Files
SingularityViewer/indra/llaudio/llaudioengine_fmodex.cpp
Shyotl 5fcdbfdd9e FMODEx diagnostics.
SHFMODExStreamBufferSize added. Determines stream buffer size in ms. (stream restart required)
SHFMODExDecodeBufferSize added. Determines decode buffer size in ms. (stream restart required)
Streams will mute themselves if they are starving, until they are free of starvation for 5 full seconds.
Streams that fail to accumulate any buffer progress while starving for 10 full updates will be stopped.
Stream buffer progress(buffer percent) is llinfos spewed every update. (temporary)
Doubled default stream buffer size
Increased default decode buffer size to 1000ms (from 400)
Temporarily using FMOD::Memory_Initialize to display raw stream/decode buffer sizes via llinfos.
Added llwarns messages for SigmaTel hardware or bad audio acceleration configuration.
2012-07-18 21:05:24 -05:00

803 lines
20 KiB
C++

/**
* @file audioengine_FMODEX.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodex.h"
#include "llaudioengine_fmodex.h"
#include "lllistener_fmodex.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmod.hpp"
#include "fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
#if LL_WINDOWS //Some ugly code to make missing fmodex.dll not cause a fatal error.
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#include <DelayImp.h>
#pragma comment(lib, "delayimp.lib")
bool attemptDelayLoad()
{
__try
{
if( FAILED( __HrLoadAllImportsForDll( "fmodex.dll" ) ) )
return false;
}
__except( EXCEPTION_EXECUTE_HANDLER )
{
return false;
}
return true;
}
#endif
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler)
{
mInited = false;
mWindGen = NULL;
mWindDSP = NULL;
mSystem = NULL;
mEnableProfiler = enable_profiler;
}
LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX()
{
}
inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if(result == FMOD_OK)
return false;
llwarns << string << " Error: " << FMOD_ErrorString(result) << llendl;
return true;
}
void* __stdcall decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
if(type & FMOD_MEMORY_STREAM_DECODE)
{
llinfos << "Decode buffer size: " << size << llendl;
}
else if(type & FMOD_MEMORY_STREAM_FILE)
{
llinfos << "Strean buffer size: " << size << llendl;
}
return new char[size];
}
void* __stdcall decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
memset(ptr,0,size);
return ptr;
}
void __stdcall decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
delete[] ptr;
}
bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
{
#if LL_WINDOWS
if(!attemptDelayLoad())
return false;
#endif
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL;
result = FMOD::Memory_Initialize(NULL, NULL, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE);
if(Check_FMOD_Error(result, "FMOD::Memory_Initialize"))
return false;
result = FMOD::System_Create(&mSystem);
if(Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(num_channels, userdata);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Ex version (" << version
<< ")! You should be using FMOD Ex" << FMOD_VERSION << LL_ENDL;
}
#if LL_WINDOWS
int numdrivers;
FMOD_SPEAKERMODE speakermode;
FMOD_CAPS caps;
char name[256];
//Is this block applicable to linux?
{
result = mSystem->getNumDrivers(&numdrivers);
Check_FMOD_Error(result, "FMOD::System::getNumDrivers");
if (numdrivers == 0)
{
result = mSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
Check_FMOD_Error(result, "FMOD::System::setOutput");
}
else
{
result = mSystem->getDriverCaps(0, &caps, 0, &speakermode);
Check_FMOD_Error(result,"FMOD::System::getDriverCaps");
/*
Set the user selected speaker mode.
*/
result = mSystem->setSpeakerMode(speakermode);
Check_FMOD_Error(result, "FMOD::System::setSpeakerMode");
if (caps & FMOD_CAPS_HARDWARE_EMULATED)
{
/*
The user has the 'Acceleration' slider set to off! This is really bad
for latency! You might want to warn the user about this.
*/
result = mSystem->setDSPBufferSize(1024, 10);
Check_FMOD_Error(result, "FMOD::System::setDSPBufferSize");
llwarns << "Windows audio acceleration is disabled. This may introduce latency issues." << llendl;
}
result = mSystem->getDriverInfo(0, name, 256, 0);
Check_FMOD_Error(result, "FMOD::System::getDriverInfo");
if (strstr(name, "SigmaTel"))
{
llwarns << "SigmaTel device detected. This may introduce audio quality issues." << llendl;
/*
Sigmatel sound devices crackle for some reason if the format is PCM 16bit.
PCM floating point output seems to solve it.
