Files
SingularityViewer/indra/newview/llvovolume.cpp
2019-03-09 01:51:50 -06:00

6586 lines
173 KiB
C++

/**
* @file llvovolume.cpp
* @brief LLVOVolume class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
* Second Life Viewer Source Code
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// A "volume" is a box, cylinder, sphere, or other primitive shape.
#include "llviewerprecompiledheaders.h"
#include "llvovolume.h"
#include <sstream>
#include "llviewercontrol.h"
#include "lldir.h"
#include "llflexibleobject.h"
#include "llfloaterinspect.h"
#include "llfloatertools.h"
#include "llmaterialid.h"
#include "llmaterialtable.h"
#include "llprimitive.h"
#include "llvolume.h"
#include "llvolumeoctree.h"
#include "llvolumemgr.h"
#include "llvolumemessage.h"
#include "material_codes.h"
#include "message.h"
#include "llpluginclassmedia.h" // for code in the mediaEvent handler
#include "object_flags.h"
#include "llagentconstants.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "lldrawpoolbump.h"
#include "llface.h"
#include "llspatialpartition.h"
#include "llhudmanager.h"
#include "llflexibleobject.h"
#include "llskinningutil.h"
#include "llsky.h"
#include "lltexturefetch.h"
#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertextureanim.h"
#include "llworld.h"
#include "llselectmgr.h"
#include "pipeline.h"
#include "llsdutil.h"
#include "llmatrix4a.h"
#include "llmediaentry.h"
#include "llmediadataclient.h"
#include "llmeshrepository.h"
#include "llagent.h"
#include "llviewermediafocus.h"
#include "lldatapacker.h"
#include "llviewershadermgr.h"
#include "llvoavatar.h"
#include "llvocache.h"
#include "llmaterialmgr.h"
// [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0d)
#include "rlvhandler.h"
#include "rlvlocks.h"
// [/RLVa:KB]
const S32 MIN_QUIET_FRAMES_COALESCE = 30;
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1;
BOOL gAnimateTextures = TRUE;
//extern BOOL gHideSelectedObjects;
F32 LLVOVolume::sLODFactor = 1.f;
F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
F32 LLVOVolume::sDistanceFactor = 1.0f;
S32 LLVOVolume::sNumLODChanges = 0;
S32 LLVOVolume::mRenderComplexity_last = 0;
S32 LLVOVolume::mRenderComplexity_current = 0;
LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
static LLTrace::BlockTimerStatHandle FTM_GEN_TRIANGLES("Generate Triangles");
static LLTrace::BlockTimerStatHandle FTM_GEN_VOLUME("Generate Volumes");
static LLTrace::BlockTimerStatHandle FTM_VOLUME_TEXTURES("Volume Textures");
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
{
public:
LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew)
{
mObject->addMDCImpl();
}
~LLMediaDataClientObjectImpl()
{
mObject->removeMDCImpl();
}
virtual U8 getMediaDataCount() const
{ return mObject->getNumTEs(); }
virtual LLSD getMediaDataLLSD(U8 index) const
{
LLSD result;
LLTextureEntry *te = mObject->getTE(index);
if (NULL != te)
{
llassert((te->getMediaData() != NULL) == te->hasMedia());
if (te->getMediaData() != NULL)
{
result = te->getMediaData()->asLLSD();
// XXX HACK: workaround bug in asLLSD() where whitelist is not set properly
// See DEV-41949
if (!result.has(LLMediaEntry::WHITELIST_KEY))
{
result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray();
}
}
}
return result;
}
virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const
{
LLTextureEntry *te = mObject->getTE(index);
if (te)
{
if (te->getMediaData())
{
return (te->getMediaData()->getCurrentURL() == url);
}
}
return url.empty();
}
virtual LLUUID getID() const
{ return mObject->getID(); }
virtual void mediaNavigateBounceBack(U8 index)
{ mObject->mediaNavigateBounceBack(index); }
virtual bool hasMedia() const
{ return mObject->hasMedia(); }
virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string)
{ mObject->updateObjectMediaData(data, version_string); }
virtual F64 getMediaInterest() const
{
F64 interest = mObject->getTotalMediaInterest();
if (interest < (F64)0.0)
{
// media interest not valid yet, try pixel area
interest = mObject->getPixelArea();
// HACK: force recalculation of pixel area if interest is the "magic default" of 1024.
