Files
SingularityViewer/indra/newview/llinventoryview.cpp
2010-04-22 04:01:45 -03:00

1924 lines
51 KiB
C++

/**
* @file llinventoryview.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventoryview.h"
#include "llinventorybridge.h"
#include "message.h"
#include "llagent.h"
#include "llcallingcard.h"
#include "llcheckboxctrl.h" // for radio buttons
#include "llradiogroup.h"
#include "llspinctrl.h"
#include "lltextbox.h"
#include "llui.h"
#include "llfirstuse.h"
#include "llfloateravatarinfo.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llinventorymodel.h"
#include "llinventoryclipboard.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewlandmark.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollcontainer.h"
#include "llscrollbar.h"
#include "llimview.h"
#include "lltooldraganddrop.h"
#include "llviewerimagelist.h"
#include "llviewerinventory.h"
#include "llviewerobjectlist.h"
#include "llviewerwindow.h"
#include "llwearablelist.h"
#include "llappviewer.h"
#include "llviewermessage.h"
#include "llviewerregion.h"
#include "lltabcontainer.h"
#include "lluictrlfactory.h"
#include "llselectmgr.h"
#include "llsdserialize.h"
// <edit>
#include "llbuildnewviewsscheduler.h"
// </edit>
static LLRegisterWidget<LLInventoryPanel> r("inventory_panel");
LLDynamicArray<LLInventoryView*> LLInventoryView::sActiveViews;
//BOOL LLInventoryView::sOpenNextNewItem = FALSE;
BOOL LLInventoryView::sWearNewClothing = FALSE;
LLUUID LLInventoryView::sWearNewClothingTransactionID;
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
const S32 INV_MIN_WIDTH = 240;
const S32 INV_MIN_HEIGHT = 150;
const S32 INV_FINDER_WIDTH = 160;
const S32 INV_FINDER_HEIGHT = 408;
///----------------------------------------------------------------------------
/// LLInventoryViewFinder
///----------------------------------------------------------------------------
LLInventoryViewFinder::LLInventoryViewFinder(const std::string& name,
const LLRect& rect,
LLInventoryView* inventory_view) :
LLFloater(name, rect, std::string("Filters"), RESIZE_NO,
INV_FINDER_WIDTH, INV_FINDER_HEIGHT, DRAG_ON_TOP,
MINIMIZE_NO, CLOSE_YES),
mInventoryView(inventory_view),
mFilter(inventory_view->mActivePanel->getFilter())
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_view_finder.xml");
childSetAction("All", selectAllTypes, this);
childSetAction("None", selectNoTypes, this);
mSpinSinceHours = getChild<LLSpinCtrl>("spin_hours_ago");
childSetCommitCallback("spin_hours_ago", onTimeAgo, this);
mSpinSinceDays = getChild<LLSpinCtrl>("spin_days_ago");
childSetCommitCallback("spin_days_ago", onTimeAgo, this);
// mCheckSinceLogoff = getChild<LLSpinCtrl>("check_since_logoff");
childSetCommitCallback("check_since_logoff", onCheckSinceLogoff, this);
childSetAction("Close", onCloseBtn, this);
updateElementsFromFilter();
}
void LLInventoryViewFinder::onCheckSinceLogoff(LLUICtrl *ctrl, void *user_data)
{
LLInventoryViewFinder *self = (LLInventoryViewFinder *)user_data;
if (!self) return;
bool since_logoff= self->childGetValue("check_since_logoff");
if (!since_logoff &&
!( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) )
{
self->mSpinSinceHours->set(1.0f);
}
}
void LLInventoryViewFinder::onTimeAgo(LLUICtrl *ctrl, void *user_data)
{
LLInventoryViewFinder *self = (LLInventoryViewFinder *)user_data;
if (!self) return;
bool since_logoff=true;
if ( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() )
{
since_logoff = false;
}
self->childSetValue("check_since_logoff", since_logoff);
}
void LLInventoryViewFinder::changeFilter(LLInventoryFilter* filter)
{
mFilter = filter;
updateElementsFromFilter();
}
void LLInventoryViewFinder::updateElementsFromFilter()
{
if (!mFilter)
return;
// Get data needed for filter display
U32 filter_types = mFilter->getFilterTypes();
std::string filter_string = mFilter->getFilterSubString();
LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState();
U32 hours = mFilter->getHoursAgo();
// update the ui elements
LLFloater::setTitle(mFilter->getName());
childSetValue("check_animation", (S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION));
childSetValue("check_calling_card", (S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD));
childSetValue("check_clothing", (S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE));
childSetValue("check_gesture", (S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE));
childSetValue("check_landmark", (S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK));
childSetValue("check_notecard", (S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD));
childSetValue("check_object", (S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT));
childSetValue("check_script", (S32) (filter_types & 0x1 << LLInventoryType::IT_LSL));
childSetValue("check_sound", (S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND));
childSetValue("check_texture", (S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE));
childSetValue("check_snapshot", (S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT));
childSetValue("check_show_empty", show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS);
childSetValue("check_since_logoff", mFilter->isSinceLogoff());
