Files
SingularityViewer/indra/newview/llwaterparammanager.cpp
Aleric Inglewood 5d87098bd0 Port Viewer 2 indra/llvfs
This introduces some API changes, like the new LLDirIterator,
that causes changes elsewhere.

It also include Log Linden's cache changes that aren't in
viewer-development yet that increase the maximum cache size
to ~10 GB.
2011-06-06 21:38:58 +02:00

455 lines
12 KiB
C++

/**
* @file llwaterparammanager.cpp
* @brief Implementation for the LLWaterParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llwaterparammanager.h"
#include "llrender.h"
#include "pipeline.h"
#include "llsky.h"
#include "lldiriterator.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llcheckboxctrl.h"
#include "lluictrlfactory.h"
#include "llviewercontrol.h"
#include "llviewercamera.h"
#include "llcombobox.h"
#include "lllineeditor.h"
#include "llsdserialize.h"
#include "v4math.h"
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "lldrawpoolwater.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "llwlparammanager.h"
#include "llwaterparamset.h"
#include "llpostprocess.h"
#include "llfloaterwater.h"
#include "curl/curl.h"
LLWaterParamManager * LLWaterParamManager::sInstance = NULL;
LLWaterParamManager::LLWaterParamManager() :
mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
mFogDensity(4, "waterFogDensity", 2),
mUnderWaterFogMod(0.25, "underWaterFogMod"),
mNormalScale(2.f, 2.f, 2.f, "normScale"),
mFresnelScale(0.5f, "fresnelScale"),
mFresnelOffset(0.4f, "fresnelOffset"),
mScaleAbove(0.025f, "scaleAbove"),
mScaleBelow(0.2f, "scaleBelow"),
mBlurMultiplier(0.1f, "blurMultiplier"),
mWave1Dir(.5f, .5f, "wave1Dir"),
mWave2Dir(.5f, .5f, "wave2Dir"),
mDensitySliderValue(1.0f),
mWaterFogKS(1.0f)
{
}
LLWaterParamManager::~LLWaterParamManager()
{
}
void LLWaterParamManager::loadAllPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
bool found = true;
LLDirIterator app_settings_iter(path_name, "*.xml");
while(found)
{
std::string name;
found = app_settings_iter.next(name);
if(found)
{
name=name.erase(name.length()-4);
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_unescape(name.c_str(), name.size());
std::string unescaped_name(curl_str);
curl_free(curl_str);
curl_str = NULL;
LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
loadPreset(unescaped_name,FALSE);
}
}
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
found = true;
LLDirIterator user_settings_iter(path_name2, "*.xml");
while(found)
{
std::string name;
found = user_settings_iter.next(name);
if(found)
{
name=name.erase(name.length()-4);
// bugfix for SL-46920: preventing filenames that break stuff.
char * curl_str = curl_unescape(name.c_str(), name.size());
std::string unescaped_name(curl_str);
curl_free(curl_str);
curl_str = NULL;
LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
loadPreset(unescaped_name,FALSE);
}
}
}
void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
{
// bugfix for SL-46920: preventing filenames that break stuff.
std::string escaped_filename = LLWeb::curlEscape(name);
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
llinfos << "Loading water settings from " << pathName << llendl;
std::ifstream presetsXML;
presetsXML.open(pathName.c_str());
// That failed, try loading from the users area instead.
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
llinfos << "Loading User water setting from " << pathName << llendl;
presetsXML.open(pathName.c_str());
}
if (presetsXML)
{
LLSD paramsData(LLSD::emptyMap());
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);
std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
if(mIt == mParamList.end())
{
addParamSet(name, paramsData);
}
else
{
setParamSet(name, paramsData);
}
presetsXML.close();
}
else
{
llwarns << "Can't find " << name << llendl;
return;
}
if(propagate)
{
getParamSet(name, mCurParams);
propagateParameters();
}
}
void LLWaterParamManager::savePreset(const std::string & name)
{
// bugfix for SL-46920: preventing filenames that break stuff.
std::string escaped_filename = LLWeb::curlEscape(name);
escaped_filename += ".xml";
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename));
// fill it with LLSD windlight params
paramsData = mParamList[name].getAll();
// write to file
llofstream presetsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
propagateParameters();
