Files
SingularityViewer/indra/newview/lltexturectrl.cpp

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47 KiB
C++

/**
* @file lltexturectrl.cpp
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class implementation including related functions
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltexturectrl.h"
#include "llrender.h"
#include "llagent.h"
#include "llviewertexturelist.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llbutton.h"
#include "lldraghandle.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llfoldervieweventlistener.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llui.h"
#include "llviewerinventory.h"
#include "llpermissions.h"
#include "llsaleinfo.h"
#include "llassetstorage.h"
#include "lltextbox.h"
#include "llresizehandle.h"
#include "llscrollcontainer.h"
#include "lltoolmgr.h"
#include "lltoolpipette.h"
#include "lltool.h"
#include "llviewerwindow.h"
#include "llviewerobject.h"
#include "llviewercontrol.h"
#include "llglheaders.h"
#include "lluictrlfactory.h"
#include "lltrans.h"
// <edit>
#include "llmenugl.h"
#include "lllocalinventory.h"
// </edit>
// tag: vaa emerald local_asset_browser [begin]
#include "floaterlocalassetbrowse.h"
#include "llscrolllistctrl.h"
#define LOCALLIST_COL_ID 1
// tag: vaa emerald local_asset_browser [end]
static const S32 CLOSE_BTN_WIDTH = 100;
const S32 PIPETTE_BTN_WIDTH = 32;
static const S32 HPAD = 4;
static const S32 VPAD = 4;
static const S32 LINE = 16;
static const S32 SMALL_BTN_WIDTH = 64;
static const S32 TEX_PICKER_MIN_WIDTH =
(HPAD +
CLOSE_BTN_WIDTH +
HPAD +
CLOSE_BTN_WIDTH +
HPAD +
SMALL_BTN_WIDTH +
HPAD +
SMALL_BTN_WIDTH +
HPAD +
30 +
RESIZE_HANDLE_WIDTH * 2);
static const S32 CLEAR_BTN_WIDTH = 50;
static const S32 TEX_PICKER_MIN_HEIGHT = 290;
static const S32 FOOTER_HEIGHT = 100;
static const S32 BORDER_PAD = HPAD;
static const S32 TEXTURE_INVENTORY_PADDING = 30;
static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f;
static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
static const F32 CONTEXT_FADE_TIME = 0.08f;
//static const char CURRENT_IMAGE_NAME[] = "Current Texture";
//static const char WHITE_IMAGE_NAME[] = "Blank Texture";
//static const char NO_IMAGE_NAME[] = "None";
//////////////////////////////////////////////////////////////////////////////////////////
// LLFloaterTexturePicker
class LLFloaterTexturePicker : public LLFloater
{
public:
LLFloaterTexturePicker(
LLTextureCtrl* owner,
const LLRect& rect,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
const std::string& fallback_image_name);
virtual ~LLFloaterTexturePicker();
// LLView overrides
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
virtual void draw();
virtual BOOL handleKeyHere(KEY key, MASK mask);
// LLFloater overrides
virtual void onClose(bool app_quitting);
virtual BOOL postBuild();
// New functions
void setImageID( const LLUUID& image_asset_id);
void updateImageStats();
const LLUUID& getAssetID() { return mImageAssetID; }
const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
void setCanApplyImmediately(BOOL b);
void setDirty( BOOL b ) { mIsDirty = b; }
BOOL isDirty() const { return mIsDirty; }
void setActive( BOOL active );
LLTextureCtrl* getOwner() const { return mOwner; }
void setOwner(LLTextureCtrl* owner) { mOwner = owner; }
void stopUsingPipette();
PermissionMask getFilterPermMask();
void updateFilterPermMask();
void commitIfImmediateSet();
static void onBtnSetToDefault( void* userdata );
static void onBtnSelect( void* userdata );
static void onBtnCancel( void* userdata );
void onBtnPipette( );
static void onBtnUUID( void* userdata );
//static void onBtnRevert( void* userdata );
static void onBtnWhite( void* userdata );
static void onBtnNone( void* userdata );
static void onBtnInvisible( void* userdata );
static void onBtnAlpha( void* userdata );
static void onBtnClear( void* userdata );
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
static void onShowFolders(LLUICtrl* ctrl, void* userdata);
static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
static void onSearchEdit(const std::string& search_string, void* user_data );
void onTextureSelect( const LLTextureEntry& te );
// tag: vaa emerald local_asset_browser [begin]
// static void onBtnLocal( void* userdata );
// static void onBtnServer( void* userdata );
// static void switchModes( bool localmode, void* userdata );
static void onBtnAdd( void* userdata );
static void onBtnRemove( void* userdata );
static void onBtnBrowser( void* userdata );
static void onLocalScrollCommit ( LLUICtrl* ctrl, void *userdata );
// tag: vaa emerald local_asset_browser [end]
protected:
LLPointer<LLViewerTexture> mTexturep;
LLTextureCtrl* mOwner;
LLUUID mImageAssetID; // Currently selected texture
std::string mFallbackImageName; // What to show if currently selected texture is null.