mSpinSinceHours->set((F32)(hours % 24));
mSpinSinceDays->set((F32)(hours / 24));
}
void LLInventoryViewFinder::draw()
{
U32 filter = 0xffffffff;
BOOL filtered_by_all_types = TRUE;
if (!childGetValue("check_animation"))
{
filter &= ~(0x1 << LLInventoryType::IT_ANIMATION);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_calling_card"))
{
filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_clothing"))
{
filter &= ~(0x1 << LLInventoryType::IT_WEARABLE);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_gesture"))
{
filter &= ~(0x1 << LLInventoryType::IT_GESTURE);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_landmark"))
{
filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_notecard"))
{
filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_object"))
{
filter &= ~(0x1 << LLInventoryType::IT_OBJECT);
filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_script"))
{
filter &= ~(0x1 << LLInventoryType::IT_LSL);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_sound"))
{
filter &= ~(0x1 << LLInventoryType::IT_SOUND);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_texture"))
{
filter &= ~(0x1 << LLInventoryType::IT_TEXTURE);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_snapshot"))
{
filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT);
filtered_by_all_types = FALSE;
}
if (!filtered_by_all_types)
{
// don't include folders in filter, unless I've selected everything
filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
}
// update the panel, panel will update the filter
mInventoryView->mActivePanel->setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
mInventoryView->mActivePanel->setFilterTypes(filter);
if (getCheckSinceLogoff())
{
mSpinSinceDays->set(0);
mSpinSinceHours->set(0);
}
U32 days = (U32)mSpinSinceDays->get();
U32 hours = (U32)mSpinSinceHours->get();
if (hours > 24)
{
days += hours / 24;
hours = (U32)hours % 24;
mSpinSinceDays->set((F32)days);
mSpinSinceHours->set((F32)hours);
}
hours += days * 24;
mInventoryView->mActivePanel->setHoursAgo(hours);
mInventoryView->mActivePanel->setSinceLogoff(getCheckSinceLogoff());
mInventoryView->setFilterTextFromFilter();
LLFloater::draw();
}
void LLInventoryViewFinder::onClose(bool app_quitting)
{
if (mInventoryView) mInventoryView->getControl("Inventory.ShowFilters")->setValue(FALSE);
// If you want to reset the filter on close, do it here. This functionality was
// hotly debated - Paulm
#if 0
if (mInventoryView)
{
LLInventoryView::onResetFilter((void *)mInventoryView);
}
#endif
destroy();
}
BOOL LLInventoryViewFinder::getCheckShowEmpty()
{
return childGetValue("check_show_empty");
}
BOOL LLInventoryViewFinder::getCheckSinceLogoff()
{
return childGetValue("check_since_logoff");
}
void LLInventoryViewFinder::onCloseBtn(void* user_data)
{
LLInventoryViewFinder* finderp = (LLInventoryViewFinder*)user_data;
finderp->close();
}
// static
void LLInventoryViewFinder::selectAllTypes(void* user_data)
{
LLInventoryViewFinder* self = (LLInventoryViewFinder*)user_data;
if(!self) return;
self->childSetValue("check_animation", TRUE);
self->childSetValue("check_calling_card", TRUE);
self->childSetValue("check_clothing", TRUE);
self->childSetValue("check_gesture", TRUE);
self->childSetValue("check_landmark", TRUE);
self->childSetValue("check_notecard", TRUE);
self->childSetValue("check_object", TRUE);
self->childSetValue("check_script", TRUE);
self->childSetValue("check_sound", TRUE);
self->childSetValue("check_texture", TRUE);
self->childSetValue("check_snapshot", TRUE);
/*
self->mCheckCallingCard->set(TRUE);
self->mCheckClothing->set(TRUE);
self->mCheckGesture->set(TRUE);
self->mCheckLandmark->set(TRUE);
self->mCheckNotecard->set(TRUE);
self->mCheckObject->set(TRUE);
self->mCheckScript->set(TRUE);
self->mCheckSound->set(TRUE);
self->mCheckTexture->set(TRUE);
self->mCheckSnapshot->set(TRUE);*/
}
//static
void LLInventoryViewFinder::selectNoTypes(void* user_data)
{
LLInventoryViewFinder* self = (LLInventoryViewFinder*)user_data;
if(!self) return;
/*
self->childSetValue("check_animation", FALSE);
self->mCheckCallingCard->set(FALSE);
self->mCheckClothing->set(FALSE);
self->mCheckGesture->set(FALSE);
self->mCheckLandmark->set(FALSE);
self->mCheckNotecard->set(FALSE);
self->mCheckObject->set(FALSE);
self->mCheckScript->set(FALSE);
self->mCheckSound->set(FALSE);
self->mCheckTexture->set(FALSE);
self->mCheckSnapshot->set(FALSE);*/
self->childSetValue("check_animation", FALSE);
self->childSetValue("check_calling_card", FALSE);
self->childSetValue("check_clothing", FALSE);
self->childSetValue("check_gesture", FALSE);
self->childSetValue("check_landmark", FALSE);
self->childSetValue("check_notecard", FALSE);
self->childSetValue("check_object", FALSE);
self->childSetValue("check_script", FALSE);
self->childSetValue("check_sound", FALSE);
self->childSetValue("check_texture", FALSE);
self->childSetValue("check_snapshot", FALSE);
}
///----------------------------------------------------------------------------
/// LLInventoryView
///----------------------------------------------------------------------------
void LLSaveFolderState::setApply(BOOL apply)