*/
result = mSystem->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR);
Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat");
}
}
}
#endif //LL_WINDOWS
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(num_channels + 2);
Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
U32 fmod_flags = FMOD_INIT_NORMAL;
if(mEnableProfiler)
fmod_flags |= FMOD_INIT_ENABLE_PROFILE;
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "OSS audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
mSystem->getOutput(&output_type);
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_OSS:
LL_INFOS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
result = mSystem->init( num_channels + 2, fmod_flags, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
{
/*
Ok, the speaker mode selected isn't supported by this soundcard. Switch it
back to stereo...
*/
result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
Check_FMOD_Error(result,"Error falling back to stereo mode");
/*
... and re-init.
*/
result = mSystem->init( num_channels + 2, fmod_flags, 0);
}
if(Check_FMOD_Error(result, "Error initializing FMOD Ex"))
return false;
#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem));
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD Ex initialized correctly" << LL_ENDL;
mInited = true;
return true;
}
std::string LLAudioEngine_FMODEX::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Ex %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMODEx";
}
void LLAudioEngine_FMODEX::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODEX(mSystem);
if (!mListenerp)
{
llwarns << "Listener creation failed" << llendl;
}
}
void LLAudioEngine_FMODEX::shutdown()
{
stopInternetStream();
llinfos << "About to LLAudioEngine::shutdown()" << llendl;
LLAudioEngine::shutdown();
llinfos << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << llendl;
mSystem->close();
mSystem->release();
llinfos << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << llendl;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer()
{
return new LLAudioBufferFMODEX(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODEX::createChannel()
{
return new LLAudioChannelFMODEX(mSystem);
}
bool LLAudioEngine_FMODEX::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSP)
{
FMOD_DSP_DESCRIPTION dspdesc;
memset(&dspdesc, 0, sizeof(FMOD_DSP_DESCRIPTION)); //Set everything to zero
strncpy(dspdesc.name,"Wind Unit", sizeof(dspdesc.name)); //Set name to "Wind Unit"
dspdesc.channels=2;
dspdesc.read = &windCallback; //Assign callback.
if(Check_FMOD_Error(mSystem->createDSP(&dspdesc, &mWindDSP), "FMOD::createDSP"))
return false;
if(mWindGen)
delete mWindGen;
float frequency = 44100;
mWindDSP->getDefaults(&frequency,0,0,0);
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
mWindDSP->setUserData((void*)mWindGen);
}
if (mWindDSP)
{
mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0);
return true;
}
return false;
}
void LLAudioEngine_FMODEX::cleanupWind()
{
if (mWindDSP)
{
mWindDSP->remove();
mWindDSP->release();
mWindDSP = NULL;
}
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODEX::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp( gain, 0.0f, 1.0f );
FMOD::ChannelGroup *master_group;
mSystem->getMasterChannelGroup(&master_group);
master_group->setVolume(gain);
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if ( saimpl )
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODEX implementation
//
LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODEX::~LLAudioChannelFMODEX()
{
cleanup();
}
bool LLAudioChannelFMODEX::updateBuffer()
{
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
llerrs << "No FMOD sound!" << llendl;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if(!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
//llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl;
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
FMOD_RESULT result;
result = mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
result = mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
llwarns << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << llendl;
}*/
}
return true;
}
void LLAudioChannelFMODEX::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODEX::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODEX::cleanup()
{
if (!mChannelp)
{
//llinfos << "Aborting cleanup with no channel handle." << llendl;
return;
}
//llinfos << "Cleaning up channel: " << mChannelID << llendl;
Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODEX::play()
{
if (!mChannelp)
{
llwarns << "Playing without a channel handle, aborting" << llendl;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
getSource()->setPlayedOnce(true);
}
void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODEX::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
mChannelp->getPaused(&paused);
mChannelp->isPlaying(&playing);
return !paused && playing;
}
//
// LLAudioChannelFMODEX implementation
//
LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODEX::~LLAudioBufferFMODEX()
{
if(mSoundp)
{
mSoundp->release();
mSoundp = NULL;
}
}
bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!LLAPRFile::isExist(filename, LL_APR_RPB))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
mSoundp->release();
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo,0,sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample
#if LL_WINDOWS
FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
#else
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
#endif
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
llwarns << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << llendl;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODEX::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
return length;
}
void LLAudioChannelFMODEX::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if(mChannelp->getMode(&current_mode) != FMOD_OK)
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if(current_mode != new_mode)
{
mChannelp->setMode(new_mode);
}
}
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels)
{
// originalbuffer = fmod's original mixbuffer.
// newbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
// userdata = user parameter passed through in FSOUND_DSP_Create.
LLWindGen<LLAudioEngine_FMODEX::MIXBUFFERFORMAT> *windgen;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
S32 channels, configwidth, configheight;
thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length);
return FMOD_OK;
}