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SingularityViewer/indra/newview/llagent.cpp
Lirusaito 61beedd3d9 Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00

4176 lines
112 KiB
C++

/**
* @file llagent.cpp
* @brief LLAgent class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "pipeline.h"
#include "llagentaccess.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llagentui.h"
#include "llanimationstates.h"
#include "llcallingcard.h"
#include "llconsole.h"
#include "llfirstuse.h"
#include "llfloatercamera.h"
#include "llfloatertools.h"
#include "llgroupmgr.h"
#include "llhomelocationresponder.h"
#include "llhudmanager.h"
#include "lljoystickbutton.h"
#include "llmorphview.h"
#include "llmoveview.h"
#include "llchatbar.h"
#include "llnotificationsutil.h"
#include "llparcel.h"
#include "llrendersphere.h"
#include "llsdutil.h"
#include "llsky.h"
#include "llsmoothstep.h"
#include "llstartup.h"
#include "llstatusbar.h"
#include "lltool.h"
#include "lltoolpie.h"
#include "lltoolmgr.h"
#include "lltrans.h"
#include "llviewercontrol.h"
#include "llviewerdisplay.h"
#include "llviewerjoystick.h"
#include "llviewermediafocus.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerstats.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llworld.h"
#include "llworldmap.h"
//Misc non-standard includes
#include "llviewerregion.h"
#include "llurldispatcher.h"
#include "llimview.h" //For gIMMgr
//Floaters
#include "llfloatermute.h"
#include "llfloatermap.h"
#include "llfloateractivespeakers.h"
#include "llfloaterdirectory.h"
#include "llfloatergroupinfo.h"
#include "llfloatergroups.h"
#include "llfloateravatarinfo.h"
#include "llfloaterworldmap.h"
#include "llfloaterland.h"
#include "llfloatersnapshot.h"
#include "llfloaterchat.h"
#include "lluictrlfactory.h" //For LLUICtrlFactory::getLayeredXMLNode
// [RLVa:KB] - Checked: 2010-09-27 (RLVa-1.1.3b)
#include "rlvhandler.h"
#include "rlvinventory.h"
#include "llattachmentsmgr.h"
// [/RLVa:KB]
using namespace LLVOAvatarDefines;
const BOOL ANIMATE = TRUE;
const U8 AGENT_STATE_TYPING = 0x04;
const U8 AGENT_STATE_EDITING = 0x10;
// Autopilot constants
const F32 AUTOPILOT_HEIGHT_ADJUST_DISTANCE = 8.f; // meters
const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters
const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS = 1.5f; // seconds
const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
const F64 CHAT_AGE_FAST_RATE = 3.0;
// fidget constants
const F32 MIN_FIDGET_TIME = 8.f; // seconds
const F32 MAX_FIDGET_TIME = 20.f; // seconds
// The agent instance.
LLAgent gAgent;
std::string gAuthString;
// <edit>
LLUUID gReSitTargetID;
LLVector3 gReSitOffset;
// </edit>
//
// Statics
//
BOOL LLAgent::exlPhantom = 0;
BOOL LLAgent::mForceTPose = 0;
LLVector3 LLAgent::exlStartMeasurePoint = LLVector3::zero;
LLVector3 LLAgent::exlEndMeasurePoint = LLVector3::zero;
const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f;
std::map<std::string, std::string> LLAgent::sTeleportErrorMessages;
std::map<std::string, std::string> LLAgent::sTeleportProgressMessages;
class LLAgentFriendObserver : public LLFriendObserver
{
public:
LLAgentFriendObserver() {}
virtual ~LLAgentFriendObserver() {}
virtual void changed(U32 mask);
};
void LLAgentFriendObserver::changed(U32 mask)
{
// if there's a change we're interested in.
if((mask & (LLFriendObserver::POWERS)) != 0)
{
gAgent.friendsChanged();
}
}
// ************************************************************
// Enabled this definition to compile a 'hacked' viewer that
// locally believes the end user has godlike powers.
// #define HACKED_GODLIKE_VIEWER
// For a toggled version, see viewer.h for the
// TOGGLE_HACKED_GODLIKE_VIEWER define, instead.
// ************************************************************
// Constructors and Destructors
// JC - Please try to make this order match the order in the header
// file. Otherwise it's hard to find variables that aren't initialized.
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
LLAgent::LLAgent() :
mGroupPowers(0),
mHideGroupTitle(FALSE),
mGroupID(),
mInitialized(FALSE),
mDoubleTapRunTimer(),
mDoubleTapRunMode(DOUBLETAP_NONE),
mbAlwaysRun(false),
mbRunning(false),
mbTeleportKeepsLookAt(false),
mAgentAccess(new LLAgentAccess(gSavedSettings)),
mTeleportState( TELEPORT_NONE ),
mRegionp(NULL),
mAgentOriginGlobal(),
mPositionGlobal(),
mDistanceTraveled(0.F),
mLastPositionGlobal(LLVector3d::zero),
mRenderState(0),
mTypingTimer(),
mViewsPushed(FALSE),
mCustomAnim(FALSE),
mShowAvatar(TRUE),
mFrameAgent(),
mIsBusy(FALSE),
mControlFlags(0x00000000),
mbFlagsDirty(FALSE),
mbFlagsNeedReset(FALSE),
mAutoPilot(FALSE),
mAutoPilotFlyOnStop(FALSE),
mAutoPilotTargetGlobal(),
mAutoPilotStopDistance(1.f),
mAutoPilotUseRotation(FALSE),
mAutoPilotTargetFacing(LLVector3::zero),
mAutoPilotTargetDist(0.f),
mAutoPilotNoProgressFrameCount(0),
mAutoPilotRotationThreshold(0.f),
mAutoPilotFinishedCallback(NULL),
mAutoPilotCallbackData(NULL),
mEffectColor(new LLColor4(0.f, 1.f, 1.f, 1.f)),
mHaveHomePosition(FALSE),
mHomeRegionHandle( 0 ),
mNearChatRadius(CHAT_NORMAL_RADIUS / 2.f),
mNextFidgetTime(0.f),
mCurrentFidget(0),
mFirstLogin(FALSE),
mGenderChosen(FALSE),
mAppearanceSerialNum(0),
mMouselookModeInSignal(NULL),
mMouselookModeOutSignal(NULL),
mPendingLure(NULL)
{
for (U32 i = 0; i < TOTAL_CONTROLS; i++)
{
mControlsTakenCount[i] = 0;
mControlsTakenPassedOnCount[i] = 0;
}
}
// Requires gSavedSettings to be initialized.
//-----------------------------------------------------------------------------
// init()
//-----------------------------------------------------------------------------
void LLAgent::init()
{
setFlying( gSavedSettings.getBOOL("FlyingAtExit") );
// LLDebugVarMessageBox::show("Camera Lag", &CAMERA_FOCUS_HALF_LIFE, 0.5f, 0.01f);
*mEffectColor = gSavedSettings.getColor4("EffectColor");
gSavedSettings.getControl("PreferredMaturity")->getValidateSignal()->connect(boost::bind(&LLAgent::validateMaturity, this, _2));
gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLAgent::handleMaturity, this, _2));
mInitialized = TRUE;
}
//-----------------------------------------------------------------------------
// cleanup()
//-----------------------------------------------------------------------------
void LLAgent::cleanup()
{
mRegionp = NULL;
if(mPendingLure)
delete mPendingLure;
mPendingLure = NULL;
}
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
LLAgent::~LLAgent()
{
cleanup();
delete mMouselookModeInSignal;
mMouselookModeInSignal = NULL;
delete mMouselookModeOutSignal;
mMouselookModeOutSignal = NULL;
delete mAgentAccess;
mAgentAccess = NULL;
delete mEffectColor;
mEffectColor = NULL;
}
// Handle any actions that need to be performed when the main app gains focus
// (such as through alt-tab).
//-----------------------------------------------------------------------------
// onAppFocusGained()
//-----------------------------------------------------------------------------
void LLAgent::onAppFocusGained()
{
if (CAMERA_MODE_MOUSELOOK == gAgentCamera.getCameraMode())
{
gAgentCamera.changeCameraToDefault();
LLToolMgr::getInstance()->clearSavedTool();
}
}
void LLAgent::ageChat()
{
if (isAgentAvatarValid())
{
// get amount of time since I last chatted
F64 elapsed_time = (F64)gAgentAvatarp->mChatTimer.getElapsedTimeF32();
// add in frame time * 3 (so it ages 4x)
gAgentAvatarp->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
}
}
//-----------------------------------------------------------------------------
// moveAt()
//-----------------------------------------------------------------------------
void LLAgent::moveAt(S32 direction, bool reset)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setAtKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_AT_NEG | AGENT_CONTROL_FAST_AT);
}
if (reset)
{
gAgentCamera.resetView();
}
}
//-----------------------------------------------------------------------------
// moveAtNudge()
//-----------------------------------------------------------------------------
void LLAgent::moveAtNudge(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setWalkKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_AT_POS);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG);
}
gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
// moveLeft()
//-----------------------------------------------------------------------------
void LLAgent::moveLeft(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_FAST_LEFT);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT);
}
gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
// moveLeftNudge()
//-----------------------------------------------------------------------------
void LLAgent::moveLeftNudge(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_LEFT_POS);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG);
}
gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
// moveUp()
//-----------------------------------------------------------------------------
void LLAgent::moveUp(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
gAgentCamera.setUpKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
}
gAgentCamera.resetView();
}
//-----------------------------------------------------------------------------
// moveYaw()
//-----------------------------------------------------------------------------
void LLAgent::moveYaw(F32 mag, bool reset_view)
{
gAgentCamera.setYawKey(mag);
if (mag > 0)
{
setControlFlags(AGENT_CONTROL_YAW_POS);
}
else if (mag < 0)
{
setControlFlags(AGENT_CONTROL_YAW_NEG);
}
if (reset_view)
{
gAgentCamera.resetView();
}
}
//-----------------------------------------------------------------------------
// movePitch()
//-----------------------------------------------------------------------------
void LLAgent::movePitch(F32 mag)
{
gAgentCamera.setPitchKey(mag);
if (mag > 0)
{
setControlFlags(AGENT_CONTROL_PITCH_POS );
}
else if (mag < 0)
{
setControlFlags(AGENT_CONTROL_PITCH_NEG);
}
}
// Does this parcel allow you to fly?
BOOL LLAgent::canFly()
{
// [RLVa:KB] - Checked: 2009-07-05 (RLVa-1.0.0c)
if (gRlvHandler.hasBehaviour(RLV_BHVR_FLY)) return FALSE;
// [/RLVa:KB]
if (isGodlike()) return TRUE;
// <edit>
static const LLCachedControl<bool> ascent_fly_always_enabled("AscentFlyAlwaysEnabled",false);
if(ascent_fly_always_enabled)
return TRUE;
// </edit>
LLViewerRegion* regionp = getRegion();
if (regionp && regionp->getBlockFly()) return FALSE;
LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if (!parcel) return FALSE;
// Allow owners to fly on their own land.
if (LLViewerParcelMgr::isParcelOwnedByAgent(parcel, GP_LAND_ALLOW_FLY))
{
return TRUE;
}
return parcel->getAllowFly();
}
BOOL LLAgent::getFlying() const
{
return mControlFlags & AGENT_CONTROL_FLY;
}
// Better Set Phantom options ~Charbl
void LLAgent::setPhantom(BOOL phantom)
{
exlPhantom = phantom;
}
BOOL LLAgent::getPhantom()
{
return exlPhantom;
}
void LLAgent::resetClientTag()
{
if (gAgentAvatarp)
{
llinfos << "Resetting mClientTag." << llendl;
gAgentAvatarp->mClientTag = "";
}
}
//
//-----------------------------------------------------------------------------
// setFlying()
//-----------------------------------------------------------------------------
void LLAgent::setFlying(BOOL fly)
{
if (isAgentAvatarValid())
{
// *HACK: Don't allow to start the flying mode if we got ANIM_AGENT_STANDUP signal
// because in this case we won't get a signal to start avatar flying animation and
// it will be walking with flying mode "ON" indication. However we allow to switch
// the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation().