LLUUID mWhiteImageAssetID;
LLUUID mInvisibleImageAssetID;
LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
LLUUID mAlphaImageAssetID;
LLUUID mOriginalImageAssetID;
std::string mLabel;
LLTextBox* mTentativeLabel;
LLTextBox* mResolutionLabel;
std::string mPendingName;
BOOL mIsDirty;
BOOL mActive;
LLSearchEditor* mSearchEdit;
LLInventoryPanel* mInventoryPanel;
PermissionMask mImmediateFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNoCopyTextureSelected;
F32 mContextConeOpacity;
LLSaveFolderState mSavedFolderState;
LLScrollListCtrl* mLocalScrollCtrl; // tag: vaa emerald local_asset_browser
};
LLFloaterTexturePicker::LLFloaterTexturePicker(
LLTextureCtrl* owner,
const LLRect& rect,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
const std::string& fallback_image_name)
:
LLFloater( std::string("texture picker"),
rect,
std::string( "Pick: " ) + label,
TRUE,
TEX_PICKER_MIN_WIDTH, TEX_PICKER_MIN_HEIGHT ),
mOwner( owner ),
mImageAssetID( owner->getImageAssetID() ),
mFallbackImageName( fallback_image_name ),
mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ),
mInvisibleImageAssetID(gSavedSettings.getString("UIImgInvisibleUUID")),
mAlphaImageAssetID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"),
mOriginalImageAssetID(owner->getImageAssetID()),
mLabel(label),
mTentativeLabel(NULL),
mResolutionLabel(NULL),
mIsDirty( FALSE ),
mActive( TRUE ),
mSearchEdit(NULL),
mImmediateFilterPermMask(immediate_filter_perm_mask),
mNonImmediateFilterPermMask(non_immediate_filter_perm_mask),
mContextConeOpacity(0.f)
{
mCanApplyImmediately = can_apply_immediately;
LLUICtrlFactory::getInstance()->buildFloater(this,"floater_texture_ctrl.xml");
setCanMinimize(FALSE);
mSavedFolderState.setApply(FALSE);
}
LLFloaterTexturePicker::~LLFloaterTexturePicker()
{
}
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id)
{
if( mImageAssetID != image_id && mActive)
{
mNoCopyTextureSelected = FALSE;
mIsDirty = TRUE;
mImageAssetID = image_id;
LLUUID item_id = findItemID(mImageAssetID, FALSE);
if (item_id.isNull())
{
mInventoryPanel->clearSelection();
}
else
{
LLInventoryItem* itemp = gInventory.getItem(image_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
childSetValue("apply_immediate_check", FALSE);
mNoCopyTextureSelected = TRUE;
}
mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
}
}
}
void LLFloaterTexturePicker::setActive( BOOL active )
{
if (!active && childGetValue("Pipette").asBoolean())
{
stopUsingPipette();
}
mActive = active;
}
void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b)
{
mCanApplyImmediately = b;
if (!mCanApplyImmediately)
{
childSetValue("apply_immediate_check", FALSE);
}
updateFilterPermMask();
}
void LLFloaterTexturePicker::stopUsingPipette()
{
if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
{
LLToolMgr::getInstance()->clearTransientTool();
}
}
void LLFloaterTexturePicker::updateImageStats()
{
if (mTexturep.notNull())
{
//RN: have we received header data for this image?
