideAspectRatio;
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BOOL mMaximized;
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BOOL mMinimized;
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U32 mFSAASamples;
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BOOL mForceRebuild;
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S32 mDragOverrideCursor;
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// Input method management through Text Service Manager.
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BOOL mLanguageTextInputAllowed;
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LLPreeditor* mPreeditor;
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static BOOL sUseMultGL;
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friend class LLWindowManager;
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};
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class LLSplashScreenMacOSX : public LLSplashScreen
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{
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public:
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LLSplashScreenMacOSX();
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virtual ~LLSplashScreenMacOSX();
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/*virtual*/ void showImpl();
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/*virtual*/ void updateImpl(const std::string& mesg);
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/*virtual*/ void hideImpl();
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private:
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WindowRef mWindow;
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};
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S32 OSMessageBoxMacOSX(const std::string& text, const std::string& caption, U32 type);
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void load_url_external(const char* url);
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#endif //LL_LLWINDOWMACOSX_H
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