Still not translated, left the old translated floaters for easier translation. New Hardware Tab is work in progress, it should be more populated in the future, but is fine for now.
231 lines
6.6 KiB
C++
231 lines
6.6 KiB
C++
/**
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* @file llpaneldisplay.h
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* @brief Display preferences for the preferences floater
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELDISPLAY_H
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#define LL_LLPANELDISPLAY_H
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#include "llpanel.h"
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#include "llwindow.h"
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#include "llcontrol.h"
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class LLSlider;
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class LLSpinCtrl;
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class LLCheckBoxCtrl;
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class LLRadioGroup;
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class LLComboBox;
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class LLLineEditor;
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class LLSliderCtrl;
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class LLTextBox;
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class LLTextEditor;
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typedef enum
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{
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GS_LOW_GRAPHICS,
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GS_MID_GRAPHICS,
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GS_HIGH_GRAPHICS,
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GS_ULTRA_GRAPHICS
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} EGraphicsSettings;
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class LLPanelDisplay
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: public LLPanel
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{
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friend class LLPreferenceCore;
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public:
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LLPanelDisplay();
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virtual ~LLPanelDisplay();
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virtual BOOL postBuild();
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void refresh(); // Refresh enable/disable
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void refreshEnabledState();
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void disableUnavailableSettings();
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void setHiddenGraphicsState(bool isHidden);
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void apply(); // Apply the changed values.
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void applyResolution();
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void applyWindowSize();
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void cancel();
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protected:
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void initWindowSizeControls();
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bool extractWindowSizeFromString(const std::string& instr, U32 &width, U32 &height);
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// aspect ratio sliders and boxes
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LLComboBox *mCtrlFullScreen; // Fullscreen resolution
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LLCheckBoxCtrl *mCtrlAutoDetectAspect; // automatically detect aspect ratio
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LLComboBox *mCtrlAspectRatio; // user provided aspect ratio
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LLCheckBoxCtrl *mCtrlWindowed; // windowed mode
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LLComboBox *mCtrlWindowSize; // window size for windowed mode
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/// performance radio group
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LLSliderCtrl *mCtrlSliderQuality;
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LLCheckBoxCtrl *mCtrlCustomSettings;
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// performance sliders and boxes
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LLViewBorder *mGraphicsBorder;
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LLSliderCtrl *mCtrlDrawDistance; // the draw distance slider
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LLSliderCtrl *mCtrlLODFactor; // LOD for volume objects
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LLSliderCtrl *mCtrlFlexFactor; // Timeslice for flexible objects
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LLSliderCtrl *mCtrlTreeFactor; // Control tree cutoff distance
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LLSliderCtrl *mCtrlAvatarFactor; // LOD for avatars
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LLSliderCtrl *mCtrlAvatarPhysicsFactor; // Physics LOD for avatars
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LLSliderCtrl *mCtrlTerrainFactor; // LOD for terrain
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LLSliderCtrl *mCtrlSkyFactor; // LOD for terrain
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LLSliderCtrl *mCtrlMaxParticle; // Max Particle
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LLSliderCtrl *mCtrlPostProcess; // Max Particle
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LLSliderCtrl *mCtrlNonImpostors; // Max non-impostors
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LLCheckBoxCtrl *mCtrlTransparentWater;
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LLCheckBoxCtrl *mCtrlBumpShiny;
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LLCheckBoxCtrl *mCtrlWindLight;
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LLCheckBoxCtrl *mCtrlAvatarVP;
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LLCheckBoxCtrl *mCtrlShaderEnable;
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LLCheckBoxCtrl *mCtrlDeferred;
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LLCheckBoxCtrl *mCtrlDeferredDoF;
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LLComboBox *mCtrlReflectionDetail;
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LLComboBox *mCtrlShadowDetail;
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LLComboBox *mCtrlTerrainScale;
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LLCheckBoxCtrl *mCtrlAvatarImpostors;
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LLCheckBoxCtrl *mCtrlAvatarCloth;
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LLCheckBoxCtrl *mCtrlLightingDetail2;
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LLCheckBoxCtrl *mCtrlAmbientOcc;
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LLRadioGroup *mRadioTerrainDetail;
