2224 lines
58 KiB
C++
2224 lines
58 KiB
C++
/**
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* @file llviewerobjectlist.cpp
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* @brief Implementation of LLViewerObjectList class.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerobjectlist.h"
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#include "message.h"
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#include "timing.h"
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#include "llfasttimer.h"
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#include "llrender.h"
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#include "llwindow.h" // decBusyCount()
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#include "llviewercontrol.h"
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#include "llface.h"
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#include "llvoavatarself.h"
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#include "llviewerobject.h"
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#include "llviewerwindow.h"
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#include "llwindow.h"
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#include "llnetmap.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "pipeline.h"
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#include "llspatialpartition.h"
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#include "llhoverview.h"
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#include "llworld.h"
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#include "llstring.h"
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#include "llhudnametag.h"
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#include "lldrawable.h"
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#include "llflexibleobject.h"
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#include "llviewertextureanim.h"
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#include "xform.h"
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#include "llsky.h"
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#include "llviewercamera.h"
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#include "llselectmgr.h"
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#include "llresmgr.h"
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#include "llsdutil.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "llvovolume.h"
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#include "llvoavatarself.h"
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#include "lltoolmgr.h"
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#include "lltoolpie.h"
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#include "llkeyboard.h"
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#include "u64.h"
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#include "llviewertexturelist.h"
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#include "lldatapacker.h"
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#ifdef LL_STANDALONE
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#include <zlib.h>
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#else
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#include "zlib/zlib.h"
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#endif
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#include "object_flags.h"
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#include "llappviewer.h"
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#include "llfloaterblacklist.h"
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#include "llviewerobjectbackup.h"
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extern F32 gMinObjectDistance;
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extern BOOL gAnimateTextures;
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#include "importtracker.h"
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extern ImportTracker gImportTracker;
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#define MAX_CONCURRENT_PHYSICS_REQUESTS 256
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void dialog_refresh_all();
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class AIHTTPTimeoutPolicy;
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extern AIHTTPTimeoutPolicy objectCostResponder_timeout;
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extern AIHTTPTimeoutPolicy physicsFlagsResponder_timeout;
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#define CULL_VIS
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//#define ORPHAN_SPAM
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//#define IGNORE_DEAD
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// Global lists of objects - should go away soon.
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LLViewerObjectList gObjectList;
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extern LLPipeline gPipeline;
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// Statics for object lookup tables.
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U32 LLViewerObjectList::sSimulatorMachineIndex = 1; // Not zero deliberately, to speed up index check.
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std::map<U64, U32> LLViewerObjectList::sIPAndPortToIndex;
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std::map<U64, LLUUID> LLViewerObjectList::sIndexAndLocalIDToUUID;
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LLViewerObjectList::LLViewerObjectList()
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{
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mNumVisCulled = 0;
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mNumSizeCulled = 0;
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mCurLazyUpdateIndex = 0;
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mCurBin = 0;
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mNumDeadObjects = 0;
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mMinNumDeadObjects = 20;
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mNumOrphans = 0;
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mNumNewObjects = 0;
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mWasPaused = FALSE;
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mNumDeadObjectUpdates = 0;
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mNumUnknownKills = 0;
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mNumUnknownUpdates = 0;
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}
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LLViewerObjectList::~LLViewerObjectList()
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{
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destroy();
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}
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void LLViewerObjectList::destroy()
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{
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killAllObjects();
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resetObjectBeacons();
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mActiveObjects.clear();
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mDeadObjects.clear();
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mMapObjects.clear();
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mUUIDObjectMap.clear();
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mUUIDAvatarMap.clear();
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}
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void LLViewerObjectList::getUUIDFromLocal(LLUUID &id,
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const U32 local_id,
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const U32 ip,
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const U32 port)
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{
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U64 ipport = (((U64)ip) << 32) | (U64)port;
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U32 index = sIPAndPortToIndex[ipport];
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if (!index)
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{
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index = sSimulatorMachineIndex++;
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sIPAndPortToIndex[ipport] = index;
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}
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U64 indexid = (((U64)index) << 32) | (U64)local_id;
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id = get_if_there(sIndexAndLocalIDToUUID, indexid, LLUUID::null);
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}
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U64 LLViewerObjectList::getIndex(const U32 local_id,
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const U32 ip,
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const U32 port)
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{
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U64 ipport = (((U64)ip) << 32) | (U64)port;
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U32 index = sIPAndPortToIndex[ipport];
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if (!index)
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{
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return 0;
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}
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return (((U64)index) << 32) | (U64)local_id;
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}
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BOOL LLViewerObjectList::removeFromLocalIDTable(const LLViewerObject* objectp)
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{
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if(objectp && objectp->getRegion())
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{
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U32 local_id = objectp->mLocalID;
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U32 ip = objectp->getRegion()->getHost().getAddress();
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U32 port = objectp->getRegion()->getHost().getPort();
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U64 ipport = (((U64)ip) << 32) | (U64)port;
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U32 index = sIPAndPortToIndex[ipport];
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// llinfos << "Removing object from table, local ID " << local_id << ", ip " << ip << ":" << port << llendl;
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U64 indexid = (((U64)index) << 32) | (U64)local_id;
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std::map<U64, LLUUID>::iterator iter = sIndexAndLocalIDToUUID.find(indexid);
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if (iter == sIndexAndLocalIDToUUID.end())
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{
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return FALSE;
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}
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// Found existing entry
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if (iter->second == objectp->getID())
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{ // Full UUIDs match, so remove the entry
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sIndexAndLocalIDToUUID.erase(iter);
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return TRUE;
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}
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// UUIDs did not match - this would zap a valid entry, so don't erase it
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//llinfos << "Tried to erase entry where id in table ("
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// << iter->second << ") did not match object " << object.getID() << llendl;
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}
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return FALSE ;
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}
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void LLViewerObjectList::setUUIDAndLocal(const LLUUID &id,
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const U32 local_id,
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const U32 ip,
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const U32 port)
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{
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U64 ipport = (((U64)ip) << 32) | (U64)port;
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U32 index = sIPAndPortToIndex[ipport];
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if (!index)
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{
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index = sSimulatorMachineIndex++;
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sIPAndPortToIndex[ipport] = index;
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}
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U64 indexid = (((U64)index) << 32) | (U64)local_id;
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sIndexAndLocalIDToUUID[indexid] = id;
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//llinfos << "Adding object to table, full ID " << id
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// << ", local ID " << local_id << ", ip " << ip << ":" << port << llendl;
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}
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S32 gFullObjectUpdates = 0;
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S32 gTerseObjectUpdates = 0;
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void LLViewerObjectList::processUpdateCore(LLViewerObject* objectp,
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void** user_data,
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U32 i,
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const EObjectUpdateType update_type,
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LLDataPacker* dpp,
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BOOL just_created)
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{
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LLMessageSystem* msg = gMessageSystem;
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// ignore returned flags
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objectp->processUpdateMessage(msg, user_data, i, update_type, dpp);
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if (objectp->isDead())
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{
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// The update failed
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return;
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}
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updateActive(objectp);
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if (just_created)
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{
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gPipeline.addObject(objectp);
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}
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else
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{
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LLObjectBackup::getInstance()->primUpdate(objectp);
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}
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// Also sets the approx. pixel area
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objectp->setPixelAreaAndAngle(gAgent);
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// RN: this must be called after we have a drawable
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// (from gPipeline.addObject)
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// so that the drawable parent is set properly
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findOrphans(objectp, msg->getSenderIP(), msg->getSenderPort());
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if(just_created && objectp &&
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(gImportTracker.getState() == ImportTracker::WAND /*||
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gImportTracker.getState() == ImportTracker::BUILDING*/) &&
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objectp->mCreateSelected && objectp->permYouOwner() &&
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objectp->permModify() && objectp->permCopy() && objectp->permTransfer())
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{
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gImportTracker.get_update(objectp->mLocalID, just_created, objectp->mCreateSelected);
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}
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// If we're just wandering around, don't create new objects selected.
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if (just_created
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&& update_type != OUT_TERSE_IMPROVED
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&& objectp->mCreateSelected)
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{
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if ( LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance() )
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{
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// llinfos << "DEBUG selecting " << objectp->mID << " "
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// << objectp->mLocalID << llendl;
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LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
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dialog_refresh_all();
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}
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objectp->mCreateSelected = false;
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gViewerWindow->getWindow()->decBusyCount();
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gViewerWindow->getWindow()->setCursor( UI_CURSOR_ARROW );
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LLObjectBackup::getInstance()->newPrim(objectp);
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}
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}
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static LLFastTimer::DeclareTimer FTM_PROCESS_OBJECTS("Process Objects");
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void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
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void **user_data,
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const EObjectUpdateType update_type,
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bool cached, bool compressed)
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{
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LLFastTimer t(FTM_PROCESS_OBJECTS);
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LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
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LLViewerObject *objectp;
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S32 num_objects;
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U32 local_id;
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LLPCode pcode = 0;
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LLUUID fullid;
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S32 i;
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// figure out which simulator these are from and get it's index
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// Coordinates in simulators are region-local
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// Until we get region-locality working on viewer we
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// have to transform to absolute coordinates.