// See EXT-2781.
if(fly && gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatarp->mSignaledAnimations.end())
{
return;
}
// don't allow taking off while sitting
if (fly && gAgentAvatarp->isSitting())
{
return;
}
}
if (fly)
{
// [RLVa:KB] - Checked: 2009-07-05 (RLVa-1.0.0c)
if (gRlvHandler.hasBehaviour(RLV_BHVR_FLY))
{
return;
}
// [/RLVa:KB]
BOOL was_flying = getFlying();
if (!canFly() && !was_flying)
{
// parcel doesn't let you start fly
// gods can always fly
// and it's OK if you're already flying
make_ui_sound("UISndBadKeystroke");
return;
}
if( !was_flying )
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_FLY_COUNT);
}
setControlFlags(AGENT_CONTROL_FLY);
}
else
{
clearControlFlags(AGENT_CONTROL_FLY);
}
gSavedSettings.setBOOL("FlyBtnState",fly);
mbFlagsDirty = TRUE;
}
// UI based mechanism of setting fly state
//-----------------------------------------------------------------------------
// toggleFlying()
//-----------------------------------------------------------------------------
void LLAgent::toggleFlying()
{
BOOL fly = !gAgent.getFlying();
gAgent.setFlying( fly );
gAgentCamera.resetView();
}
// static
bool LLAgent::enableFlying()
{
BOOL sitting = FALSE;
if (isAgentAvatarValid())
{
sitting = gAgentAvatarp->isSitting();
}
return !sitting;
}
void LLAgent::standUp()
{
setControlFlags(AGENT_CONTROL_STAND_UP);
}
void LLAgent::togglePhantom()
{
BOOL phan = !(exlPhantom);
setPhantom( phan );
}
void LLAgent::toggleTPosed()
{
BOOL posed = !(mForceTPose);
setTPosed(posed);
}
//-----------------------------------------------------------------------------
// setRegion()
//-----------------------------------------------------------------------------
void LLAgent::setRegion(LLViewerRegion *regionp)
{
llassert(regionp);
if (mRegionp != regionp)
{
// std::string host_name;
// host_name = regionp->getHost().getHostName();
std::string ip = regionp->getHost().getString();
llinfos << "Moving agent into region: " << regionp->getName()
<< " located at " << ip << llendl;
if (mRegionp)
{
// We've changed regions, we're now going to change our agent coordinate frame.
mAgentOriginGlobal = regionp->getOriginGlobal();
LLVector3d agent_offset_global = mRegionp->getOriginGlobal();
LLVector3 delta;
delta.setVec(regionp->getOriginGlobal() - mRegionp->getOriginGlobal());
setPositionAgent(getPositionAgent() - delta);
LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
// Update all of the regions.
LLWorld::getInstance()->updateAgentOffset(agent_offset_global);
// Hack to keep sky in the agent's region, otherwise it may get deleted - DJS 08/02/02
// *TODO: possibly refactor into gSky->setAgentRegion(regionp)? -Brad
if (gSky.mVOSkyp)
{
gSky.mVOSkyp->setRegion(regionp);
}
if (gSky.mVOGroundp)
{
gSky.mVOGroundp->setRegion(regionp);
}
}
else
{
// First time initialization.
// We've changed regions, we're now going to change our agent coordinate frame.
mAgentOriginGlobal = regionp->getOriginGlobal();
LLVector3 delta;
delta.setVec(regionp->getOriginGlobal());
setPositionAgent(getPositionAgent() - delta);
LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
// Update all of the regions.
LLWorld::getInstance()->updateAgentOffset(mAgentOriginGlobal);
}
}
mRegionp = regionp;
// Must shift hole-covering water object locations because local
// coordinate frame changed.
LLWorld::getInstance()->updateWaterObjects();
// keep a list of regions we've been too
// this is just an interesting stat, logged at the dataserver
// we could trake this at the dataserver side, but that's harder
U64 handle = regionp->getHandle();
mRegionsVisited.insert(handle);
LLSelectMgr::getInstance()->updateSelectionCenter();
}
//-----------------------------------------------------------------------------
// getRegion()
//-----------------------------------------------------------------------------
LLViewerRegion *LLAgent::getRegion() const
{
return mRegionp;
}
const LLHost& LLAgent::getRegionHost() const
{
if (mRegionp)
{
return mRegionp->getHost();
}
else
{
return LLHost::invalid;
}
}
//-----------------------------------------------------------------------------
// getSLURL()
// returns empty() if getRegion() == NULL
//-----------------------------------------------------------------------------
std::string LLAgent::getSLURL() const
{
std::string slurl;
LLViewerRegion *regionp = getRegion();
if (regionp)
{
LLVector3d agentPos = getPositionGlobal();
S32 x = llround( (F32)fmod( agentPos.mdV[VX], (F64)REGION_WIDTH_METERS ) );
S32 y = llround( (F32)fmod( agentPos.mdV[VY], (F64)REGION_WIDTH_METERS ) );
S32 z = llround( (F32)agentPos.mdV[VZ] );
slurl = LLURLDispatcher::buildSLURL(regionp->getName(), x, y, z);
}
return slurl;
}
//-----------------------------------------------------------------------------
// inPrelude()
//-----------------------------------------------------------------------------
BOOL LLAgent::inPrelude()
{
return mRegionp && mRegionp->isPrelude();
}
//-----------------------------------------------------------------------------
// canManageEstate()
//-----------------------------------------------------------------------------
BOOL LLAgent::canManageEstate() const
{
return mRegionp && mRegionp->canManageEstate();
}
//-----------------------------------------------------------------------------
// sendMessage()
//-----------------------------------------------------------------------------
void LLAgent::sendMessage()
{
if (gDisconnected)
{
llwarns << "Trying to send message when disconnected!" << llendl;
return;
}
if (!mRegionp)
{
llerrs << "No region for agent yet!" << llendl;
return;
}
gMessageSystem->sendMessage(mRegionp->getHost());
}
//-----------------------------------------------------------------------------
// sendReliableMessage()
//-----------------------------------------------------------------------------
void LLAgent::sendReliableMessage()
{
if (gDisconnected)
{
lldebugs << "Trying to send message when disconnected!" << llendl;
return;
}
if (!mRegionp)
{
lldebugs << "LLAgent::sendReliableMessage No region for agent yet, not sending message!" << llendl;
return;
}
gMessageSystem->sendReliable(mRegionp->getHost());
}
//-----------------------------------------------------------------------------
// getVelocity()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getVelocity() const
{
if (isAgentAvatarValid())
{
return gAgentAvatarp->getVelocity();
}
else
{
return LLVector3::zero;
}
}
//-----------------------------------------------------------------------------
// setPositionAgent()
//-----------------------------------------------------------------------------
void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
{
if (!pos_agent.isFinite())
{
llerrs << "setPositionAgent is not a number" << llendl;
}
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLVector3 pos_agent_sitting;
LLVector3d pos_agent_d;
LLViewerObject *parent = (LLViewerObject*)gAgentAvatarp->getParent();
pos_agent_sitting = gAgentAvatarp->getPosition() * parent->getRotation() + parent->getPositionAgent();
pos_agent_d.setVec(pos_agent_sitting);
mFrameAgent.setOrigin(pos_agent_sitting);
mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
}
else
{
mFrameAgent.setOrigin(pos_agent);
LLVector3d pos_agent_d;
pos_agent_d.setVec(pos_agent);
mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
}
}
//-----------------------------------------------------------------------------
// getPositionGlobal()
//-----------------------------------------------------------------------------
const LLVector3d &LLAgent::getPositionGlobal() const
{
if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
{
mPositionGlobal = getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());
}
else
{
mPositionGlobal = getPosGlobalFromAgent(mFrameAgent.getOrigin());
}
return mPositionGlobal;
}
//-----------------------------------------------------------------------------
// getPositionAgent()
//-----------------------------------------------------------------------------
const LLVector3 &LLAgent::getPositionAgent()
{
if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
{
mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
}
return mFrameAgent.getOrigin();
}
//-----------------------------------------------------------------------------
// getRegionsVisited()
//-----------------------------------------------------------------------------
S32 LLAgent::getRegionsVisited() const
{
return mRegionsVisited.size();
}
//-----------------------------------------------------------------------------
// getDistanceTraveled()
//-----------------------------------------------------------------------------
F64 LLAgent::getDistanceTraveled() const
{
return mDistanceTraveled;
}
//-----------------------------------------------------------------------------
// getPosAgentFromGlobal()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const
{
LLVector3 pos_agent;
pos_agent.setVec(pos_global - mAgentOriginGlobal);
return pos_agent;
}
//-----------------------------------------------------------------------------
// getPosGlobalFromAgent()
//-----------------------------------------------------------------------------
LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const
{
LLVector3d pos_agent_d;
pos_agent_d.setVec(pos_agent);
return pos_agent_d + mAgentOriginGlobal;
}
void LLAgent::sitDown()
{
setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
}
//-----------------------------------------------------------------------------
// resetAxes()
//-----------------------------------------------------------------------------
void LLAgent::resetAxes()
{
mFrameAgent.resetAxes();
}
// Copied from LLCamera::setOriginAndLookAt
// Look_at must be unit vector
//-----------------------------------------------------------------------------
// resetAxes()
//-----------------------------------------------------------------------------
void LLAgent::resetAxes(const LLVector3 &look_at)
{
LLVector3 skyward = getReferenceUpVector();
// if look_at has zero length, fail
// if look_at and skyward are parallel, fail
//
// Test both of these conditions with a cross product.
LLVector3 cross(look_at % skyward);
if (cross.isNull())
{
llinfos << "LLAgent::resetAxes cross-product is zero" << llendl;
return;
}
// Make sure look_at and skyward are not parallel
// and neither are zero length
LLVector3 left(skyward % look_at);
LLVector3 up(look_at % left);
mFrameAgent.setAxes(look_at, left, up);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(F32 angle, const LLVector3 &axis)
{
mFrameAgent.rotate(angle, axis);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z)
{
mFrameAgent.rotate(angle, x, y, z);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(const LLMatrix3 &matrix)
{
mFrameAgent.rotate(matrix);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(const LLQuaternion &quaternion)
{
mFrameAgent.rotate(quaternion);
}
//-----------------------------------------------------------------------------
// getReferenceUpVector()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getReferenceUpVector()
{
// this vector is in the coordinate frame of the avatar's parent object, or the world if none
LLVector3 up_vector = LLVector3::z_axis;
if (isAgentAvatarValid() &&
gAgentAvatarp->getParent() &&
gAgentAvatarp->mDrawable.notNull())
{
U32 camera_mode = gAgentCamera.getCameraAnimating() ? gAgentCamera.getLastCameraMode() : gAgentCamera.getCameraMode();
// and in third person...
if (camera_mode == CAMERA_MODE_THIRD_PERSON)
{
// make the up vector point to the absolute +z axis
up_vector = up_vector * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
}
else if (camera_mode == CAMERA_MODE_MOUSELOOK)
{
// make the up vector point to the avatar's +z axis
up_vector = up_vector * gAgentAvatarp->mDrawable->getRotation();
}
}
return up_vector;
}
// Radians, positive is forward into ground
//-----------------------------------------------------------------------------
// pitch()
//-----------------------------------------------------------------------------
void LLAgent::pitch(F32 angle)
{
// don't let user pitch if pointed almost all the way down or up
mFrameAgent.pitch(clampPitchToLimits(angle));
}
// Radians, positive is forward into ground
//-----------------------------------------------------------------------------
// clampPitchToLimits()
//-----------------------------------------------------------------------------
F32 LLAgent::clampPitchToLimits(F32 angle)
{
// A dot B = mag(A) * mag(B) * cos(angle between A and B)
// so... cos(angle between A and B) = A dot B / mag(A) / mag(B)
// = A dot B for unit vectors
LLVector3 skyward = getReferenceUpVector();
F32 look_down_limit;
F32 look_up_limit = 10.f * DEG_TO_RAD;
F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward );
if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
{
look_down_limit = 130.f * DEG_TO_RAD;
}
else
{
look_down_limit = 170.f * DEG_TO_RAD;
}
// clamp pitch to limits
if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit))
{
angle = look_down_limit - angle_from_skyward;
}
else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit))
{
angle = look_up_limit - angle_from_skyward;
}
return angle;
}
//-----------------------------------------------------------------------------
// roll()
//-----------------------------------------------------------------------------
void LLAgent::roll(F32 angle)
{
mFrameAgent.roll(angle);
}
//-----------------------------------------------------------------------------
// yaw()
//-----------------------------------------------------------------------------
void LLAgent::yaw(F32 angle)
{
if (!rotateGrabbed())
{
mFrameAgent.rotate(angle, getReferenceUpVector());
}
}
// Returns a quat that represents the rotation of the agent in the absolute frame
//-----------------------------------------------------------------------------
// getQuat()
//-----------------------------------------------------------------------------
LLQuaternion LLAgent::getQuat() const
{
return mFrameAgent.getQuaternion();
}
//-----------------------------------------------------------------------------
// getControlFlags()
//-----------------------------------------------------------------------------
U32 LLAgent::getControlFlags()
{
/*
// HACK -- avoids maintenance of control flags when camera mode is turned on or off,
// only worries about it when the flags are measured
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
if ( !(mControlFlags & AGENT_CONTROL_MOUSELOOK) )
{
mControlFlags |= AGENT_CONTROL_MOUSELOOK;
}
}
*/
return mControlFlags;
}
//-----------------------------------------------------------------------------
// setControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::setControlFlags(U32 mask)
{
U32 old_flags = mControlFlags;
mControlFlags |= mask;
mbFlagsDirty = mControlFlags ^ old_flags;
}
//-----------------------------------------------------------------------------
// clearControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::clearControlFlags(U32 mask)
{
U32 old_flags = mControlFlags;
mControlFlags &= ~mask;
if (old_flags != mControlFlags)
{
mbFlagsDirty = TRUE;
}
}
//-----------------------------------------------------------------------------
// controlFlagsDirty()
//-----------------------------------------------------------------------------
BOOL LLAgent::controlFlagsDirty() const
{
return mbFlagsDirty;
}
//-----------------------------------------------------------------------------
// enableControlFlagReset()
//-----------------------------------------------------------------------------
void LLAgent::enableControlFlagReset()
{
mbFlagsNeedReset = TRUE;
}
//-----------------------------------------------------------------------------
// resetControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::resetControlFlags()
{
if (mbFlagsNeedReset)
{
mbFlagsNeedReset = FALSE;
mbFlagsDirty = FALSE;
// reset all of the ephemeral flags
// some flags are managed elsewhere
mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
}
}
//-----------------------------------------------------------------------------
// setAFK()
//-----------------------------------------------------------------------------
void LLAgent::setAFK()
{
// Drones can't go AFK
if (gNoRender)
{
return;
}
if (!gAgent.getRegion())
{
// Don't set AFK if we're not talking to a region yet.
