Files
SingularityViewer/indra/newview/lltoolfocus.cpp
Lirusaito d1cb627582 What started out as removing the newline spam in LLPanelObject, ended as cleanup/sync with v-d.
Jus' want files to be nice to read, but then... a bunch of them are all messy.. so... Fixed~
2012-08-15 10:00:47 -04:00

465 lines
11 KiB
C++

/**
* @file lltoolfocus.cpp
* @brief A tool to set the build focus point.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// File includes
#include "lltoolfocus.h"
// Library includes
#include "v3math.h"
#include "llfontgl.h"
#include "llui.h"
// Viewer includes
#include "llagent.h"
#include "llagentcamera.h"
#include "llbutton.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
#include "llhoverview.h"
#include "llhudmanager.h"
#include "llfloatertools.h"
#include "llselectmgr.h"
#include "llstatusbar.h"
#include "lltoolmgr.h"
#include "llviewercamera.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llmorphview.h"
// Globals
BOOL gCameraBtnZoom = TRUE;
BOOL gCameraBtnOrbit = FALSE;
BOOL gCameraBtnPan = FALSE;
const S32 SLOP_RANGE = 4;
const F32 FOCUS_OFFSET_FACTOR = 1.f;
//
// Camera - shared functionality
//
LLToolCamera::LLToolCamera()
: LLTool(std::string("Camera")),
mAccumX(0),
mAccumY(0),
mMouseDownX(0),
mMouseDownY(0),
mOutsideSlopX(FALSE),
mOutsideSlopY(FALSE),
mValidClickPoint(FALSE),
mMouseSteering(FALSE),
mMouseUpX(0),
mMouseUpY(0),
mMouseUpMask(MASK_NONE)
{ }
LLToolCamera::~LLToolCamera()
{ }
// virtual
void LLToolCamera::handleSelect()
{
if (gFloaterTools)
{
gFloaterTools->setStatusText("camera");
}
}
// virtual
void LLToolCamera::handleDeselect()
{
// gAgentCamera.setLookingAtAvatar(FALSE);
}
BOOL LLToolCamera::handleMouseDown(S32 x, S32 y, MASK mask)
{
// Ensure a mouseup
setMouseCapture(TRUE);
// call the base class to propogate info to sim
LLTool::handleMouseDown(x, y, mask);
mAccumX = 0;
mAccumY = 0;
mOutsideSlopX = FALSE;
mOutsideSlopY = FALSE;
mValidClickPoint = FALSE;
// If mouse capture gets ripped away, claim we moused up
// at the point we moused down. JC
mMouseUpX = x;
mMouseUpY = y;
mMouseUpMask = mask;
gViewerWindow->hideCursor();
gViewerWindow->pickAsync(x, y, mask, pickCallback);
// don't steal focus from UI
return FALSE;
}
void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
{
if (!LLToolCamera::getInstance()->hasMouseCapture())
{
return;
}
LLToolCamera::getInstance()->mMouseDownX = pick_info.mMousePt.mX;
LLToolCamera::getInstance()->mMouseDownY = pick_info.mMousePt.mY;
gViewerWindow->moveCursorToCenter();
// Potentially recenter if click outside rectangle
LLViewerObject* hit_obj = pick_info.getObject();
// Check for hit the sky, or some other invalid point
if (!hit_obj && pick_info.mPosGlobal.isExactlyZero())
{
LLToolCamera::getInstance()->mValidClickPoint = FALSE;
return;
}
// check for hud attachments
if (hit_obj && hit_obj->isHUDAttachment())
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (!selection->getObjectCount() || selection->getSelectType() != SELECT_TYPE_HUD)
{
LLToolCamera::getInstance()->mValidClickPoint = FALSE;
return;
}
}
if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
{
BOOL good_customize_avatar_hit = FALSE;
if( hit_obj )
{
if (isAgentAvatarValid() && (hit_obj == gAgentAvatarp))
{
// It's you
good_customize_avatar_hit = TRUE;
}
else if (hit_obj->isAttachment() && hit_obj->permYouOwner())
{
// It's an attachment that you're wearing
good_customize_avatar_hit = TRUE;
}
}
if( !good_customize_avatar_hit )
{
LLToolCamera::getInstance()->mValidClickPoint = FALSE;
return;
}
if( gMorphView )
{
gMorphView->setCameraDrivenByKeys( FALSE );
}
}
//RN: check to see if this is mouse-driving as opposed to ALT-zoom or Focus tool
else if (pick_info.mKeyMask & MASK_ALT ||
(LLToolMgr::getInstance()->getCurrentTool()->getName() == "Camera"))
{
LLViewerObject* hit_obj = pick_info.getObject();
if (hit_obj)
{
// ...clicked on a world object, so focus at its position
if (!hit_obj->isHUDAttachment())
{
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
gAgentCamera.setFocusGlobal(pick_info);
}
}
else if (!pick_info.mPosGlobal.isExactlyZero())
{
// Hit the ground
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
gAgentCamera.setFocusGlobal(pick_info);
}
static const LLCachedControl<bool> freeze_time("FreezeTime",0);
if (!(pick_info.mKeyMask & MASK_ALT) &&
gAgentCamera.cameraThirdPerson() &&
gViewerWindow->getLeftMouseDown() &&
!freeze_time &&
(hit_obj == gAgentAvatarp ||
(hit_obj && hit_obj->isAttachment() && LLVOAvatar::findAvatarFromAttachment(hit_obj)->isSelf())))
{
LLToolCamera::getInstance()->mMouseSteering = TRUE;
}
}
LLToolCamera::getInstance()->mValidClickPoint = TRUE;
if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
{
gAgentCamera.setFocusOnAvatar(FALSE, FALSE);
LLVector3d cam_pos = gAgentCamera.getCameraPositionGlobal();
cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgentCamera.calcCustomizeAvatarUIOffset( cam_pos ));
gAgentCamera.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID);
}
}
// "Let go" of the mouse, for example on mouse up or when
// we lose mouse capture. This ensures that cursor becomes visible
// if a modal dialog pops up during Alt-Zoom. JC
void LLToolCamera::releaseMouse()
{
// Need to tell the sim that the mouse button is up, since this
// tool is no longer working and cursor is visible (despite actual
// mouse button status).
