Files
SingularityViewer/indra/newview/llfloaterexploreanimations.cpp
Shyotl ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00

375 lines
9.8 KiB
C++

// <edit>
#include "llviewerprecompiledheaders.h"
#include "llfloaterexploreanimations.h"
#include "lluictrlfactory.h"
#include "llscrolllistctrl.h"
#include "llfloateranimpreview.h"
#include "llvoavatar.h"
#include "lllocalinventory.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
#include "lltoolmgr.h"
// <stuff for jelly roll>
#include "llfloatertools.h"
#include "llselectmgr.h"
// </stuff for jelly roll>
std::map< LLUUID, std::list< LLAnimHistoryItem* > > LLFloaterExploreAnimations::animHistory;
LLFloaterExploreAnimations* LLFloaterExploreAnimations::sInstance;
LLAnimHistoryItem::LLAnimHistoryItem(LLUUID assetid)
{
mAssetID = assetid;
}
LLFloaterExploreAnimations::LLFloaterExploreAnimations(LLUUID avatarid)
: LLFloater()
{
mLastMouseX = 0;
mLastMouseY = 0;
LLFloaterExploreAnimations::sInstance = this;
mAvatarID = avatarid;
mAnimPreview = new LLPreviewAnimation(256, 256);
mAnimPreview->setZoom(2.0f);
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_explore_animations.xml");
}
void LLFloaterExploreAnimations::close(bool app_quitting)
{
LLFloater::close(app_quitting);
}
LLFloaterExploreAnimations::~LLFloaterExploreAnimations()
{
mAnimPreview = NULL;
LLFloaterExploreAnimations::sInstance = NULL;
}
BOOL LLFloaterExploreAnimations::postBuild(void)
{
childSetCommitCallback("anim_list", onSelectAnimation, this);
LLRect r = getRect();
mPreviewRect.set(r.getWidth() - 266, r.getHeight() - 25, r.getWidth() - 10, r.getHeight() - 256);
update();
return TRUE;
}
void LLFloaterExploreAnimations::update()
{
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("anim_list");
LLUUID selection = list->getSelectedValue().asUUID();
list->clearRows(); // do this differently probably
std::list<LLAnimHistoryItem*> history = animHistory[mAvatarID];
std::list<LLAnimHistoryItem*>::iterator iter = history.begin();
std::list<LLAnimHistoryItem*>::iterator end = history.end();
for( ; iter != end; ++iter)
{
LLAnimHistoryItem* item = (*iter);
LLSD element;
element["id"] = item->mAssetID;
LLSD& name_column = element["columns"][0];
name_column["column"] = "name";
name_column["value"] = item->mAssetID.asString();
LLSD& info_column = element["columns"][1];
info_column["column"] = "info";
if(item->mPlaying)
info_column["value"] = "Playing";
else
info_column["value"] = llformat("%.1f min ago", (LLTimer::getElapsedSeconds() - item->mTimeStopped) / 60.f);
list->addElement(element, ADD_BOTTOM);
}
list->selectByID(selection);
}
void LLFloaterExploreAnimations::draw()
{
LLFloater::draw();
LLRect r = getRect();
mPreviewRect.set(r.getWidth() - 266, r.getHeight() - 25, r.getWidth() - 10, r.getHeight() - 256);
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mAnimPreview);
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
//if (!avatarp->areAnimationsPaused())
//{
// mAnimPreview->requestUpdate();
//}
}
// static
void LLFloaterExploreAnimations::startAnim(LLUUID avatarid, LLUUID assetid)
{
std::string asset_str = assetid.asString();
if(asset_str.find("17132261-c061") != std::string::npos) return; // dog1
else if(asset_str.find("fea558cb-8b9b") != std::string::npos) return; // dog2
else if(asset_str.find("50cb5750-0743") != std::string::npos) return; // dog3
else if(asset_str.find("-dead-") != std::string::npos) return; // emo
LLAnimHistoryItem* item = NULL;
std::list<LLAnimHistoryItem*> history = animHistory[avatarid];
std::list<LLAnimHistoryItem*>::iterator iter = history.begin();
std::list<LLAnimHistoryItem*>::iterator end = history.end();
for( ; iter != end; ++iter)
{
if((*iter)->mAssetID == assetid)
{
item = (*iter);
break;
}
}
if(!item)
{
item = new LLAnimHistoryItem(assetid);
item->mAvatarID = avatarid;
item->mTimeStarted = LLTimer::getElapsedSeconds();
}
item->mPlaying = true;
history.push_back(item);
animHistory[avatarid] = history; // is this really necessary?