if (interest == 1024.f)
{
const_cast<LLVOVolume*>(static_cast<LLVOVolume*>(mObject))->setPixelAreaAndAngle(gAgent);
interest = mObject->getPixelArea();
}
}
return interest;
}
virtual bool isInterestingEnough() const
{
return LLViewerMedia::isInterestingEnough(mObject, getMediaInterest());
}
virtual std::string getCapabilityUrl(const std::string &name) const
{ return mObject->getRegion()->getCapability(name); }
virtual bool isDead() const
{ return mObject->isDead(); }
virtual U32 getMediaVersion() const
{ return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); }
virtual bool isNew() const
{ return mNew; }
private:
LLPointer<LLVOVolume> mObject;
bool mNew;
};
LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLViewerObject(id, pcode, regionp),
mVolumeImpl(NULL)
{
mTexAnimMode = 0;
mRelativeXform.setIdentity();
mRelativeXformInvTrans.setIdentity();
mFaceMappingChanged = FALSE;
mLOD = MIN_LOD;
mTextureAnimp = NULL;
mVolumeChanged = FALSE;
mVObjRadius = LLVector3(1,1,0.5f).length();
mNumFaces = 0;
mLODChanged = FALSE;
mSculptChanged = FALSE;
mSpotLightPriority = 0.f;
mMediaImplList.resize(getNumTEs());
mLastFetchedMediaVersion = -1;
mIndexInTex = 0;
mMDCImplCount = 0;
}
LLVOVolume::~LLVOVolume()
{
delete mTextureAnimp;
mTextureAnimp = NULL;
delete mVolumeImpl;
mVolumeImpl = NULL;
gMeshRepo.unregisterMesh(this);
if(!mMediaImplList.empty())
{
for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
{
if(mMediaImplList[i].notNull())
{
mMediaImplList[i]->removeObject(this) ;
}
}
}
}
void LLVOVolume::markDead()
{
if (!mDead)
{
if(getMDCImplCount() > 0)
{
LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false);
if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj);
if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj);
}
// Detach all media impls from this object
for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
{
removeMediaImpl(i);
}
if (mSculptTexture.notNull())
{
mSculptTexture->removeVolume(this);
}
}
LLViewerObject::markDead();
}
// static
void LLVOVolume::initClass()
{
// gSavedSettings better be around
if (gSavedSettings.getBOOL("PrimMediaMasterEnabled"))
{
const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay");
const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay");
const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries");
const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize");
const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize");
sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries,
max_sorted_queue_size, max_round_robin_queue_size);
sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay,
max_retries, max_sorted_queue_size, max_round_robin_queue_size);
}
}
// static
void LLVOVolume::cleanupClass()
{
sObjectMediaClient = NULL;
sObjectMediaNavigateClient = NULL;
}
U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, EObjectUpdateType update_type,
LLDataPacker *dp)
{
LLColor4U color;
const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA);
// Do base class updates...
U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
LLUUID sculpt_id;
U8 sculpt_type = 0;
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
sculpt_id = sculpt_params->getSculptTexture();
sculpt_type = sculpt_params->getSculptType();
}
if (!dp)
{
if (update_type == OUT_FULL)
{
////////////////////////////////
//
// Unpack texture animation data
//
//
if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim))
{
if (!mTextureAnimp)
{
mTextureAnimp = new LLViewerTextureAnim(this);
mTexAnimMode = 0;
}
else
{
if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
{
mTextureAnimp->reset();
}
}
mTextureAnimp->unpackTAMessage(mesgsys, block_num);
}
else
{
if (mTextureAnimp)
{
delete mTextureAnimp;
mTextureAnimp = NULL;
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
mTexAnimMode = 0;
}
}
// Unpack volume data
LLVolumeParams volume_params;
LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num);
volume_params.setSculptID(sculpt_id, sculpt_type);
if (setVolume(volume_params, 0))
{
markForUpdate(TRUE);
}
}
// Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens...