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num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData);
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if (!cached && !compressed && update_type != OUT_FULL)
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{
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gTerseObjectUpdates += num_objects;
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S32 size;
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if (mesgsys->getReceiveCompressedSize())
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{
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size = mesgsys->getReceiveCompressedSize();
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}
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else
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{
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size = mesgsys->getReceiveSize();
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}
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// llinfos << "Received terse " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << llendl;
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}
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else
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{
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S32 size;
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if (mesgsys->getReceiveCompressedSize())
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{
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size = mesgsys->getReceiveCompressedSize();
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}
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else
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{
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size = mesgsys->getReceiveSize();
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}
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// llinfos << "Received " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << llendl;
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gFullObjectUpdates += num_objects;
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}
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U64 region_handle;
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mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
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LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
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if (!regionp)
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{
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llwarns << "Object update from unknown region! " << region_handle << llendl;
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return;
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}
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U8 compressed_dpbuffer[2048];
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LLDataPackerBinaryBuffer compressed_dp(compressed_dpbuffer, 2048);
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LLDataPacker *cached_dpp = NULL;
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for (i = 0; i < num_objects; i++)
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{
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LLTimer update_timer;
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BOOL justCreated = FALSE;
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if (cached)
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{
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U32 id;
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U32 crc;
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mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, id, i);
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mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_CRC, crc, i);
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// Lookup data packer and add this id to cache miss lists if necessary.
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U8 cache_miss_type = LLViewerRegion::CACHE_MISS_TYPE_NONE;
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cached_dpp = regionp->getDP(id, crc, cache_miss_type);
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if (cached_dpp)
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{
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// Cache Hit.
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cached_dpp->reset();
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cached_dpp->unpackUUID(fullid, "ID");
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cached_dpp->unpackU32(local_id, "LocalID");
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cached_dpp->unpackU8(pcode, "PCode");
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}
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else
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{
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// Cache Miss.
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#if LL_RECORD_VIEWER_STATS
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LLViewerStatsRecorder::instance()->recordCacheMissEvent(id, update_type, cache_miss_type);
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#endif
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continue; // no data packer, skip this object
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}
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}
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else if (compressed)
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{
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S32 uncompressed_length = 2048;
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compressed_dp.reset();
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U32 flags = 0;
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if (update_type != OUT_TERSE_IMPROVED)
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{
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mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i);
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}
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uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data);
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mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i);
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compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length);
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if (update_type != OUT_TERSE_IMPROVED)
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{
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compressed_dp.unpackUUID(fullid, "ID");
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compressed_dp.unpackU32(local_id, "LocalID");
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compressed_dp.unpackU8(pcode, "PCode");
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}
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else
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{
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compressed_dp.unpackU32(local_id, "LocalID");
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getUUIDFromLocal(fullid,
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local_id,
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gMessageSystem->getSenderIP(),
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gMessageSystem->getSenderPort());
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if (fullid.isNull())
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{
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// llwarns << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << ":" << gMessageSystem->getSenderPort() << llendl;
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mNumUnknownUpdates++;
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}
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}
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}
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else if (update_type != OUT_FULL)
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{
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mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
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getUUIDFromLocal(fullid,
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local_id,
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gMessageSystem->getSenderIP(),
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gMessageSystem->getSenderPort());
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if (fullid.isNull())
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{
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// llwarns << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << llendl;
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mNumUnknownUpdates++;
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}
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}
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else
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{
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mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FullID, fullid, i);
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mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
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// llinfos << "Full Update, obj " << local_id << ", global ID" << fullid << "from " << mesgsys->getSender() << llendl;
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}
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objectp = findObject(fullid);
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// This looks like it will break if the local_id of the object doesn't change
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// upon boundary crossing, but we check for region id matching later...
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// Reset object local id and region pointer if things have changed
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if (objectp &&
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((objectp->mLocalID != local_id) ||
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(objectp->getRegion() != regionp)))
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{
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//if (objectp->getRegion())
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//{
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// llinfos << "Local ID change: Removing object from table, local ID " << objectp->mLocalID
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// << ", id from message " << local_id << ", from "
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// << LLHost(objectp->getRegion()->getHost().getAddress(), objectp->getRegion()->getHost().getPort())
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// << ", full id " << fullid
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// << ", objects id " << objectp->getID()
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// << ", regionp " << (U32) regionp << ", object region " << (U32) objectp->getRegion()
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// << llendl;
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//}
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removeFromLocalIDTable(objectp);
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setUUIDAndLocal(fullid,
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local_id,
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gMessageSystem->getSenderIP(),
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gMessageSystem->getSenderPort());
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if (objectp->mLocalID != local_id)
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{ // Update local ID in object with the one sent from the region
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objectp->mLocalID = local_id;
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}
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if (objectp->getRegion() != regionp)
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{ // Object changed region, so update it
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objectp->updateRegion(regionp); // for LLVOAvatar
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}
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}
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if (!objectp)
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{
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if (compressed)
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{
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if (update_type == OUT_TERSE_IMPROVED)
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{
|
|
// llinfos << "terse update for an unknown object:" << fullid << llendl;
|
|
continue;
|
|
}
|
|
}
|
|
else if (cached)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (update_type != OUT_FULL)
|
|
{
|
|
// llinfos << "terse update for an unknown object:" << fullid << llendl;
|
|
continue;
|
|
}
|
|
|
|
mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_PCode, pcode, i);
|
|
}
|
|
#ifdef IGNORE_DEAD
|
|
if (mDeadObjects.find(fullid) != mDeadObjects.end())
|
|
{
|
|
mNumDeadObjectUpdates++;
|
|
// llinfos << "update for a dead object:" << fullid << llendl;
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
|
|
if(std::find(LLFloaterBlacklist::blacklist_objects.begin(),
|
|
LLFloaterBlacklist::blacklist_objects.end(),fullid) != LLFloaterBlacklist::blacklist_objects.end())
|
|
{
|
|
llinfos << "Blacklisted object asset " << fullid.asString() << " blocked." << llendl;
|
|
continue;
|
|
}
|
|
|
|
|
|
objectp = createObject(pcode, regionp, fullid, local_id, gMessageSystem->getSender());
|
|
if (!objectp)
|
|
{
|
|
continue;
|
|
}
|
|
justCreated = TRUE;
|
|
mNumNewObjects++;
|
|
}
|
|
|
|
|
|
if (objectp->isDead())
|
|
{
|
|
llwarns << "Dead object " << objectp->mID << " in UUID map 1!" << llendl;
|
|
}
|
|
|
|
bool bCached = false;
|
|
if (compressed)
|
|
{
|
|
if (update_type != OUT_TERSE_IMPROVED)
|
|
{
|
|
objectp->mLocalID = local_id;
|
|
}
|
|
processUpdateCore(objectp, user_data, i, update_type, &compressed_dp, justCreated);
|
|
if (update_type != OUT_TERSE_IMPROVED)
|
|
{
|
|
bCached = true;
|
|
objectp->mRegionp->cacheFullUpdate(objectp, compressed_dp);
|
|
}
|
|
}
|
|
else if (cached)
|
|
{
|
|
objectp->mLocalID = local_id;
|
|
processUpdateCore(objectp, user_data, i, update_type, cached_dpp, justCreated);
|
|
}
|
|
else
|
|
{
|
|
if (update_type == OUT_FULL)
|
|
{
|
|
objectp->mLocalID = local_id;
|
|
}
|
|
processUpdateCore(objectp, user_data, i, update_type, NULL, justCreated);
|
|
}
|
|
|
|
objectp->setLastUpdateType(update_type);
|
|
objectp->setLastUpdateCached(bCached);
|
|
}
|
|
|
|
LLVOAvatar::cullAvatarsByPixelArea();
|
|
}
|
|
|
|
void LLViewerObjectList::processCompressedObjectUpdate(LLMessageSystem *mesgsys,
|
|
void **user_data,
|
|
const EObjectUpdateType update_type)
|
|
{
|
|
processObjectUpdate(mesgsys, user_data, update_type, false, true);
|
|
}
|
|
|
|
void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys,
|
|
void **user_data,
|
|
const EObjectUpdateType update_type)
|
|
{
|
|
processObjectUpdate(mesgsys, user_data, update_type, true, false);
|
|
}
|
|
|
|
void LLViewerObjectList::dirtyAllObjectInventory()
|
|
{
|
|
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
(*iter)->dirtyInventory();
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
|
|
{
|
|
S32 i;
|
|
S32 num_objects = 0;
|
|
LLViewerObject *objectp;
|
|
|
|
S32 num_updates, max_value;
|
|
if (NUM_BINS - 1 == mCurBin)
|
|
{
|
|
num_updates = (S32) mObjects.size() - mCurLazyUpdateIndex;
|
|
max_value = (S32) mObjects.size();
|
|
gTextureList.setUpdateStats(TRUE);
|
|
}
|
|
else
|
|
{
|
|
num_updates = ((S32) mObjects.size() / NUM_BINS) + 1;
|
|
max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates);
|
|
}
|
|
|
|
|
|
// Slam priorities for textures that we care about (hovered, selected, and focused)
|
|
// Hovered
|
|
// Assumes only one level deep of parenting
|
|
LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
|
|
if (nodep)
|
|
{
|
|
objectp = nodep->getObject();
|
|
if (objectp)
|
|
{
|
|
objectp->boostTexturePriority();
|
|
}
|
|
}
|
|
|
|
// Focused
|
|
objectp = gAgentCamera.getFocusObject();
|
|
if (objectp)
|
|
{
|
|
objectp->boostTexturePriority();
|
|
}
|
|
|
|
// Selected
|
|
struct f : public LLSelectedObjectFunctor
|
|
{
|
|
virtual bool apply(LLViewerObject* objectp)
|
|
{
|
|
objectp->boostTexturePriority();
|
|
return true;
|
|
}
|
|
} func;
|
|
LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func);
|
|
|
|
// Iterate through some of the objects and lazy update their texture priorities
|
|
for (i = mCurLazyUpdateIndex; i < max_value; i++)
|
|
{
|
|
objectp = mObjects[i];
|
|
if (!objectp->isDead())
|
|
{
|
|
num_objects++;
|
|
|
|
// Update distance & gpw
|
|
objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
|
|
objectp->updateTextures(); // Update the image levels of textures for this object.