{
mApply = apply;
// before generating new list of open folders, clear the old one
if(!apply)
{
clearOpenFolders();
}
}
void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
if(mApply)
{
// we're applying the open state
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
LLUUID id(bridge->getUUID());
if(mOpenFolders.find(id) != mOpenFolders.end())
{
folder->setOpen(TRUE);
}
else
{
// keep selected filter in its current state, this is less jarring to user
if (!folder->isSelected())
{
folder->setOpen(FALSE);
}
}
}
else
{
// we're recording state at this point
if(folder->isOpen())
{
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
mOpenFolders.insert(bridge->getUUID());
}
}
}
// Default constructor
LLInventoryView::LLInventoryView(const std::string& name,
const std::string& rect,
LLInventoryModel* inventory) :
LLFloater(name, rect, std::string("Inventory"), RESIZE_YES,
INV_MIN_WIDTH, INV_MIN_HEIGHT, DRAG_ON_TOP,
MINIMIZE_NO, CLOSE_YES),
mActivePanel(NULL)
//LLHandle<LLFloater> mFinderHandle takes care of its own initialization
{
init(inventory);
}
LLInventoryView::LLInventoryView(const std::string& name,
const LLRect& rect,
LLInventoryModel* inventory) :
LLFloater(name, rect, std::string("Inventory"), RESIZE_YES,
INV_MIN_WIDTH, INV_MIN_HEIGHT, DRAG_ON_TOP,
MINIMIZE_NO, CLOSE_YES),
mActivePanel(NULL)
//LLHandle<LLFloater> mFinderHandle takes care of its own initialization
{
init(inventory);
setRect(rect); // override XML
}
void LLInventoryView::init(LLInventoryModel* inventory)
{
// Callbacks
init_inventory_actions(this);
// Controls
U32 sort_order = gSavedSettings.getU32("InventorySortOrder");
BOOL sort_by_name = ! ( sort_order & LLInventoryFilter::SO_DATE );
BOOL sort_folders_by_name = ( sort_order & LLInventoryFilter::SO_FOLDERS_BY_NAME );
BOOL sort_system_folders_to_top = ( sort_order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP );
addBoolControl("Inventory.ShowFilters", FALSE);
addBoolControl("Inventory.SortByName", sort_by_name );
addBoolControl("Inventory.SortByDate", ! sort_by_name );
addBoolControl("Inventory.FoldersAlwaysByName", sort_folders_by_name );
addBoolControl("Inventory.SystemFoldersToTop", sort_system_folders_to_top );
mSavedFolderState = new LLSaveFolderState();
mSavedFolderState->setApply(FALSE);
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory.xml", NULL);
mFilterTabs = (LLTabContainer*)getChild<LLTabContainer>("inventory filter tabs");
// Set up the default inv. panel/filter settings.
mActivePanel = getChild<LLInventoryPanel>("All Items");
if (mActivePanel)
{
// "All Items" is the previous only view, so it gets the InventorySortOrder
mActivePanel->setSortOrder(gSavedSettings.getU32("InventorySortOrder"));
mActivePanel->getFilter()->markDefault();
mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
mActivePanel->setSelectCallback(onSelectionChange, mActivePanel);
}
LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items");
if (recent_items_panel)
{
recent_items_panel->setSinceLogoff(TRUE);
recent_items_panel->setSortOrder(gSavedSettings.getU32(LLInventoryPanel::RECENTITEMS_SORT_ORDER));
recent_items_panel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
recent_items_panel->getFilter()->markDefault();
recent_items_panel->setSelectCallback(onSelectionChange, recent_items_panel);
}
LLInventoryPanel* worn_items_panel = getChild<LLInventoryPanel>("Worn Items");
if (worn_items_panel)
{
worn_items_panel->setSortOrder(gSavedSettings.getU32(LLInventoryPanel::WORNITEMS_SORT_ORDER));
worn_items_panel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
worn_items_panel->getFilter()->markDefault();
worn_items_panel->setFilterWorn(true);
worn_items_panel->setSelectCallback(onSelectionChange, worn_items_panel);
}
// Now load the stored settings from disk, if available.
std::ostringstream filterSaveName;
filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml");
llinfos << "LLInventoryView::init: reading from " << filterSaveName << llendl;
llifstream file(filterSaveName.str());
LLSD savedFilterState;
if (file.is_open())
{
LLSDSerialize::fromXML(savedFilterState, file);
file.close();
// Load the persistent "Recent Items" settings.
// Note that the "All Items" and "Worn Items" settings do not persist per-account.
if(recent_items_panel)
{
if(savedFilterState.has(recent_items_panel->getFilter()->getName()))
{
LLSD recent_items = savedFilterState.get(
recent_items_panel->getFilter()->getName());
recent_items_panel->getFilter()->fromLLSD(recent_items);
}
}
}
mSearchEditor = getChild<LLSearchEditor>("inventory search editor");
if (mSearchEditor)
{
mSearchEditor->setSearchCallback(onSearchEdit, this);
}
sActiveViews.put(this);
gInventory.addObserver(this);
}
BOOL LLInventoryView::postBuild()
{
childSetTabChangeCallback("inventory filter tabs", "All Items", onFilterSelected, this);
childSetTabChangeCallback("inventory filter tabs", "Recent Items", onFilterSelected, this);
childSetTabChangeCallback("inventory filter tabs", "Worn Items", onFilterSelected, this);
//panel->getFilter()->markDefault();
return TRUE;
}
// Destroys the object
LLInventoryView::~LLInventoryView( void )
{
// Save the filters state.