}
void LLWaterParamManager::propagateParameters(void)
{
// bind the variables only if we're using shaders
if(gPipeline.canUseVertexShaders())
{
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
{
shaders_iter->mUniformsDirty = TRUE;
}
}
}
bool err;
F32 fog_density_slider =
log(mCurParams.getFloat(mFogDensity.mName, err)) /
log(mFogDensity.mBase);
setDensitySliderValue(fog_density_slider);
}
void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
{
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::instance()->getRotatedLightDir().mV);
shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV);
shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
shader->uniform1f("waterFogDensity", getFogDensity());
shader->uniform1f("waterFogKS", mWaterFogKS);
shader->uniform4f("distance_multiplier", 0, 0, 0, 0);
}
}
void LLWaterParamManager::update(LLViewerCamera * cam)
{
LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
// update the shaders and the menu
propagateParameters();
// sync menus if they exist
if(LLFloaterWater::isOpen())
{
LLFloaterWater::instance()->syncMenu();
}
stop_glerror();
// only do this if we're dealing with shaders
if(gPipeline.canUseVertexShaders())
{
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
F32 modelView[16];
for (U32 i = 0; i < 16; i++)
{
modelView[i] = (F32) gGLModelView[i];
}
glh::matrix4f mat(modelView);
glh::matrix4f invtrans = mat.inverse().transpose();
glh::vec3f enorm;
glh::vec3f ep;
invtrans.mult_matrix_vec(norm, enorm);
enorm.normalize();
mat.mult_matrix_vec(p, ep);
mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
LLVector3 sunMoonDir;
if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
{
sunMoonDir = gSky.getSunDirection();
}
else
{
sunMoonDir = gSky.getMoonDirection();
}
sunMoonDir.normVec();
mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
{
shaders_iter->mUniformsDirty = TRUE;
}
}
}
}
// static
void LLWaterParamManager::initClass(void)
{
instance();
}
// static
void LLWaterParamManager::cleanupClass(void)
{
delete sInstance;
sInstance = NULL;
}
bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param)
{
// add a new one if not one there already
std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
if(mIt == mParamList.end())
{
mParamList[name] = param;
return true;
}
return false;
}
BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
{
// add a new one if not one there already
std::map<std::string, LLWaterParamSet>::const_iterator finder = mParamList.find(name);
if(finder == mParamList.end())
{
mParamList[name].setAll(param);
return TRUE;
}
else
{
return FALSE;
}
}
bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param)
{
// find it and set it
std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
if(mIt != mParamList.end())
{
param = mParamList[name];
param.mName = name;
return true;
}
return false;
}
bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param)
{
mParamList[name] = param;
return true;
}
bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param)
{
// quick, non robust (we won't be working with files, but assets) check
if(!param.isMap())
{
return false;
}
mParamList[name].setAll(param);
return true;
}
bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk)
{
// remove from param list
std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
if(mIt != mParamList.end())
{
mParamList.erase(mIt);
}
if(delete_from_disk)
{
std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
// use full curl escaped name
std::string escaped_name = LLWeb::curlEscape(name);
gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml");
}
return true;
}
F32 LLWaterParamManager::getFogDensity(void)
{
bool err;
F32 fogDensity = mCurParams.getFloat("waterFogDensity", err);
// modify if we're underwater
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
F32 camera_height = gAgent.getCameraPositionAgent().mV[2];
if(camera_height <= water_height)
{
// raise it to the underwater fog density modifier
fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err));
}
return fogDensity;
}
// static
LLWaterParamManager * LLWaterParamManager::instance()
{
if(NULL == sInstance)
{
sInstance = new LLWaterParamManager();
sInstance->loadAllPresets(LLStringUtil::null);
sInstance->getParamSet("Default", sInstance->mCurParams);
}
return sInstance;
}