return;
}
if (!(mControlFlags & AGENT_CONTROL_AWAY))
{
sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_START);
setControlFlags(AGENT_CONTROL_AWAY | AGENT_CONTROL_STOP);
LL_INFOS("AFK") << "Setting Away" << LL_ENDL;
gAwayTimer.start();
if (gAFKMenu)
{
// *TODO:Translate
gAFKMenu->setLabel(std::string("Set Not Away"));
}
}
}
//-----------------------------------------------------------------------------
// clearAFK()
//-----------------------------------------------------------------------------
void LLAgent::clearAFK()
{
gAwayTriggerTimer.reset();
if (!gSavedSettings.controlExists("FakeAway")) gSavedSettings.declareBOOL("FakeAway", FALSE, "", NO_PERSIST);
if (gSavedSettings.getBOOL("FakeAway") == TRUE) return;
// Gods can sometimes get into away state (via gestures)
// without setting the appropriate control flag. JC
if (mControlFlags & AGENT_CONTROL_AWAY
|| (isAgentAvatarValid()
&& (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatarp->mSignaledAnimations.end())))
{
sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP);
clearControlFlags(AGENT_CONTROL_AWAY);
LL_INFOS("AFK") << "Clearing Away" << LL_ENDL;
if (gAFKMenu)
{
// *TODO:Translate
gAFKMenu->setLabel(std::string("Set Away"));
}
}
}
//-----------------------------------------------------------------------------
// getAFK()
//-----------------------------------------------------------------------------
BOOL LLAgent::getAFK() const
{
return (mControlFlags & AGENT_CONTROL_AWAY) != 0;
}
//-----------------------------------------------------------------------------
// setBusy()
//-----------------------------------------------------------------------------
void LLAgent::setBusy()
{
sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_START);
mIsBusy = TRUE;
if (gBusyMenu)
{
// *TODO:Translate
gBusyMenu->setLabel(std::string("Set Not Busy"));
}
LLFloaterMute::getInstance()->updateButtons();
}
//-----------------------------------------------------------------------------
// clearBusy()
//-----------------------------------------------------------------------------
void LLAgent::clearBusy()
{
mIsBusy = FALSE;
sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_STOP);
if (gBusyMenu)
{
// *TODO:Translate
gBusyMenu->setLabel(std::string("Set Busy"));
}
LLFloaterMute::getInstance()->updateButtons();
}
//-----------------------------------------------------------------------------
// getBusy()
//-----------------------------------------------------------------------------
BOOL LLAgent::getBusy() const
{
return mIsBusy;
}
//-----------------------------------------------------------------------------
// startAutoPilotGlobal()
//-----------------------------------------------------------------------------
void LLAgent::startAutoPilotGlobal(
const LLVector3d &target_global,
const std::string& behavior_name,
const LLQuaternion *target_rotation,
void (*finish_callback)(BOOL, void *),
void *callback_data,
F32 stop_distance,
F32 rot_threshold)
{
if (!isAgentAvatarValid())
{
return;
}
mAutoPilotFinishedCallback = finish_callback;
mAutoPilotCallbackData = callback_data;
mAutoPilotRotationThreshold = rot_threshold;
mAutoPilotBehaviorName = behavior_name;
LLVector3d delta_pos( target_global );
delta_pos -= getPositionGlobal();
F64 distance = delta_pos.magVec();
LLVector3d trace_target = target_global;
trace_target.mdV[VZ] -= 10.f;
LLVector3d intersection;
LLVector3 normal;
LLViewerObject *hit_obj;
F32 heightDelta = LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, trace_target, intersection, normal, &hit_obj);
if (stop_distance > 0.f)
{
mAutoPilotStopDistance = stop_distance;
}
else
{
// Guess at a reasonable stop distance.
mAutoPilotStopDistance = (F32) sqrt( distance );
if (mAutoPilotStopDistance < 0.5f)
{
mAutoPilotStopDistance = 0.5f;
}
}
mAutoPilotFlyOnStop = getFlying();
if (distance > 30.0)
{
setFlying(TRUE);
}
if ( distance > 1.f && heightDelta > (sqrtf(mAutoPilotStopDistance) + 1.f))
{
setFlying(TRUE);
// Do not force flying for "Sit" behavior to prevent flying after pressing "Stand"
// from an object. See EXT-1655.
if ("Sit" != mAutoPilotBehaviorName)
mAutoPilotFlyOnStop = TRUE;
}
mAutoPilot = TRUE;
setAutoPilotTargetGlobal(target_global);
if (target_rotation)
{
mAutoPilotUseRotation = TRUE;
mAutoPilotTargetFacing = LLVector3::x_axis * *target_rotation;
mAutoPilotTargetFacing.mV[VZ] = 0.f;
mAutoPilotTargetFacing.normalize();
}
else
{
mAutoPilotUseRotation = FALSE;
}
mAutoPilotNoProgressFrameCount = 0;
}
//-----------------------------------------------------------------------------
// setAutoPilotTargetGlobal
//-----------------------------------------------------------------------------
void LLAgent::setAutoPilotTargetGlobal(const LLVector3d &target_global)
{
if (mAutoPilot)
{
mAutoPilotTargetGlobal = target_global;
// trace ray down to find height of destination from ground
LLVector3d traceEndPt = target_global;
traceEndPt.mdV[VZ] -= 20.f;
LLVector3d targetOnGround;
LLVector3 groundNorm;
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
// clamp z value of target to minimum height above ground
mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
mAutoPilotTargetDist = (F32)dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal);
}
}
//-----------------------------------------------------------------------------
// startFollowPilot()
//-----------------------------------------------------------------------------
void LLAgent::startFollowPilot(const LLUUID &leader_id)
{
if (!mAutoPilot) return;
mLeaderID = leader_id;
if ( mLeaderID.isNull() ) return;
LLViewerObject* object = gObjectList.findObject(mLeaderID);
if (!object)
{
mLeaderID = LLUUID::null;
return;
}
startAutoPilotGlobal(object->getPositionGlobal());
}
//-----------------------------------------------------------------------------
// stopAutoPilot()
//-----------------------------------------------------------------------------
void LLAgent::stopAutoPilot(BOOL user_cancel)
{
if (mAutoPilot)
{
mAutoPilot = FALSE;
if (mAutoPilotUseRotation && !user_cancel)
{
resetAxes(mAutoPilotTargetFacing);
}
// Restore previous flying state before invoking mAutoPilotFinishedCallback to allow
// callback function to change the flying state (like in near_sit_down_point()).
// If the user cancelled, don't change the fly state
if (!user_cancel)
{
setFlying(mAutoPilotFlyOnStop);
}
//NB: auto pilot can terminate for a reason other than reaching the destination
if (mAutoPilotFinishedCallback)
{
mAutoPilotFinishedCallback(!user_cancel && dist_vec_squared(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < (mAutoPilotStopDistance * mAutoPilotStopDistance), mAutoPilotCallbackData);
mAutoPilotFinishedCallback = NULL;
}
mLeaderID = LLUUID::null;
setControlFlags(AGENT_CONTROL_STOP);
if (user_cancel && !mAutoPilotBehaviorName.empty())
{
if (mAutoPilotBehaviorName == "Sit")
LLNotificationsUtil::add("CancelledSit");
else if (mAutoPilotBehaviorName == "Attach")
LLNotificationsUtil::add("CancelledAttach");
else
LLNotificationsUtil::add("Cancelled");
}
}
}
// Returns necessary agent pitch and yaw changes, radians.
//-----------------------------------------------------------------------------
// autoPilot()
//-----------------------------------------------------------------------------
void LLAgent::autoPilot(F32 *delta_yaw)
{
if (mAutoPilot)
{
if (!mLeaderID.isNull())
{
LLViewerObject* object = gObjectList.findObject(mLeaderID);
if (!object)
{
stopAutoPilot();
return;
}
mAutoPilotTargetGlobal = object->getPositionGlobal();
}
if (!isAgentAvatarValid()) return;
if (gAgentAvatarp->mInAir)
{
setFlying(TRUE);
}
LLVector3 at;
at.setVec(mFrameAgent.getAtAxis());
LLVector3 target_agent = getPosAgentFromGlobal(mAutoPilotTargetGlobal);
LLVector3 direction = target_agent - getPositionAgent();
F32 target_dist = direction.magVec();
if (target_dist >= mAutoPilotTargetDist)
{
mAutoPilotNoProgressFrameCount++;
if (mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS * gFPSClamped)
{
stopAutoPilot();
return;
}
}
mAutoPilotTargetDist = target_dist;
// Make this a two-dimensional solution
at.mV[VZ] = 0.f;
direction.mV[VZ] = 0.f;
at.normalize();
F32 xy_distance = direction.normalize();
F32 yaw = 0.f;
if (mAutoPilotTargetDist > mAutoPilotStopDistance)
{
yaw = angle_between(mFrameAgent.getAtAxis(), direction);
}
else if (mAutoPilotUseRotation)
{
// we're close now just aim at target facing
yaw = angle_between(at, mAutoPilotTargetFacing);
direction = mAutoPilotTargetFacing;
}
yaw = 4.f * yaw / gFPSClamped;
// figure out which direction to turn
LLVector3 scratch(at % direction);
if (scratch.mV[VZ] > 0.f)
{
setControlFlags(AGENT_CONTROL_YAW_POS);
}
else
{
yaw = -yaw;
setControlFlags(AGENT_CONTROL_YAW_NEG);
}
*delta_yaw = yaw;
// Compute when to start slowing down and when to stop
F32 stop_distance = mAutoPilotStopDistance;
F32 slow_distance;
if (getFlying())
{
slow_distance = llmax(6.f, mAutoPilotStopDistance + 5.f);
stop_distance = llmax(2.f, mAutoPilotStopDistance);
}
else
{
slow_distance = llmax(3.f, mAutoPilotStopDistance + 2.f);
}
// If we're flying, handle autopilot points above or below you.