|
|
}
|
|
}
|
|
|
|
mCurLazyUpdateIndex = max_value;
|
|
if (mCurLazyUpdateIndex == mObjects.size())
|
|
{
|
|
mCurLazyUpdateIndex = 0;
|
|
}
|
|
|
|
mCurBin = (mCurBin + 1) % NUM_BINS;
|
|
|
|
LLVOAvatar::cullAvatarsByPixelArea();
|
|
}
|
|
|
|
class LLObjectCostResponder : public LLHTTPClient::ResponderWithResult
|
|
{
|
|
public:
|
|
LLObjectCostResponder(const LLSD& object_ids)
|
|
: mObjectIDs(object_ids)
|
|
{
|
|
}
|
|
|
|
// Clear's the global object list's pending
|
|
// request list for all objects requested
|
|
void clear_object_list_pending_requests()
|
|
{
|
|
// TODO*: No more hard coding
|
|
for (
|
|
LLSD::array_iterator iter = mObjectIDs.beginArray();
|
|
iter != mObjectIDs.endArray();
|
|
++iter)
|
|
{
|
|
gObjectList.onObjectCostFetchFailure(iter->asUUID());
|
|
}
|
|
}
|
|
|
|
void error(U32 statusNum, const std::string& reason)
|
|
{
|
|
llwarns
|
|
<< "Transport error requesting object cost "
|
|
<< "HTTP status: " << statusNum << ", reason: "
|
|
<< reason << "." << llendl;
|
|
|
|
// TODO*: Error message to user
|
|
// For now just clear the request from the pending list
|
|
clear_object_list_pending_requests();
|
|
}
|
|
|
|
void result(const LLSD& content)
|
|
{
|
|
if ( !content.isMap() || content.has("error") )
|
|
{
|
|
// Improper response or the request had an error,
|
|
// show an error to the user?
|
|
llwarns
|
|
<< "Application level error when fetching object "
|
|
<< "cost. Message: " << content["error"]["message"].asString()
|
|
<< ", identifier: " << content["error"]["identifier"].asString()
|
|
<< llendl;
|
|
|
|
// TODO*: Adaptively adjust request size if the
|
|
// service says we've requested too many and retry
|
|
|
|
// TODO*: Error message if not retrying
|
|
clear_object_list_pending_requests();
|
|
return;
|
|
}
|
|
|
|
// Success, grab the resource cost and linked set costs
|
|
// for an object if one was returned
|
|
for (
|
|
LLSD::array_iterator iter = mObjectIDs.beginArray();
|
|
iter != mObjectIDs.endArray();
|
|
++iter)
|
|
{
|
|
LLUUID object_id = iter->asUUID();
|
|
|
|
// Check to see if the request contains data for the object
|
|
if ( content.has(iter->asString()) )
|
|
{
|
|
F32 link_cost =
|
|
content[iter->asString()]["linked_set_resource_cost"].asReal();
|
|
F32 object_cost =
|
|
content[iter->asString()]["resource_cost"].asReal();
|
|
|
|
F32 physics_cost = content[iter->asString()]["physics_cost"].asReal();
|
|
F32 link_physics_cost = content[iter->asString()]["linked_set_physics_cost"].asReal();
|
|
|
|
gObjectList.updateObjectCost(object_id, object_cost, link_cost, physics_cost, link_physics_cost);
|
|
}
|
|
else
|
|
{
|
|
// TODO*: Give user feedback about the missing data?
|
|
gObjectList.onObjectCostFetchFailure(object_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return objectCostResponder_timeout; }
|
|
|
|
private:
|
|
LLSD mObjectIDs;
|
|
};
|
|
|
|
class LLPhysicsFlagsResponder : public LLHTTPClient::ResponderWithResult
|
|
{
|
|
public:
|
|
LLPhysicsFlagsResponder(const LLSD& object_ids)
|
|
: mObjectIDs(object_ids)
|
|
{
|
|
}
|
|
|
|
// Clear's the global object list's pending
|
|
// request list for all objects requested
|
|
void clear_object_list_pending_requests()
|
|
{
|
|
// TODO*: No more hard coding
|
|
for (
|
|
LLSD::array_iterator iter = mObjectIDs.beginArray();
|
|
iter != mObjectIDs.endArray();
|
|
++iter)
|
|
{
|
|
gObjectList.onPhysicsFlagsFetchFailure(iter->asUUID());
|
|
}
|
|
}
|
|
|
|
void error(U32 statusNum, const std::string& reason)
|
|
{
|
|
llwarns
|
|
<< "Transport error requesting object physics flags "
|
|
<< "HTTP status: " << statusNum << ", reason: "
|
|
<< reason << "." << llendl;
|
|
|
|
// TODO*: Error message to user
|
|
// For now just clear the request from the pending list
|
|
clear_object_list_pending_requests();
|
|
}
|
|
|
|
void result(const LLSD& content)
|
|
{
|
|
if ( !content.isMap() || content.has("error") )
|
|
{
|
|
// Improper response or the request had an error,
|
|
// show an error to the user?
|
|
llwarns
|
|
<< "Application level error when fetching object "
|
|
<< "physics flags. Message: " << content["error"]["message"].asString()
|
|
<< ", identifier: " << content["error"]["identifier"].asString()
|
|
<< llendl;
|
|
|
|
// TODO*: Adaptively adjust request size if the
|
|
// service says we've requested too many and retry
|
|
|
|
// TODO*: Error message if not retrying
|
|
clear_object_list_pending_requests();
|
|
return;
|
|
}
|
|
|
|
// Success, grab the resource cost and linked set costs
|
|
// for an object if one was returned
|
|
for (
|
|
LLSD::array_iterator iter = mObjectIDs.beginArray();
|
|
iter != mObjectIDs.endArray();
|
|
++iter)
|
|
{
|
|
LLUUID object_id = iter->asUUID();
|
|
|
|
// Check to see if the request contains data for the object
|
|
if ( content.has(iter->asString()) )
|
|
{
|
|
const LLSD& data = content[iter->asString()];
|
|
|
|
S32 shape_type = data["PhysicsShapeType"].asInteger();
|
|
|
|
gObjectList.updatePhysicsShapeType(object_id, shape_type);
|
|
|
|
if (data.has("Density"))
|
|
{
|
|
F32 density = data["Density"].asReal();
|
|
F32 friction = data["Friction"].asReal();
|
|
F32 restitution = data["Restitution"].asReal();
|
|
F32 gravity_multiplier = data["GravityMultiplier"].asReal();
|
|
|
|
gObjectList.updatePhysicsProperties(object_id,
|
|
density, friction, restitution, gravity_multiplier);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// TODO*: Give user feedback about the missing data?