handleHistoryChange();
}
// static
void LLFloaterExploreAnimations::stopAnim(LLUUID avatarid, LLUUID assetid)
{
std::string asset_str = assetid.asString();
if(asset_str.find("17132261-c061") != std::string::npos) return; // dog1
else if(asset_str.find("fea558cb-8b9b") != std::string::npos) return; // dog2
else if(asset_str.find("50cb5750-0743") != std::string::npos) return; // dog3
else if(asset_str.find("-dead-") != std::string::npos) return; // emo
LLAnimHistoryItem* item = NULL;
std::list<LLAnimHistoryItem*> history = animHistory[avatarid];
std::list<LLAnimHistoryItem*>::iterator iter = history.begin();
std::list<LLAnimHistoryItem*>::iterator end = history.end();
for( ; iter != end; ++iter)
{
if((*iter)->mAssetID == assetid)
{
item = (*iter);
break;
}
}
if(!item)
{
item = new LLAnimHistoryItem(assetid);
item->mAvatarID = avatarid;
item->mTimeStarted = LLTimer::getElapsedSeconds();
history.push_back(item);
}
item->mPlaying = false;
item->mTimeStopped = LLTimer::getElapsedSeconds();
handleHistoryChange();
}
class LLAnimHistoryItemCompare
{
public:
bool operator() (LLAnimHistoryItem* first, LLAnimHistoryItem* second)
{
if(first->mPlaying)
{
if(second->mPlaying)
{
return (first->mTimeStarted > second->mTimeStarted);
}
else
{
return true;
}
}
else if(second->mPlaying)
{
return false;
}
else
{
return (first->mTimeStopped > second->mTimeStopped);
}
}
};
// static
void LLFloaterExploreAnimations::handleHistoryChange()
{
std::map< LLUUID, std::list< LLAnimHistoryItem* > >::iterator av_iter = animHistory.begin();
std::map< LLUUID, std::list< LLAnimHistoryItem* > >::iterator av_end = animHistory.end();
for( ; av_iter != av_end; ++av_iter)
{
std::list<LLAnimHistoryItem*> history = (*av_iter).second;
// Sort it
LLAnimHistoryItemCompare c;
history.sort(c);
// Remove dupes
history.unique();
// Trim it
if(history.size() > 32)
{
history.resize(32);
}
animHistory[(*av_iter).first] = history;
}
// Update floater
if(LLFloaterExploreAnimations::sInstance)
LLFloaterExploreAnimations::sInstance->update();
}
// static
void LLFloaterExploreAnimations::onSelectAnimation(LLUICtrl* ctrl, void* user_data)
{
LLFloaterExploreAnimations* floater = (LLFloaterExploreAnimations*)user_data;
LLPreviewAnimation* preview = (LLPreviewAnimation*)floater->mAnimPreview;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("anim_list");
LLUUID selection = list->getSelectedValue().asUUID();
preview->getDummyAvatar()->deactivateAllMotions();
preview->getDummyAvatar()->startMotion(selection, 0.f);
preview->setZoom(2.0f);
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterExploreAnimations::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewRect.pointInRect(x, y))
{
//llinfos << "lolwut" << llendl;
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterExploreAnimations::handleMouseUp(S32 x, S32 y, MASK mask)
{
//llinfos << "lolwut pear" << llendl;
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterExploreAnimations::handleHover(S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
if (mAnimPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAnimPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAnimPreview->rotate(yaw_radians, 0.f);
mAnimPreview->zoom(zoom_amt);
}
mAnimPreview->requestUpdate();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterExploreAnimations::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
mAnimPreview->zoom((F32)clicks * -0.2f);
mAnimPreview->requestUpdate();
return TRUE;
}
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
void LLFloaterExploreAnimations::onMouseCaptureLost()
{
gViewerWindow->showCursor();
}
// </edit>