if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE)
{
if (isAgentAvatarValid())
{
F64 current_height = gAgentAvatarp->getPositionGlobal().mdV[VZ];
F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height);
F32 slope = delta_z / xy_distance;
if (slope > 0.45f && delta_z > 6.f)
{
setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS);
}
else if (slope > 0.002f && delta_z > 0.5f)
{
setControlFlags(AGENT_CONTROL_UP_POS);
}
else if (slope < -0.45f && delta_z < -6.f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
{
setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
}
else if (slope < -0.002f && delta_z < -0.5f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
{
setControlFlags(AGENT_CONTROL_UP_NEG);
}
}
}
// calculate delta rotation to target heading
F32 delta_target_heading = angle_between(mFrameAgent.getAtAxis(), mAutoPilotTargetFacing);
if (xy_distance > slow_distance && yaw < (F_PI / 10.f))
{
// walking/flying fast
setControlFlags(AGENT_CONTROL_FAST_AT | AGENT_CONTROL_AT_POS);
}
else if (mAutoPilotTargetDist > mAutoPilotStopDistance)
{
// walking/flying slow
if (at * direction > 0.9f)
{
setControlFlags(AGENT_CONTROL_AT_POS);
}
else if (at * direction < -0.9f)
{
setControlFlags(AGENT_CONTROL_AT_NEG);
}
}
// check to see if we need to keep rotating to target orientation
if (mAutoPilotTargetDist < mAutoPilotStopDistance)
{
setControlFlags(AGENT_CONTROL_STOP);
if(!mAutoPilotUseRotation || (delta_target_heading < mAutoPilotRotationThreshold))
{
stopAutoPilot();
}
}
}
}
//-----------------------------------------------------------------------------
// propagate()
//-----------------------------------------------------------------------------
void LLAgent::propagate(const F32 dt)
{
// Update UI based on agent motion
LLFloaterMove *floater_move = LLFloaterMove::getInstance();
if (floater_move)
{
floater_move->mForwardButton ->setToggleState( gAgentCamera.getAtKey() > 0 || gAgentCamera.getWalkKey() > 0 );
floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 );
floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f );
floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f );
floater_move->mSlideLeftButton ->setToggleState( gAgentCamera.getLeftKey() > 0.f );
floater_move->mSlideRightButton ->setToggleState( gAgentCamera.getLeftKey() < 0.f );
floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 );
floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 );
}
// handle rotation based on keyboard levels
const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
// handle auto-land behavior
if (isAgentAvatarValid())
{
BOOL in_air = gAgentAvatarp->mInAir;
LLVector3 land_vel = getVelocity();
land_vel.mV[VZ] = 0.f;
if (!in_air
&& gAgentCamera.getUpKey() < 0
&& land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED
&& gSavedSettings.getBOOL("AutomaticFly"))
{
// land automatically
setFlying(FALSE);
}
}
gAgentCamera.clearGeneralKeys();
}
//-----------------------------------------------------------------------------
// updateAgentPosition()
//-----------------------------------------------------------------------------
void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y)
{
propagate(dt);
// static S32 cameraUpdateCount = 0;
rotate(yaw_radians, 0, 0, 1);
//
// Check for water and land collision, set underwater flag
//
gAgentCamera.updateLookAt(mouse_x, mouse_y);
}
// friends and operators
std::ostream& operator<<(std::ostream &s, const LLAgent &agent)
{
// This is unfinished, but might never be used.
// We'll just leave it for now; we can always delete it.
s << " { "
<< " Frame = " << agent.mFrameAgent << "\n"
<< " }";
return s;
}
// ------------------- Beginning of legacy LLCamera hack ----------------------
// This section is included for legacy LLCamera support until
// it is no longer needed. Some legacy code must exist in
// non-legacy functions, and is labeled with "// legacy" comments.
// TRUE if your own avatar needs to be rendered. Usually only
// in third person and build.
//-----------------------------------------------------------------------------
// needsRenderAvatar()
//-----------------------------------------------------------------------------
BOOL LLAgent::needsRenderAvatar()
{
if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
{
return FALSE;
}
return mShowAvatar && mGenderChosen;
}
// TRUE if we need to render your own avatar's head.
BOOL LLAgent::needsRenderHead()
{
return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook());
}
//-----------------------------------------------------------------------------
// startTyping()
//-----------------------------------------------------------------------------
void LLAgent::startTyping()
{
if (gSavedSettings.getBOOL("FakeAway"))
return;
mTypingTimer.reset();
if (getRenderState() & AGENT_STATE_TYPING)
{
// already typing, don't trigger a different animation
return;
}
setRenderState(AGENT_STATE_TYPING);
if (mChatTimer.getElapsedTimeF32() < 2.f)
{
LLVOAvatar* chatter = gObjectList.findAvatar(mLastChatterID);
if (chatter)
{
gAgentCamera.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
}
}
if (gSavedSettings.getBOOL("PlayTypingAnim"))
{
sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_START);
}
gChatBar->sendChatFromViewer("", CHAT_TYPE_START, FALSE);
}
//-----------------------------------------------------------------------------
// stopTyping()
//-----------------------------------------------------------------------------
void LLAgent::stopTyping()
{
if (mRenderState & AGENT_STATE_TYPING)
{
clearRenderState(AGENT_STATE_TYPING);
sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_STOP);
gChatBar->sendChatFromViewer("", CHAT_TYPE_STOP, FALSE);
}
}
//-----------------------------------------------------------------------------
// setRenderState()
//-----------------------------------------------------------------------------
void LLAgent::setRenderState(U8 newstate)
{
mRenderState |= newstate;
}
//-----------------------------------------------------------------------------
// clearRenderState()
//-----------------------------------------------------------------------------
void LLAgent::clearRenderState(U8 clearstate)
{
mRenderState &= ~clearstate;
}
//-----------------------------------------------------------------------------
// getRenderState()
//-----------------------------------------------------------------------------
U8 LLAgent::getRenderState()
{
if (gNoRender || gKeyboard == NULL)
{
return 0;
}
// *FIX: don't do stuff in a getter! This is infinite loop city!
if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS)
&& (mRenderState & AGENT_STATE_TYPING))
{
stopTyping();
}
if ((!LLSelectMgr::getInstance()->getSelection()->isEmpty() && LLSelectMgr::getInstance()->shouldShowSelection())
|| LLToolMgr::getInstance()->getCurrentTool()->isEditing() )
{
setRenderState(AGENT_STATE_EDITING);
}
else
{
clearRenderState(AGENT_STATE_EDITING);
}
return mRenderState;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
static const LLFloaterView::skip_list_t& get_skip_list()
{
static LLFloaterView::skip_list_t skip_list;
skip_list.insert(LLFloaterMap::getInstance());
return skip_list;
}
//-----------------------------------------------------------------------------
// endAnimationUpdateUI()
//-----------------------------------------------------------------------------
void LLAgent::endAnimationUpdateUI()
{
if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode())
{
// We're already done endAnimationUpdateUI for this transition.
return;
}
// clean up UI from mode we're leaving
if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_MOUSELOOK )
{
// show mouse cursor
gViewerWindow->showCursor();
// show menus
gMenuBarView->setVisible(TRUE);
gStatusBar->setVisibleForMouselook(true);
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
if (mMouselookModeOutSignal)
{
(*mMouselookModeOutSignal)();
}
// Only pop if we have pushed...
if (TRUE == mViewsPushed)
{
mViewsPushed = FALSE;
gFloaterView->popVisibleAll(get_skip_list());
}
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
if( gMorphView )
{
gMorphView->setVisible( FALSE );
}
// Disable mouselook-specific animations
if (isAgentAvatarValid())
{
if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
{
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START);
}
}
}
}
else if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
// make sure we ask to save changes
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
// HACK: If we're quitting, and we were in customize avatar, don't
// let the mini-map go visible again. JC
if (!LLAppViewer::instance()->quitRequested())
{
LLFloaterMap::getInstance()->popVisible();
}
if( gMorphView )
{
gMorphView->setVisible( FALSE );
}
if (isAgentAvatarValid())
{
if(mCustomAnim)
{
sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_CUSTOMIZE_DONE, ANIM_REQUEST_START);
mCustomAnim = FALSE ;
}
}
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
//---------------------------------------------------------------------
// Set up UI for mode we're entering
//---------------------------------------------------------------------
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
// hide menus
gMenuBarView->setVisible(FALSE);
gStatusBar->setVisibleForMouselook(false);
// clear out camera lag effect
gAgentCamera.clearCameraLag();
// JC - Added for always chat in third person option
gFocusMgr.setKeyboardFocus(NULL);
LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
mViewsPushed = TRUE;
if (mMouselookModeInSignal)
{
(*mMouselookModeInSignal)();
}
gFloaterView->pushVisibleAll(FALSE, get_skip_list());
if( gMorphView )
{
gMorphView->setVisible(FALSE);
}
gConsole->setVisible( TRUE );
if (isAgentAvatarValid())
{
// Trigger mouselook-specific animations
if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
{
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START);
}
if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START);
}
}
if (gAgentAvatarp->getParent())
{
LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
if (root_object->flagCameraDecoupled())
{
resetAxes(at_axis);
}
else
{
resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation());
}
}
}
}
else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
LLFloaterMap::getInstance()->pushVisible(FALSE);
/*
LLView *view;
for (view = gFloaterView->getFirstChild(); view; view = gFloaterView->getNextChild())
{
view->pushVisible(FALSE);
}
*/
if( gMorphView )
{
gMorphView->setVisible( TRUE );
}
// freeze avatar
if (isAgentAvatarValid())
{
// <edit>
//mPauseRequest = gAgentAvatarp->requestPause();
// </edit>
}
}
if (isAgentAvatarValid())
{
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
gFloaterTools->dirty();
// Don't let this be called more than once if the camera
// mode hasn't changed. --JC
gAgentCamera.updateLastCamera();
}
boost::signals2::connection LLAgent::setMouselookModeInCallback( const camera_signal_t::slot_type& cb )
{
if (!mMouselookModeInSignal) mMouselookModeInSignal = new camera_signal_t();
return mMouselookModeInSignal->connect(cb);
}
boost::signals2::connection LLAgent::setMouselookModeOutCallback( const camera_signal_t::slot_type& cb )
{
if (!mMouselookModeOutSignal) mMouselookModeOutSignal = new camera_signal_t();
return mMouselookModeOutSignal->connect(cb);
}
//-----------------------------------------------------------------------------
// heardChat()
//-----------------------------------------------------------------------------
void LLAgent::heardChat(const LLUUID& id)
{
// log text and voice chat to speaker mgr
// for keeping track of active speakers, etc.
LLLocalSpeakerMgr::getInstance()->speakerChatted(id);
// don't respond to your own voice
if (id == getID()) return;
if (ll_rand(2) == 0)
{
LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
gAgentCamera.setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero);
}
mLastChatterID = id;
mChatTimer.reset();
}
const F32 SIT_POINT_EXTENTS = 0.2f;
LLSD ll_sdmap_from_vector3(const LLVector3& vec)
{
LLSD ret;
ret["X"] = vec.mV[VX];
ret["Y"] = vec.mV[VY];
ret["Z"] = vec.mV[VZ];
return ret;
}
LLVector3 ll_vector3_from_sdmap(const LLSD& sd)
{
LLVector3 ret;
ret.mV[VX] = F32(sd["X"].asReal());
ret.mV[VY] = F32(sd["Y"].asReal());
ret.mV[VZ] = F32(sd["Z"].asReal());
return ret;
}
void LLAgent::setStartPosition( U32 location_id )
{
if (gAgentID == LLUUID::null)
{
return;
}
if (gObjectList.findAvatar(gAgentID) == NULL)
{
llinfos << "setStartPosition - Can't find agent viewerobject id " << gAgentID << llendl;
return;
}
// we've got the viewer object
// Sometimes the agent can be velocity interpolated off of
// this simulator. Clamp it to the region the agent is
// in, a little bit in on each side.
const F32 INSET = 0.5f; //meters
const F32 REGION_WIDTH = LLWorld::getInstance()->getRegionWidthInMeters();
LLVector3 agent_pos = getPositionAgent();
if (isAgentAvatarValid())
{
// the z height is at the agent's feet
agent_pos.mV[VZ] -= 0.5f * gAgentAvatarp->mBodySize.mV[VZ];
}
agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
agent_pos.mV[VY] = llclamp( agent_pos.mV[VY], INSET, REGION_WIDTH - INSET );
// Don't let them go below ground, or too high.
agent_pos.mV[VZ] = llclamp( agent_pos.mV[VZ],
mRegionp->getLandHeightRegion( agent_pos ),
LLWorld::getInstance()->getRegionMaxHeight() );
std::string url = gAgent.getRegion()->getCapability("HomeLocation");
if( !url.empty() )
{
// Send the CapReq
LLSD request;
LLSD body;
LLSD homeLocation;
homeLocation["LocationId"] = LLSD::Integer(location_id);
homeLocation["LocationPos"] = ll_sdmap_from_vector3(agent_pos);
homeLocation["LocationLookAt"] = ll_sdmap_from_vector3(mFrameAgent.getAtAxis());
body["HomeLocation"] = homeLocation;
LLHTTPClient::post( url, body, new LLHomeLocationResponder() );
}
else
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SetStartLocationRequest);
msg->nextBlockFast( _PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast( _PREHASH_StartLocationData);
// corrected by sim
msg->addStringFast(_PREHASH_SimName, "");
msg->addU32Fast(_PREHASH_LocationID, location_id);
msg->addVector3Fast(_PREHASH_LocationPos, agent_pos);
msg->addVector3Fast(_PREHASH_LocationLookAt,mFrameAgent.getAtAxis());
// Reliable only helps when setting home location. Last
// location is sent on quit, and we don't have time to ack
// the packets.
msg->sendReliable(mRegionp->getHost());
}
const U32 HOME_INDEX = 1;
if( HOME_INDEX == location_id )
{
setHomePosRegion( mRegionp->getHandle(), getPositionAgent() );
}
}
void LLAgent::requestStopMotion( LLMotion* motion )
{
// Notify all avatars that a motion has stopped.
