803 lines
20 KiB
C++
803 lines
20 KiB
C++
/**
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* @file audioengine_FMODEX.cpp
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* @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llstreamingaudio.h"
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#include "llstreamingaudio_fmodex.h"
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#include "llaudioengine_fmodex.h"
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#include "lllistener_fmodex.h"
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#include "llerror.h"
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#include "llmath.h"
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#include "llrand.h"
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#include "fmod.hpp"
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#include "fmod_errors.h"
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#include "lldir.h"
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#include "llapr.h"
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#include "sound_ids.h"
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#if LL_WINDOWS //Some ugly code to make missing fmodex.dll not cause a fatal error.
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#define WIN32_LEAN_AND_MEAN
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#include "windows.h"
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#include <DelayImp.h>
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#pragma comment(lib, "delayimp.lib")
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bool attemptDelayLoad()
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{
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__try
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{
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if( FAILED( __HrLoadAllImportsForDll( "fmodex.dll" ) ) )
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return false;
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}
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__except( EXCEPTION_EXECUTE_HANDLER )
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{
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return false;
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}
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return true;
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}
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#endif
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FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
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LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler)
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{
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mInited = false;
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mWindGen = NULL;
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mWindDSP = NULL;
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mSystem = NULL;
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mEnableProfiler = enable_profiler;
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}
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LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX()
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{
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}
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inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
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{
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if(result == FMOD_OK)
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return false;
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llwarns << string << " Error: " << FMOD_ErrorString(result) << llendl;
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return true;
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}
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void* F_STDCALL decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
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{
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if(type & FMOD_MEMORY_STREAM_DECODE)
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{
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llinfos << "Decode buffer size: " << size << llendl;
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}
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else if(type & FMOD_MEMORY_STREAM_FILE)
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{
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llinfos << "Strean buffer size: " << size << llendl;
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}
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return new char[size];
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}
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void* F_STDCALL decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
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{
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memset(ptr,0,size);
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return ptr;
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}
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void F_STDCALL decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
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{
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delete[] (char*)ptr;
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}
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bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
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{
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#if LL_WINDOWS
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if(!attemptDelayLoad())
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return false;
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#endif
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U32 version;
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FMOD_RESULT result;
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LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL;
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result = FMOD::Memory_Initialize(NULL, 0, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE);
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if(Check_FMOD_Error(result, "FMOD::Memory_Initialize"))
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return false;
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result = FMOD::System_Create(&mSystem);
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if(Check_FMOD_Error(result, "FMOD::System_Create"))
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return false;
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//will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer.
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LLAudioEngine::init(num_channels, userdata);
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result = mSystem->getVersion(&version);
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Check_FMOD_Error(result, "FMOD::System::getVersion");
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if (version < FMOD_VERSION)
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{
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LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Ex version (" << version
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<< ")! You should be using FMOD Ex" << FMOD_VERSION << LL_ENDL;
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}
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#if LL_WINDOWS
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int numdrivers;
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FMOD_SPEAKERMODE speakermode;
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FMOD_CAPS caps;
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char name[256];
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//Is this block applicable to linux?
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{
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result = mSystem->getNumDrivers(&numdrivers);
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Check_FMOD_Error(result, "FMOD::System::getNumDrivers");
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if (numdrivers == 0)
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{
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result = mSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
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Check_FMOD_Error(result, "FMOD::System::setOutput");
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}
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else
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{
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result = mSystem->getDriverCaps(0, &caps, 0, &speakermode);
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Check_FMOD_Error(result,"FMOD::System::getDriverCaps");
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/*
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Set the user selected speaker mode.
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*/
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result = mSystem->setSpeakerMode(speakermode);
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Check_FMOD_Error(result, "FMOD::System::setSpeakerMode");
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if (caps & FMOD_CAPS_HARDWARE_EMULATED)
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{
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/*
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The user has the 'Acceleration' slider set to off! This is really bad
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for latency! You might want to warn the user about this.
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*/
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result = mSystem->setDSPBufferSize(1024, 10);
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Check_FMOD_Error(result, "FMOD::System::setDSPBufferSize");
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llwarns << "Windows audio acceleration is disabled. This may introduce latency issues." << llendl;
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}
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result = mSystem->getDriverInfo(0, name, 256, 0);
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Check_FMOD_Error(result, "FMOD::System::getDriverInfo");
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if (strstr(name, "SigmaTel"))
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{
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llwarns << "SigmaTel device detected. This may introduce audio quality issues." << llendl;
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/*
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Sigmatel sound devices crackle for some reason if the format is PCM 16bit.
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PCM floating point output seems to solve it.
