269 lines
13 KiB
C++
269 lines
13 KiB
C++
/**
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* @file llvoavatar.cpp
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* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llvoavatardefines.h"
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#include "llviewercontrol.h" // gSavedSettings
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const S32 LLVOAvatarDefines::SCRATCH_TEX_WIDTH = 512;
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const S32 LLVOAvatarDefines::SCRATCH_TEX_HEIGHT = 512;
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const S32 LLVOAvatarDefines::IMPOSTOR_PERIOD = 2;
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using namespace LLVOAvatarDefines;
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/*********************************************************************************
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* Edit this function to add/remove/change textures and mesh definitions for avatars.
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* If these are changed, they MUST be changed in floater_avatar_textures.xml as well!
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*/
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LLVOAvatarDictionary::Textures::Textures()
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{
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addEntry(TEX_HEAD_BODYPAINT, new TextureEntry("head_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
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addEntry(TEX_UPPER_SHIRT, new TextureEntry("upper_shirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", LLWearableType::WT_SHIRT));
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addEntry(TEX_LOWER_PANTS, new TextureEntry("lower_pants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", LLWearableType::WT_PANTS));
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addEntry(TEX_EYES_IRIS, new TextureEntry("eyes_iris", TRUE, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", LLWearableType::WT_EYES));
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addEntry(TEX_HAIR, new TextureEntry("hair_grain", TRUE, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", LLWearableType::WT_HAIR));
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addEntry(TEX_UPPER_BODYPAINT, new TextureEntry("upper_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
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addEntry(TEX_LOWER_BODYPAINT, new TextureEntry("lower_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
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addEntry(TEX_LOWER_SHOES, new TextureEntry("lower_shoes", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", LLWearableType::WT_SHOES));
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addEntry(TEX_LOWER_SOCKS, new TextureEntry("lower_socks", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", LLWearableType::WT_SOCKS));
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addEntry(TEX_UPPER_JACKET, new TextureEntry("upper_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
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addEntry(TEX_LOWER_JACKET, new TextureEntry("lower_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
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addEntry(TEX_UPPER_GLOVES, new TextureEntry("upper_gloves", TRUE, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", LLWearableType::WT_GLOVES));
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addEntry(TEX_UPPER_UNDERSHIRT, new TextureEntry("upper_undershirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERSHIRT));
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addEntry(TEX_LOWER_UNDERPANTS, new TextureEntry("lower_underpants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERPANTS));
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addEntry(TEX_SKIRT, new TextureEntry("skirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", LLWearableType::WT_SKIRT));
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addEntry(TEX_LOWER_ALPHA, new TextureEntry("lower_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
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addEntry(TEX_UPPER_ALPHA, new TextureEntry("upper_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
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addEntry(TEX_HEAD_ALPHA, new TextureEntry("head_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
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addEntry(TEX_EYES_ALPHA, new TextureEntry("eyes_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
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addEntry(TEX_HAIR_ALPHA, new TextureEntry("hair_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
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addEntry(TEX_HEAD_TATTOO, new TextureEntry("head_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
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addEntry(TEX_UPPER_TATTOO, new TextureEntry("upper_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
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addEntry(TEX_LOWER_TATTOO, new TextureEntry("lower_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
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addEntry(TEX_HEAD_BAKED, new TextureEntry("head-baked", FALSE, BAKED_HEAD));
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addEntry(TEX_UPPER_BAKED, new TextureEntry("upper-baked", FALSE, BAKED_UPPER));
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addEntry(TEX_LOWER_BAKED, new TextureEntry("lower-baked", FALSE, BAKED_LOWER));
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addEntry(TEX_EYES_BAKED, new TextureEntry("eyes-baked", FALSE, BAKED_EYES));
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addEntry(TEX_HAIR_BAKED, new TextureEntry("hair-baked", FALSE, BAKED_HAIR));
