190 lines
5.0 KiB
C++
190 lines
5.0 KiB
C++
/**
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* @file llnamevalue.h
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* @brief class for defining name value pairs.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLNAMEVALUE_H
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#define LL_LLNAMEVALUE_H
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// As of January 2008, I believe we only use the following name-value
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// pairs. This is hard to prove because they are initialized from
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// strings. JC
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//
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// FirstName STRING
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// LastName STRING
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// AttachPt U32
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// AttachmentItemId STRING
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// Title STRING
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// AttachmentOffset VEC3
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// AttachmentOrientation VEC3
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// SitObject STRING
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// SitPosition VEC3
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#include "string_table.h"
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#include "llmath.h"
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#include "v3math.h"
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#include "lldbstrings.h"
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class LLNameValue;
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class LLStringTable;
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typedef enum e_name_value_types
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{
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NVT_NULL,
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NVT_STRING,
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NVT_F32,
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NVT_S32,
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NVT_VEC3,
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NVT_U32,
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NVT_CAMERA, // Deprecated, but leaving in case removing this will cause problems
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NVT_ASSET,
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NVT_U64,
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NVT_EOF
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} ENameValueType;
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typedef enum e_name_value_class
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{
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NVC_NULL,
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NVC_READ_ONLY,
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NVC_READ_WRITE,
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NVC_EOF
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} ENameValueClass;
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typedef enum e_name_value_sento
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{
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NVS_NULL,
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NVS_SIM,
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NVS_DATA_SIM,
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NVS_SIM_VIEWER,
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NVS_DATA_SIM_VIEWER,
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NVS_EOF
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} ENameValueSendto;
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// NameValues can always be "printed" into a buffer of this length.
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const U32 NAME_VALUE_BUF_SIZE = 1024;
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const U32 NAME_VALUE_TYPE_STRING_LENGTH = 8;
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const U32 NAME_VALUE_CLASS_STRING_LENGTH = 16;
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const U32 NAME_VALUE_SENDTO_STRING_LENGTH = 18;
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const U32 NAME_VALUE_DATA_SIZE =
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NAME_VALUE_BUF_SIZE -
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( DB_NV_NAME_BUF_SIZE +
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NAME_VALUE_TYPE_STRING_LENGTH +
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NAME_VALUE_CLASS_STRING_LENGTH +
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NAME_VALUE_SENDTO_STRING_LENGTH );
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extern char NameValueTypeStrings[NVT_EOF][NAME_VALUE_TYPE_STRING_LENGTH]; /* Flawfinder: Ignore */
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extern char NameValueClassStrings[NVC_EOF][NAME_VALUE_CLASS_STRING_LENGTH]; /* Flawfinder: Ignore */
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extern char NameValueSendtoStrings[NVS_EOF][NAME_VALUE_SENDTO_STRING_LENGTH]; /* Flawfinder: Ignore */
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typedef union u_name_value_reference
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{
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char *string;
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F32 *f32;
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S32 *s32;
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LLVector3 *vec3;
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U32 *u32;
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U64 *u64;
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} UNameValueReference;
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class LLNameValue
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{
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public:
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void baseInit();
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void init(const char *name, const char *data, const char *type, const char *nvclass, const char *nvsendto );
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LLNameValue();
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LLNameValue(const char *data);
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LLNameValue(const char *name, const char *type, const char *nvclass );
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LLNameValue(const char *name, const char *data, const char *type, const char *nvclass );
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LLNameValue(const char *name, const char *data, const char *type, const char *nvclass, const char *nvsendto );
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~LLNameValue();
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char *getString();
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const char *getAsset() const;
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F32 *getF32();
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S32 *getS32();
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void getVec3(LLVector3 &vec);
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LLVector3 *getVec3();
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U32 *getU32();
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U64 *getU64();
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const char *getType() const { return mStringType; }
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const char *getClass() const { return mStringClass; }
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const char *getSendto() const { return mStringSendto; }
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BOOL sendToData() const;
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BOOL sendToViewer() const;
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void callCallback();
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std::string printNameValue() const;
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std::string printData() const;
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ENameValueType getTypeEnum() const { return mType; }
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ENameValueClass getClassEnum() const { return mClass; }
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ENameValueSendto getSendtoEnum() const { return mSendto; }
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LLNameValue &operator=(const LLNameValue &a);
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void setString(const char *a);
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void setAsset(const char *a);
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void setF32(const F32 a);
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void setS32(const S32 a);
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void setVec3(const LLVector3 &a);
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void setU32(const U32 a);
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friend std::ostream& operator<<(std::ostream& s, const LLNameValue &a);
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private:
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void printNameValue(std::ostream& s);
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public:
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char *mName;
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char *mStringType;
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ENameValueType mType;
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char *mStringClass;
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ENameValueClass mClass;
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char *mStringSendto;
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ENameValueSendto mSendto;
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UNameValueReference mNameValueReference;
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LLStringTable *mNVNameTable;
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};
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extern LLStringTable gNVNameTable;
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#endif
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