////////////////////////////
//
// Unpack texture entry data
//
S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num);
if (result & teDirtyBits)
{
updateTEData();
}
if (result & TEM_CHANGE_MEDIA)
{
retval |= MEDIA_FLAGS_CHANGED;
}
}
else
{
// CORY TO DO: Figure out how to get the value here
if (update_type != OUT_TERSE_IMPROVED)
{
LLVolumeParams volume_params;
BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp);
if (!res)
{
LL_WARNS() << "Bogus volume parameters in object " << getID() << LL_ENDL;
LL_WARNS() << getRegion()->getOriginGlobal() << LL_ENDL;
}
volume_params.setSculptID(sculpt_id, sculpt_type);
if (setVolume(volume_params, 0))
{
markForUpdate(TRUE);
}
S32 res2 = unpackTEMessage(*dp);
if (TEM_INVALID == res2)
{
// There's something bogus in the data that we're unpacking.
dp->dumpBufferToLog();
LL_WARNS() << "Flushing cache files" << LL_ENDL;
if(LLVOCache::hasInstance() && getRegion())
{
LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ;
}
LL_WARNS() << "Bogus TE data in " << getID() << LL_ENDL;
}
else
{
if (res2 & teDirtyBits)
{
updateTEData();
}
if (res2 & TEM_CHANGE_MEDIA)
{
retval |= MEDIA_FLAGS_CHANGED;
}
}
U32 value = dp->getPassFlags();
if (value & 0x40)
{
if (!mTextureAnimp)
{
mTextureAnimp = new LLViewerTextureAnim(this);
}
else
{
if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
{
mTextureAnimp->reset();
}
}
mTexAnimMode = 0;
mTextureAnimp->unpackTAMessage(*dp);
}
else if (mTextureAnimp)
{
delete mTextureAnimp;
mTextureAnimp = NULL;
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
mTexAnimMode = 0;
}
if (value & 0x400)
{ //particle system (new)
unpackParticleSource(*dp, mOwnerID, false);
}
}
else
{
S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry);
if (texture_length)
{
U8 tdpbuffer[1024];
LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024);
mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num);
S32 result = unpackTEMessage(tdp);
if (result & teDirtyBits)
{
updateTEData();
}
if (result & TEM_CHANGE_MEDIA)
{
retval |= MEDIA_FLAGS_CHANGED;
}
}
}
}
if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED))
{
// If only the media URL changed, and it isn't a media version URL,
// ignore it
if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) &&
mMedia && ! mMedia->mMediaURL.empty() &&
! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) )
{
// If the media changed at all, request new media data
LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " <<
((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED);
}
else {
LL_INFOS("MediaOnAPrim") << "Ignoring media update for: " << getID() << " Media URL: " <<
((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
}
}
// ...and clean up any media impls
cleanUpMediaImpls();
return retval;
}
void LLVOVolume::animateTextures()
{
if (!mDead)
{
F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
if (result)
{
if (!mTexAnimMode)
{
mFaceMappingChanged = TRUE;
gPipeline.markTextured(mDrawable);
}
mTexAnimMode = result | mTextureAnimp->mMode;
S32 start=0, end=mDrawable->getNumFaces()-1;
if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
{
start = end = mTextureAnimp->mFace;
}
for (S32 i = start; i <= end; i++)
{
LLFace* facep = mDrawable->getFace(i);
if (!facep) continue;
if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
const LLTextureEntry* te = facep->getTextureEntry();
if (!te)
{
continue;
}
if (!(result & LLViewerTextureAnim::ROTATE))
{
te->getRotation(&rot);
}
if (!(result & LLViewerTextureAnim::TRANSLATE))
{
te->getOffset(&off_s,&off_t);
}
if (!(result & LLViewerTextureAnim::SCALE))
{
te->getScale(&scale_s, &scale_t);
}
if (!facep->mTextureMatrix)
{
facep->mTextureMatrix = new LLMatrix4a();
}
LLMatrix4a& tex_mat = *facep->mTextureMatrix;
tex_mat.setIdentity();
LLVector3 trans ;
{
trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
tex_mat.setTranslate_affine(LLVector3(-0.5f, -0.5f, 0.f));
}
LLVector3 scale(scale_s, scale_t, 1.f);
tex_mat.setMul(gGL.genRot(rot*RAD_TO_DEG,0.f,0.f,-1.f),tex_mat); //left mul
LLMatrix4a scale_mat;
scale_mat.setIdentity();
scale_mat.applyScale_affine(scale);
tex_mat.setMul(scale_mat, tex_mat); //left mul
tex_mat.translate_affine(trans);
}
}
else
{