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*/
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result = mSystem->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR);
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Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat");
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}
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}
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}
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#endif //LL_WINDOWS
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// In this case, all sounds, PLUS wind and stream will be software.
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result = mSystem->setSoftwareChannels(num_channels + 2);
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Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
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U32 fmod_flags = FMOD_INIT_NORMAL;
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if(mEnableProfiler)
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fmod_flags |= FMOD_INIT_ENABLE_PROFILE;
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#if LL_LINUX
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bool audio_ok = false;
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if (!audio_ok)
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{
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if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/
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{
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LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
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if(mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
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(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
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{
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LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
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audio_ok = true;
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}
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else
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{
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Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
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}
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}
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else
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{
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LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
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}
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}
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if (!audio_ok)
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{
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if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
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{
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LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
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if(mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
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(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
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{
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LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
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audio_ok = true;
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}
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else
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{
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Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
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}
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}
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else
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{
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LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
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}
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}
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if (!audio_ok)
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{
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if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
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{
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LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
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if(mSystem->setOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK &&
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(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
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{
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LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
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audio_ok = true;
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}
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else
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{
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Check_FMOD_Error(result, "OSS audio output FAILED to initialize");
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}
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}
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else
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{
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LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
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}
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}
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if (!audio_ok)
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{
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LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
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return false;
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}
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// We're interested in logging which output method we
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// ended up with, for QA purposes.
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FMOD_OUTPUTTYPE output_type;
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mSystem->getOutput(&output_type);
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switch (output_type)
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{
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case FMOD_OUTPUTTYPE_NOSOUND:
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LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
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case FMOD_OUTPUTTYPE_PULSEAUDIO:
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LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
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case FMOD_OUTPUTTYPE_ALSA:
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LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
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case FMOD_OUTPUTTYPE_OSS:
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LL_INFOS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
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default:
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LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
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};
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#else // LL_LINUX
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// initialize the FMOD engine
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result = mSystem->init( num_channels + 2, fmod_flags, 0);
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if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
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{
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/*
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Ok, the speaker mode selected isn't supported by this soundcard. Switch it
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back to stereo...
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*/
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result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
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Check_FMOD_Error(result,"Error falling back to stereo mode");
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/*
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... and re-init.
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*/
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result = mSystem->init( num_channels + 2, fmod_flags, 0);
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}
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if(Check_FMOD_Error(result, "Error initializing FMOD Ex"))
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return false;
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#endif
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// set up our favourite FMOD-native streaming audio implementation if none has already been added
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if (!getStreamingAudioImpl()) // no existing implementation added
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setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem));
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LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD Ex initialized correctly" << LL_ENDL;
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mInited = true;
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return true;
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}
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std::string LLAudioEngine_FMODEX::getDriverName(bool verbose)
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{
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llassert_always(mSystem);
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if (verbose)
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{
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U32 version;
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if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
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{
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return llformat("FMOD Ex %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
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}
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}
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return "FMODEx";
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}
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void LLAudioEngine_FMODEX::allocateListener(void)
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{
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mListenerp = (LLListener *) new LLListener_FMODEX(mSystem);
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if (!mListenerp)
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{
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llwarns << "Listener creation failed" << llendl;
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}
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}
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void LLAudioEngine_FMODEX::shutdown()
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{
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stopInternetStream();
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llinfos << "About to LLAudioEngine::shutdown()" << llendl;
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LLAudioEngine::shutdown();
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llinfos << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << llendl;
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mSystem->close();
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mSystem->release();
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llinfos << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << llendl;
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delete mListenerp;
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mListenerp = NULL;
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}
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LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer()
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{
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return new LLAudioBufferFMODEX(mSystem);
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}
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LLAudioChannel * LLAudioEngine_FMODEX::createChannel()
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{
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return new LLAudioChannelFMODEX(mSystem);
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}
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bool LLAudioEngine_FMODEX::initWind()
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{
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mNextWindUpdate = 0.0;
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if (!mWindDSP)
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{
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FMOD_DSP_DESCRIPTION dspdesc;
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memset(&dspdesc, 0, sizeof(FMOD_DSP_DESCRIPTION)); //Set everything to zero
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strncpy(dspdesc.name,"Wind Unit", sizeof(dspdesc.name)); //Set name to "Wind Unit"
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dspdesc.channels=2;
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dspdesc.read = &windCallback; //Assign callback.