if (mTexturep->getFullWidth() > 0 && mTexturep->getFullHeight() > 0)
{
std::string formatted_dims = llformat("%d x %d", mTexturep->getFullWidth(),mTexturep->getFullHeight());
mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
}
else
{
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
}
}
else
{
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
}
}
// virtual
BOOL LLFloaterTexturePicker::handleDragAndDrop(
S32 x, S32 y, MASK mask,
BOOL drop,
EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg)
{
BOOL handled = FALSE;
if (cargo_type == DAD_TEXTURE)
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
PermissionMask item_perm_mask = 0;
if (copy) item_perm_mask |= PERM_COPY;
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
PermissionMask filter_perm_mask = mImmediateFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if (drop)
{
setImageID( item->getAssetUUID() );
commitIfImmediateSet();
}
*accept = ACCEPT_YES_SINGLE;
}
else
{
*accept = ACCEPT_NO;
}
}
else
{
*accept = ACCEPT_NO;
}
handled = TRUE;
lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << llendl;
return handled;
}
BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
{
LLFolderView* root_folder = mInventoryPanel->getRootFolder();
if (root_folder && mSearchEdit)
{
if (mSearchEdit->hasFocus()
&& (key == KEY_RETURN || key == KEY_DOWN)
&& mask == MASK_NONE)
{
if (!root_folder->getCurSelectedItem())
{
LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
if (itemp)
{
root_folder->setSelection(itemp, FALSE, FALSE);
}
}
root_folder->scrollToShowSelection();
// move focus to inventory proper
root_folder->setFocus(TRUE);
// treat this as a user selection of the first filtered result
commitIfImmediateSet();
return TRUE;
}
if (root_folder->hasFocus() && key == KEY_UP)
{
mSearchEdit->focusFirstItem(TRUE);
}
}
return LLFloater::handleKeyHere(key, mask);
}
// virtual
void LLFloaterTexturePicker::onClose(bool app_quitting)
{
if (mOwner)
{
mOwner->onFloaterClose();
}
stopUsingPipette();
destroy();
}
// virtual
BOOL LLFloaterTexturePicker::postBuild()
{
LLFloater::postBuild();
// <dogmode>
/**
LLInventoryItem* itemp = gInventory.getItem(mImageAssetID);
if (itemp && (itemp->getPermissions().getMaskOwner() & PERM_ALL))
childSetValue("texture_uuid", mImageAssetID);
else
childSetValue("texture_uuid", LLUUID::null.asString());
**/
if (!mLabel.empty())
{
std::string pick = getString("pick title");
setTitle(pick + mLabel);
}
mTentativeLabel = getChild<LLTextBox>("Multiple");
mResolutionLabel = getChild<LLTextBox>("unknown");
childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
childSetAction("Alpha", LLFloaterTexturePicker::onBtnAlpha,this);
childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);
childSetAction("Invisible", LLFloaterTexturePicker::onBtnInvisible,this);
// tag: vaa emerald local_asset_browser [begin]
// childSetAction("Local", LLFloaterTexturePicker::onBtnLocal, this);
// childSetAction("Server", LLFloaterTexturePicker::onBtnServer, this);
childSetAction("Add", LLFloaterTexturePicker::onBtnAdd, this);
childSetAction("Remove", LLFloaterTexturePicker::onBtnRemove, this);
childSetAction("Browser", LLFloaterTexturePicker::onBtnBrowser, this);
mLocalScrollCtrl = getChild<LLScrollListCtrl>("local_name_list");
mLocalScrollCtrl->setCallbackUserData(this);
mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit);
LocalAssetBrowser::UpdateTextureCtrlList( mLocalScrollCtrl );
// tag: vaa emerald local_asset_browser [end]
childSetCommitCallback("show_folders_check", onShowFolders, this);
childSetVisible("show_folders_check", FALSE);
mSearchEdit = getChild<LLSearchEditor>("inventory search editor");
mSearchEdit->setSearchCallback(onSearchEdit, this);
mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
if(mInventoryPanel)
{
U32 filter_types = 0x0;
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
mInventoryPanel->setFilterTypes(filter_types);
//mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss.
mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
mInventoryPanel->setAllowMultiSelect(FALSE);
// store this filter as the default one
mInventoryPanel->getRootFolder()->getFilter()->markDefault();
// Commented out to stop opening all folders with textures
// mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
}
mNoCopyTextureSelected = FALSE;
childSetValue("apply_immediate_check", gSavedSettings.getBOOL("ApplyTextureImmediately"));
childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
if (!mCanApplyImmediately)
{
childSetEnabled("show_folders_check", FALSE);
}
getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
childSetAction("ApplyUUID", LLFloaterTexturePicker::onBtnUUID,this);
childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);
// update permission filter once UI is fully initialized
updateFilterPermMask();
LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
return TRUE;
}
// virtual
void LLFloaterTexturePicker::draw()
{
if (mOwner)
{
// draw cone of context pointing back to texture swatch
LLRect owner_rect;
mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
LLRect local_rect = getLocalRect();
if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable(GL_CULL_FACE);
gGL.begin(LLRender::QUADS);
{
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
}
gGL.end();
}
}
if (gFocusMgr.childHasMouseCapture(getDragHandle()))
{
mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
}
else
{
mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
}
updateImageStats();
// if we're inactive, gray out "apply immediate" checkbox
childSetEnabled("show_folders_check", mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
childSetEnabled("Select", mActive);
childSetEnabled("Pipette", mActive);
childSetValue("Pipette", LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
//RN: reset search bar to reflect actual search query (all caps, for example)
mSearchEdit->setText(mInventoryPanel->getFilterSubString());
//BOOL allow_copy = FALSE;
if( mOwner )
{
mTexturep = NULL;
if(mImageAssetID.notNull())
{
mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, LLViewerTexture::BOOST_PREVIEW);
}