|
|
gObjectList.onPhysicsFlagsFetchFailure(object_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return physicsFlagsResponder_timeout; }
|
|
|
|
private:
|
|
LLSD mObjectIDs;
|
|
};
|
|
|
|
void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_OBJECT);
|
|
|
|
// Update globals
|
|
static const LLCachedControl<bool> VelocityInterpolate("VelocityInterpolate");
|
|
static const LLCachedControl<bool> PingInterpolate("PingInterpolate");
|
|
LLViewerObject::setVelocityInterpolate( VelocityInterpolate );
|
|
LLViewerObject::setPingInterpolate( PingInterpolate );
|
|
|
|
static LLCachedControl<F32> interp_time("InterpolationTime");
|
|
static LLCachedControl<F32> phase_out_time("InterpolationPhaseOut");
|
|
|
|
if (interp_time < 0.0 ||
|
|
phase_out_time < 0.0 ||
|
|
phase_out_time > interp_time)
|
|
{
|
|
llwarns << "Invalid values for InterpolationTime or InterpolationPhaseOut, resetting to defaults" << llendl;
|
|
interp_time = 3.0f;
|
|
phase_out_time = 1.0f;
|
|
}
|
|
LLViewerObject::setPhaseOutUpdateInterpolationTime( interp_time );
|
|
LLViewerObject::setMaxUpdateInterpolationTime( phase_out_time );
|
|
|
|
static const LLCachedControl<bool> AnimateTextures("AnimateTextures");
|
|
gAnimateTextures = AnimateTextures;
|
|
|
|
// update global timer
|
|
F32 last_time = gFrameTimeSeconds;
|
|
U64 time = totalTime(); // this will become the new gFrameTime when the update is done
|
|
// Time _can_ go backwards, for example if the user changes the system clock.
|
|
// It doesn't cause any fatal problems (just some oddness with stats), so we shouldn't assert here.
|
|
// llassert(time > gFrameTime);
|
|
F64 time_diff = U64_to_F64(time - gFrameTime)/(F64)SEC_TO_MICROSEC;
|
|
gFrameTime = time;
|
|
F64 time_since_start = U64_to_F64(gFrameTime - gStartTime)/(F64)SEC_TO_MICROSEC;
|
|
gFrameTimeSeconds = (F32)time_since_start;
|
|
|
|
gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
|
|
if (gFrameIntervalSeconds < 0.f)
|
|
{
|
|
gFrameIntervalSeconds = 0.f;
|
|
}
|
|
|
|
//clear avatar LOD change counter
|
|
LLVOAvatar::sNumLODChangesThisFrame = 0;
|
|
|
|
const F64 frame_time = LLFrameTimer::getElapsedSeconds();
|
|
|
|
LLViewerObject *objectp = NULL;
|
|
|
|
// Make a copy of the list in case something in idleUpdate() messes with it
|
|
static std::vector<LLViewerObject*> idle_list;
|
|
if(mActiveObjects.size() > idle_list.capacity())
|
|
idle_list.reserve( mActiveObjects.size() );
|
|
|
|
U32 idle_count = 0;
|
|
|
|
static LLFastTimer::DeclareTimer idle_copy("Idle Copy");
|
|
|
|
{
|
|
LLFastTimer t(idle_copy);
|
|
|
|
for (std::vector<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
|
|
active_iter != mActiveObjects.end(); active_iter++)
|
|
{
|
|
objectp = *active_iter;
|
|
if (objectp)
|
|
{
|
|
if (idle_count >= idle_list.size())
|
|
{
|
|
idle_list.push_back( objectp );
|
|
}
|
|
else
|
|
{
|
|
idle_list[idle_count] = objectp;
|
|
}
|
|
++idle_count;
|
|
}
|
|
else
|
|
{ // There shouldn't be any NULL pointers in the list, but they have caused
|
|
// crashes before. This may be idleUpdate() messing with the list.
|
|
llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<LLViewerObject*>::iterator idle_end = idle_list.begin()+idle_count;
|
|
|
|
static const LLCachedControl<bool> freeze_time("FreezeTime",0);
|
|
if (freeze_time)
|
|
{
|
|
for (std::vector<LLViewerObject*>::iterator iter = idle_list.begin();
|
|
iter != idle_end; iter++)
|
|
{
|
|
objectp = *iter;
|
|
if (
|
|
#if ENABLE_CLASSIC_CLOUDS
|
|
objectp->getPCode() == LLViewerObject::LL_VO_CLOUDS ||
|
|
#endif
|
|
objectp->isAvatar())
|
|
{
|
|
objectp->idleUpdate(agent, world, frame_time);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (std::vector<LLViewerObject*>::iterator idle_iter = idle_list.begin();
|
|
idle_iter != idle_end; idle_iter++)
|
|
{
|
|
objectp = *idle_iter;
|
|
llassert(objectp->isActive());
|
|
objectp->idleUpdate(agent, world, frame_time);
|
|
|
|
}
|
|
|
|
//update flexible objects
|
|
LLVolumeImplFlexible::updateClass();
|
|
|
|
//update animated textures
|
|
LLViewerTextureAnim::updateClass();
|
|
}
|
|
|
|
|
|
|
|
fetchObjectCosts();
|
|
fetchPhysicsFlags();
|
|
|
|
mNumSizeCulled = 0;
|
|
mNumVisCulled = 0;
|
|
|
|
// update max computed render cost
|
|
LLVOVolume::updateRenderComplexity();
|
|
|
|
// compute all sorts of time-based stats
|
|
// don't factor frames that were paused into the stats
|
|
if (! mWasPaused)
|
|
{
|
|
LLViewerStats::getInstance()->updateFrameStats(time_diff);
|
|
}
|
|
|
|
/*
|
|
// Debugging code for viewing orphans, and orphaned parents
|
|
LLUUID id;
|
|
for (i = 0; i < mOrphanParents.count(); i++)
|
|
{
|
|
id = sIndexAndLocalIDToUUID[mOrphanParents[i]];
|
|
LLViewerObject *objectp = findObject(id);
|
|
if (objectp)
|
|
{
|
|
std::string id_str;
|
|
objectp->mID.toString(id_str);
|
|
std::string tmpstr = std::string("Par: ") + id_str;
|
|
addDebugBeacon(objectp->getPositionAgent(),
|
|
tmpstr,
|
|
LLColor4(1.f,0.f,0.f,1.f),
|
|
LLColor4(1.f,1.f,1.f,1.f));
|
|
}
|
|
}
|
|
|
|
LLColor4 text_color;
|
|
for (i = 0; i < mOrphanChildren.count(); i++)
|
|
{
|
|
OrphanInfo oi = mOrphanChildren[i];
|
|
LLViewerObject *objectp = findObject(oi.mChildInfo);
|
|
if (objectp)
|
|
{
|
|
std::string id_str;
|
|
objectp->mID.toString(id_str);
|
|
std::string tmpstr;
|
|
if (objectp->getParent())
|
|
{
|
|
tmpstr = std::string("ChP: ") + id_str;
|
|
text_color = LLColor4(0.f, 1.f, 0.f, 1.f);
|
|
}
|
|
else
|
|
{
|
|
tmpstr = std::string("ChNoP: ") + id_str;
|
|
text_color = LLColor4(1.f, 0.f, 0.f, 1.f);
|
|
}
|
|
id = sIndexAndLocalIDToUUID[oi.mParentInfo];
|
|
addDebugBeacon(objectp->getPositionAgent() + LLVector3(0.f, 0.f, -0.25f),
|
|
tmpstr,
|
|
LLColor4(0.25f,0.25f,0.25f,1.f),
|
|
text_color);
|
|
}
|
|
i++;
|
|
}
|
|
*/
|
|
|
|
LLViewerStats::getInstance()->mNumObjectsStat.addValue((S32) mObjects.size() - mNumDeadObjects);
|
|
LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(idle_count);
|
|
LLViewerStats::getInstance()->mNumSizeCulledStat.addValue(mNumSizeCulled);
|
|
LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled);
|
|
}
|
|
|
|
void LLViewerObjectList::fetchObjectCosts()
|
|
{
|
|
// issue http request for stale object physics costs
|
|
if (!mStaleObjectCost.empty())
|
|
{
|
|
LLViewerRegion* regionp = gAgent.getRegion();
|
|
|
|
if (regionp)
|
|
{
|
|
std::string url = regionp->getCapability("GetObjectCost");
|
|
|
|
if (!url.empty())
|
|
{
|
|
LLSD id_list;
|
|
U32 object_index = 0;
|
|
|
|
for (
|
|
std::set<LLUUID>::iterator iter = mStaleObjectCost.begin();
|
|
iter != mStaleObjectCost.end();
|
|
)
|
|
{
|
|
// Check to see if a request for this object
|
|
// has already been made.