// This is needed to clear the animation state bits
LLUUID anim_state = motion->getID();
onAnimStop(motion->getID());
// if motion is not looping, it could have stopped by running out of time
// so we need to tell the server this
// llinfos << "Sending stop for motion " << motion->getName() << llendl;
sendAnimationRequest( anim_state, ANIM_REQUEST_STOP );
}
void LLAgent::onAnimStop(const LLUUID& id)
{
// handle automatic state transitions (based on completion of animation playback)
if (id == ANIM_AGENT_STAND)
{
stopFidget();
}
else if (id == ANIM_AGENT_AWAY)
{
//clearAFK();
// [RLVa:KB] - Checked: 2009-10-19 (RLVa-1.1.0g) | Added: RLVa-1.1.0g
#ifdef RLV_EXTENSION_CMD_ALLOWIDLE
if (!gRlvHandler.hasBehaviour(RLV_BHVR_ALLOWIDLE))
clearAFK();
#else
clearAFK();
#endif // RLV_EXTENSION_CMD_ALLOWIDLE
// [/RLVa:KB]
}
else if (id == ANIM_AGENT_STANDUP)
{
// send stand up command
setControlFlags(AGENT_CONTROL_FINISH_ANIM);
// now trigger dusting self off animation
if (isAgentAvatarValid() && !gAgentAvatarp->mBelowWater && rand() % 3 == 0)
sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START );
}
else if (id == ANIM_AGENT_PRE_JUMP || id == ANIM_AGENT_LAND || id == ANIM_AGENT_MEDIUM_LAND)
{
setControlFlags(AGENT_CONTROL_FINISH_ANIM);
}
}
bool LLAgent::isGodlike() const
{
return mAgentAccess->isGodlike();
}
bool LLAgent::isGodlikeWithoutAdminMenuFakery() const
{
return mAgentAccess->isGodlikeWithoutAdminMenuFakery();
}
U8 LLAgent::getGodLevel() const
{
return mAgentAccess->getGodLevel();
}
bool LLAgent::wantsPGOnly() const
{
return mAgentAccess->wantsPGOnly();
}
bool LLAgent::canAccessMature() const
{
return mAgentAccess->canAccessMature();
}
bool LLAgent::canAccessAdult() const
{
return mAgentAccess->canAccessAdult();
}
bool LLAgent::canAccessMaturityInRegion( U64 region_handle ) const
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle( region_handle );
if( regionp )
{
switch( regionp->getSimAccess() )
{
case SIM_ACCESS_MATURE:
if( !canAccessMature() )
return false;
break;
case SIM_ACCESS_ADULT:
if( !canAccessAdult() )
return false;
break;
default:
// Oh, go on and hear the silly noises.
break;
}
}
return true;
}
bool LLAgent::canAccessMaturityAtGlobal( LLVector3d pos_global ) const
{
U64 region_handle = to_region_handle_global( pos_global.mdV[0], pos_global.mdV[1] );
return canAccessMaturityInRegion( region_handle );
}
bool LLAgent::prefersPG() const
{
return mAgentAccess->prefersPG();
}
bool LLAgent::prefersMature() const
{
return mAgentAccess->prefersMature();
}
bool LLAgent::prefersAdult() const
{
return mAgentAccess->prefersAdult();
}
bool LLAgent::isTeen() const
{
return mAgentAccess->isTeen();
}
bool LLAgent::isMature() const
{
return mAgentAccess->isMature();
}
bool LLAgent::isAdult() const
{
return mAgentAccess->isAdult();
}
void LLAgent::setTeen(bool teen)
{
mAgentAccess->setTeen(teen);
}
//static
int LLAgent::convertTextToMaturity(char text)
{
return LLAgentAccess::convertTextToMaturity(text);
}
bool LLAgent::sendMaturityPreferenceToServer(int preferredMaturity)
{
if (!getRegion())
return false;
// Update agent access preference on the server
std::string url = getRegion()->getCapability("UpdateAgentInformation");
if (!url.empty())
{
// Set new access preference
LLSD access_prefs = LLSD::emptyMap();
if (preferredMaturity == SIM_ACCESS_PG)
{
access_prefs["max"] = "PG";
}
else if (preferredMaturity == SIM_ACCESS_MATURE)
{
access_prefs["max"] = "M";
}
if (preferredMaturity == SIM_ACCESS_ADULT)
{
access_prefs["max"] = "A";
}
LLSD body = LLSD::emptyMap();
body["access_prefs"] = access_prefs;
llinfos << "Sending access prefs update to " << (access_prefs["max"].asString()) << " via capability to: "
<< url << llendl;
LLHTTPClient::post(url, body, new LLHTTPClient::Responder()); // Ignore response
return true;
}
return false;
}
BOOL LLAgent::getAdminOverride() const
{
return mAgentAccess->getAdminOverride();
}
void LLAgent::setMaturity(char text)
{
mAgentAccess->setMaturity(text);
}
void LLAgent::setAdminOverride(BOOL b)
{
mAgentAccess->setAdminOverride(b);
}
void LLAgent::setGodLevel(U8 god_level)
{
mAgentAccess->setGodLevel(god_level);
}
void LLAgent::setAOTransition()
{
mAgentAccess->setTransition();
}
const LLAgentAccess& LLAgent::getAgentAccess()
{
return *mAgentAccess;
}
bool LLAgent::validateMaturity(const LLSD& newvalue)
{
return mAgentAccess->canSetMaturity(newvalue.asInteger());
}
void LLAgent::handleMaturity(const LLSD& newvalue)
{
sendMaturityPreferenceToServer(newvalue.asInteger());
}
void LLAgent::buildFullname(std::string& name) const
{
if (isAgentAvatarValid())
{
name = gAgentAvatarp->getFullname();
}
}
void LLAgent::buildFullnameAndTitle(std::string& name) const
{
if (isGroupMember())
{
name = mGroupTitle;
name += ' ';
}
else
{
name.erase(0, name.length());
}
if (isAgentAvatarValid())
{
name += gAgentAvatarp->getFullname();
}
}
BOOL LLAgent::isInGroup(const LLUUID& group_id) const
{
if (isGodlike())
return true;
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
return TRUE;
}
}
return FALSE;
}
// This implementation should mirror LLAgentInfo::hasPowerInGroup
BOOL LLAgent::hasPowerInGroup(const LLUUID& group_id, U64 power) const
{
if (isGodlike())
return true;
// GP_NO_POWERS can also mean no power is enough to grant an ability.
if (GP_NO_POWERS == power) return FALSE;
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
return (BOOL)((mGroups.get(i).mPowers & power) > 0);
}
}
return FALSE;
}
BOOL LLAgent::hasPowerInActiveGroup(U64 power) const
{
return (mGroupID.notNull() && (hasPowerInGroup(mGroupID, power)));
}
U64 LLAgent::getPowerInGroup(const LLUUID& group_id) const
{
if (isGodlike())
return GP_ALL_POWERS;
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
return (mGroups.get(i).mPowers);
}
}
return GP_NO_POWERS;
}
BOOL LLAgent::getGroupData(const LLUUID& group_id, LLGroupData& data) const
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
data = mGroups.get(i);
return TRUE;
}
}
return FALSE;
}
S32 LLAgent::getGroupContribution(const LLUUID& group_id) const
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
S32 contribution = mGroups.get(i).mContribution;
return contribution;
}
}
return 0;
}
BOOL LLAgent::setGroupContribution(const LLUUID& group_id, S32 contribution)
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
mGroups.get(i).mContribution = contribution;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SetGroupContribution");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgentID);
msg->addUUID("SessionID", gAgentSessionID);
msg->nextBlock("Data");
msg->addUUID("GroupID", group_id);
msg->addS32("Contribution", contribution);
sendReliableMessage();
return TRUE;
}
}
return FALSE;
}
BOOL LLAgent::setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile)
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
LLGroupData &group = mGroups.get(i);
if(group.mID == group_id)
{
group.mAcceptNotices = accept_notices;
group.mListInProfile = list_in_profile;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SetGroupAcceptNotices");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgentID);
msg->addUUID("SessionID", gAgentSessionID);
msg->nextBlock("Data");
msg->addUUID("GroupID", group_id);
msg->addBOOL("AcceptNotices", accept_notices);
msg->nextBlock("NewData");
msg->addBOOL("ListInProfile", list_in_profile);
sendReliableMessage();
update_group_floaters(group.mID);
return TRUE;
}
}
return FALSE;
}
LLQuaternion LLAgent::getHeadRotation()
{
if (!isAgentAvatarValid() || !gAgentAvatarp->mPelvisp || !gAgentAvatarp->mHeadp)
{
return LLQuaternion::DEFAULT;
}
if (!gAgentCamera.cameraMouselook())
{
return gAgentAvatarp->getRotation();
}
// We must be in mouselook
LLVector3 look_dir( LLViewerCamera::getInstance()->getAtAxis() );
LLVector3 up = look_dir % mFrameAgent.getLeftAxis();
LLVector3 left = up % look_dir;
LLQuaternion rot(look_dir, left, up);
if (gAgentAvatarp->getParent())
{
rot = rot * ~gAgentAvatarp->getParent()->getRotation();
}
return rot;
}
void LLAgent::sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request)
{
if (gAgentID.isNull())
{
return;
}
S32 num_valid_anims = 0;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentAnimation);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
for (S32 i = 0; i < anim_ids.count(); i++)
{
if (anim_ids[i].isNull())
{
continue;
}
msg->nextBlockFast(_PREHASH_AnimationList);
msg->addUUIDFast(_PREHASH_AnimID, (anim_ids[i]) );
msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
num_valid_anims++;
}
msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
if (num_valid_anims)
{
sendReliableMessage();
}
}
void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request)
{
if (gAgentID.isNull() || anim_id.isNull() || !mRegionp)
{
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentAnimation);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_AnimationList);
msg->addUUIDFast(_PREHASH_AnimID, (anim_id) );
msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
sendReliableMessage();
}
void LLAgent::sendWalkRun(bool running)
{
LLMessageSystem* msgsys = gMessageSystem;
if (msgsys)
{
msgsys->newMessageFast(_PREHASH_SetAlwaysRun);
msgsys->nextBlockFast(_PREHASH_AgentData);
msgsys->addUUIDFast(_PREHASH_AgentID, getID());
msgsys->addUUIDFast(_PREHASH_SessionID, getSessionID());
msgsys->addBOOLFast(_PREHASH_AlwaysRun, BOOL(running) );
sendReliableMessage();
}
}
void LLAgent::friendsChanged()
{
LLCollectProxyBuddies collector;
LLAvatarTracker::instance().applyFunctor(collector);
mProxyForAgents = collector.mProxy;
}
BOOL LLAgent::isGrantedProxy(const LLPermissions& perm)
{
return (mProxyForAgents.count(perm.getOwner()) > 0);
}
BOOL LLAgent::allowOperation(PermissionBit op,
const LLPermissions& perm,
U64 group_proxy_power,
U8 god_minimum)
{
// Check god level.
if (getGodLevel() >= god_minimum) return TRUE;
if (!perm.isOwned()) return FALSE;
// A group member with group_proxy_power can act as owner.
BOOL is_group_owned;
LLUUID owner_id;
perm.getOwnership(owner_id, is_group_owned);
LLUUID group_id(perm.getGroup());
LLUUID agent_proxy(getID());
if (is_group_owned)
{
if (hasPowerInGroup(group_id, group_proxy_power))
{
// Let the member assume the group's id for permission requests.
agent_proxy = owner_id;
}
}
else
{
// Check for granted mod permissions.
if ((PERM_OWNER != op) && isGrantedProxy(perm))
{
agent_proxy = owner_id;
}
}
// This is the group id to use for permission requests.
// Only group members may use this field.
