Files
SingularityViewer/indra/newview/llvoground.cpp
Shyotl 62e3aa10c1 Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00

176 lines
4.7 KiB
C++

/**
* @file llvoground.cpp
* @brief LLVOGround class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoground.h"
#include "lldrawpoolground.h"
#include "llviewercontrol.h"
#include "llagent.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerregion.h"
#include "pipeline.h"
LLVOGround::LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLStaticViewerObject(id, pcode, regionp, TRUE)
{
mbCanSelect = FALSE;
}
LLVOGround::~LLVOGround()
{
}
BOOL LLVOGround::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GROUND)))
{
return TRUE;
}
/*if (mDrawable)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}*/
return TRUE;
}
void LLVOGround::updateTextures()
{
}
LLDrawable *LLVOGround::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_GROUND);
LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
mDrawable->addFace(poolp, NULL);
return mDrawable;
}
BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
{
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
S32 index_offset;
LLFace *face;
LLDrawPoolGround *poolp = (LLDrawPoolGround*) gPipeline.getPool(LLDrawPool::POOL_GROUND);
if (drawable->getNumFaces() < 1)
drawable->addFace(poolp, NULL);
face = drawable->getFace(0);
if (!face->getVertexBuffer())
{
face->setSize(5, 12);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
face->setGeomIndex(0);
face->setIndicesIndex(0);
face->setVertexBuffer(buff);
}
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
if (-1 == index_offset)
{
return TRUE;
}
///////////////////////////////////////
//
//
//
LLVector3 at_dir = LLViewerCamera::getInstance()->getAtAxis();
at_dir.mV[VZ] = 0.f;
if (at_dir.normVec() < 0.01)
{
// We really don't care, as we're not looking anywhere near the horizon.
}
LLVector3 left_dir = LLViewerCamera::getInstance()->getLeftAxis();
left_dir.mV[VZ] = 0.f;
left_dir.normVec();
// Our center top point
LLColor4 ground_color = gSky.getFogColor();
ground_color.mV[3] = 1.f;
face->setFaceColor(ground_color);
*(verticesp++) = LLVector3(64, 64, 0);
*(verticesp++) = LLVector3(-64, 64, 0);
*(verticesp++) = LLVector3(-64, -64, 0);
*(verticesp++) = LLVector3(64, -64, 0);
*(verticesp++) = LLVector3(0, 0, -1024);
// Triangles for each side
*indicesp++ = index_offset + 0;
*indicesp++ = index_offset + 1;
*indicesp++ = index_offset + 4;
*indicesp++ = index_offset + 1;
*indicesp++ = index_offset + 2;
*indicesp++ = index_offset + 4;
*indicesp++ = index_offset + 2;
*indicesp++ = index_offset + 3;
*indicesp++ = index_offset + 4;
*indicesp++ = index_offset + 3;
*indicesp++ = index_offset + 0;
*indicesp++ = index_offset + 4;
*(texCoordsp++) = LLVector2(0.f, 0.f);
*(texCoordsp++) = LLVector2(1.f, 0.f);
*(texCoordsp++) = LLVector2(1.f, 1.f);
*(texCoordsp++) = LLVector2(0.f, 1.f);
*(texCoordsp++) = LLVector2(0.5f, 0.5f);
face->getVertexBuffer()->setBuffer(0);
LLPipeline::sCompiles++;
return TRUE;
}