|
|
if ( mPendingObjectCost.find(*iter) ==
|
|
mPendingObjectCost.end() )
|
|
{
|
|
mPendingObjectCost.insert(*iter);
|
|
id_list[object_index++] = *iter;
|
|
}
|
|
|
|
mStaleObjectCost.erase(iter++);
|
|
|
|
if (object_index >= MAX_CONCURRENT_PHYSICS_REQUESTS)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( id_list.size() > 0 )
|
|
{
|
|
LLSD post_data = LLSD::emptyMap();
|
|
|
|
post_data["object_ids"] = id_list;
|
|
LLHTTPClient::post(
|
|
url,
|
|
post_data,
|
|
new LLObjectCostResponder(id_list));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mStaleObjectCost.clear();
|
|
mPendingObjectCost.clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::fetchPhysicsFlags()
|
|
{
|
|
// issue http request for stale object physics flags
|
|
if (!mStalePhysicsFlags.empty())
|
|
{
|
|
LLViewerRegion* regionp = gAgent.getRegion();
|
|
|
|
if (regionp)
|
|
{
|
|
std::string url = regionp->getCapability("GetObjectPhysicsData");
|
|
|
|
if (!url.empty())
|
|
{
|
|
LLSD id_list;
|
|
U32 object_index = 0;
|
|
|
|
for (
|
|
std::set<LLUUID>::iterator iter = mStalePhysicsFlags.begin();
|
|
iter != mStalePhysicsFlags.end();
|
|
)
|
|
{
|
|
// Check to see if a request for this object
|
|
// has already been made.
|
|
if ( mPendingPhysicsFlags.find(*iter) ==
|
|
mPendingPhysicsFlags.end() )
|
|
{
|
|
mPendingPhysicsFlags.insert(*iter);
|
|
id_list[object_index++] = *iter;
|
|
}
|
|
|
|
mStalePhysicsFlags.erase(iter++);
|
|
|
|
if (object_index >= MAX_CONCURRENT_PHYSICS_REQUESTS)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( id_list.size() > 0 )
|
|
{
|
|
LLSD post_data = LLSD::emptyMap();
|
|
|
|
post_data["object_ids"] = id_list;
|
|
LLHTTPClient::post(
|
|
url,
|
|
post_data,
|
|
new LLPhysicsFlagsResponder(id_list));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mStalePhysicsFlags.clear();
|
|
mPendingPhysicsFlags.clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::clearDebugText()
|
|
{
|
|
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
LLViewerObject *objectp = *iter;
|
|
if (objectp->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
objectp->setDebugText("");
|
|
}
|
|
}
|
|
|
|
|
|
void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_OBJECT);
|
|
if (mDeadObjects.find(objectp->mID) != mDeadObjects.end())
|
|
{
|
|
llinfos << "Object " << objectp->mID << " already on dead list!" << llendl;
|
|
}
|
|
else
|
|
{
|
|
mDeadObjects.insert(objectp->mID);
|
|
}
|
|
|
|
// Cleanup any references we have to this object
|
|
// Remove from object map so noone can look it up.
|
|
|
|
mUUIDObjectMap.erase(objectp->mID);
|
|
mUUIDAvatarMap.erase(objectp->mID);//No need to be careful here.
|
|
|
|
//if (objectp->getRegion())
|
|
//{
|
|
// llinfos << "cleanupReferences removing object from table, local ID " << objectp->mLocalID << ", ip "
|
|
// << objectp->getRegion()->getHost().getAddress() << ":"
|
|
// << objectp->getRegion()->getHost().getPort() << llendl;
|
|
//}
|
|
|
|
removeFromLocalIDTable(objectp);
|
|
|
|
if (objectp->onActiveList())
|
|
{
|
|
//llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list in cleanupReferences." << llendl;
|
|
objectp->setOnActiveList(FALSE);
|
|
removeFromActiveList(objectp);
|
|
}
|
|
|
|
if (objectp->isOnMap())
|
|
{
|
|
removeFromMap(objectp);
|
|
}
|
|
|
|
// Don't clean up mObject references, these will be cleaned up more efficiently later!
|
|
// Also, not cleaned up
|
|
removeDrawable(objectp->mDrawable);
|
|
|
|
mNumDeadObjects++;
|
|
}
|
|
|
|
static LLFastTimer::DeclareTimer FTM_REMOVE_DRAWABLE("Remove Drawable");
|
|
|
|
void LLViewerObjectList::removeDrawable(LLDrawable* drawablep)
|
|
{
|
|
LLFastTimer t(FTM_REMOVE_DRAWABLE);
|
|
|
|
if (!drawablep)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
|
|
{
|
|
LLFace* facep = drawablep->getFace(i) ;
|
|
if(facep)
|
|
{
|
|
LLViewerObject* objectp = facep->getViewerObject();
|
|
if(objectp)
|
|
{
|
|
mSelectPickList.erase(objectp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL LLViewerObjectList::killObject(LLViewerObject *objectp)
|
|
{
|
|
// Don't ever kill gAgentAvatarp, just force it to the agent's region
|
|
// unless region is NULL which is assumed to mean you are logging out.
|
|
if ((objectp == gAgentAvatarp) && gAgent.getRegion())
|
|
{
|
|
objectp->setRegion(gAgent.getRegion());
|
|
return FALSE;
|
|
}
|
|
|
|
// When we're killing objects, all we do is mark them as dead.
|
|
// We clean up the dead objects later.
|
|
|
|
if (objectp)
|
|
{
|
|
if (objectp->isDead())
|
|
{
|
|
// This object is already dead. Don't need to do more.
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
objectp->markDead();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void LLViewerObjectList::killObjects(LLViewerRegion *regionp)
|
|
{
|
|
LLTimer kill_timer;
|
|
LLViewerObject *objectp;
|
|
|
|
S32 count = 0;
|
|
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
objectp = *iter;
|
|
|
|
if (objectp->mRegionp == regionp)
|
|
{
|
|
++count;
|
|
killObject(objectp);
|
|
}
|
|
}
|
|
|
|
// Have to clean right away because the region is becoming invalid.
|
|
cleanDeadObjects(FALSE);
|
|
llinfos << "Removed " << count << " objects for region " << regionp->getName() << ". (" << kill_timer.getElapsedTimeF64()*1000.0 << "ms)" << llendl;
|
|
}
|
|
|
|
void LLViewerObjectList::killAllObjects()
|
|
{
|
|
// Used only on global destruction.
|
|
LLViewerObject *objectp;
|
|
|
|
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
objectp = *iter;
|
|
|
|
killObject(objectp);
|
|
// Object must be dead, or it's the LLVOAvatarSelf which never dies.
|
|
llassert((objectp == gAgentAvatarp) || objectp->isDead());
|
|
}
|
|
|
|
cleanDeadObjects(FALSE);
|
|
|
|
if(!mObjects.empty())
|
|
{
|
|
llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.size() << llendl;
|
|
mObjects.clear();
|
|
}
|
|
|
|
if (!mActiveObjects.empty())
|
|
{
|
|
llwarns << "Some objects still on active object list!" << llendl;
|
|
mActiveObjects.clear();
|
|
}
|
|
|
|
if (!mMapObjects.empty())
|
|
{
|
|
llwarns << "Some objects still on map object list!" << llendl;
|
|
mMapObjects.clear();
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
|
|
{
|
|
if (use_timer && mNumDeadObjects < mMinNumDeadObjects)
|
|
{
|
|
// Not enough dead objects, don't scan the whole object list until there are a few.
|
|
// However, the longer it takes to reach this quota, the less demanding we are,
|
|
// so decrease the lower limit but never demand less than 20.
|
|
mMinNumDeadObjects = llmax(20, mMinNumDeadObjects - 1);
|
|
return;
|
|
}
|
|
// If we got this many now, we might as well demand it for the next calls too (they
|
|
// tend to come in batches). However, never demand more than 100.
|
|
mMinNumDeadObjects = llmin(100, mNumDeadObjects);
|
|
|
|
// Scan for all of the dead objects and remove any "global" references to them.
|
|
|
|
// We first move all dead objects to the end of the std::vector (the swap
|
|
// is VERY cheap) and only then call erase once: calling erase on a vector
|
|
// is very expensive!
|
|
|
|
vobj_list_t::iterator iter = mObjects.begin(); // Runs over all objects.
|
|
vobj_list_t::iterator const end = mObjects.end();
|
|
vobj_list_t::iterator last = end; // Points to the last object that is not dead.
|
|
S32 num_removed = 0;
|
|
|
|
// Find the first Dead object.
|
|
while (iter != last && !(*iter)->isDead())
|
|
++iter;
|
|
|
|
// While iter did not bumb into last, continue the search.
|
|
while (iter != last)
|
|
{
|
|
// Find the next not Dead object from the end.