LLSD filterRoot;
LLInventoryPanel* all_items_panel = getChild<LLInventoryPanel>("All Items");
if (all_items_panel)
{
LLInventoryFilter* filter = all_items_panel->getFilter();
LLSD filterState;
filter->toLLSD(filterState);
filterRoot[filter->getName()] = filterState;
}
LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items");
if (recent_items_panel)
{
LLInventoryFilter* filter = recent_items_panel->getFilter();
LLSD filterState;
filter->toLLSD(filterState);
filterRoot[filter->getName()] = filterState;
}
LLInventoryPanel* worn_items_panel = getChild<LLInventoryPanel>("Worn Items");
if (worn_items_panel)
{
LLInventoryFilter* filter = worn_items_panel->getFilter();
LLSD filterState;
filter->toLLSD(filterState);
filterRoot[filter->getName()] = filterState;
}
std::ostringstream filterSaveName;
filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml");
llofstream filtersFile(filterSaveName.str());
if(!LLSDSerialize::toPrettyXML(filterRoot, filtersFile))
{
llwarns << "Could not write to filters save file " << filterSaveName << llendl;
}
else
filtersFile.close();
sActiveViews.removeObj(this);
gInventory.removeObserver(this);
delete mSavedFolderState;
}
void LLInventoryView::draw()
{
if (LLInventoryModel::isEverythingFetched())
{
LLLocale locale(LLLocale::USER_LOCALE);
std::ostringstream title;
title << "Inventory";
std::string item_count_string;
LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount());
title << " (" << item_count_string << " items)";
title << mFilterText;
setTitle(title.str());
}
if (mActivePanel && mSearchEditor)
{
mSearchEditor->setText(mActivePanel->getFilterSubString());
}
LLFloater::draw();
}
void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
{
if (item->getFiltered())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
// if this folder didn't pass the filter, and none of its descendants did
else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
{
folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
}
}
void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
{
if (item->getFiltered() && !mItemSelected)
{
item->getRoot()->setSelection(item, FALSE, FALSE);
if (item->getParentFolder())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
item->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && !mItemSelected)
{
folder->getRoot()->setSelection(folder, FALSE, FALSE);
if (folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
folder->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
{
if (item->getParentFolder() && item->isSelected())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
{
if (folder->getParentFolder() && folder->isSelected())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLInventoryView::startSearch()
{
// this forces focus to line editor portion of search editor
if (mSearchEditor)
{
mSearchEditor->focusFirstItem(TRUE);
}
}
// virtual, from LLView
void LLInventoryView::setVisible( BOOL visible )
{
gSavedSettings.setBOOL("ShowInventory", visible);
LLFloater::setVisible(visible);
}
// Destroy all but the last floater, which is made invisible.
void LLInventoryView::onClose(bool app_quitting)
{
S32 count = sActiveViews.count();
if (count > 1)
{
destroy();
}
else
{
if (!app_quitting)
{
gSavedSettings.setBOOL("ShowInventory", FALSE);
}
// clear filters, but save user's folder state first
if (!mActivePanel->getRootFolder()->isFilterModified())
{
mSavedFolderState->setApply(FALSE);
mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
}
// onClearSearch(this);
// pass up
LLFloater::setVisible(FALSE);
}
}
BOOL LLInventoryView::handleKeyHere(KEY key, MASK mask)
{
LLFolderView* root_folder = mActivePanel ? mActivePanel->getRootFolder() : NULL;
if (root_folder)
{
// first check for user accepting current search results
if (mSearchEditor
&& mSearchEditor->hasFocus()
&& (key == KEY_RETURN
|| key == KEY_DOWN)
&& mask == MASK_NONE)
{
// move focus to inventory proper
root_folder->setFocus(TRUE);
root_folder->scrollToShowSelection();
return TRUE;
}
if (root_folder->hasFocus() && key == KEY_UP)
{
startSearch();
}
}
return LLFloater::handleKeyHere(key, mask);
}
void LLInventoryView::changed(U32 mask)
{
std::ostringstream title;
title << "Inventory";
if (LLInventoryModel::backgroundFetchActive())
{
LLLocale locale(LLLocale::USER_LOCALE);
std::string item_count_string;
LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount());
title << " (Fetched " << item_count_string << " items...)";
}
title << mFilterText;
setTitle(title.str());
}
// static
// *TODO: remove take_keyboard_focus param
LLInventoryView* LLInventoryView::showAgentInventory(BOOL take_keyboard_focus)
{
if (gDisconnected || gNoRender)
{
return NULL;
}
LLInventoryView* iv = LLInventoryView::getActiveInventory();
#if 0 && !LL_RELEASE_FOR_DOWNLOAD
if (sActiveViews.count() == 1)
{
delete iv;
iv = NULL;
}
#endif
if(!iv && !gAgent.cameraMouselook())
{
// create one.
iv = new LLInventoryView(std::string("Inventory"),
std::string("FloaterInventoryRect"),
&gInventory);
iv->open();
// keep onscreen
gFloaterView->adjustToFitScreen(iv, FALSE);
gSavedSettings.setBOOL("ShowInventory", TRUE);
}
if(iv)
{
// Make sure it's in front and it makes a noise
iv->setTitle(std::string("Inventory"));
iv->open(); /*Flawfinder: ignore*/
}
//if (take_keyboard_focus)
//{
// iv->startSearch();
// gFocusMgr.triggerFocusFlash();
//}
return iv;
}
// static
LLInventoryView* LLInventoryView::getActiveInventory()
{
LLInventoryView* iv = NULL;
S32 count = sActiveViews.count();
if(count > 0)
{
iv = sActiveViews.get(0);
S32 z_order = gFloaterView->getZOrder(iv);
S32 z_next = 0;
LLInventoryView* next_iv = NULL;
for(S32 i = 1; i < count; ++i)
{
next_iv = sActiveViews.get(i);
z_next = gFloaterView->getZOrder(next_iv);
if(z_next < z_order)
{
iv = next_iv;
z_order = z_next;
}
}
}
return iv;
}
// static
void LLInventoryView::toggleVisibility()
{
S32 count = sActiveViews.count();
if (0 == count)
{
showAgentInventory(TRUE);
}
else if (1 == count)
{
if (sActiveViews.get(0)->getVisible())
{
sActiveViews.get(0)->close();
gSavedSettings.setBOOL("ShowInventory", FALSE);
}
else
{
showAgentInventory(TRUE);
}
}
else
{
// With more than one open, we know at least one
// is visible.
