Files
SingularityViewer/indra/newview/llviewerjoint.cpp
Shyotl 736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00

174 lines
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C++

/**
* @file llviewerjoint.cpp
* @brief Implementation of LLViewerJoint class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
#include "llviewerjoint.h"
#include "llgl.h"
#include "llrender.h"
#include "llmath.h"
#include "llglheaders.h"
#include "llvoavatar.h"
#include "pipeline.h"
static const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
//-----------------------------------------------------------------------------
// LLViewerJoint()
// Class Constructors
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint() :
LLAvatarJoint()
{ }
LLViewerJoint::LLViewerJoint(S32 joint_num) :
LLAvatarJoint(joint_num)
{ }
LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) :
LLAvatarJoint(name, parent)
{ }
//-----------------------------------------------------------------------------
// ~LLViewerJoint()
// Class Destructor
//-----------------------------------------------------------------------------
LLViewerJoint::~LLViewerJoint()
{
}
//--------------------------------------------------------------------
// render()
//--------------------------------------------------------------------
U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
{
stop_glerror();
U32 triangle_count = 0;
//----------------------------------------------------------------
// ignore invisible objects
//----------------------------------------------------------------
if ( mValid )
{
//----------------------------------------------------------------
// if object is transparent, defer it, otherwise
// give the joint subclass a chance to draw itself
//----------------------------------------------------------------
if ( is_dummy )
{
triangle_count += drawShape( pixelArea, first_pass, is_dummy );
}
else if (LLPipeline::sShadowRender)
{
triangle_count += drawShape(pixelArea, first_pass, is_dummy );
}
else if ( isTransparent() && !LLPipeline::sReflectionRender)
{
// Hair and Skirt
if ((pixelArea > MIN_PIXEL_AREA_3PASS_HAIR))
{
// render all three passes
LLGLDisable<GL_CULL_FACE> cull;
// first pass renders without writing to the z buffer
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, first_pass, is_dummy );
}
// second pass writes to z buffer only
gGL.setColorMask(false, false);
{
triangle_count += drawShape( pixelArea, FALSE, is_dummy );
}
// third past respects z buffer and writes color
gGL.setColorMask(true, false);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, FALSE, is_dummy );
}
}
else
{
// Render Inside (no Z buffer write)
glCullFace(GL_FRONT);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, first_pass, is_dummy );
}
// Render Outside (write to the Z buffer)
glCullFace(GL_BACK);
{
triangle_count += drawShape( pixelArea, FALSE, is_dummy );
}
}
}
else
{
// set up render state
triangle_count += drawShape( pixelArea, first_pass );
}
}
//----------------------------------------------------------------
// render children
//----------------------------------------------------------------
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
if (!joint)
continue;
F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea, TRUE, is_dummy );
if (jointLOD != DEFAULT_AVATAR_JOINT_LOD)
{
break;
}
}
}
return triangle_count;
}
//--------------------------------------------------------------------
// drawShape()
//--------------------------------------------------------------------
U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
{
return 0;
}
// End