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if(Check_FMOD_Error(mSystem->createDSP(&dspdesc, &mWindDSP), "FMOD::createDSP"))
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return false;
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if(mWindGen)
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delete mWindGen;
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float frequency = 44100;
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mWindDSP->getDefaults(&frequency,0,0,0);
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mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
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mWindDSP->setUserData((void*)mWindGen);
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}
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if (mWindDSP)
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{
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mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0);
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return true;
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}
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return false;
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}
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void LLAudioEngine_FMODEX::cleanupWind()
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{
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if (mWindDSP)
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{
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mWindDSP->remove();
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mWindDSP->release();
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mWindDSP = NULL;
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}
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delete mWindGen;
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mWindGen = NULL;
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}
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//-----------------------------------------------------------------------
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void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
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{
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LLVector3 wind_pos;
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F64 pitch;
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F64 center_freq;
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if (!mEnableWind)
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{
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return;
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}
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if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
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{
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// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
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// need to convert this to the conventional orientation DS3D and OpenAL use
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// where +X = right, +Y = up, +Z = backwards
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wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
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// cerr << "Wind update" << endl;
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pitch = 1.0 + mapWindVecToPitch(wind_vec);
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center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
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mWindGen->mTargetFreq = (F32)center_freq;
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mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
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mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
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}
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}
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//-----------------------------------------------------------------------
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void LLAudioEngine_FMODEX::setInternalGain(F32 gain)
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{
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if (!mInited)
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{
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return;
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}
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gain = llclamp( gain, 0.0f, 1.0f );
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FMOD::ChannelGroup *master_group;
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mSystem->getMasterChannelGroup(&master_group);
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master_group->setVolume(gain);
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LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
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if ( saimpl )
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{
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// fmod likes its streaming audio channel gain re-asserted after
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// master volume change.
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saimpl->setGain(saimpl->getGain());
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}
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}
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//
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// LLAudioChannelFMODEX implementation
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//
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LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
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{
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}
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LLAudioChannelFMODEX::~LLAudioChannelFMODEX()
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{
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cleanup();
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}
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bool LLAudioChannelFMODEX::updateBuffer()
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{
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if (LLAudioChannel::updateBuffer())
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{
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// Base class update returned true, which means that we need to actually
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// set up the channel for a different buffer.
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LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer();
|
|
|
|
// Grab the FMOD sample associated with the buffer
|
|
FMOD::Sound *soundp = bufferp->getSound();
|
|
if (!soundp)
|
|
{
|
|
// This is bad, there should ALWAYS be a sound associated with a legit
|
|
// buffer.
|
|
llerrs << "No FMOD sound!" << llendl;
|
|
return false;
|
|
}
|
|
|
|
|
|
// Actually play the sound. Start it off paused so we can do all the necessary
|
|
// setup.
|
|
if(!mChannelp)
|
|
{
|
|
FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp);
|
|
Check_FMOD_Error(result, "FMOD::System::playSound");
|
|
}
|
|
|
|
//llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl;
|
|
}
|
|
|
|
// If we have a source for the channel, we need to update its gain.
|
|
if (mCurrentSourcep)
|
|
{
|
|
// SJB: warnings can spam and hurt framerate, disabling
|
|
FMOD_RESULT result;
|
|
|
|
result = mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
|
|
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
|
|
|
|
result = mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
|
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
|
|
{
|
|
S32 index;
|
|
mChannelp->getIndex(&index);
|
|
llwarns << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
|
|
<< " at " << mCurrentSourcep->getPositionGlobal() << llendl;
|
|
}*/
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODEX::update3DPosition()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
// We're not actually a live channel (i.e., we're not playing back anything)
|
|
return;
|
|
}
|
|
|
|
LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp;
|
|
if (!bufferp)
|
|
{
|
|
// We don't have a buffer associated with us (should really have been picked up
|
|
// by the above if.
|
|
return;
|
|
}
|
|
|
|
if (mCurrentSourcep->isAmbient())
|
|
{
|
|
// Ambient sound, don't need to do any positional updates.
|
|
set3DMode(false);
|
|
}
|
|
else
|
|
{
|
|
// Localized sound. Update the position and velocity of the sound.
|
|
set3DMode(true);
|
|
|
|
LLVector3 float_pos;
|
|
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
|
|
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
|
|
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
|
|
}
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODEX::updateLoop()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
// May want to clear up the loop/sample counters.