// Close all the last one spawned.
S32 last_index = sActiveViews.count() - 1;
sActiveViews.get(last_index)->close();
}
}
// static
void LLInventoryView::cleanup()
{
S32 count = sActiveViews.count();
for (S32 i = 0; i < count; i++)
{
sActiveViews.get(i)->destroy();
}
}
void LLInventoryView::toggleFindOptions()
{
LLFloater *floater = getFinder();
if (!floater)
{
LLInventoryViewFinder * finder = new LLInventoryViewFinder(std::string("Inventory Finder"),
LLRect(getRect().mLeft - INV_FINDER_WIDTH, getRect().mTop, getRect().mLeft, getRect().mTop - INV_FINDER_HEIGHT),
this);
mFinderHandle = finder->getHandle();
finder->open(); /*Flawfinder: ignore*/
addDependentFloater(mFinderHandle);
// start background fetch of folders
gInventory.startBackgroundFetch();
mFloaterControls[std::string("Inventory.ShowFilters")]->setValue(TRUE);
}
else
{
floater->close();
mFloaterControls[std::string("Inventory.ShowFilters")]->setValue(FALSE);
}
}
void LLInventoryView::updateSortControls()
{
U32 order = mActivePanel ? mActivePanel->getSortOrder() : gSavedSettings.getU32("InventorySortOrder");
bool sort_by_date = order & LLInventoryFilter::SO_DATE;
bool folders_by_name = order & LLInventoryFilter::SO_FOLDERS_BY_NAME;
bool sys_folders_on_top = order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP;
getControl("Inventory.SortByDate")->setValue(sort_by_date);
getControl("Inventory.SortByName")->setValue(!sort_by_date);
getControl("Inventory.FoldersAlwaysByName")->setValue(folders_by_name);
getControl("Inventory.SystemFoldersToTop")->setValue(sys_folders_on_top);
}
// static
BOOL LLInventoryView::filtersVisible(void* user_data)
{
LLInventoryView* self = (LLInventoryView*)user_data;
if(!self) return FALSE;
return self->getFinder() != NULL;
}
// static
void LLInventoryView::onClearSearch(void* user_data)
{
LLInventoryView* self = (LLInventoryView*)user_data;
if(!self) return;
LLFloater *finder = self->getFinder();
if (self->mActivePanel)
{
self->mActivePanel->setFilterSubString(LLStringUtil::null);
self->mActivePanel->setFilterTypes(0xffffffff);
}
if (finder)
{
LLInventoryViewFinder::selectAllTypes(finder);
}
// re-open folders that were initially open
if (self->mActivePanel)
{
self->mSavedFolderState->setApply(TRUE);
self->mActivePanel->getRootFolder()->applyFunctorRecursively(*self->mSavedFolderState);
LLOpenFoldersWithSelection opener;
self->mActivePanel->getRootFolder()->applyFunctorRecursively(opener);
self->mActivePanel->getRootFolder()->scrollToShowSelection();
}
}
//static
void LLInventoryView::onSearchEdit(const std::string& search_string, void* user_data )
{
if (search_string == "")
{
onClearSearch(user_data);
}
LLInventoryView* self = (LLInventoryView*)user_data;
if (!self->mActivePanel)
{
return;
}
gInventory.startBackgroundFetch();
std::string filter_text = search_string;
std::string uppercase_search_string = filter_text;
LLStringUtil::toUpper(uppercase_search_string);
if (self->mActivePanel->getFilterSubString().empty() && uppercase_search_string.empty())
{
// current filter and new filter empty, do nothing
return;
}
// save current folder open state if no filter currently applied
if (!self->mActivePanel->getRootFolder()->isFilterModified())
{
self->mSavedFolderState->setApply(FALSE);
self->mActivePanel->getRootFolder()->applyFunctorRecursively(*self->mSavedFolderState);
}
// set new filter string
self->mActivePanel->setFilterSubString(uppercase_search_string);
}
// static
// BOOL LLInventoryView::incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward)
// {
// LLInventoryView* active_view = NULL;
// for (S32 i = 0; i < sActiveViews.count(); i++)
// {
// if (gFocusMgr.childHasKeyboardFocus(sActiveViews[i]))
// {
// active_view = sActiveViews[i];
// break;
// }
// }
// if (!active_view)
// {
// return FALSE;
// }
// std::string search_string(find_text);
// if (search_string.empty())
// {
// return FALSE;
// }
// if (active_view->mActivePanel &&
// active_view->mActivePanel->getRootFolder()->search(first_item, search_string, backward))
// {
// return TRUE;
// }
// return FALSE;
// }
//static
void LLInventoryView::onFilterSelected(void* userdata, bool from_click)
{
LLInventoryView* self = (LLInventoryView*) userdata;
LLInventoryFilter* filter;
LLInventoryViewFinder *finder = self->getFinder();
// Find my index
self->mActivePanel = (LLInventoryPanel*)self->childGetVisibleTab("inventory filter tabs");
if (!self->mActivePanel)
{
return;
}
filter = self->mActivePanel->getFilter();
if (finder)
{
finder->changeFilter(filter);
}
if (filter->isActive())
{
// If our filter is active we may be the first thing requiring a fetch so we better start it here.