|
|
do {
|
|
--last;
|
|
++num_removed;
|
|
} while (last != iter && (*last)->isDead());
|
|
if (iter == last)
|
|
{
|
|
// There no more Dead objects left before last.
|
|
break;
|
|
}
|
|
// Swap both object Pointers.
|
|
vobj_list_t::value_type::swap(*iter, *last);
|
|
if (num_removed == mNumDeadObjects)
|
|
{
|
|
// There aren't any more dead objects.
|
|
break;
|
|
}
|
|
// Find the next Dead object at the beginning.
|
|
do {
|
|
++iter;
|
|
} while (iter != last && !(*iter)->isDead());
|
|
}
|
|
llassert(end - last == num_removed);
|
|
mObjects.erase(last, end);
|
|
|
|
// We've cleaned the global object list, now let's do some paranoia testing on objects
|
|
// before blowing away the dead list.
|
|
mDeadObjects.clear();
|
|
mNumDeadObjects = 0;
|
|
}
|
|
|
|
void LLViewerObjectList::removeFromActiveList(LLViewerObject* objectp)
|
|
{
|
|
S32 idx = objectp->getListIndex();
|
|
if (idx != -1)
|
|
{ //remove by moving last element to this object's position
|
|
llassert(mActiveObjects[idx] == objectp);
|
|
|
|
objectp->setListIndex(-1);
|
|
|
|
S32 last_index = mActiveObjects.size()-1;
|
|
|
|
if (idx != last_index)
|
|
{
|
|
mActiveObjects[idx] = mActiveObjects[last_index];
|
|
mActiveObjects[idx]->setListIndex(idx);
|
|
}
|
|
|
|
mActiveObjects.pop_back();
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::updateActive(LLViewerObject *objectp)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_OBJECT);
|
|
if (objectp->isDead())
|
|
{
|
|
return; // We don't update dead objects!
|
|
}
|
|
|
|
BOOL active = objectp->isActive();
|
|
if (active != objectp->onActiveList())
|
|
{
|
|
if (active)
|
|
{
|
|
//llinfos << "Adding " << objectp->mID << " " << objectp->getPCodeString() << " to active list." << llendl;
|
|
S32 idx = objectp->getListIndex();
|
|
if (idx <= -1)
|
|
{
|
|
mActiveObjects.push_back(objectp);
|
|
objectp->setListIndex(mActiveObjects.size()-1);
|
|
objectp->setOnActiveList(TRUE);
|
|
}
|
|
else
|
|
{
|
|
llassert(idx < (S32)mActiveObjects.size());
|
|
llassert(mActiveObjects[idx] == objectp);
|
|
|
|
if (idx >= (S32)mActiveObjects.size() ||
|
|
mActiveObjects[idx] != objectp)
|
|
{
|
|
llwarns << "Invalid object list index detected!" << llendl;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list." << llendl;
|
|
removeFromActiveList(objectp);
|
|
objectp->setOnActiveList(FALSE);
|
|
}
|
|
}
|
|
|
|
llassert(objectp->isActive() || objectp->getListIndex() == -1);
|
|
|
|
}
|
|
|
|
void LLViewerObjectList::updateObjectCost(LLViewerObject* object)
|
|
{
|
|
if (!object->isRoot())
|
|
{ //always fetch cost for the parent when fetching cost for children
|
|
mStaleObjectCost.insert(((LLViewerObject*)object->getParent())->getID());
|
|
}
|
|
mStaleObjectCost.insert(object->getID());
|
|
}
|
|
|
|
void LLViewerObjectList::updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost)
|
|
{
|
|
mPendingObjectCost.erase(object_id);
|
|
|
|
LLViewerObject* object = findObject(object_id);
|
|
if (object)
|
|
{
|
|
object->setObjectCost(object_cost);
|
|
object->setLinksetCost(link_cost);
|
|
object->setPhysicsCost(physics_cost);
|
|
object->setLinksetPhysicsCost(link_physics_cost);
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::onObjectCostFetchFailure(const LLUUID& object_id)
|
|
{
|
|
//llwarns << "Failed to fetch object cost for object: " << object_id << llendl;
|
|
mPendingObjectCost.erase(object_id);
|
|
}
|
|
|
|
void LLViewerObjectList::updatePhysicsFlags(const LLViewerObject* object)
|
|
{
|
|
mStalePhysicsFlags.insert(object->getID());
|
|
}
|
|
|
|
void LLViewerObjectList::updatePhysicsShapeType(const LLUUID& object_id, S32 type)
|
|
{
|
|
mPendingPhysicsFlags.erase(object_id);
|
|
LLViewerObject* object = findObject(object_id);
|
|
if (object)
|
|
{
|
|
object->setPhysicsShapeType(type);
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::updatePhysicsProperties(const LLUUID& object_id,
|
|
F32 density,
|
|
F32 friction,
|
|
F32 restitution,
|
|
F32 gravity_multiplier)
|
|
{
|
|
mPendingPhysicsFlags.erase(object_id);
|
|
|
|
LLViewerObject* object = findObject(object_id);
|
|
if (object)
|
|
{
|
|
object->setPhysicsDensity(density);
|
|
object->setPhysicsFriction(friction);
|
|
object->setPhysicsGravity(gravity_multiplier);
|
|
object->setPhysicsRestitution(restitution);
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id)
|
|
{
|
|
//llwarns << "Failed to fetch physics flags for object: " << object_id << llendl;
|
|
mPendingPhysicsFlags.erase(object_id);
|
|
}
|
|
|
|
static LLFastTimer::DeclareTimer FTM_SHIFT_OBJECTS("Shift Objects");
|
|
static LLFastTimer::DeclareTimer FTM_PIPELINE_SHIFT("Pipeline Shift");
|
|
static LLFastTimer::DeclareTimer FTM_REGION_SHIFT("Region Shift");
|
|
|
|
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
|
|
{
|
|
// This is called when we shift our origin when we cross region boundaries...
|
|
// We need to update many object caches, I'll document this more as I dig through the code
|
|
// cleaning things out...
|
|
|
|
if (gNoRender || 0 == offset.magVecSquared())
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLFastTimer t(FTM_SHIFT_OBJECTS);
|
|
|
|
LLViewerObject *objectp;
|
|
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
objectp = *iter;
|
|
// There could be dead objects on the object list, so don't update stuff if the object is dead.
|
|
if (objectp && !objectp->isDead())
|
|
{
|
|
objectp->updatePositionCaches();
|
|
|
|
if (objectp->mDrawable.notNull() && !objectp->mDrawable->isDead())
|
|
{
|
|
gPipeline.markShift(objectp->mDrawable);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
LLFastTimer t(FTM_PIPELINE_SHIFT);
|
|
gPipeline.shiftObjects(offset);
|
|
}
|
|
|
|
{
|
|
LLFastTimer t(FTM_REGION_SHIFT);
|
|
LLWorld::getInstance()->shiftRegions(offset);
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::repartitionObjects()
|
|
{
|
|
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
LLViewerObject* objectp = *iter;
|
|
if (!objectp->isDead())
|
|
{
|
|
LLDrawable* drawable = objectp->mDrawable;
|
|
if (drawable && !drawable->isDead())
|
|
{
|
|
drawable->updateBinRadius();
|
|
drawable->updateSpatialExtents();
|
|
drawable->movePartition();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//debug code
|
|
bool LLViewerObjectList::hasMapObjectInRegion(LLViewerRegion* regionp)
|
|
{
|
|
for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
|
|
{
|
|
LLViewerObject* objectp = *iter;
|
|
|
|
if(objectp->isDead() || objectp->getRegion() == regionp)
|
|
{
|
|
return true ;
|
|
}
|
|
}
|
|
|
|
return false ;
|
|
}
|
|
|
|
//make sure the region is cleaned up.