if (mTexAnimMode && mTextureAnimp->mRate == 0)
{
U8 start, count;
if (mTextureAnimp->mFace == -1)
{
start = 0;
count = getNumTEs();
}
else
{
start = (U8) mTextureAnimp->mFace;
count = 1;
}
for (S32 i = start; i < start + count; i++)
{
if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
{
setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
}
if (mTexAnimMode & LLViewerTextureAnim::SCALE)
{
setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
}
if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
{
setTERotation(i, mTextureAnimp->mRot);
}
}
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
mTexAnimMode = 0;
}
}
}
}
void LLVOVolume::updateTextures()
{
const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
{
updateTextureVirtualSize();
if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
{ //delete vertex buffer to free up some VRAM
LLSpatialGroup* group = mDrawable->getSpatialGroup();
if (group)
{
group->destroyGL(true);
//flag the group as having changed geometry so it gets a rebuild next time
//it becomes visible
group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
}
}
}
BOOL LLVOVolume::isVisible() const
{
if(mDrawable.notNull() && mDrawable->isVisible())
{
return TRUE ;
}
if(isAttachment())
{
LLViewerObject* objp = (LLViewerObject*)getParent() ;
while(objp && !objp->isAvatar())
{
objp = (LLViewerObject*)objp->getParent() ;
}
return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ;
}
return FALSE ;
}
void LLVOVolume::updateTextureVirtualSize(bool forced)
{
LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES);
// Update the pixel area of all faces
if(mDrawable.isNull())
return;
if(!forced)
{
if(!isVisible())
{ //don't load textures for non-visible faces
const S32 num_faces = mDrawable->getNumFaces();
for (S32 i = 0; i < num_faces; i++)
{
LLFace* face = mDrawable->getFace(i);
if (face)
{
face->setPixelArea(0.f);
face->setVirtualSize(0.f);
}
}
return ;
}
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
{
return;
}
}
static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable");
if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
{
return;
}
mTextureUpdateTimer.reset();
F32 old_area = mPixelArea;
mPixelArea = 0.f;
const S32 num_faces = mDrawable->getNumFaces();
F32 min_vsize=999999999.f, max_vsize=0.f;
LLViewerCamera* camera = LLViewerCamera::getInstance();
for (S32 i = 0; i < num_faces; i++)
{
LLFace* face = mDrawable->getFace(i);
if (!face) continue;
const LLTextureEntry *te = face->getTextureEntry();
LLViewerTexture *imagep = face->getTexture();
if (!imagep || !te ||
face->mExtents[0].equals3(face->mExtents[1]))
{
continue;
}
F32 vsize;
F32 old_size = face->getVirtualSize();
if (isHUDAttachment())
{
F32 area = (F32) camera->getScreenPixelArea();
vsize = area;
imagep->setBoostLevel(LLGLTexture::BOOST_HUD);
face->setPixelArea(area); // treat as full screen
face->setVirtualSize(vsize);
}
else
{
vsize = face->getTextureVirtualSize();
if (isAttachment())
{
if (permYouOwner())
{
imagep->setBoostLevel(LLGLTexture::BOOST_HIGH);
}
}
}
mPixelArea = llmax(mPixelArea, face->getPixelArea());
if (face->mTextureMatrix != NULL)
{
if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
(vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
}
}
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
if (vsize < min_vsize) min_vsize = vsize;
if (vsize > max_vsize) max_vsize = vsize;
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
if(img)
{
F32 pri = img->getDecodePriority();
pri = llmax(pri, 0.0f);
if (pri < min_vsize) min_vsize = pri;
if (pri > max_vsize) max_vsize = pri;
}
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
{
F32 pri = mPixelArea;
if (pri < min_vsize) min_vsize = pri;
if (pri > max_vsize) max_vsize = pri;
}
}
if (isSculpted())
{
updateSculptTexture();
if (mSculptTexture.notNull())
{
mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
(S32)LLGLTexture::BOOST_SCULPTED));
mSculptTexture->setForSculpt() ;
if(!mSculptTexture->isCachedRawImageReady())
{
S32 lod = llmin(mLOD, 3);
F32 lodf = ((F32)(lod + 1.0f)/4.f);
F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
//if the sculpty very close to the view point, load first
{
LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