else if (!mFallbackImageName.empty())
{
mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName, MIPMAP_YES, LLViewerTexture::BOOST_PREVIEW);
}
if (mTentativeLabel)
{
mTentativeLabel->setVisible( FALSE );
}
childSetEnabled("Default", mImageAssetID != mOwner->getDefaultImageAssetID());
childSetEnabled("Blank", mImageAssetID != mWhiteImageAssetID );
childSetEnabled("None", mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );
childSetEnabled("Invisible", mOwner->getAllowInvisibleTexture() && mImageAssetID != mInvisibleImageAssetID );
childSetEnabled("Alpha", mImageAssetID != mAlphaImageAssetID );
LLFloater::draw();
if( isMinimized() )
{
return;
}
// Border
LLRect border( BORDER_PAD,
getRect().getHeight() - LLFLOATER_HEADER_SIZE - BORDER_PAD,
((TEX_PICKER_MIN_WIDTH / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD,
BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - TEX_PICKER_MIN_HEIGHT));
gl_rect_2d( border, LLColor4::black, FALSE );
// Interior
LLRect interior = border;
interior.stretch( -1 );
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
gl_rect_2d_checkerboard( calcScreenRect(), interior );
}
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );
// Pump the priority
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
// Draw Tentative Label over the image
if( mOwner->getTentative() && !mIsDirty )
{
mTentativeLabel->setVisible( TRUE );
drawChild(mTentativeLabel);
}
}
else
{
gl_rect_2d( interior, LLColor4::grey, TRUE );
// Draw X
gl_draw_x(interior, LLColor4::black );
}
}
}
// static
/*
void LLFloaterTexturePicker::onSaveAnotherCopyDialog( S32 option, void* userdata )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if( 0 == option )
{
self->copyToInventoryFinal();
}
}
*/
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only)
{
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (items.count())
{
// search for copyable version first
for (S32 i = 0; i < items.count(); i++)
{
LLInventoryItem* itemp = items[i];
LLPermissions item_permissions = itemp->getPermissions();
if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
{
return itemp->getUUID();
}
}
// otherwise just return first instance, unless copyable requested
if (copyable_only)
{
return LLUUID::null;
}
else
{
return items[0]->getUUID();
}
}
return LLUUID::null;
}
PermissionMask LLFloaterTexturePicker::getFilterPermMask()
{
bool apply_immediate = childGetValue("apply_immediate_check").asBoolean();
return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask;
}
void LLFloaterTexturePicker::commitIfImmediateSet()
{
bool apply_immediate = childGetValue("apply_immediate_check").asBoolean();
if (!mNoCopyTextureSelected && apply_immediate && mOwner)
{
mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE);
}
}
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if (self->mOwner)
{
self->setImageID( self->mOwner->getDefaultImageAssetID() );
}
self->commitIfImmediateSet();
}
// static
void LLFloaterTexturePicker::onBtnWhite(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mWhiteImageAssetID );
self->commitIfImmediateSet();
}
// static
void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( LLUUID::null );
self->commitIfImmediateSet();
}
// static
void LLFloaterTexturePicker::onBtnInvisible(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID(self->mInvisibleImageAssetID);
self->commitIfImmediateSet();
}
// static
void LLFloaterTexturePicker::onBtnAlpha(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID(self->mAlphaImageAssetID);
self->commitIfImmediateSet();
}
/*
// static
void LLFloaterTexturePicker::onBtnRevert(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
// TODO: Change this to tell the owner to cancel. It needs to be
// smart enough to restore multi-texture selections.
self->mOwner->onFloaterCommit();
self->mIsDirty = FALSE;
}*/
// static
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
if (self->mOwner)
{
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
}
self->mIsDirty = FALSE;
self->close();
}
// static
void LLFloaterTexturePicker::onBtnSelect(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if (self->mOwner)
{
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT);
}
self->close();
}
// tag: vaa emerald local_asset_browser [begin]
// static, switches between showing inventory instance for global bitmaps
// to showing the scroll list for local ones and back.
/*
void LLFloaterTexturePicker::onBtnLocal(void *userdata)
{
switchModes( true, userdata );
}
void LLFloaterTexturePicker::onBtnServer(void *userdata)
{
switchModes( false, userdata );
}
void LLFloaterTexturePicker::switchModes(bool localmode, void *userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
// servermode widgets
self->childSetVisible("Local", !localmode);
self->childSetVisible("Default", !localmode);
self->childSetVisible("None", !localmode);
self->childSetVisible("Blank", !localmode);
self->mSearchEdit->setVisible(!localmode);
self->mInventoryPanel->setVisible(!localmode);
// localmode widgets
self->childSetVisible("Server", localmode);
self->childSetVisible("Add", localmode);
self->childSetVisible("Remove", localmode);
self->childSetVisible("Browser", localmode);
self->mLocalScrollCtrl->setVisible(localmode);
}
*/
void LLFloaterTexturePicker::onBtnAdd(void *userdata)
{
LocalAssetBrowser::AddBitmap();
}
void LLFloaterTexturePicker::onBtnRemove(void *userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
LocalAssetBrowser::DelBitmap( self->mLocalScrollCtrl->getAllSelected(), LOCALLIST_COL_ID );
}
void LLFloaterTexturePicker::onBtnBrowser(void *userdata)
{
FloaterLocalAssetBrowser::show(NULL);
}
// static, reacts to user clicking a valid field in the local scroll list.
void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl *ctrl, void *userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
LLUUID id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel( LOCALLIST_COL_ID );
self->mOwner->setImageAssetID( id );
if ( self->childGetValue("apply_immediate_check").asBoolean() )
{ self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE, id); } // calls an overridden function.