|
|
void LLViewerObjectList::clearAllMapObjectsInRegion(LLViewerRegion* regionp)
|
|
{
|
|
std::set<LLViewerObject*> dead_object_list ;
|
|
std::set<LLViewerObject*> region_object_list ;
|
|
for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
|
|
{
|
|
LLViewerObject* objectp = *iter;
|
|
|
|
if(objectp->isDead())
|
|
{
|
|
dead_object_list.insert(objectp) ;
|
|
}
|
|
else if(objectp->getRegion() == regionp)
|
|
{
|
|
region_object_list.insert(objectp) ;
|
|
}
|
|
}
|
|
|
|
if(dead_object_list.size() > 0)
|
|
{
|
|
llwarns << "There are " << dead_object_list.size() << " dead objects on the map!" << llendl ;
|
|
|
|
for(std::set<LLViewerObject*>::iterator iter = dead_object_list.begin(); iter != dead_object_list.end(); ++iter)
|
|
{
|
|
cleanupReferences(*iter) ;
|
|
}
|
|
}
|
|
if(region_object_list.size() > 0)
|
|
{
|
|
llwarns << "There are " << region_object_list.size() << " objects not removed from the deleted region!" << llendl ;
|
|
|
|
for(std::set<LLViewerObject*>::iterator iter = region_object_list.begin(); iter != region_object_list.end(); ++iter)
|
|
{
|
|
(*iter)->markDead() ;
|
|
}
|
|
}
|
|
}
|
|
void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
|
|
{
|
|
LLColor4 above_water_color = gColors.getColor( "NetMapOtherOwnAboveWater" );
|
|
LLColor4 below_water_color = gColors.getColor( "NetMapOtherOwnBelowWater" );
|
|
LLColor4 you_own_above_water_color =
|
|
gColors.getColor( "NetMapYouOwnAboveWater" );
|
|
LLColor4 you_own_below_water_color =
|
|
gColors.getColor( "NetMapYouOwnBelowWater" );
|
|
LLColor4 group_own_above_water_color =
|
|
gColors.getColor( "NetMapGroupOwnAboveWater" );
|
|
LLColor4 group_own_below_water_color =
|
|
gColors.getColor( "NetMapGroupOwnBelowWater" );
|
|
|
|
F32 max_radius = gSavedSettings.getF32("MiniMapPrimMaxRadius");
|
|
|
|
static const F32 MAX_ALTITUDE_ABOVE_SELF = 256.f;
|
|
F32 max_altitude = gAgent.getPositionGlobal()[VZ] + MAX_ALTITUDE_ABOVE_SELF;
|
|
|
|
for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
|
|
{
|
|
LLViewerObject* objectp = *iter;
|
|
|
|
llassert_always(objectp);
|
|
llassert(!objectp->isDead());
|
|
|
|
if (objectp->isDead() || !objectp->getRegion() || objectp->isOrphaned() || objectp->isAttachment())
|
|
{
|
|
continue;
|
|
}
|
|
const LLVector3& scale = objectp->getScale();
|
|
const LLVector3d pos = objectp->getPositionGlobal();
|
|
const F64 water_height = F64( objectp->getRegion()->getWaterHeight() );
|
|
// LLWorld::getInstance()->getWaterHeight();
|
|
|
|
F32 approx_radius = (scale.mV[VX] + scale.mV[VY]) * 0.5f * 0.5f * 1.3f; // 1.3 is a fudge
|
|
|
|
// Limit the size of megaprims so they don't blot out everything on the minimap.
|
|
// Attempting to draw very large megaprims also causes client lag.
|
|
// See DEV-17370 and SNOW-79 for details.
|
|
approx_radius = llmin(approx_radius, max_radius);
|
|
|
|
LLColor4U color = above_water_color;
|
|
if( objectp->permYouOwner() )
|
|
{
|
|
const F32 MIN_RADIUS_FOR_OWNED_OBJECTS = 2.f;
|
|
if( approx_radius < MIN_RADIUS_FOR_OWNED_OBJECTS )
|
|
{
|
|
approx_radius = MIN_RADIUS_FOR_OWNED_OBJECTS;
|
|
}
|
|
|
|
if( pos.mdV[VZ] >= water_height )
|
|
{
|
|
if ( objectp->permGroupOwner() )
|
|
{
|
|
color = group_own_above_water_color;
|
|
}
|
|
else
|
|
{
|
|
color = you_own_above_water_color;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( objectp->permGroupOwner() )
|
|
{
|
|
color = group_own_below_water_color;
|
|
}
|
|
else
|
|
{
|
|
color = you_own_below_water_color;
|
|
}
|
|
}
|
|
}
|
|
else if ( pos[VZ] > max_altitude )
|
|
{
|
|
continue;
|
|
}
|
|
else if ( pos.mdV[VZ] < water_height )
|
|
{
|
|
color = below_water_color;
|
|
}
|
|
|
|
netmap.renderScaledPointGlobal(
|
|
pos,
|
|
color,
|
|
approx_radius );
|
|
}
|
|
}
|
|
|
|
void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er)
|
|
{
|
|
}
|
|
|
|
void LLViewerObjectList::generatePickList(LLCamera &camera)
|
|
{
|
|
LLViewerObject *objectp;
|
|
S32 i;
|
|
// Reset all of the GL names to zero.
|
|
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
(*iter)->mGLName = 0;
|
|
}
|
|
|
|
mSelectPickList.clear();
|
|
|
|
std::vector<LLDrawable*> pick_drawables;
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->cull(camera, &pick_drawables, TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin();
|
|
iter != pick_drawables.end(); iter++)
|
|
{
|
|
LLDrawable* drawablep = *iter;
|
|
if( !drawablep )
|
|
continue;
|
|
|
|
LLViewerObject* last_objectp = NULL;
|
|
for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++)
|
|
{
|
|
LLFace * facep = drawablep->getFace(face_num);
|
|
if (!facep) continue;
|
|
|
|
LLViewerObject* objectp = facep->getViewerObject();
|
|
|
|
if (objectp && objectp != last_objectp)
|
|
{
|
|
mSelectPickList.insert(objectp);
|
|
last_objectp = objectp;
|
|
}
|
|
}
|
|
}
|
|
|
|
LLHUDNameTag::addPickable(mSelectPickList);
|
|
|
|
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
|
|
iter != LLCharacter::sInstances.end(); ++iter)
|
|
{
|
|
objectp = (LLVOAvatar*) *iter;
|
|
if (!objectp->isDead())
|
|
{
|
|
if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible())
|
|
{
|
|
mSelectPickList.insert(objectp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// add all hud objects to pick list
|
|
if (isAgentAvatarValid())
|
|
{
|
|
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
|
|
iter != gAgentAvatarp->mAttachmentPoints.end(); )
|
|
{
|
|
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
|
|
LLViewerJointAttachment* attachment = curiter->second;
|
|
if (attachment->getIsHUDAttachment())
|
|
{
|
|
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
|
|
attachment_iter != attachment->mAttachedObjects.end();
|
|
++attachment_iter)
|
|
{
|
|
if (LLViewerObject* attached_object = (*attachment_iter))
|
|
{
|
|
mSelectPickList.insert(attached_object);
|
|
LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
|
|
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
|
|
iter != child_list.end(); iter++)
|
|
{
|
|
LLViewerObject* childp = *iter;
|
|
if (childp)
|
|
{
|
|
mSelectPickList.insert(childp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances();
|
|
|
|
if (num_pickables != 0)
|
|
{
|
|
S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables;
|
|
|
|
std::set<LLViewerObject*>::iterator pick_it;
|
|
i = 0;
|
|
for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();)
|
|
{
|
|
LLViewerObject* objp = (*pick_it);
|
|
if (!objp || objp->isDead() || !objp->mbCanSelect)
|
|
{
|
|
mSelectPickList.erase(pick_it++);
|
|
continue;
|
|
}
|
|
|
|
objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET;
|
|
i++;
|
|
++pick_it;
|
|
}
|
|
|
|
LLHUDIcon::generatePickIDs(i * step, step);
|
|
}
|
|
}
|
|
|
|
LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id)
|
|
{
|
|
std::set<LLViewerObject*>::iterator pick_it;
|
|
for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end(); ++pick_it)
|
|
{
|
|
if ((*pick_it)->mGLName == object_id)
|
|
{
|
|
return (*pick_it);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent,
|
|
const std::string &string,
|
|
const LLColor4 &color,
|
|
const LLColor4 &text_color,
|
|
S32 line_width)
|
|
{
|
|
LLDebugBeacon beacon;
|
|
beacon.mPositionAgent = pos_agent;
|
|
beacon.mString = string;
|
|
beacon.mColor = color;
|
|
beacon.mTextColor = text_color;
|
|
beacon.mLineWidth = line_width;
|
|
|
|
mDebugBeacons.push_back(beacon);
|
|
}
|
|
|
|
void LLViewerObjectList::resetObjectBeacons()
|
|
{
|
|
mDebugBeacons.clear();
|
|
}
|
|
|
|
LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_OBJECT);
|
|
LLUUID fullid;
|
|
fullid.generate();
|
|
|
|
LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp);
|
|
if (!objectp)
|
|
{
|
|
// llwarns << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << llendl;
|
|
return NULL;
|
|
}
|
|
|
|
mUUIDObjectMap[fullid] = objectp;
|
|
if(objectp->isAvatar())
|
|
{
|
|
LLVOAvatar *pAvatar = dynamic_cast<LLVOAvatar*>(objectp);
|
|
if(pAvatar)
|
|
mUUIDAvatarMap[fullid] = pAvatar;
|
|
}
|
|
|
|
mObjects.push_back(objectp);
|
|
|
|
updateActive(objectp);
|
|
|
|
return objectp;
|
|
}
|
|
|
|
|
|
static LLFastTimer::DeclareTimer FTM_CREATE_OBJECT("Create Object");
|
|
|
|
LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRegion *regionp,
|
|
const LLUUID &uuid, const U32 local_id, const LLHost &sender)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_OBJECT);
|
|
LLFastTimer t(FTM_CREATE_OBJECT);
|
|
|
|
LLUUID fullid;
|
|
if (uuid == LLUUID::null)
|
|
{
|
|
fullid.generate();
|
|
}
|
|
else
|
|
{
|
|
fullid = uuid;
|
|
}
|
|
|
|
LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp);
|
|
if (!objectp)
|
|
{
|
|
// llwarns << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << " id:" << fullid << llendl;
|
|
return NULL;
|
|
}
|
|
|
|
mUUIDObjectMap[fullid] = objectp;
|
|
if(objectp->isAvatar())
|
|
{
|
|
LLVOAvatar *pAvatar = dynamic_cast<LLVOAvatar*>(objectp);
|
|
if(pAvatar)
|
|
mUUIDAvatarMap[fullid] = pAvatar;
|
|
}
|
|
setUUIDAndLocal(fullid,
|
|
local_id,
|
|
gMessageSystem->getSenderIP(),
|
|
gMessageSystem->getSenderPort());
|
|
|
|
mObjects.push_back(objectp);
|
|
|
|
updateActive(objectp);
|
|
|
|
return objectp;
|
|
}
|
|
|
|
LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
|
|
{
|
|
LLViewerObject *old_instance = findObject(id);
|
|
if (old_instance)
|
|
{
|
|
//cleanupReferences(old_instance);
|
|
old_instance->markDead();
|
|
|
|
return createObject(pcode, regionp, id, old_instance->getLocalID(), LLHost());
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const
|
|
{
|
|
LLViewerObject *objectp;
|
|
S32 num_refs = 0;
|
|
|
|
for (vobj_list_t::const_iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
|
|
{
|
|
objectp = *iter;
|
|
if (objectp->mDrawable.notNull())
|
|
{
|
|
num_refs += objectp->mDrawable->findReferences(drawablep);
|
|
}
|
|
}
|
|
return num_refs;
|
|
}
|
|
|
|
|
|
void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_OBJECT);
|
|
#ifdef ORPHAN_SPAM
|
|
llinfos << "Orphaning object " << childp->getID() << " with parent " << parent_id << llendl;
|
|
#endif
|
|
|
|
// We're an orphan, flag things appropriately.