LLUUID group_proxy = LLUUID::null;
if (group_id.notNull() && isInGroup(group_id))
{
group_proxy = group_id;
}
// We now have max ownership information.
if (PERM_OWNER == op)
{
// This this was just a check for ownership, we can now return the answer.
return (agent_proxy == owner_id);
}
return perm.allowOperationBy(op, agent_proxy, group_proxy);
}
void LLAgent::getName(std::string& name)
{
name.clear();
if (gAgentAvatarp)
{
LLNameValue *first_nv = gAgentAvatarp->getNVPair("FirstName");
LLNameValue *last_nv = gAgentAvatarp->getNVPair("LastName");
if (first_nv && last_nv)
{
name = first_nv->printData() + " " + last_nv->printData();
}
else
{
llwarns << "Agent is missing FirstName and/or LastName nv pair." << llendl;
}
}
else
{
name = gSavedSettings.getString("FirstName") + " " + gSavedSettings.getString("LastName");
}
}
const LLColor4 &LLAgent::getEffectColor()
{
return *mEffectColor;
}
void LLAgent::setEffectColor(const LLColor4 &color)
{
*mEffectColor = color;
}
void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
{
mAgentOriginGlobal = origin_global;
}
BOOL LLAgent::leftButtonGrabbed() const
{
const BOOL camera_mouse_look = gAgentCamera.cameraMouselook();
return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
|| (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
|| (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
|| (camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0);
}
BOOL LLAgent::rotateGrabbed() const
{
return (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
|| (mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0);
}
BOOL LLAgent::forwardGrabbed() const
{
return (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0);
}
BOOL LLAgent::backwardGrabbed() const
{
return (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0);
}
BOOL LLAgent::upGrabbed() const
{
return (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0);
}
BOOL LLAgent::downGrabbed() const
{
return (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0);
}
void update_group_floaters(const LLUUID& group_id)
{
LLFloaterGroupInfo::refreshGroup(group_id);
// update avatar info
LLFloaterAvatarInfo* fa = LLFloaterAvatarInfo::getInstance(gAgent.getID());
if(fa)
{
fa->resetGroupList();
}
if (gIMMgr)
{
// update the talk view
gIMMgr->refresh();
}
gAgent.fireEvent(new LLEvent(&gAgent, "new group"), "");
}
// static
void LLAgent::processAgentDropGroup(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
llwarns << "processAgentDropGroup for agent other than me" << llendl;
return;
}
LLUUID group_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_GroupID, group_id );
// Remove the group if it already exists remove it and add the new data to pick up changes.
LLGroupData gd;
gd.mID = group_id;
S32 index = gAgent.mGroups.find(gd);
if (index != -1)
{
gAgent.mGroups.remove(index);
if (gAgent.getGroupID() == group_id)
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName.clear();
gAgent.mGroupTitle.clear();
}
// refresh all group information
gAgent.sendAgentDataUpdateRequest();
LLGroupMgr::getInstance()->clearGroupData(group_id);
// close the floater for this group, if any.
LLFloaterGroupInfo::closeGroup(group_id);
// refresh the group panel of the search window, if necessary.
LLFloaterDirectory::refreshGroup(group_id);
}
else
{
llwarns << "processAgentDropGroup, agent is not part of group " << group_id << llendl;
}
}
class LLAgentDropGroupViewerNode : public LLHTTPNode
{
virtual void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const
{
if (
!input.isMap() ||
!input.has("body") )
{
//what to do with badly formed message?
response->statusUnknownError(400);
response->result(LLSD("Invalid message parameters"));
}
LLSD body = input["body"];
if ( body.has("body") )
{
//stupid message system doubles up the "body"s
body = body["body"];
}
if (
body.has("AgentData") &&
body["AgentData"].isArray() &&
body["AgentData"][0].isMap() )
{
llinfos << "VALID DROP GROUP" << llendl;
//there is only one set of data in the AgentData block
LLSD agent_data = body["AgentData"][0];
LLUUID agent_id;
LLUUID group_id;
agent_id = agent_data["AgentID"].asUUID();
group_id = agent_data["GroupID"].asUUID();
if (agent_id != gAgentID)
{
llwarns
<< "AgentDropGroup for agent other than me" << llendl;
response->notFound();
return;
}
// Remove the group if it already exists remove it
// and add the new data to pick up changes.
LLGroupData gd;
gd.mID = group_id;
S32 index = gAgent.mGroups.find(gd);
if (index != -1)
{
gAgent.mGroups.remove(index);
if (gAgent.getGroupID() == group_id)
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName.clear();
gAgent.mGroupTitle.clear();
}
// refresh all group information
gAgent.sendAgentDataUpdateRequest();
LLGroupMgr::getInstance()->clearGroupData(group_id);
// close the floater for this group, if any.
LLFloaterGroupInfo::closeGroup(group_id);
// refresh the group panel of the search window,
//if necessary.
LLFloaterDirectory::refreshGroup(group_id);
}
else
{
llwarns
<< "AgentDropGroup, agent is not part of group "
<< group_id << llendl;
}
response->result(LLSD());
}
else
{
//what to do with badly formed message?
response->statusUnknownError(400);
response->result(LLSD("Invalid message parameters"));
}
}
};
LLHTTPRegistration<LLAgentDropGroupViewerNode>
gHTTPRegistrationAgentDropGroupViewerNode(
"/message/AgentDropGroup");
// static
void LLAgent::processAgentGroupDataUpdate(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
llwarns << "processAgentGroupDataUpdate for agent other than me" << llendl;
return;
}
S32 count = msg->getNumberOfBlocksFast(_PREHASH_GroupData);
LLGroupData group;
S32 index = -1;
bool need_floater_update = false;
for(S32 i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group.mID, i);
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupInsigniaID, group.mInsigniaID, i);
msg->getU64(_PREHASH_GroupData, "GroupPowers", group.mPowers, i);
msg->getBOOL(_PREHASH_GroupData, "AcceptNotices", group.mAcceptNotices, i);
msg->getS32(_PREHASH_GroupData, "Contribution", group.mContribution, i);
msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, group.mName, i);
if(group.mID.notNull())
{
need_floater_update = true;
// Remove the group if it already exists remove it and add the new data to pick up changes.
index = gAgent.mGroups.find(group);
if (index != -1)
{
gAgent.mGroups.remove(index);
}
gAgent.mGroups.put(group);
}
if (need_floater_update)
{
update_group_floaters(group.mID);
}
}
}
class LLAgentGroupDataUpdateViewerNode : public LLHTTPNode
{
virtual void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const
{
LLSD body = input["body"];
if(body.has("body"))
body = body["body"];
LLUUID agent_id = body["AgentData"][0]["AgentID"].asUUID();
if (agent_id != gAgentID)
{
llwarns << "processAgentGroupDataUpdate for agent other than me" << llendl;
return;
}
LLSD group_data = body["GroupData"];
LLSD::array_iterator iter_group =
group_data.beginArray();
LLSD::array_iterator end_group =
group_data.endArray();
int group_index = 0;
for(; iter_group != end_group; ++iter_group)
{
LLGroupData group;
S32 index = -1;
bool need_floater_update = false;
group.mID = (*iter_group)["GroupID"].asUUID();
group.mPowers = ll_U64_from_sd((*iter_group)["GroupPowers"]);
group.mAcceptNotices = (*iter_group)["AcceptNotices"].asBoolean();
group.mListInProfile = body["NewGroupData"][group_index]["ListInProfile"].asBoolean();
group.mInsigniaID = (*iter_group)["GroupInsigniaID"].asUUID();
group.mName = (*iter_group)["GroupName"].asString();
group.mContribution = (*iter_group)["Contribution"].asInteger();
group_index++;
if(group.mID.notNull())
{
need_floater_update = true;
// Remove the group if it already exists remove it and add the new data to pick up changes.
index = gAgent.mGroups.find(group);
if (index != -1)
{
gAgent.mGroups.remove(index);
}
gAgent.mGroups.put(group);
}
if (need_floater_update)
{
update_group_floaters(group.mID);
}
}
}
};
LLHTTPRegistration<LLAgentGroupDataUpdateViewerNode >
gHTTPRegistrationAgentGroupDataUpdateViewerNode ("/message/AgentGroupDataUpdate");
// static
void LLAgent::processAgentDataUpdate(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
llwarns << "processAgentDataUpdate for agent other than me" << llendl;
return;
}
msg->getStringFast(_PREHASH_AgentData, _PREHASH_GroupTitle, gAgent.mGroupTitle);
LLUUID active_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_ActiveGroupID, active_id);
if(active_id.notNull())
{
gAgent.mGroupID = active_id;
msg->getU64(_PREHASH_AgentData, "GroupPowers", gAgent.mGroupPowers);
msg->getString(_PREHASH_AgentData, _PREHASH_GroupName, gAgent.mGroupName);
}
else
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName.clear();
}
update_group_floaters(active_id);
}
// static
void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **)
{
S32 block_count = msg->getNumberOfBlocks("Data");
for (S32 block_index = 0; block_index < block_count; block_index++)
{
BOOL take_controls;
U32 controls;
BOOL passon;
U32 i;
msg->getBOOL("Data", "TakeControls", take_controls, block_index);
if (take_controls)
{
// take controls
msg->getU32("Data", "Controls", controls, block_index );
msg->getBOOL("Data", "PassToAgent", passon, block_index );
U32 total_count = 0;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]++;
}
else
{
gAgent.mControlsTakenCount[i]++;
}
total_count++;
}
}
// Any control taken? If so, might be first time.
if (total_count > 0)
{
LLFirstUse::useOverrideKeys();
}
}
else
{
// release controls
msg->getU32("Data", "Controls", controls, block_index );
msg->getBOOL("Data", "PassToAgent", passon, block_index );
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]--;
if (gAgent.mControlsTakenPassedOnCount[i] < 0)
{
gAgent.mControlsTakenPassedOnCount[i] = 0;
}
}
else
{
gAgent.mControlsTakenCount[i]--;
if (gAgent.mControlsTakenCount[i] < 0)
{
gAgent.mControlsTakenCount[i] = 0;
}
}
}
}
}
}
}
/*
// static
void LLAgent::processControlTake(LLMessageSystem *msg, void **)
{
U32 controls;
msg->getU32("Data", "Controls", controls );
U32 passon;
msg->getBOOL("Data", "PassToAgent", passon );
S32 i;
S32 total_count = 0;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]++;
}
else
{
gAgent.mControlsTakenCount[i]++;
}
total_count++;
}
}
// Any control taken? If so, might be first time.
if (total_count > 0)
{
LLFirstUse::useOverrideKeys();
}
}
// static
void LLAgent::processControlRelease(LLMessageSystem *msg, void **)
{
U32 controls;
msg->getU32("Data", "Controls", controls );
U32 passon;
msg->getBOOL("Data", "PassToAgent", passon );
S32 i;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]--;
if (gAgent.mControlsTakenPassedOnCount[i] < 0)
{
gAgent.mControlsTakenPassedOnCount[i] = 0;
}
}
else
{
gAgent.mControlsTakenCount[i]--;
if (gAgent.mControlsTakenCount[i] < 0)
{
gAgent.mControlsTakenCount[i] = 0;
}
}
}
}
}
*/
//static
void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data)
{
gAgentQueryManager.mNumPendingQueries--;
if (!isAgentAvatarValid() || gAgentAvatarp->isDead())
{
llwarns << "No avatar for user in cached texture update!" << llendl;
return;
}
if (isAgentAvatarValid() && gAgentCamera.cameraCustomizeAvatar())
{
// ignore baked textures when in customize mode
return;
}
S32 query_id;
mesgsys->getS32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, query_id);
S32 num_texture_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_WearableData);
S32 num_results = 0;
for (S32 texture_block = 0; texture_block < num_texture_blocks; texture_block++)
{
LLUUID texture_id;
U8 texture_index;
mesgsys->getUUIDFast(_PREHASH_WearableData, _PREHASH_TextureID, texture_id, texture_block);
mesgsys->getU8Fast(_PREHASH_WearableData, _PREHASH_TextureIndex, texture_index, texture_block);
if ((S32)texture_index < TEX_NUM_INDICES )
{
const LLVOAvatarDictionary::TextureEntry *texture_entry = LLVOAvatarDictionary::instance().getTexture((ETextureIndex)texture_index);
if (texture_entry)
{
EBakedTextureIndex baked_index = texture_entry->mBakedTextureIndex;
if (gAgentQueryManager.mActiveCacheQueries[baked_index] == query_id)
{
if (texture_id.notNull())
{
//llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl;
gAgentAvatarp->setCachedBakedTexture((ETextureIndex)texture_index, texture_id);
//gAgentAvatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
gAgentQueryManager.mActiveCacheQueries[baked_index] = 0;
num_results++;
}
else
{
// no cache of this bake. request upload.