}
// tag: vaa emerald local_asset_browser [end]
void LLFloaterTexturePicker::onBtnPipette()
{
BOOL pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean();
pipette_active = !pipette_active;
if (pipette_active)
{
LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
}
else
{
LLToolMgr::getInstance()->clearTransientTool();
}
}
// static
void LLFloaterTexturePicker::onBtnUUID( void* userdata )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if ( self)
{
std::string texture_uuid = self->childGetValue("texture_uuid").asString();
if (texture_uuid.length() == 36)
{
self->setImageID( LLUUID(texture_uuid) );
self->mIsDirty = TRUE;
self->commitIfImmediateSet();
}
}
}
// static
void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action)
{
if (items.size())
{
LLFolderViewItem* first_item = items.front();
LLInventoryItem* itemp = gInventory.getItem(first_item->getListener()->getUUID());
mNoCopyTextureSelected = FALSE;
if (itemp)
{
// <dogmode>
if (itemp->getPermissions().getMaskOwner() & PERM_ALL)
childSetValue("texture_uuid", mImageAssetID);
else
childSetValue("texture_uuid", LLUUID::null.asString());
// </dogmode>
if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
mNoCopyTextureSelected = TRUE;
}
mImageAssetID = itemp->getAssetUUID();
mIsDirty = TRUE;
if (user_action)
{
// only commit intentional selections, not implicit ones
commitIfImmediateSet();
}
}
}
}
// static
void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
{
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
if (check_box->get())
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
}
else
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
}
}
// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
gSavedSettings.setBOOL("ApplyTextureImmediately", check_box->get());
picker->updateFilterPermMask();
picker->commitIfImmediateSet();
}
void LLFloaterTexturePicker::updateFilterPermMask()
{
//mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
}
void LLFloaterTexturePicker::onSearchEdit(const std::string& search_string, void* user_data )
{
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
std::string upper_case_search_string = search_string;
LLStringUtil::toUpper(upper_case_search_string);
if (upper_case_search_string.empty())
{
if (picker->mInventoryPanel->getFilterSubString().empty())
{
// current filter and new filter empty, do nothing
return;
}
picker->mSavedFolderState.setApply(TRUE);
picker->mInventoryPanel->getRootFolder()->applyFunctorRecursively(picker->mSavedFolderState);
// add folder with current item to list of previously opened folders
LLOpenFoldersWithSelection opener;
picker->mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
picker->mInventoryPanel->getRootFolder()->scrollToShowSelection();
}
else if (picker->mInventoryPanel->getFilterSubString().empty())
{
// first letter in search term, save existing folder open state
if (!picker->mInventoryPanel->getRootFolder()->isFilterModified())
{
picker->mSavedFolderState.setApply(FALSE);
picker->mInventoryPanel->getRootFolder()->applyFunctorRecursively(picker->mSavedFolderState);
}
}
picker->mInventoryPanel->setFilterSubString(upper_case_search_string);
}
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
{
LLUUID inventory_item_id = findItemID(te.getID(), TRUE);
if (inventory_item_id.notNull())
{
LLToolPipette::getInstance()->setResult(TRUE, "");
setImageID(te.getID());
mNoCopyTextureSelected = FALSE;
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
mNoCopyTextureSelected = TRUE;
}
else
{
childSetValue("texture_uuid", inventory_item_id.asString());
}
commitIfImmediateSet();
}
else
{
LLToolPipette::getInstance()->setResult(FALSE, "You do not have a copy this \nof texture in your inventory");
}
}
///////////////////////////////////////////////////////////////////////
// LLTextureCtrl
static LLRegisterWidget<LLTextureCtrl> r("texture_picker");
LLTextureCtrl::LLTextureCtrl(
const std::string& name,
const LLRect &rect,
const std::string& label,
const LLUUID &image_id,
const LLUUID &default_image_id,
const std::string& default_image_name )
:
LLUICtrl(name, rect, TRUE, NULL, NULL, FOLLOWS_LEFT | FOLLOWS_TOP),
mDragCallback(NULL),
mDropCallback(NULL),
mOnCancelCallback(NULL),
mOnSelectCallback(NULL),
mBorderColor( gColors.getColor("DefaultHighlightLight") ),
mImageAssetID( image_id ),