|
|
childp->mOrphaned = TRUE;
|
|
if (childp->mDrawable.notNull())
|
|
{
|
|
bool make_invisible = true;
|
|
LLViewerObject *parentp = (LLViewerObject *)childp->getParent();
|
|
if (parentp)
|
|
{
|
|
if (parentp->getRegion() != childp->getRegion())
|
|
{
|
|
// This is probably an object flying across a region boundary, the
|
|
// object probably ISN'T being reparented, but just got an object
|
|
// update out of order (child update before parent).
|
|
make_invisible = false;
|
|
//llinfos << "Don't make object handoffs invisible!" << llendl;
|
|
}
|
|
}
|
|
|
|
if (make_invisible)
|
|
{
|
|
// Make sure that this object becomes invisible if it's an orphan
|
|
childp->mDrawable->setState(LLDrawable::FORCE_INVISIBLE);
|
|
}
|
|
}
|
|
|
|
// Unknown parent, add to orpaned child list
|
|
U64 parent_info = getIndex(parent_id, ip, port);
|
|
|
|
if (std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info) == mOrphanParents.end())
|
|
{
|
|
mOrphanParents.push_back(parent_info);
|
|
}
|
|
|
|
LLViewerObjectList::OrphanInfo oi(parent_info, childp->mID);
|
|
if (std::find(mOrphanChildren.begin(), mOrphanChildren.end(), oi) == mOrphanChildren.end())
|
|
{
|
|
mOrphanChildren.push_back(oi);
|
|
mNumOrphans++;
|
|
}
|
|
}
|
|
|
|
|
|
void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
|
|
{
|
|
if (gNoRender)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (objectp->isDead())
|
|
{
|
|
llwarns << "Trying to find orphans for dead obj " << objectp->mID
|
|
<< ":" << objectp->getPCodeString() << llendl;
|
|
return;
|
|
}
|
|
|
|
// See if we are a parent of an orphan.
|
|
// Note: This code is fairly inefficient but it should happen very rarely.
|
|
// It can be sped up if this is somehow a performance issue...
|
|
if (mOrphanParents.empty())
|
|
{
|
|
// no known orphan parents
|
|
return;
|
|
}
|
|
if (std::find(mOrphanParents.begin(), mOrphanParents.end(), getIndex(objectp->mLocalID, ip, port)) == mOrphanParents.end())
|
|
{
|
|
// did not find objectp in OrphanParent list
|
|
return;
|
|
}
|
|
|
|
U64 parent_info = getIndex(objectp->mLocalID, ip, port);
|
|
BOOL orphans_found = FALSE;
|
|
// Iterate through the orphan list, and set parents of matching children.
|
|
|
|
for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); )
|
|
{
|
|
if (iter->mParentInfo != parent_info)
|
|
{
|
|
++iter;
|
|
continue;
|
|
}
|
|
LLViewerObject *childp = findObject(iter->mChildInfo);
|
|
if (childp)
|
|
{
|
|
if (childp == objectp)
|
|
{
|
|
llwarns << objectp->mID << " has self as parent, skipping!"
|
|
<< llendl;
|
|
continue;
|
|
}
|
|
|
|
#ifdef ORPHAN_SPAM
|
|
llinfos << "Reunited parent " << objectp->mID
|
|
<< " with child " << childp->mID << llendl;
|
|
llinfos << "Glob: " << objectp->getPositionGlobal() << llendl;
|
|
llinfos << "Agent: " << objectp->getPositionAgent() << llendl;
|
|
addDebugBeacon(objectp->getPositionAgent(),"");
|
|
#endif
|
|
gPipeline.markMoved(objectp->mDrawable);
|
|
objectp->setChanged(LLXform::MOVED | LLXform::SILHOUETTE);
|
|
|
|
// Flag the object as no longer orphaned
|
|
childp->mOrphaned = FALSE;
|
|
if (childp->mDrawable.notNull())
|
|
{
|
|
// Make the drawable visible again and set the drawable parent
|
|
childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
|
|
childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
|
|
}
|
|
|
|
// Make certain particles, icon and HUD aren't hidden
|
|
childp->hideExtraDisplayItems( FALSE );
|
|
|
|
objectp->addChild(childp);
|
|
orphans_found = TRUE;
|
|
++iter;
|
|
}
|
|
else
|
|
{
|
|
llinfos << "Missing orphan child, removing from list" << llendl;
|
|
|
|
iter = mOrphanChildren.erase(iter);
|
|
}
|
|
}
|
|
|
|
// Remove orphan parent and children from lists now that they've been found
|
|
{
|
|
std::vector<U64>::iterator iter = std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info);
|
|
if (iter != mOrphanParents.end())
|
|
{
|
|
mOrphanParents.erase(iter);
|
|
}
|
|
}
|
|
|
|
for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); )
|
|
{
|
|
if (iter->mParentInfo == parent_info)
|
|
{
|
|
iter = mOrphanChildren.erase(iter);
|
|
mNumOrphans--;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
if (orphans_found && objectp->isSelected())
|
|
{
|
|
LLSelectNode* nodep = LLSelectMgr::getInstance()->getSelection()->findNode(objectp);
|
|
if (nodep && !nodep->mIndividualSelection)
|
|
{
|
|
// rebuild selection with orphans
|
|
LLSelectMgr::getInstance()->deselectObjectAndFamily(objectp);
|
|
LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
LLViewerObjectList::OrphanInfo::OrphanInfo()
|
|
: mParentInfo(0)
|
|
{
|
|
}
|
|
|
|
LLViewerObjectList::OrphanInfo::OrphanInfo(const U64 parent_info, const LLUUID child_info)
|
|
: mParentInfo(parent_info), mChildInfo(child_info)
|
|
{
|
|
}
|
|
|
|
bool LLViewerObjectList::OrphanInfo::operator==(const OrphanInfo &rhs) const
|
|
{
|
|
return (mParentInfo == rhs.mParentInfo) && (mChildInfo == rhs.mChildInfo);
|
|
}
|
|
|
|
bool LLViewerObjectList::OrphanInfo::operator!=(const OrphanInfo &rhs) const
|
|
{
|
|
return !operator==(rhs);
|
|
}
|
|
|
|
|