gInventory.startBackgroundFetch();
}
self->setFilterTextFromFilter();
self->updateSortControls();
}
// static
void LLInventoryView::onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data)
{
LLInventoryPanel* panel = (LLInventoryPanel*)data;
LLFolderView* fv = panel->getRootFolder();
if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
{
fv->setNeedsAutoRename(FALSE);
if (items.size()) // new asset is visible and selected
{
fv->startRenamingSelectedItem();
}
}
}
BOOL LLInventoryView::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
// Check to see if we are auto scrolling from the last frame
LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel();
BOOL needsToScroll = panel->getScrollableContainer()->needsToScroll(x, y, LLScrollableContainerView::VERTICAL);
if(mFilterTabs)
{
if(needsToScroll)
{
mFilterTabs->startDragAndDropDelayTimer();
}
}
BOOL handled = LLFloater::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
return handled;
}
std::string get_item_icon_name(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 attachment_point,
BOOL item_is_multi )
{
EInventoryIcon idx = OBJECT_ICON_NAME;
if ( item_is_multi )
{
idx = OBJECT_MULTI_ICON_NAME;
}
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
if(LLInventoryType::IT_SNAPSHOT == inventory_type)
{
idx = SNAPSHOT_ICON_NAME;
}
else
{
idx = TEXTURE_ICON_NAME;
}
break;
case LLAssetType::AT_SOUND:
idx = SOUND_ICON_NAME;
break;
case LLAssetType::AT_CALLINGCARD:
if(attachment_point!= 0)
{
idx = CALLINGCARD_ONLINE_ICON_NAME;
}
else
{
idx = CALLINGCARD_OFFLINE_ICON_NAME;
}
break;
case LLAssetType::AT_LANDMARK:
if(attachment_point!= 0)
{
idx = LANDMARK_VISITED_ICON_NAME;
}
else
{
idx = LANDMARK_ICON_NAME;
}
break;
case LLAssetType::AT_SCRIPT:
case LLAssetType::AT_LSL_TEXT:
case LLAssetType::AT_LSL_BYTECODE:
idx = SCRIPT_ICON_NAME;
break;
case LLAssetType::AT_CLOTHING:
idx = CLOTHING_ICON_NAME;
case LLAssetType::AT_BODYPART :
if(LLAssetType::AT_BODYPART == asset_type)
{
idx = BODYPART_ICON_NAME;
}
switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point)
{
case WT_SHAPE:
idx = BODYPART_SHAPE_ICON_NAME;
break;
case WT_SKIN:
idx = BODYPART_SKIN_ICON_NAME;
break;
case WT_HAIR:
idx = BODYPART_HAIR_ICON_NAME;
break;
case WT_EYES:
idx = BODYPART_EYES_ICON_NAME;
break;
case WT_SHIRT:
idx = CLOTHING_SHIRT_ICON_NAME;
break;
case WT_PANTS:
idx = CLOTHING_PANTS_ICON_NAME;
break;
case WT_SHOES:
idx = CLOTHING_SHOES_ICON_NAME;
break;
case WT_SOCKS:
idx = CLOTHING_SOCKS_ICON_NAME;
break;
case WT_JACKET:
idx = CLOTHING_JACKET_ICON_NAME;
break;
case WT_GLOVES:
idx = CLOTHING_GLOVES_ICON_NAME;
break;
case WT_UNDERSHIRT:
idx = CLOTHING_UNDERSHIRT_ICON_NAME;
break;
case WT_UNDERPANTS:
idx = CLOTHING_UNDERPANTS_ICON_NAME;
break;
case WT_SKIRT:
idx = CLOTHING_SKIRT_ICON_NAME;
break;
default:
// no-op, go with choice above
break;
}
break;
case LLAssetType::AT_NOTECARD:
idx = NOTECARD_ICON_NAME;
break;
case LLAssetType::AT_ANIMATION:
idx = ANIMATION_ICON_NAME;
break;
case LLAssetType::AT_GESTURE:
idx = GESTURE_ICON_NAME;
break;
default:
break;
}
return ICON_NAME[idx];
}
LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 attachment_point,
BOOL item_is_multi)
{
const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi );
return LLUI::getUIImage(icon_name);
}
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
const std::string LLInventoryPanel::WORNITEMS_SORT_ORDER = std::string("WornItemsSortOrder");
const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
// <edit>
std::list<LLInventoryPanel*> LLInventoryPanel::sInstances;
// </edit>
LLInventoryPanel::LLInventoryPanel(const std::string& name,
const std::string& sort_order_setting,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view) :
LLPanel(name, rect, TRUE),
mInventory(inventory),
mInventoryObserver(NULL),
mFolders(NULL),
mScroller(NULL),
mAllowMultiSelect(allow_multi_select),
mSortOrderSetting(sort_order_setting)
{
// <edit>
sInstances.push_back(this);
// </edit>
setBackgroundColor(gColors.getColor("InventoryBackgroundColor"));
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
}
BOOL LLInventoryPanel::postBuild()
{
init_inventory_panel_actions(this);
LLRect folder_rect(0,
0,
getRect().getWidth(),
0);
mFolders = new LLFolderView(getName(), NULL, folder_rect, LLUUID::null, this);
mFolders->setAllowMultiSelect(mAllowMultiSelect);
// scroller
LLRect scroller_view_rect = getRect();
scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
mScroller = new LLScrollableContainerView(std::string("Inventory Scroller"),
scroller_view_rect,
mFolders);
mScroller->setFollowsAll();
mScroller->setReserveScrollCorner(TRUE);
addChild(mScroller);
mFolders->setScrollContainer(mScroller);
// set up the callbacks from the inventory we're viewing, and then
// build everything.
mInventoryObserver = new LLInventoryPanelObserver(this);
mInventory->addObserver(mInventoryObserver);
rebuildViewsFor(LLUUID::null, LLInventoryObserver::ADD);
// bit of a hack to make sure the inventory is open.
mFolders->openFolder(std::string("My Inventory"));
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
}
else
{
setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
}
mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
return TRUE;
}
LLInventoryPanel::~LLInventoryPanel()
{
// <edit>
sInstances.remove(this);
gBuildNewViewsScheduler->cancel(this);
// </edit>
// should this be a global setting?