mDefaultImageAssetID( default_image_id ),
mDefaultImageName( default_image_name ),
mLabel( label ),
mAllowNoTexture( FALSE ),
mAllowInvisibleTexture(FALSE),
mImmediateFilterPermMask( PERM_NONE ),
mNonImmediateFilterPermMask( PERM_NONE ),
mCanApplyImmediately( FALSE ),
mNeedsRawImageData( FALSE ),
mValid( TRUE ),
mDirty( FALSE ),
mShowLoadingPlaceholder( TRUE )
{
mCaption = new LLTextBox( label,
LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ),
label,
LLFontGL::getFontSansSerifSmall() );
mCaption->setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM );
addChild( mCaption );
S32 image_top = getRect().getHeight();
S32 image_bottom = BTN_HEIGHT_SMALL;
S32 image_middle = (image_top + image_bottom) / 2;
S32 line_height = llround(LLFontGL::getFontSansSerifSmall()->getLineHeight());
mTentativeLabel = new LLTextBox( std::string("Multiple"),
LLRect(
0, image_middle + line_height / 2,
getRect().getWidth(), image_middle - line_height / 2 ),
LLTrans::getString("multiple_textures"),
LLFontGL::getFontSansSerifSmall() );
mTentativeLabel->setHAlign( LLFontGL::HCENTER );
mTentativeLabel->setFollowsAll();
mTentativeLabel->setMouseOpaque(FALSE);
addChild( mTentativeLabel );
LLRect border_rect(0, getRect().getHeight(), getRect().getWidth(), 0);
border_rect.mBottom += BTN_HEIGHT_SMALL;
mBorder = new LLViewBorder(std::string("border"), border_rect, LLViewBorder::BEVEL_IN);
mBorder->setFollowsAll();
addChild(mBorder);
setEnabled(TRUE); // for the tooltip
mLoadingPlaceholderString = LLTrans::getString("texture_loading");
}
LLTextureCtrl::~LLTextureCtrl()
{
closeFloater();
}
// virtual
LLXMLNodePtr LLTextureCtrl::getXML(bool save_children) const
{
LLXMLNodePtr node = LLUICtrl::getXML();
node->setName(LL_TEXTURE_CTRL_TAG);
node->createChild("label", TRUE)->setStringValue(getLabel());
node->createChild("default_image_name", TRUE)->setStringValue(getDefaultImageName());
node->createChild("allow_no_texture", TRUE)->setBoolValue(mAllowNoTexture);
node->createChild("allow_invisible_texture", TRUE)->setBoolValue(mAllowInvisibleTexture);
node->createChild("can_apply_immediately", TRUE)->setBoolValue(mCanApplyImmediately );
return node;
}
LLView* LLTextureCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
std::string name("texture_picker");
node->getAttributeString("name", name);
LLRect rect;
createRect(node, rect, parent);
std::string label;
node->getAttributeString("label", label);
std::string image_id("");
node->getAttributeString("image", image_id);
std::string default_image_id("");
node->getAttributeString("default_image", default_image_id);
std::string default_image_name("Default");
node->getAttributeString("default_image_name", default_image_name);
BOOL allow_no_texture = FALSE;
node->getAttributeBOOL("allow_no_texture", allow_no_texture);
BOOL allow_invisible_texture = FALSE;
node->getAttributeBOOL("allow_invisible_texture", allow_invisible_texture);
BOOL can_apply_immediately = FALSE;
node->getAttributeBOOL("can_apply_immediately", can_apply_immediately);
if (label.empty())
{
label.assign(node->getValue());
}
LLTextureCtrl* texture_picker = new LLTextureCtrl(
name,
rect,
label,
LLUUID(image_id),
LLUUID(default_image_id),
default_image_name );
texture_picker->setAllowNoTexture(allow_no_texture);
texture_picker->setAllowInvisibleTexture(allow_invisible_texture);
texture_picker->setCanApplyImmediately(can_apply_immediately);
texture_picker->initFromXML(node, parent);
return texture_picker;
}
void LLTextureCtrl::setShowLoadingPlaceholder(BOOL showLoadingPlaceholder)
{
mShowLoadingPlaceholder = showLoadingPlaceholder;
}
void LLTextureCtrl::setCaption(const std::string& caption)
{
mCaption->setText( caption );
}
void LLTextureCtrl::setCanApplyImmediately(BOOL b)
{
mCanApplyImmediately = b;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp )
{
floaterp->setCanApplyImmediately(b);
}
}
void LLTextureCtrl::setVisible( BOOL visible )
{
if( !visible )
{
closeFloater();
}
LLUICtrl::setVisible( visible );
}
void LLTextureCtrl::setEnabled( BOOL enabled )
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( enabled )
{
std::string tooltip;
if (floaterp) tooltip = floaterp->getString("choose_picture");
setToolTip( tooltip );
}
else
{
setToolTip( std::string() );
// *TODO: would be better to keep floater open and show
// disabled state.