LLTool::handleMouseUp(mMouseUpX, mMouseUpY, mMouseUpMask);
gViewerWindow->showCursor();
LLToolMgr::getInstance()->clearTransientTool();
mMouseSteering = FALSE;
mValidClickPoint = FALSE;
mOutsideSlopX = FALSE;
mOutsideSlopY = FALSE;
}
BOOL LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask)
{
// Claim that we're mousing up somewhere
mMouseUpX = x;
mMouseUpY = y;
mMouseUpMask = mask;
if (hasMouseCapture())
{
if (mValidClickPoint)
{
if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() )
{
LLCoordGL mouse_pos;
LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgentCamera.getFocusGlobal());
BOOL success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos);
if (success)
{
LLUI::setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
}
}
else if (mMouseSteering)
{
LLUI::setMousePositionScreen(mMouseDownX, mMouseDownY);
}
else
{
gViewerWindow->moveCursorToCenter();
}
}
else
{
// not a valid zoomable object
LLUI::setMousePositionScreen(mMouseDownX, mMouseDownY);
}
// calls releaseMouse() internally
setMouseCapture(FALSE);
}
else
{
releaseMouse();
}
return TRUE;
}
BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
{
S32 dx = gViewerWindow->getCurrentMouseDX();
S32 dy = gViewerWindow->getCurrentMouseDY();
BOOL moved_outside_slop = FALSE;
if (hasMouseCapture() && mValidClickPoint)
{
mAccumX += llabs(dx);
mAccumY += llabs(dy);
if (mAccumX >= SLOP_RANGE)
{
if (!mOutsideSlopX)
{
moved_outside_slop = TRUE;
}
mOutsideSlopX = TRUE;
}
if (mAccumY >= SLOP_RANGE)
{
if (!mOutsideSlopY)
{
moved_outside_slop = TRUE;
}
mOutsideSlopY = TRUE;
}
}
if (mOutsideSlopX || mOutsideSlopY)
{
if (!mValidClickPoint)
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolFocus [invalid point]" << llendl;
gViewerWindow->setCursor(UI_CURSOR_NO);
gViewerWindow->showCursor();
return TRUE;
}
if (gCameraBtnOrbit ||
mask == MASK_ORBIT ||
mask == (MASK_ALT | MASK_ORBIT))
{
// Orbit tool
if (hasMouseCapture())
{
const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
if (dx != 0)
{
gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
}
if (dy != 0)
{
gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
}
gViewerWindow->moveCursorToCenter();
}
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolFocus [active]" << llendl;
}
else if ( gCameraBtnPan ||
mask == MASK_PAN ||
mask == (MASK_PAN | MASK_ALT) )
{
// Pan tool
if (hasMouseCapture())
{
LLVector3d camera_to_focus = gAgentCamera.getCameraPositionGlobal();
camera_to_focus -= gAgentCamera.getFocusGlobal();
F32 dist = (F32) camera_to_focus.normVec();
// Fudge factor for pan
F32 meters_per_pixel = 3.f * dist / gViewerWindow->getWorldViewWidthScaled();
if (dx != 0)
{
gAgentCamera.cameraPanLeft( dx * meters_per_pixel );
}
if (dy != 0)
{
gAgentCamera.cameraPanUp( -dy * meters_per_pixel );
}
gViewerWindow->moveCursorToCenter();
}
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPan" << llendl;
}
else if (gCameraBtnZoom)
{
// Zoom tool
if (hasMouseCapture())
{
const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
if (dx != 0)
{
gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
}
const F32 IN_FACTOR = 0.99f;
if (dy != 0 && mOutsideSlopY )
{
if (mMouseSteering)
{
gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
}
else
{
gAgentCamera.cameraZoomIn( pow( IN_FACTOR, dy ) );
}
}
gViewerWindow->moveCursorToCenter();
}
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolZoom" << llendl;
}
}
if (gCameraBtnOrbit ||
mask == MASK_ORBIT ||
mask == (MASK_ALT | MASK_ORBIT))
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if ( gCameraBtnPan ||
mask == MASK_PAN ||
mask == (MASK_PAN | MASK_ALT) )
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
void LLToolCamera::onMouseCaptureLost()
{
releaseMouse();
}