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addEntry(TEX_SKIRT_BAKED, new TextureEntry("skirt-baked", FALSE, BAKED_SKIRT));
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}
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LLVOAvatarDictionary::BakedTextures::BakedTextures()
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{
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// Baked textures
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addEntry(BAKED_HEAD, new BakedEntry(TEX_HEAD_BAKED,
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"head", "a4b9dc38-e13b-4df9-b284-751efb0566ff",
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3, TEX_HEAD_BODYPAINT, TEX_HEAD_TATTOO, TEX_HEAD_ALPHA,
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5, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_HAIR, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA));
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addEntry(BAKED_UPPER, new BakedEntry(TEX_UPPER_BAKED,
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"upper_body", "5943ff64-d26c-4a90-a8c0-d61f56bd98d4",
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7, TEX_UPPER_SHIRT,TEX_UPPER_BODYPAINT, TEX_UPPER_JACKET,
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TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_UPPER_TATTOO, TEX_UPPER_ALPHA,
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8, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_SHIRT, LLWearableType::WT_JACKET, LLWearableType::WT_GLOVES, LLWearableType::WT_UNDERSHIRT, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA));
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addEntry(BAKED_LOWER, new BakedEntry(TEX_LOWER_BAKED,
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"lower_body", "2944ee70-90a7-425d-a5fb-d749c782ed7d",
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8, TEX_LOWER_PANTS,TEX_LOWER_BODYPAINT,TEX_LOWER_SHOES, TEX_LOWER_SOCKS,
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TEX_LOWER_JACKET, TEX_LOWER_UNDERPANTS, TEX_LOWER_TATTOO, TEX_LOWER_ALPHA,
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9, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_PANTS, LLWearableType::WT_SHOES, LLWearableType::WT_SOCKS, LLWearableType::WT_JACKET, LLWearableType::WT_UNDERPANTS, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA));
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addEntry(BAKED_EYES, new BakedEntry(TEX_EYES_BAKED,
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"eyes", "27b1bc0f-979f-4b13-95fe-b981c2ba9788",
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2, TEX_EYES_IRIS, TEX_EYES_ALPHA,
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2, LLWearableType::WT_EYES, LLWearableType::WT_ALPHA));
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addEntry(BAKED_SKIRT, new BakedEntry(TEX_SKIRT_BAKED,
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"skirt", "03e7e8cb-1368-483b-b6f3-74850838ba63",
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1, TEX_SKIRT,
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1, LLWearableType::WT_SKIRT));
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addEntry(BAKED_HAIR, new BakedEntry(TEX_HAIR_BAKED,
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"hair", "a60e85a9-74e8-48d8-8a2d-8129f28d9b61",
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2, TEX_HAIR, TEX_HAIR_ALPHA,
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2, LLWearableType::WT_HAIR, LLWearableType::WT_ALPHA));
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}
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LLVOAvatarDictionary::Meshes::Meshes()
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{
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// Meshes
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addEntry(MESH_ID_HAIR, new MeshEntry(BAKED_HAIR, "hairMesh", 6, LLViewerJoint::PN_4));
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addEntry(MESH_ID_HEAD, new MeshEntry(BAKED_HEAD, "headMesh", 5, LLViewerJoint::PN_5));
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addEntry(MESH_ID_EYELASH, new MeshEntry(BAKED_HEAD, "eyelashMesh", 1, LLViewerJoint::PN_0)); // no baked mesh associated currently
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addEntry(MESH_ID_UPPER_BODY, new MeshEntry(BAKED_UPPER, "upperBodyMesh", 5, LLViewerJoint::PN_1));
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addEntry(MESH_ID_LOWER_BODY, new MeshEntry(BAKED_LOWER, "lowerBodyMesh", 5, LLViewerJoint::PN_2));
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addEntry(MESH_ID_EYEBALL_LEFT, new MeshEntry(BAKED_EYES, "eyeBallLeftMesh", 2, LLViewerJoint::PN_3));
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addEntry(MESH_ID_EYEBALL_RIGHT, new MeshEntry(BAKED_EYES, "eyeBallRightMesh", 2, LLViewerJoint::PN_3));
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addEntry(MESH_ID_SKIRT, new MeshEntry(BAKED_SKIRT, "skirtMesh", 5, LLViewerJoint::PN_5));
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}
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/*
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*
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*********************************************************************************/
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LLVOAvatarDictionary::LLVOAvatarDictionary()
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{
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createAssociations();
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}
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//virtual
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LLVOAvatarDictionary::~LLVOAvatarDictionary()
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{
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}
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// Baked textures are composites of textures; for each such composited texture,
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// map it to the baked texture.