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Hack: We keep track of whether we looped or not by seeing when the
|
|
// sample position looks like it's going backwards. Not reliable; may
|
|
// yield false negatives.
|
|
//
|
|
U32 cur_pos;
|
|
mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES);
|
|
|
|
if (cur_pos < (U32)mLastSamplePos)
|
|
{
|
|
mLoopedThisFrame = true;
|
|
}
|
|
mLastSamplePos = cur_pos;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODEX::cleanup()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
//llinfos << "Aborting cleanup with no channel handle." << llendl;
|
|
return;
|
|
}
|
|
|
|
//llinfos << "Cleaning up channel: " << mChannelID << llendl;
|
|
Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
|
|
|
|
mCurrentBufferp = NULL;
|
|
mChannelp = NULL;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODEX::play()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
llwarns << "Playing without a channel handle, aborting" << llendl;
|
|
return;
|
|
}
|
|
|
|
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
|
|
|
|
getSource()->setPlayedOnce(true);
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp)
|
|
{
|
|
LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp;
|
|
if (!(fmod_channelp->mChannelp && mChannelp))
|
|
{
|
|
// Don't have channels allocated to both the master and the slave
|
|
return;
|
|
}
|
|
|
|
U32 cur_pos;
|
|
if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
|
|
return;
|
|
|
|
cur_pos %= mCurrentBufferp->getLength();
|
|
|
|
// Try to match the position of our sync master
|
|
Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position");
|
|
|
|
// Start us playing
|
|
play();
|
|
}
|
|
|
|
|
|
bool LLAudioChannelFMODEX::isPlaying()
|
|
{
|
|
if (!mChannelp)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool paused, playing;
|
|
mChannelp->getPaused(&paused);
|
|
mChannelp->isPlaying(&playing);
|
|
return !paused && playing;
|
|
}
|
|
|
|
|
|
//
|
|
// LLAudioChannelFMODEX implementation
|
|
//
|
|
|
|
|
|
LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
|
|
{
|
|
}
|
|
|
|
|
|
LLAudioBufferFMODEX::~LLAudioBufferFMODEX()
|
|
{
|
|
if(mSoundp)
|
|
{
|
|
mSoundp->release();
|
|
mSoundp = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
|
|
{
|
|
// Try to open a wav file from disk. This will eventually go away, as we don't
|
|
// really want to block doing this.
|
|
if (filename.empty())
|
|
{
|
|
// invalid filename, abort.
|
|
return false;
|
|
}
|
|
|
|
if (!LLAPRFile::isExist(filename, LL_APR_RPB))
|
|
{
|
|
// File not found, abort.
|
|
return false;
|
|
}
|
|
|
|
if (mSoundp)
|
|
{
|
|
// If there's already something loaded in this buffer, clean it up.
|
|
mSoundp->release();
|
|
mSoundp = NULL;
|
|
}
|
|
|
|
FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE;
|
|
FMOD_CREATESOUNDEXINFO exinfo;
|
|
memset(&exinfo,0,sizeof(exinfo));
|
|
exinfo.cbsize = sizeof(exinfo);
|
|
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
|
|
// Load up the wav file into an fmod sample
|
|
#if LL_WINDOWS
|
|
FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
|
|
#else
|
|
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
|
|
#endif
|
|
|
|
if (result != FMOD_OK)
|
|
{
|
|
// We failed to load the file for some reason.
|
|
llwarns << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << llendl;
|
|
|
|
//
|
|
// If we EVER want to load wav files provided by end users, we need
|
|
// to rethink this!
|
|
//
|
|
// file is probably corrupt - remove it.
|
|
LLFile::remove(filename);
|
|
return false;
|
|
}
|
|
|
|
// Everything went well, return true
|
|
return true;
|
|
}
|
|
|
|
|
|
U32 LLAudioBufferFMODEX::getLength()
|
|
{
|
|
if (!mSoundp)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
U32 length;
|
|
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
|
|
return length;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMODEX::set3DMode(bool use3d)
|
|
{
|
|
FMOD_MODE current_mode;
|
|
if(mChannelp->getMode(¤t_mode) != FMOD_OK)
|
|
return;
|
|
FMOD_MODE new_mode = current_mode;
|
|
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
|
|
new_mode |= use3d ? FMOD_3D : FMOD_2D;
|
|
|
|
if(current_mode != new_mode)
|
|
{
|
|
mChannelp->setMode(new_mode);
|
|
}
|
|
}
|
|
|
|
|
|
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels)
|
|
{
|
|
// originalbuffer = fmod's original mixbuffer.
|
|
// newbuffer = the buffer passed from the previous DSP unit.
|
|
// length = length in samples at this mix time.
|
|
// userdata = user parameter passed through in FSOUND_DSP_Create.
|
|
|
|
LLWindGen<LLAudioEngine_FMODEX::MIXBUFFERFORMAT> *windgen;
|
|
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
|
|
|
|
thisdsp->getUserData((void **)&windgen);
|
|
S32 channels, configwidth, configheight;
|
|
thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
|
|
|
|
windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length);
|
|
|
|
return FMOD_OK;
|
|
}
|