F32 dist = lookAt.normVec() ;
F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
}
}
S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
if (texture_discard >= 0 && //texture has some data available
(texture_discard < current_discard || //texture has more data than last rebuild
current_discard < 0)) //no previous rebuild
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
mSculptChanged = TRUE;
}
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
{
setDebugText(llformat("T%d C%d V%d\n%dx%d",
texture_discard, current_discard, getVolume()->getSculptLevel(),
mSculptTexture->getHeight(), mSculptTexture->getWidth()));
}
}
}
if (getLightTextureID().notNull())
{
LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
LLUUID id = params->getLightTexture();
mLightTexture = LLViewerTextureManager::getFetchedTexture(id);
if (mLightTexture.notNull())
{
F32 rad = getLightRadius();
mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(),
LLVector3(rad,rad,rad),
*camera));
}
}
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
{
setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
}
if (mPixelArea == 0)
{ //flexi phasing issues make this happen
mPixelArea = old_area;
}
}
BOOL LLVOVolume::isActive() const
{
return !mStatic;
}
BOOL LLVOVolume::setMaterial(const U8 material)
{
BOOL res = LLViewerObject::setMaterial(material);
return res;
}
void LLVOVolume::setTexture(const S32 face)
{
llassert(face < getNumTEs());
gGL.getTexUnit(0)->bind(getTEImage(face));
}
void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
{
if (scale != getScale())
{
// store local radius
LLViewerObject::setScale(scale);
if (mVolumeImpl)
{
mVolumeImpl->onSetScale(scale, damped);
}
updateRadius();
//since drawable transforms do not include scale, changing volume scale
//requires an immediate rebuild of volume verts.
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE);
}
}
LLFace* LLVOVolume::addFace(S32 f)
{
const LLTextureEntry* te = getTE(f);
LLViewerTexture* imagep = getTEImage(f);
if (te->getMaterialParams().notNull())
{
LLViewerTexture* normalp = getTENormalMap(f);
LLViewerTexture* specularp = getTESpecularMap(f);
return mDrawable->addFace(te, imagep, normalp, specularp);
}
return mDrawable->addFace(te, imagep);
}
LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
S32 max_tes_to_set = getNumTEs();
for (S32 i = 0; i < max_tes_to_set; i++)
{
addFace(i);
}
mNumFaces = max_tes_to_set;
if (isAttachment())
{
mDrawable->makeActive();
}
if (getIsLight())
{
// Add it to the pipeline mLightSet
gPipeline.setLight(mDrawable, TRUE);
}
updateRadius();
bool force_update = true; // avoid non-alpha mDistance update being optimized away
mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
return mDrawable;
}
BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
LLVolumeParams volume_params = params_in;
S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
S32 lod = mLOD;
BOOL is404 = FALSE;
if (isSculpted())
{
// if it's a mesh
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{ //meshes might not have all LODs, get the force detail to best existing LOD
LLUUID mesh_id = volume_params.getSculptID();
lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
if (lod == -1)
{
is404 = TRUE;
lod = 0;
}
}
}
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
{
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, false);
if (!mVolumeImpl)
{
LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
mVolumeImpl = new LLVolumeImplFlexible(this, data);
}
}
else
{
// Mark the parameter not in use
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, false);
if (mVolumeImpl)
{
delete mVolumeImpl;
mVolumeImpl = NULL;
if (mDrawable.notNull())
{
// Undo the damage we did to this matrix
mDrawable->updateXform(FALSE);
}
}
}
if (is404)
{
setIcon(LLViewerTextureManager::getFetchedTextureFromFile("inv_item_mesh.tga", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI));
//render prim proxy when mesh loading attempts give up
volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE);
}
if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
{
mFaceMappingChanged = TRUE;
if (mVolumeImpl)
{
mVolumeImpl->onSetVolume(volume_params, mLOD); //detail ?