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void LLVOAvatarDictionary::createAssociations()
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{
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for (BakedTextures::const_iterator iter = mBakedTextures.begin(); iter != mBakedTextures.end(); iter++)
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{
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const EBakedTextureIndex baked_index = (iter->first);
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const BakedEntry *dict = (iter->second);
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// For each texture that this baked texture index affects, associate those textures
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// with this baked texture index.
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for (texture_vec_t::const_iterator local_texture_iter = dict->mLocalTextures.begin();
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local_texture_iter != dict->mLocalTextures.end();
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local_texture_iter++)
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{
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const ETextureIndex local_texture_index = (ETextureIndex) *local_texture_iter;
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mTextures[local_texture_index]->mIsUsedByBakedTexture = true;
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mTextures[local_texture_index]->mBakedTextureIndex = baked_index;
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}
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}
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}
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LLVOAvatarDictionary::TextureEntry::TextureEntry(const std::string &name,
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bool is_local_texture,
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EBakedTextureIndex baked_texture_index,
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const std::string &default_image_name,
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LLWearableType::EType wearable_type) :
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LLDictionaryEntry(name),
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mIsLocalTexture(is_local_texture),
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mIsBakedTexture(!is_local_texture),
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mIsUsedByBakedTexture(baked_texture_index != BAKED_NUM_INDICES),
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mBakedTextureIndex(baked_texture_index),
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mDefaultImageName(default_image_name),
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mWearableType(wearable_type)
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{
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}
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LLVOAvatarDictionary::MeshEntry::MeshEntry(EBakedTextureIndex baked_index,
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const std::string &name,
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U8 level,
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LLViewerJoint::PickName pick) :
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LLDictionaryEntry(name),
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mBakedID(baked_index),
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mLOD(level),
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mPickName(pick)
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{
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}
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LLVOAvatarDictionary::BakedEntry::BakedEntry(ETextureIndex tex_index,
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const std::string &name,
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const std::string &hash_name,
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U32 num_local_textures,
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... ) :
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LLDictionaryEntry(name),
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mWearablesHashID(LLUUID(hash_name)),
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mTextureIndex(tex_index)
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{
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va_list argp;
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va_start(argp, num_local_textures);
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// Read in local textures
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for (U8 i=0; i < num_local_textures; i++)
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{
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ETextureIndex t = (ETextureIndex)va_arg(argp,int);
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mLocalTextures.push_back(t);
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}
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// Read in number of wearables
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const U32 num_wearables = (U32)va_arg(argp,int);
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// Read in wearables
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for (U8 i=0; i < num_wearables; i++)
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{
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LLWearableType::EType t = (LLWearableType::EType)va_arg(argp,int);
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mWearables.push_back(t);
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}
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}
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// static
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ETextureIndex LLVOAvatarDictionary::bakedToLocalTextureIndex(EBakedTextureIndex index)
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{
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return LLVOAvatarDictionary::getInstance()->getBakedTexture(index)->mTextureIndex;
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}
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//static
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EBakedTextureIndex LLVOAvatarDictionary::findBakedByRegionName(std::string name)
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{
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U8 index = 0;
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while (index < BAKED_NUM_INDICES)
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{
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const BakedEntry *be = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex) index);
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if (be && be->mName.compare(name) == 0)
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{
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// baked texture found
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return (EBakedTextureIndex) index;
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}
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index++;
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}
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// baked texture could not be found
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return BAKED_NUM_INDICES;
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}
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//static
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const LLUUID LLVOAvatarDictionary::getDefaultTextureImageID(ETextureIndex index)
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{
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const TextureEntry *texture_dict = getInstance()->getTexture(index);
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const std::string &default_image_name = texture_dict->mDefaultImageName;
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if (default_image_name == "")
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{
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return IMG_DEFAULT_AVATAR;
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}
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else
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{
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return LLUUID(gSavedSettings.getString(default_image_name));
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}
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}
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// static
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LLWearableType::EType LLVOAvatarDictionary::getTEWearableType(ETextureIndex index )
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{
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return getInstance()->getTexture(index)->mWearableType;
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}
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