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LLTextBox *mAspectRatioLabel1;
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LLTextBox *mDisplayResLabel;
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LLTextEditor *mFullScreenInfo;
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LLTextBox *mWindowSizeLabel;
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LLTextBox *mShaderText;
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LLTextBox *mReflectionText;
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LLTextBox *mAvatarText;
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LLTextBox *mTerrainText;
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LLTextBox *mLightingText;
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LLTextBox *mDrawDistanceMeterText1;
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LLTextBox *mDrawDistanceMeterText2;
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LLTextBox *mMeshDetailText;
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LLTextBox *mLODFactorText;
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LLTextBox *mFlexFactorText;
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LLTextBox *mTreeFactorText;
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LLTextBox *mAvatarFactorText;
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LLTextBox *mAvatarPhysicsFactorText;
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LLTextBox *mTerrainFactorText;
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LLTextBox *mSkyFactorText;
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LLTextBox *mPostProcessText;
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LLTextBox *mShadowDetailText;
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LLTextBox *mTerrainScaleText;
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BOOL mFSAutoDetectAspect;
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F32 mAspectRatio;
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// performance value holders for cancel
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S32 mQualityPerformance;
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BOOL mCustomSettings;
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BOOL mTransparentWater;
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BOOL mBumpShiny;
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BOOL mShaderEnable;
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BOOL mWindLight;
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BOOL mDeferred;
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BOOL mDeferredDoF;
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BOOL mAvatarVP;
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S32 mReflectionDetail;
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S32 mShadowDetail;
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F32 mTerrainScale;
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BOOL mAvatarImpostors;
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S32 mNonImpostors;
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BOOL mAvatarCloth;
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S32 mAvatarMode;
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BOOL mLocalLights;
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S32 mTerrainDetail;
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F32 mRenderFarClip;
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F32 mPrimLOD;
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F32 mFlexLOD;
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F32 mTreeLOD;
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F32 mAvatarLOD;
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F32 mTerrainLOD;
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S32 mSkyLOD;
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S32 mParticleCount;
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S32 mPostProcess;
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// Hardware tab
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BOOL mUseVBO;
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BOOL mUseFBO;
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BOOL mUseAniso;
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U32 mFSAASamples;
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F32 mGamma;
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S32 mVideoCardMem;
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F32 mFogRatio;
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static void setGraphicsSettings(LLControlGroup& group);
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static void createGroup();
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// if the quality radio buttons are changed
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static void onChangeQuality(LLUICtrl *ctrl, void *data);
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// if the custom settings box is clicked
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static void onChangeCustom(LLUICtrl *ctrl, void *data);
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static void onOpenHelp(void *data);
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static void onCommitAutoDetectAspect(LLUICtrl *ctrl, void *data);
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static void onKeystrokeAspectRatio(LLLineEditor* caller, void* user_data);
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static void onSelectAspectRatio(LLUICtrl*, void*);
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static void onCommitWindowedMode(LLUICtrl* ctrl, void *data);
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static void onApplyResolution(LLUICtrl* ctrl, void* data);
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static void updateSliderText(LLUICtrl* ctrl, void* user_data);
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static void updateMeterText(LLUICtrl* ctrl, void* user_data);
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/// callback for defaults
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static void setHardwareDefaults(void *data);
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// callback for when client turns on shaders
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static void onVertexShaderEnable(LLUICtrl*, void*);
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// callbacks for hardware tab
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static void onRenderVBOEnable(LLUICtrl*, void*);
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// helper function
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static void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
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};
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const S32 LL_MAX_VRAM_INDEX = 6;
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#endif
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