U32 sort_order = mFolders->getSortOrder();
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
gSavedSettings.setU32(mSortOrderSetting, sort_order);
}
// LLView destructor will take care of the sub-views.
mInventory->removeObserver(mInventoryObserver);
delete mInventoryObserver;
mScroller = NULL;
}
// virtual
LLXMLNodePtr LLInventoryPanel::getXML(bool save_children) const
{
LLXMLNodePtr node = LLPanel::getXML(false); // Do not print out children
node->setName(LL_INVENTORY_PANEL_TAG);
node->createChild("allow_multi_select", TRUE)->setBoolValue(mFolders->getAllowMultiSelect());
return node;
}
LLView* LLInventoryPanel::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
LLInventoryPanel* panel;
std::string name("inventory_panel");
node->getAttributeString("name", name);
BOOL allow_multi_select = TRUE;
node->getAttributeBOOL("allow_multi_select", allow_multi_select);
LLRect rect;
createRect(node, rect, parent, LLRect());
std::string sort_order(INHERIT_SORT_ORDER);
node->getAttributeString("sort_order", sort_order);
panel = new LLInventoryPanel(name, sort_order,
rect, &gInventory,
allow_multi_select, parent);
panel->initFromXML(node, parent);
panel->postBuild();
return panel;
}
void LLInventoryPanel::draw()
{
// select the desired item (in case it wasn't loaded when the selection was requested)
if (mSelectThisID.notNull())
{
setSelection(mSelectThisID, false);
}
LLPanel::draw();
}
void LLInventoryPanel::setFilterTypes(U32 filter_types)
{
mFolders->getFilter()->setFilterTypes(filter_types);
}
void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
{
mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
}
void LLInventoryPanel::setFilterSubString(const std::string& string)
{
mFolders->getFilter()->setFilterSubString(string);
}
void LLInventoryPanel::setFilterWorn(bool worn)
{
mFolders->getFilter()->setFilterWorn(worn);
}
void LLInventoryPanel::setSortOrder(U32 order)
{
mFolders->getFilter()->setSortOrder(order);
if (mFolders->getFilter()->isModified())
{
mFolders->setSortOrder(order);
// try to keep selection onscreen, even if it wasn't to start with
mFolders->scrollToShowSelection();
}
}
void LLInventoryPanel::setSinceLogoff(BOOL sl)
{
mFolders->getFilter()->setDateRangeLastLogoff(sl);
}
void LLInventoryPanel::setHoursAgo(U32 hours)
{
mFolders->getFilter()->setHoursAgo(hours);
}
void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
{
mFolders->getFilter()->setShowFolderState(show);
}
LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
{
return mFolders->getFilter()->getShowFolderState();
}
void LLInventoryPanel::modelChanged(U32 mask)
{
LLFastTimer t2(LLFastTimer::FTM_REFRESH);
bool handled = false;
if(mask & LLInventoryObserver::LABEL)
{
handled = true;
// label change - empty out the display name for each object
// in this change set.
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
LLFolderViewItem* view = NULL;
LLInvFVBridge* bridge = NULL;
for (;id_it != id_end; ++id_it)
{
view = mFolders->getItemByID(*id_it);
if(view)
{
// request refresh on this item (also flags for filtering)
bridge = (LLInvFVBridge*)view->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
}
view->refresh();
}
}
}
if((mask & (LLInventoryObserver::STRUCTURE
| LLInventoryObserver::ADD
| LLInventoryObserver::REMOVE)) != 0)
{
handled = true;
// Record which folders are open by uuid.
LLInventoryModel* model = getModel();
if (model)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
// sync view with model
LLInventoryObject* model_item = model->getObject(*id_it);
LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
if (model_item)
{
if (!view_item)
{
// this object was just created, need to build a view for it
if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
{
llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
}
buildNewViews(*id_it);
// select any newly created object
// that has the auto rename at top of folder
// root set
if(mFolders->getRoot()->needsAutoRename())
{
setSelection(*id_it, FALSE);
}
}
else
{
// this object was probably moved, check its parent
if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
{
llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
}
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
if (view_item->getParentFolder() != new_parent)
{
view_item->getParentFolder()->extractItem(view_item);
view_item->addToFolder(new_parent, mFolders);
}
}
}
else
{
if (view_item)
{
if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
{
llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
}
// item in view but not model, need to delete view
view_item->destroyView();
}
else
{
llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
}
}
}
}
}
if (!handled)
{
// it's a small change that only requires a refresh.