}
updateSculptTexture();
if (isSculpted())
{
updateSculptTexture();
// if it's a mesh
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
if (!getVolume()->isMeshAssetLoaded())
{
//load request not yet issued, request pipeline load this mesh
LLUUID asset_id = volume_params.getSculptID();
S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod);
if (available_lod != lod)
{
LLPrimitive::setVolume(volume_params, available_lod);
}
}
}
else // otherwise is sculptie
{
if (mSculptTexture.notNull())
{
sculpt();
}
}
}
static LLCachedControl<bool> use_transform_feedback("RenderUseTransformFeedback", false);
bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject &&
(!mVolumeImpl || !mVolumeImpl->isVolumeUnique());
if (cache_in_vram)
{ //this volume might be used as source data for a transform object, put it in vram
LLVolume* volume = getVolume();
for (S32 i = 0; i < volume->getNumFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
if (face.mVertexBuffer.notNull())
{ //already cached
break;
}
volume->genTangents(i);
LLFace::cacheFaceInVRAM(face);
}
}
return TRUE;
}
return FALSE;
}
void LLVOVolume::updateSculptTexture()
{
LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
if (isSculpted() && !isMesh())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID id = sculpt_params->getSculptTexture();
if (id.notNull())
{
mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
}
}
else
{
mSculptTexture = NULL;
}
if (mSculptTexture != old_sculpt)
{
if (old_sculpt.notNull())
{
old_sculpt->removeVolume(this);
}
if (mSculptTexture.notNull())
{
mSculptTexture->addVolume(this);
}
}
}
void LLVOVolume::notifyMeshLoaded()
{
mSculptChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
{
if (mSculptTexture.notNull())
{
U16 sculpt_height = 0;
U16 sculpt_width = 0;
S8 sculpt_components = 0;
const U8* sculpt_data = NULL;
S32 discard_level = mSculptTexture->getCachedRawImageLevel();
LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
S32 max_discard = mSculptTexture->getMaxDiscardLevel();
if (discard_level > max_discard)
{
discard_level = max_discard; // clamp to the best we can do
}
if(discard_level > MAX_DISCARD_LEVEL)
{
return; //we think data is not ready yet.
}
S32 current_discard = getVolume()->getSculptLevel() ;
if(current_discard < -2)
{
static S32 low_sculpty_discard_warning_count = 100;
if (++low_sculpty_discard_warning_count >= 100)
{ // Log first time, then every 100 afterwards otherwise this can flood the logs
LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
<< " at " << current_discard
<< " is less than -2." << LL_ENDL;
low_sculpty_discard_warning_count = 0;
}
// corrupted volume... don't update the sculpty
return;
}
else if (current_discard > MAX_DISCARD_LEVEL)
{
static S32 high_sculpty_discard_warning_count = 100;
if (++high_sculpty_discard_warning_count >= 100)
{ // Log first time, then every 100 afterwards otherwise this can flood the logs
LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
<< " at " << current_discard
<< " is more than than allowed max of " << MAX_DISCARD_LEVEL << LL_ENDL;
high_sculpty_discard_warning_count = 0;
}
// corrupted volume... don't update the sculpty
return;
}
if (current_discard == discard_level) // no work to do here
return;
if(!raw_image)
{
llassert(discard_level < 0) ;
sculpt_width = 0;
sculpt_height = 0;
sculpt_data = NULL ;
}
else
{
sculpt_height = raw_image->getHeight();
sculpt_width = raw_image->getWidth();
sculpt_components = raw_image->getComponents();
sculpt_data = raw_image->getData();
}
getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level, mSculptTexture->isMissingAsset());
//notify rebuild any other VOVolumes that reference this sculpty volume
for (S32 i = 0; i < mSculptTexture->getNumVolumes(); ++i)
{
LLVOVolume* volume = (*(mSculptTexture->getVolumeList()))[i];
if (volume != this && volume->getVolume() == getVolume())
{
gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
}
}
}
}
S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius)
{
S32 cur_detail;
if (LLPipeline::sDynamicLOD)
{
// We've got LOD in the profile, and in the twist. Use radius.