closeFloater();
}
if( floaterp )
{
floaterp->setActive(enabled);
}
mCaption->setEnabled( enabled );
mEnable = enabled;
LLView::setEnabled( enabled );
}
void LLTextureCtrl::setValid(BOOL valid )
{
mValid = valid;
if (!valid)
{
LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (pickerp)
{
pickerp->setActive(FALSE);
}
}
}
// virtual
BOOL LLTextureCtrl::isDirty() const
{
return mDirty;
}
// virtual
void LLTextureCtrl::resetDirty()
{
mDirty = FALSE;
}
// virtual
void LLTextureCtrl::clear()
{
setImageAssetID(LLUUID::null);
}
void LLTextureCtrl::setLabel(const std::string& label)
{
mLabel = label;
mCaption->setText(label);
}
void LLTextureCtrl::showPicker(BOOL take_focus)
{
LLFloater* floaterp = mFloaterHandle.get();
// Show the dialog
if( floaterp )
{
floaterp->open( ); /* Flawfinder: ignore */
}
else
{
if( !mLastFloaterLeftTop.mX && !mLastFloaterLeftTop.mY )
{
gFloaterView->getNewFloaterPosition(&mLastFloaterLeftTop.mX, &mLastFloaterLeftTop.mY);
}
LLRect rect = gSavedSettings.getRect("TexturePickerRect");
rect.translate( mLastFloaterLeftTop.mX - rect.mLeft, mLastFloaterLeftTop.mY - rect.mTop );
floaterp = new LLFloaterTexturePicker(
this,
rect,
mLabel,
mImmediateFilterPermMask,
mNonImmediateFilterPermMask,
mCanApplyImmediately,
mFallbackImageName);
mFloaterHandle = floaterp->getHandle();
gFloaterView->getParentFloater(this)->addDependentFloater(floaterp);
floaterp->open(); /* Flawfinder: ignore */
}
if (take_focus)
{
floaterp->setFocus(TRUE);
}
}
void LLTextureCtrl::closeFloater()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp )
{
floaterp->setOwner(NULL);
floaterp->close();
}
}
BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
{
getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW);
return TRUE;
}
BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
// <edit>
if(!mEnable) return FALSE;
BOOL handled = LLUICtrl::handleMouseDown( x, y , mask );
if (!handled && mBorder->parentPointInView(x, y))
{
showPicker(FALSE);
//grab textures first...
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
LLInventoryModelBackgroundFetch::instance().start();
handled = TRUE;
}
return handled;
}
void LLTextureCtrl::onFloaterClose()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setOwner(NULL);
mLastFloaterLeftTop.set( floaterp->getRect().mLeft, floaterp->getRect().mTop );
}
mFloaterHandle.markDead();
}
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
// <edit> mEnable getEnabled()
if( floaterp && mEnable)
{
mDirty = (op != TEXTURE_CANCEL);
if( floaterp->isDirty() )
{
setTentative( FALSE );
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
lldebugs << "mImageItemID: " << mImageItemID << llendl;
mImageAssetID = floaterp->getAssetID();
lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback(this, mCallbackUserData);
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback(this, mCallbackUserData);
}
else
{
onCommit();
}
}
}
}
// tag: vaa emerald local_asset_browser [begin]
/*
overriding onFloaterCommit to forcefeed it a uuid.
also, i still don't get the difference beween mImageItemID and mImageAssetID,
they seem to affect the same thing? using mImageAssetID.
*/
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled())
{
mImageItemID = id;
mImageAssetID = id; //floaterp->getAssetID(); // using same as on above func.
// seems to work anyway.
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback(this, mCallbackUserData);
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback(this, mCallbackUserData);
}
else
{
onCommit();
}
}
}
// tag: vaa emerald local_asset_browser [end]
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
if( mImageAssetID != asset_id )
{
mImageItemID.setNull();
mImageAssetID = asset_id;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
// <edit> mEnable getEnabled()
if( floaterp && mEnable )
{
floaterp->setImageID( asset_id );
floaterp->setDirty( FALSE );
}
}
}
BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg)
{
BOOL handled = FALSE;
// this downcast may be invalid - but if the second test below
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
// <edit> mEnable getEnabled()
if (mEnable && (cargo_type == DAD_TEXTURE) && allowDrop(item))
{
if (drop)
{
if(doDrop(item))
{
// This removes the 'Multiple' overlay, since
// there is now only one texture selected.