// *TODO: figure out a more efficient way to do the refresh
// since it is expensive on large inventories
mFolders->refresh();
}
}
void LLInventoryPanel::rebuildViewsFor(const LLUUID& id, U32 mask)
{
LLFolderViewItem* old_view = NULL;
// get old LLFolderViewItem
old_view = mFolders->getItemByID(id);
if (old_view && id.notNull())
{
old_view->destroyView();
}
buildNewViews(id);
}
void LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLFolderViewItem* itemp = NULL;
LLInventoryObject* objectp = gInventory.getObject(id);
if (objectp)
{
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with objectp->mType == "
<< ((S32) objectp->getType())
<< " (shouldn't happen)" << llendl;
}
else if (objectp->getType() == LLAssetType::AT_CATEGORY) // build new view for category
{
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = new LLFolderViewFolder(new_listener->getDisplayName(),
new_listener->getIcon(),
mFolders,
new_listener);
folderp->setItemSortOrder(mFolders->getSortOrder());
itemp = folderp;
}
}
else // build new view for item
{
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(
item->getType(),
item->getInventoryType(),
this,
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = new LLFolderViewItem(new_listener->getDisplayName(),
new_listener->getIcon(),
new_listener->getCreationDate(),
mFolders,
new_listener);
}
}
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(objectp->getParentUUID());
if (itemp)
{
// <edit>
itemp->mDelayedDelete = TRUE;
// </edit>
if (parent_folder)
{
itemp->addToFolder(parent_folder, mFolders);
}
else
{
llwarns << "Couldn't find parent folder for child " << itemp->getLabel() << llendl;
delete itemp;
}
}
}
if ((id.isNull() ||
(objectp && objectp->getType() == LLAssetType::AT_CATEGORY)))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
S32 count = categories->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryCategory* cat = categories->get(i);
// <edit>
gBuildNewViewsScheduler->addJob(this, cat);
// </edit>
}
}
if(items)
{
S32 count = items->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryItem* item = items->get(i);
// <edit>
gBuildNewViewsScheduler->addJob(this, item);
// </edit>
}
}
mInventory->unlockDirectDescendentArrays(id);
}
}
// <edit>
void LLInventoryPanel::buildNewViews(const LLInventoryObject* objectp)
{
LLFolderViewItem* itemp = NULL;
if (objectp)
{
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with objectp->mType == "
<< ((S32) objectp->getType())
<< " (shouldn't happen)" << llendl;
}
else if (objectp->getType() == LLAssetType::AT_CATEGORY) // build new view for category
{
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = new LLFolderViewFolder(new_listener->getDisplayName(),
new_listener->getIcon(),
mFolders,
new_listener);
folderp->setItemSortOrder(mFolders->getSortOrder());
itemp = folderp;
}
}
else // build new view for item
{
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(
item->getType(),
item->getInventoryType(),
this,
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = new LLFolderViewItem(new_listener->getDisplayName(),
new_listener->getIcon(),
new_listener->getCreationDate(),
mFolders,
new_listener);
}
}
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(objectp->getParentUUID());
if (itemp)
{
// <edit>
itemp->mDelayedDelete = TRUE;
// </edit>
if (parent_folder)
{
itemp->addToFolder(parent_folder, mFolders);
}
else
{
llwarns << "Couldn't find parent folder for child " << itemp->getLabel() << llendl;
delete itemp;
}
}
}
if (!objectp || (objectp && (objectp->getType() == LLAssetType::AT_CATEGORY)))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays((objectp != NULL) ? objectp->getUUID() : LLUUID::null, categories, items);
if(categories)
{
S32 count = categories->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryCategory* cat = categories->get(i);
buildNewViews(cat);
}
}
if(items)
{
S32 count = items->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryItem* item = items->get(i);
buildNewViews(item);
}
}
mInventory->unlockDirectDescendentArrays(objectp->getUUID());
}
}
struct LLConfirmPurgeData
{
LLUUID mID;
LLInventoryModel* mModel;
};
class LLIsNotWorn : public LLInventoryCollectFunctor
{
public:
LLIsNotWorn() {}
virtual ~LLIsNotWorn() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
return !gAgent.isWearingItem(item->getUUID());
}
};
class LLOpenFolderByID : public LLFolderViewFunctor
{
public:
LLOpenFolderByID(const LLUUID& id) : mID(id) {}
virtual ~LLOpenFolderByID() {}
virtual void doFolder(LLFolderViewFolder* folder)
{
if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
virtual void doItem(LLFolderViewItem* item) {}
protected:
const LLUUID& mID;
};
void LLInventoryPanel::openSelected()
{
LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
if(!folder_item) return;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
if(!bridge) return;
bridge->openItem();
}
BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = LLView::handleHover(x, y, mask);
if(handled)
{
ECursorType cursor = getWindow()->getCursor();
if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
{
// replace arrow cursor with arrow and hourglass cursor
getWindow()->setCursor(UI_CURSOR_WORKING);
}
}
else
{
getWindow()->setCursor(UI_CURSOR_ARROW);
}
return TRUE;
}
BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
if (handled)
{
mFolders->setDragAndDropThisFrame();
}
return handled;
}
void LLInventoryPanel::openAllFolders()
{
mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
mFolders->arrangeAll();
}
void LLInventoryPanel::closeAllFolders()
{
mFolders->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN);
mFolders->arrangeAll();
}
void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
{
LLUUID category_id = mInventory->findCategoryUUIDForType(type);
LLOpenFolderByID opener(category_id);
mFolders->applyFunctorRecursively(opener);
}
void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
{
LLFolderViewItem* itemp = mFolders->getItemByID(obj_id);
if(itemp && itemp->getListener())
{
itemp->getListener()->arrangeAndSet(itemp, TRUE, take_keyboard_focus);
mSelectThisID.setNull();
return;
}
else
{
// save the desired item to be selected later (if/when ready)
mSelectThisID = obj_id;
}
}
void LLInventoryPanel::clearSelection()
{
mFolders->clearSelection();
mSelectThisID.setNull();
}
void LLInventoryPanel::createNewItem(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
U32 next_owner_perm)
{
std::string desc;
LLAssetType::generateDescriptionFor(asset_type, desc);
next_owner_perm = (next_owner_perm) ? next_owner_perm : PERM_MOVE | PERM_TRANSFER;
if (inv_type == LLInventoryType::IT_GESTURE)
{
LLPointer<LLInventoryCallback> cb = new CreateGestureCallback();
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
}
// static DEBUG ONLY:
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
{
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
iv->mFolders->dumpSelectionInformation();
}