gAgentAvatarp->requestLayerSetUpload(baked_index);
}
}
}
}
}
llinfos << "Received cached texture response for " << num_results << " textures." << llendl;
gAgentAvatarp->updateMeshTextures();
if (gAgentQueryManager.mNumPendingQueries == 0)
{
// RN: not sure why composites are disabled at this point
gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
gAgent.sendAgentSetAppearance();
}
}
BOOL LLAgent::anyControlGrabbed() const
{
for (U32 i = 0; i < TOTAL_CONTROLS; i++)
{
if (gAgent.mControlsTakenCount[i] > 0)
return TRUE;
if (gAgent.mControlsTakenPassedOnCount[i] > 0)
return TRUE;
}
return FALSE;
}
BOOL LLAgent::isControlGrabbed(S32 control_index) const
{
return mControlsTakenCount[control_index] > 0;
}
void LLAgent::forceReleaseControls()
{
gMessageSystem->newMessage("ForceScriptControlRelease");
gMessageSystem->nextBlock("AgentData");
gMessageSystem->addUUID("AgentID", getID());
gMessageSystem->addUUID("SessionID", getSessionID());
sendReliableMessage();
}
void LLAgent::setHomePosRegion( const U64& region_handle, const LLVector3& pos_region)
{
mHaveHomePosition = TRUE;
mHomeRegionHandle = region_handle;
mHomePosRegion = pos_region;
}
BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global )
{
if(!mHaveHomePosition)
{
return FALSE;
}
F32 x = 0;
F32 y = 0;
from_region_handle( mHomeRegionHandle, &x, &y);
pos_global->setVec( x + mHomePosRegion.mV[VX], y + mHomePosRegion.mV[VY], mHomePosRegion.mV[VZ] );
return TRUE;
}
void LLAgent::clearVisualParams(void *data)
{
if (isAgentAvatarValid())
{
gAgentAvatarp->clearVisualParamWeights();
gAgentAvatarp->updateVisualParams();
}
}
//---------------------------------------------------------------------------
// Teleport
//---------------------------------------------------------------------------
// teleportCore() - stuff to do on any teleport
// protected
bool LLAgent::teleportCore(bool is_local)
{
if(TELEPORT_NONE != mTeleportState)
{
llwarns << "Attempt to teleport when already teleporting." << llendl;
// <edit>
//return false;
teleportCancel();
// </edit>
}
#if 0
// This should not exist. It has been added, removed, added, and now removed again.
// This change needs to come from the simulator. Otherwise, the agent ends up out of
// sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling.
// Stop all animation before actual teleporting
if (isAgentAvatarValid())
{
for ( LLVOAvatar::AnimIterator anim_it= gAgentAvatarp->mPlayingAnimations.begin();
anim_it != gAgentAvatarp->mPlayingAnimations.end();
++anim_it)
{
gAgentAvatarp->stopMotion(anim_it->first);
}
gAgentAvatarp->processAnimationStateChanges();
}
#endif
// Don't call LLFirstUse::useTeleport because we don't know
// yet if the teleport will succeed. Look in
// process_teleport_location_reply
// close the map and find panels so we can see our destination
LLFloaterWorldMap::hide(NULL);
LLFloaterDirectory::hide(NULL);
// hide land floater too - it'll be out of date
LLFloaterLand::hideInstance();
LLViewerParcelMgr::getInstance()->deselectLand();
LLViewerMediaFocus::getInstance()->setFocusFace(false, NULL, 0, NULL);
// Close all pie menus, deselect land, etc.
// Don't change the camera until we know teleport succeeded. JC
// <edit>
if(gAgentCamera.getFocusOnAvatar())
// </edit>
gAgentCamera.resetView(FALSE);
// local logic
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT);
if (is_local)
{
gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL );
}
else
{
gTeleportDisplay = TRUE;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
//release geometry from old location
gPipeline.resetVertexBuffers();
if (gSavedSettings.getBOOL("SpeedRez"))
{
F32 draw_distance = gSavedSettings.getF32("RenderFarClip");
if (gSavedDrawDistance < draw_distance)
{
gSavedDrawDistance = draw_distance;
}
gSavedSettings.setF32("SavedRenderFarClip", gSavedDrawDistance);
gSavedSettings.setF32("RenderFarClip", 32.0f);
}
if(gSavedSettings.getBOOL("OptionPlayTpSound"))
make_ui_sound("UISndTeleportOut");
}
// MBW -- Let the voice client know a teleport has begun so it can leave the existing channel.
// This was breaking the case of teleporting within a single sim. Backing it out for now.
// gVoiceClient->leaveChannel();
return true;
}
void LLAgent::teleportRequest(
const U64& region_handle,
const LLVector3& pos_local,
bool look_at_from_camera)
{
LLViewerRegion* regionp = getRegion();
bool is_local = (region_handle == to_region_handle(getPositionGlobal()));
if(regionp && teleportCore(is_local))
{
LL_INFOS("") << "TeleportLocationRequest: '" << region_handle << "':"
<< pos_local << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportLocationRequest");
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_Info);
msg->addU64("RegionHandle", region_handle);
msg->addVector3("Position", pos_local);
// <edit>
//LLVector3 look_at(0,1,0);
LLVector3 look_at = LLViewerCamera::getInstance()->getAtAxis();
/*if (look_at_from_camera)
{
look_at = LLViewerCamera::getInstance()->getAtAxis();
}*/
// </edit>
msg->addVector3("LookAt", look_at);
sendReliableMessage();
}
}
// Landmark ID = LLUUID::null means teleport home
void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id)
{
// [RLVa:KB] - Checked: 2009-07-07 (RLVa-1.0.0d)
if ( (rlv_handler_t::isEnabled()) &&
( (gRlvHandler.hasBehaviour(RLV_BHVR_TPLM)) ||
((gRlvHandler.hasBehaviour(RLV_BHVR_UNSIT)) && (gAgentAvatarp) && (gAgentAvatarp->isSitting())) ))
{
RlvNotifications::notifyBlockedTeleport();
return;
}
// [/RLVa:KB]
LLViewerRegion *regionp = getRegion();
if(regionp && teleportCore())
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLandmarkRequest);
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->addUUIDFast(_PREHASH_LandmarkID, landmark_asset_id);
sendReliableMessage();
}
}
void LLAgent::teleportViaLure(const LLUUID& lure_id, BOOL godlike)
{
LLViewerRegion* regionp = getRegion();
if(regionp && teleportCore())
{
U32 teleport_flags = 0x0;
if (godlike)
{
teleport_flags |= TELEPORT_FLAGS_VIA_GODLIKE_LURE;
teleport_flags |= TELEPORT_FLAGS_DISABLE_CANCEL;
}
else
{
teleport_flags |= TELEPORT_FLAGS_VIA_LURE;
}
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLureRequest);
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->addUUIDFast(_PREHASH_LureID, lure_id);
// teleport_flags is a legacy field, now derived sim-side:
msg->addU32("TeleportFlags", teleport_flags);
sendReliableMessage();
}
}
// James Cook, July 28, 2005
void LLAgent::teleportCancel()
{
LLViewerRegion* regionp = getRegion();
if(regionp)
{
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportCancel");
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
sendReliableMessage();
}
gTeleportDisplay = FALSE;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
{
// [RLVa:KB] - Alternate: Snowglobe-1.2.4 | Checked: 2010-03-02 (RLVa-1.1.1a) | Modified: RLVa-1.2.0a
if (rlv_handler_t::isEnabled())
{
// If we're getting teleported due to @tpto we should disregard any @tploc=n or @unsit=n restrictions from the same object
if ( (gRlvHandler.hasBehaviourExcept(RLV_BHVR_TPLOC, gRlvHandler.getCurrentObject())) ||
( (gAgentAvatarp) && (gAgentAvatarp->isSitting()) &&
(gRlvHandler.hasBehaviourExcept(RLV_BHVR_UNSIT, gRlvHandler.getCurrentObject()))) )
{
RlvNotifications::notifyBlockedTeleport();
return;
}
if ( (gRlvHandler.getCurrentCommand()) && (RLV_BHVR_TPTO == gRlvHandler.getCurrentCommand()->getBehaviourType()) )
{
gRlvHandler.setCanCancelTp(false);
}
}
// [/RLVa:KB]
LLViewerRegion* regionp = getRegion();
U64 handle = to_region_handle(pos_global);
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
bool calc = gSavedSettings.getBOOL("OptionOffsetTPByAgentHeight");
LLVector3 offset = LLVector3(0.f,0.f,0.f);
if(calc)
offset += LLVector3(0.f,0.f,gAgentAvatarp->getScale().mV[2] / 2.0);
if(regionp && info)
{
LLVector3d region_origin = info->getGlobalOrigin();
LLVector3 pos_local(
(F32)(pos_global.mdV[VX] - region_origin.mdV[VX]),
(F32)(pos_global.mdV[VY] - region_origin.mdV[VY]),
(F32)(pos_global.mdV[VZ]));
pos_local += offset;
teleportRequest(info->getHandle(), pos_local);
}
else if(regionp &&
teleportCore(regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY])))
{
llwarns << "Using deprecated teleportlocationrequest." << llendl;
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLocationRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_Info);
F32 width = regionp->getWidth();
LLVector3 pos(fmod((F32)pos_global.mdV[VX], width),
fmod((F32)pos_global.mdV[VY], width),
(F32)pos_global.mdV[VZ]);
F32 region_x = (F32)(pos_global.mdV[VX]);
F32 region_y = (F32)(pos_global.mdV[VY]);
U64 region_handle = to_region_handle_global(region_x, region_y);
msg->addU64Fast(_PREHASH_RegionHandle, region_handle);
msg->addVector3Fast(_PREHASH_Position, pos);
pos.mV[VX] += 1;
// <edit>
LLVector3 lookat = LLViewerCamera::getInstance()->getAtAxis();
//msg->addVector3Fast(_PREHASH_LookAt, pos);
msg->addVector3Fast(_PREHASH_LookAt, lookat);
// </edit>
sendReliableMessage();
}
}
// Teleport to global position, but keep facing in the same direction
void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
{
// [RLVa:KB] - Checked: 2010-10-07 (RLVa-1.2.1f) | Added: RLVa-1.2.1f
// RELEASE-RLVa: [SL-2.2.0] Make sure this isn't used for anything except double-click teleporting
if ( (rlv_handler_t::isEnabled()) && (!RlvUtil::isForceTp()) &&
((gRlvHandler.hasBehaviour(RLV_BHVR_SITTP)) || (!gRlvHandler.canStand())) )
{
RlvNotifications::notifyBlockedTeleport();
return;
}
// [/RLVa:KB]
mbTeleportKeepsLookAt = true;
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction
U64 region_handle = to_region_handle(pos_global);
LLSimInfo* simInfo = LLWorldMap::instance().simInfoFromHandle(region_handle);
if(simInfo)
region_handle = simInfo->getHandle();
LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle));
teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt());
}
void LLAgent::setTeleportState(ETeleportState state)
{
mTeleportState = state;
static const LLCachedControl<bool> freeze_time("FreezeTime",false);
if (mTeleportState > TELEPORT_NONE && freeze_time)
{
LLFloaterSnapshot::hide(0);
}
switch (mTeleportState)
{
case TELEPORT_NONE:
mbTeleportKeepsLookAt = false;
break;
case TELEPORT_MOVING:
// We're outa here. Save "back" slurl.
mTeleportSourceSLURL = getSLURL();
break;
case TELEPORT_ARRIVING:
// First two position updates after a teleport tend to be weird
LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2;
// Let the interested parties know we've teleported.
LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal());
break;
default:
break;
}
// [RLVa:KB] - Alternate: Snowglobe-1.2.4 | Version: 1.23.4 | Checked: 2009-07-07 (RLVa-1.0.0d) | Added: RLVa-0.2.0b
if ( (rlv_handler_t::isEnabled()) && (TELEPORT_NONE == mTeleportState) )
{
gRlvHandler.setCanCancelTp(true);
}
// [/RLVa:KB]
}
void LLAgent::stopCurrentAnimations()
{
// This function stops all current overriding animations on this
// avatar, propagating this change back to the server.
if (isAgentAvatarValid())
{
for ( LLVOAvatar::AnimIterator anim_it =
gAgentAvatarp->mPlayingAnimations.begin();
anim_it != gAgentAvatarp->mPlayingAnimations.end();
anim_it++)
{
if (anim_it->first ==
ANIM_AGENT_SIT_GROUND_CONSTRAINED)
{
// don't cancel a ground-sit anim, as viewers
// use this animation's status in
// determining whether we're sitting. ick.