F32 tan_angle = (LLVOVolume::sLODFactor*radius)/distance;
cur_detail = LLVolumeLODGroup::getDetailFromTan(ll_round(tan_angle, 0.01f));
}
else
{
cur_detail = llclamp((S32) (sqrtf(radius)*LLVOVolume::sLODFactor*4.f), 0, 3);
}
return cur_detail;
}
BOOL LLVOVolume::calcLOD()
{
if (mDrawable.isNull())
{
return FALSE;
}
S32 cur_detail = 0;
F32 radius;
F32 distance;
if (mDrawable->isState(LLDrawable::RIGGED) && getAvatar() && getAvatar()->mDrawable)
{
LLVOAvatar* avatar = getAvatar();
distance = avatar->mDrawable->mDistanceWRTCamera;
radius = avatar->getBinRadius();
}
else
{
distance = mDrawable->mDistanceWRTCamera;
radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
}
distance *= sDistanceFactor;
F32 rampDist = LLVOVolume::sLODFactor * 2;
if (distance < rampDist)
{
// Boost LOD when you're REALLY close
distance *= distance/rampDist;
}
// DON'T Compensate for field of view changing on FOV zoom.
distance *= F_PI/3.f;
cur_detail = computeLODDetail(ll_round(distance, 0.01f),
ll_round(radius, 0.01f));
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) &&
mDrawable->getFace(0))
{
//setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail));
setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex()));
}
if (cur_detail != mLOD)
{
mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
mLOD = cur_detail;
return TRUE;
}
else
{
return FALSE;
}
}
BOOL LLVOVolume::updateLOD()
{
if (mDrawable.isNull())
{
return FALSE;
}
BOOL lod_changed = calcLOD();
if (lod_changed)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
mLODChanged = TRUE;
}
else
{
F32 new_radius = getBinRadius();
F32 old_radius = mDrawable->getBinRadius();
if (new_radius < old_radius * 0.9f || new_radius > old_radius*1.1f)
{
gPipeline.markPartitionMove(mDrawable);
}
}
lod_changed = lod_changed || LLViewerObject::updateLOD();
return lod_changed;
}
BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
{
if (!LLViewerObject::setDrawableParent(parentp))
{
// no change in drawable parent
return FALSE;
}
if (!mDrawable->isRoot())
{
// rebuild vertices in parent relative space
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
if (mDrawable->isActive() && !parentp->isActive())
{
parentp->makeActive();
}
else if (mDrawable->isStatic() && parentp->isActive())
{
mDrawable->makeActive();
}
}
return TRUE;
}
void LLVOVolume::updateFaceFlags()
{
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
if (face)
{
LLTextureEntry *entry = getTE(i);
if(!entry)
continue;
BOOL fullbright = entry->getFullbright();
face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
if (fullbright || (mMaterial == LL_MCODE_LIGHT))
{
face->setState(LLFace::FULLBRIGHT);
}
if (mDrawable->isLight())
{
face->setState(LLFace::LIGHT);
}
if (isHUDAttachment())
{
face->setState(LLFace::HUD_RENDER);
}
}
}
}
BOOL LLVOVolume::setParent(LLViewerObject* parent)
{
BOOL ret = FALSE ;
if (parent != getParent())
{
ret = LLViewerObject::setParent(parent);
if (ret && mDrawable)
{
gPipeline.markMoved(mDrawable);
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
}
return ret ;
}
// NOTE: regenFaces() MUST be followed by genTriangles()!