setTentative( FALSE );
onCommit();
}
}
*accept = ACCEPT_YES_SINGLE;
}
else
{
*accept = ACCEPT_NO;
}
handled = TRUE;
lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLTextureCtrl " << getName() << llendl;
return handled;
}
void LLTextureCtrl::draw()
{
mBorder->setKeyboardFocusHighlight(hasFocus());
if (!mValid)
{
mTexturep = NULL;
}
else if (!mImageAssetID.isNull())
{
mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES,LLViewerTexture::BOOST_PREVIEW, LLViewerTexture::LOD_TEXTURE);
mTexturep->forceToSaveRawImage(0) ;
}
else if (!mFallbackImageName.empty())
{
// Show fallback image.
mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName, MIPMAP_YES,LLViewerTexture::BOOST_PREVIEW, LLViewerTexture::LOD_TEXTURE);
}
else // mImageAssetID == LLUUID::null
{
mTexturep = NULL;
}
// Border
LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
gl_rect_2d( border, mBorderColor, FALSE );
// Interior
LLRect interior = border;
interior.stretch( -1 );
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
gl_rect_2d_checkerboard( calcScreenRect(), interior );
}
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep);
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else
{
gl_rect_2d( interior, LLColor4::grey, TRUE );
// Draw X
gl_draw_x( interior, LLColor4::black );
}
mTentativeLabel->setVisible( !mTexturep.isNull() && getTentative() );
// Show "Loading..." string on the top left corner while this texture is loading.
// Using the discard level, do not show the string if the texture is almost but not
// fully loaded.
if (mTexturep.notNull() &&
(!mTexturep->isFullyLoaded()) &&
(mShowLoadingPlaceholder == TRUE))
{
LLFontGL* font = LLFontGL::getFontSansSerifBig();
font->renderUTF8(
mLoadingPlaceholderString, 0,
llfloor(interior.mLeft+10),
llfloor(interior.mTop-20),
LLColor4::white,
LLFontGL::LEFT,
LLFontGL::BASELINE,
LLFontGL::NORMAL,
LLFontGL::DROP_SHADOW);
}
LLUICtrl::draw();
}
BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
{
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
PermissionMask item_perm_mask = 0;
if (copy) item_perm_mask |= PERM_COPY;
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
// PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss.
// mImmediateFilterPermMask : mNonImmediateFilterPermMask;
PermissionMask filter_perm_mask = mImmediateFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if(mDragCallback)
{
return mDragCallback(this, item, mCallbackUserData);
}
else
{
return TRUE;
}
}
else
{
return FALSE;
}
}
BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
{
// call the callback if it exists.
if(mDropCallback)
{
// if it returns TRUE, we return TRUE, and therefore the
// commit is called above.
return mDropCallback(this, item, mCallbackUserData);
}
// no callback installed, so just set the image ids and carry on.
setImageAssetID( item->getAssetUUID() );
mImageItemID = item->getUUID();
return TRUE;
}
BOOL LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char)
{
if( ' ' == uni_char )
{
showPicker(TRUE);
return TRUE;
}
return LLUICtrl::handleUnicodeCharHere(uni_char);
}
void LLTextureCtrl::setValue( const LLSD& value )
{
setImageAssetID(value.asUUID());
}
LLSD LLTextureCtrl::getValue() const
{
return LLSD(getImageAssetID());
}
/////////////////////////////////////////////////////////////////////////////////
// LLToolTexEyedropper
class LLToolTexEyedropper : public LLTool
{
public:
LLToolTexEyedropper( void (*callback)(const LLUUID& obj_id, const LLUUID& image_id, void* userdata ), void* userdata );
virtual ~LLToolTexEyedropper();
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
protected:
void (*mCallback)(const LLUUID& obj_id, const LLUUID& image_id, void* userdata );
void* mCallbackUserData;
};
LLToolTexEyedropper::LLToolTexEyedropper(
void (*callback)(const LLUUID& obj_id, const LLUUID& image_id, void* userdata ),
void* userdata )
: LLTool(std::string("texeyedropper")),
mCallback( callback ),
mCallbackUserData( userdata )
{
}
LLToolTexEyedropper::~LLToolTexEyedropper()
{
}
BOOL LLToolTexEyedropper::handleMouseDown(S32 x, S32 y, MASK mask)
{
// this will affect framerate on mouse down
const LLPickInfo& pick = gViewerWindow->pickImmediate(x, y, FALSE);
LLViewerObject* hit_obj = pick.getObject();
if (hit_obj &&
!hit_obj->isAvatar())
{
if( (0 <= pick.mObjectFace) && (pick.mObjectFace < hit_obj->getNumTEs()) )
{
LLViewerTexture* image = hit_obj->getTEImage( pick.mObjectFace );
if( image )
{
if( mCallback )
{
mCallback( hit_obj->getID(), image->getID(), mCallbackUserData );
}
}
}
}
return TRUE;
}
BOOL LLToolTexEyedropper::handleHover(S32 x, S32 y, MASK mask)
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolTexEyedropper" << llendl;
gViewerWindow->getWindow()->setCursor(UI_CURSOR_CROSS); // TODO: better cursor
return TRUE;
}