}
else
{
// stop this animation locally
gAgentAvatarp->stopMotion(anim_it->first, TRUE);
// ...and tell the server to tell everyone.
sendAnimationRequest(anim_it->first, ANIM_REQUEST_STOP);
}
}
// re-assert at least the default standing animation, because
// viewers get confused by avs with no associated anims.
sendAnimationRequest(ANIM_AGENT_STAND,
ANIM_REQUEST_START);
}
}
void LLAgent::fidget()
{
if (!getAFK())
{
F32 curTime = mFidgetTimer.getElapsedTimeF32();
if (curTime > mNextFidgetTime)
{
// pick a random fidget anim here
S32 oldFidget = mCurrentFidget;
mCurrentFidget = ll_rand(NUM_AGENT_STAND_ANIMS);
if (mCurrentFidget != oldFidget)
{
//LLAgent::stopFidget();
// <edit>
// for the sack of smaller packets, make this cancel the last one only
if(oldFidget != 0)
sendAnimationRequest(AGENT_STAND_ANIMS[oldFidget],ANIM_REQUEST_STOP);
// </edit>
switch(mCurrentFidget)
{
case 0:
mCurrentFidget = 0;
break;
case 1:
sendAnimationRequest(ANIM_AGENT_STAND_1, ANIM_REQUEST_START);
mCurrentFidget = 1;
break;
case 2:
sendAnimationRequest(ANIM_AGENT_STAND_2, ANIM_REQUEST_START);
mCurrentFidget = 2;
break;
case 3:
sendAnimationRequest(ANIM_AGENT_STAND_3, ANIM_REQUEST_START);
mCurrentFidget = 3;
break;
case 4:
sendAnimationRequest(ANIM_AGENT_STAND_4, ANIM_REQUEST_START);
mCurrentFidget = 4;
break;
}
}
// calculate next fidget time
mNextFidgetTime = curTime + ll_frand(MAX_FIDGET_TIME - MIN_FIDGET_TIME) + MIN_FIDGET_TIME;
}
}
}
void LLAgent::stopFidget()
{
LLDynamicArray<LLUUID> anims;
anims.put(ANIM_AGENT_STAND_1);
anims.put(ANIM_AGENT_STAND_2);
anims.put(ANIM_AGENT_STAND_3);
anims.put(ANIM_AGENT_STAND_4);
gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
}
void LLAgent::requestEnterGodMode()
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestGodlikePowers);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_RequestBlock);
msg->addBOOLFast(_PREHASH_Godlike, TRUE);
msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
// simulators need to know about your request
sendReliableMessage();
}
void LLAgent::requestLeaveGodMode()
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestGodlikePowers);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_RequestBlock);
msg->addBOOLFast(_PREHASH_Godlike, FALSE);
msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
// simulator needs to know about your request
sendReliableMessage();
}
//-----------------------------------------------------------------------------
// sendAgentSetAppearance()
//-----------------------------------------------------------------------------
void LLAgent::sendAgentSetAppearance()
{
if (!isAgentAvatarValid()) return;
if (gAgentQueryManager.mNumPendingQueries > 0 && (isAgentAvatarValid() && !gAgentCamera.cameraCustomizeAvatar()))
{
return;
}
llinfos << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << llendl;
//dumpAvatarTEs( "sendAgentSetAppearance()" );
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentSetAppearance);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
// correct for the collision tolerance (to make it look like the
// agent is actually walking on the ground/object)
// NOTE -- when we start correcting all of the other Havok geometry
// to compensate for the COLLISION_TOLERANCE ugliness we will have
// to tweak this number again
LLVector3 body_size = gAgentAvatarp->mBodySize;
body_size.mV[VX] = body_size.mV[VX] + gSavedSettings.getF32("AscentAvatarXModifier");
body_size.mV[VY] = body_size.mV[VY] + gSavedSettings.getF32("AscentAvatarYModifier");
body_size.mV[VZ] = body_size.mV[VZ] + gSavedSettings.getF32("AscentAvatarZModifier");
msg->addVector3Fast(_PREHASH_Size, body_size);
// To guard against out of order packets
// Note: always start by sending 1. This resets the server's count. 0 on the server means "uninitialized"
mAppearanceSerialNum++;
msg->addU32Fast(_PREHASH_SerialNum, mAppearanceSerialNum );
// is texture data current relative to wearables?
// KLW - TAT this will probably need to check the local queue.
BOOL textures_current = !gAgentAvatarp->hasPendingBakedUploads() && gAgentWearables.areWearablesLoaded();
for(U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++ )
{
const ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
// if we're not wearing a skirt, we don't need the texture to be baked
if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
{
continue;
}
// IMG_DEFAULT_AVATAR means not baked
if (!gAgentAvatarp->isTextureDefined(texture_index))
{
textures_current = FALSE;
break;
}
}
// only update cache entries if we have all our baked textures
if (textures_current)
{
llinfos << "TAT: Sending cached texture data" << llendl;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
const LLUUID hash = gAgentWearables.computeBakedTextureHash((EBakedTextureIndex) baked_index, true);
if (hash.notNull())
{
const ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
msg->nextBlockFast(_PREHASH_WearableData);
msg->addUUIDFast(_PREHASH_CacheID, hash);
msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index);
}
}
msg->nextBlockFast(_PREHASH_ObjectData);
/*if (gSavedSettings.getBOOL("AscentUseCustomTag"))
{
LLColor4 color;
if (!gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
{
color = gSavedSettings.setColor4("AscentCustomTagColor");
}
else
{
color = gSavedPerAccountSettings.getColor4("AscentCustomTagColor");
}
LLUUID old_teid;
U8 client_buffer[UUID_BYTES];
memset(&client_buffer, 0, UUID_BYTES);
LLTextureEntry* entry = (LLTextureEntry*)gAgentAvatarp->getTE(0);
old_teid = entry->getID();
//You edit this to change the tag in your client. Yes.
const char* tag_client = "Ascent";
strncpy((char*)&client_buffer[0], tag_client, UUID_BYTES);
LLUUID part_a;
memcpy(&part_a.mData, &client_buffer[0], UUID_BYTES);
entry->setColor(color);
//This glow is used to tell if the tag color and name is set or not.
entry->setGlow(0.1f);
entry->setID(part_a);
gAgentAvatarp->packTEMessage( gMessageSystem, 1, gSavedSettings.getString("AscentReportClientUUID") );
entry->setID(old_teid);
}
else
{*/
if (gSavedSettings.getBOOL("AscentUseTag"))
gAgentAvatarp->packTEMessage( gMessageSystem, 1, gSavedSettings.getString("AscentReportClientUUID"));
else
gAgentAvatarp->packTEMessage( gMessageSystem, 1, "c228d1cf-4b5d-4ba8-84f4-899a0796aa97");
//}
resetClientTag();
}
else
{
// If the textures aren't baked, send NULL for texture IDs
// This means the baked texture IDs on the server will be untouched.
// Once all textures are baked, another AvatarAppearance message will be sent to update the TEs
msg->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addBinaryDataFast(_PREHASH_TextureEntry, NULL, 0);
}
static bool send_physics_params = false;
send_physics_params |= !!gAgentWearables.getWearable(LLWearableType::WT_PHYSICS);
S32 transmitted_params = 0;
for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*)gAgentAvatarp->getNextVisualParam())
{
if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) // do not transmit params of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
{
//A hack to prevent ruthing on older viewers when phys wearables aren't being worn.
if(!send_physics_params && param->getID() >= 10000)
{
break;
}
msg->nextBlockFast(_PREHASH_VisualParam );
// We don't send the param ids. Instead, we assume that the receiver has the same params in the same sequence.
const F32 param_value = param->getWeight();
const U8 new_weight = F32_to_U8(param_value, param->getMinWeight(), param->getMaxWeight());
msg->addU8Fast(_PREHASH_ParamValue, new_weight );
transmitted_params++;
}
}
// llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl;
sendReliableMessage();
}
void LLAgent::sendAgentDataUpdateRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentDataUpdateRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
sendReliableMessage();
}
void LLAgent::sendAgentUserInfoRequest()
{
if(getID().isNull())
return; // not logged in
gMessageSystem->newMessageFast(_PREHASH_UserInfoRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
sendReliableMessage();
}
void LLAgent::observeFriends()
{
if(!mFriendObserver)
{
mFriendObserver = new LLAgentFriendObserver;
LLAvatarTracker::instance().addObserver(mFriendObserver);
friendsChanged();
}
}
void LLAgent::parseTeleportMessages(const std::string& xml_filename)
{
LLXMLNodePtr root;
BOOL success = LLUICtrlFactory::getLayeredXMLNode(xml_filename, root);
if (!success || !root || !root->hasName( "teleport_messages" ))
{
llerrs << "Problem reading teleport string XML file: "
<< xml_filename << llendl;
return;
}
for (LLXMLNode* message_set = root->getFirstChild();
message_set != NULL;
message_set = message_set->getNextSibling())
{
if ( !message_set->hasName("message_set") ) continue;
std::map<std::string, std::string> *teleport_msg_map = NULL;
std::string message_set_name;
if ( message_set->getAttributeString("name", message_set_name) )
{
//now we loop over all the string in the set and add them
//to the appropriate set
if ( message_set_name == "errors" )
{
teleport_msg_map = &sTeleportErrorMessages;
}
else if ( message_set_name == "progress" )
{
teleport_msg_map = &sTeleportProgressMessages;
}
}
if ( !teleport_msg_map ) continue;
std::string message_name;
for (LLXMLNode* message_node = message_set->getFirstChild();
message_node != NULL;
message_node = message_node->getNextSibling())
{
if ( message_node->hasName("message") &&
message_node->getAttributeString("name", message_name) )
{
(*teleport_msg_map)[message_name] =
message_node->getTextContents();
} //end if ( message exists and has a name)
} //end for (all message in set)
}//end for (all message sets in xml file)
}
void LLAgent::sendAgentUpdateUserInfo(bool im_via_email, const std::string& directory_visibility )
{
gMessageSystem->newMessageFast(_PREHASH_UpdateUserInfo);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_UserData);
gMessageSystem->addBOOLFast(_PREHASH_IMViaEMail, im_via_email);
gMessageSystem->addString("DirectoryVisibility", directory_visibility);
gAgent.sendReliableMessage();
}
// Draw a representation of current autopilot target
void LLAgent::renderAutoPilotTarget()
{
if (mAutoPilot)
{
F32 height_meters;
LLVector3d target_global;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
// not textured
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// lovely green
gGL.color4f(0.f, 1.f, 1.f, 1.f);
target_global = mAutoPilotTargetGlobal;
gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ]));
height_meters = 1.f;
gGL.scalef(height_meters, height_meters, height_meters);
gSphere.render();
gGL.popMatrix();
}
}
void LLAgent::showLureDestination(const std::string fromname, const int global_x, const int global_y, const int x, const int y, const int z, const std::string maturity)
{
const LLVector3d posglobal = LLVector3d(F64(global_x), F64(global_y), F64(0));
LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromPosGlobal(posglobal);
if(mPendingLure)
delete mPendingLure;
mPendingLure = new SHLureRequest(fromname,posglobal,x,y,z);
if(siminfo) //We already have an entry? Go right on to displaying it.
{
onFoundLureDestination(siminfo);
}
else
{
U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS);
U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS);
LLWorldMap::getInstance()->sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true); //Will call onFoundLureDestination on response
}
}
void LLAgent::onFoundLureDestination(LLSimInfo *siminfo)
{
if(!mPendingLure)
return;
if(!siminfo)
siminfo = LLWorldMap::getInstance()->simInfoFromPosGlobal(mPendingLure->mPosGlobal);
if(siminfo)
{
const std::string sim_name = siminfo->getName();
const std::string maturity = siminfo->getAccessString();
llinfos << mPendingLure->mAvatarName << "'s teleport lure is to " << sim_name << " (" << maturity << ")" << llendl;
LLStringUtil::format_map_t args;
args["[NAME]"] = mPendingLure->mAvatarName;
args["[DESTINATION]"] = LLURLDispatcher::buildSLURL(sim_name, (S32)mPendingLure->mPosLocal[0], (S32)mPendingLure->mPosLocal[1], (S32)mPendingLure->mPosLocal[2] );
std::string msg = LLTrans::getString("TeleportOfferMaturity", args);
if (!maturity.empty())
{
msg.append(llformat(" (%s)", maturity.c_str()));
}
LLChat chat(msg);
LLFloaterChat::addChat(chat);
}
else
llwarns << "Grand scheme failed" << llendl;
delete mPendingLure;
mPendingLure = NULL;
}
/********************************************************************************/
LLAgentQueryManager gAgentQueryManager;
LLAgentQueryManager::LLAgentQueryManager() :
mWearablesCacheQueryID(0),
mNumPendingQueries(0),
mUpdateSerialNum(0)
{
for (U32 i = 0; i < BAKED_NUM_INDICES; i++)
{
mActiveCacheQueries[i] = 0;
}
}
LLAgentQueryManager::~LLAgentQueryManager()
{
}
// EOF