void LLVOVolume::regenFaces()
{
// remove existing faces
BOOL count_changed = mNumFaces != getNumTEs();
if (count_changed)
{
deleteFaces();
// add new faces
mNumFaces = getNumTEs();
}
for (S32 i = 0; i < mNumFaces; i++)
{
LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i);
if (!facep) continue;
facep->setTEOffset(i);
facep->setTexture(getTEImage(i));
if (facep->getTextureEntry()->getMaterialParams().notNull())
{
facep->setNormalMap(getTENormalMap(i));
facep->setSpecularMap(getTESpecularMap(i));
}
facep->setViewerObject(this);
// If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
// Re-establish the link.
if((int)mMediaImplList.size() > i)
{
if(mMediaImplList[i])
{
LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ;
if(media_tex)
{
media_tex->addMediaToFace(facep) ;
}
}
}
}
if (!count_changed)
{
updateFaceFlags();
}
}
BOOL LLVOVolume::genBBoxes(BOOL force_global)
{
BOOL res = TRUE;
LLVector4a min,max;
min.clear();
max.clear();
BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
// bool rigged = false;
LLVolume* volume = mRiggedVolume;
if (!volume)
{
volume = getVolume();
}
for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
if (!face)
{
continue;
}
res &= face->genVolumeBBoxes(*volume, i,
mRelativeXform,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
if (rebuild)
{
if (i == 0)
{
min = face->mExtents[0];
max = face->mExtents[1];
}
else
{
min.setMin(min, face->mExtents[0]);
max.setMax(max, face->mExtents[1]);
}
}
}
if (rebuild)
{
mDrawable->setSpatialExtents(min,max);
min.add(max);
min.mul(0.5f);
mDrawable->setPositionGroup(min);
}
updateRadius();
mDrawable->movePartition();
return res;
}
void LLVOVolume::preRebuild()
{
if (mVolumeImpl != NULL)
{
mVolumeImpl->preRebuild();
}
}
void LLVOVolume::updateRelativeXform(bool force_identity)
{
if (mVolumeImpl)
{
mVolumeImpl->updateRelativeXform(force_identity);
return;
}
LLDrawable* drawable = mDrawable;
if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull())
{ //rigged volume (which is in agent space) is used for generating bounding boxes etc
//inverse of render matrix should go to partition space
mRelativeXform = getRenderMatrix();
mRelativeXformInvTrans = mRelativeXform;
mRelativeXform.invert();
mRelativeXformInvTrans.transpose();
}
else if (drawable->isActive() || force_identity)
{
// setup relative transforms
bool use_identity = force_identity || drawable->isSpatialRoot();
if(use_identity)
{
mRelativeXform.setIdentity();
mRelativeXform.applyScale_affine(mDrawable->getScale());
}
else
{
mRelativeXform = LLQuaternion2(mDrawable->getRotation());
mRelativeXform.applyScale_affine(mDrawable->getScale());
mRelativeXform.setTranslate_affine(mDrawable->getPosition());
}
mRelativeXformInvTrans = mRelativeXform;
mRelativeXformInvTrans.invert();
mRelativeXformInvTrans.transpose();
}
else
{
LLVector4a pos;
pos.load3(getPosition().mV);
LLQuaternion2 rot(getRotation());
if (mParent)
{
LLMatrix4a lrot = LLQuaternion2(mParent->getRotation());
lrot.rotate(pos,pos);
LLVector4a lpos;
lpos.load3(mParent->getPosition().mV);
pos.add(lpos);
rot.mul(LLQuaternion2(mParent->getRotation()));
}
mRelativeXform = rot;
mRelativeXform.applyScale_affine(getScale());
mRelativeXform.setTranslate_affine(LLVector3(pos.getF32ptr()));
mRelativeXformInvTrans = mRelativeXform;
mRelativeXformInvTrans.invert();
mRelativeXformInvTrans.transpose();
}
}
static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies");
static LLTrace::BlockTimerStatHandle FTM_UPDATE_PRIMITIVES("Update Primitives");
static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged");
bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable)
{
bool regen_faces = false;
LLVolume *old_volumep, *new_volumep;
F32 old_lod, new_lod;
S32 old_num_faces, new_num_faces ;
old_volumep = getVolume();
old_lod = old_volumep->getDetail();
old_num_faces = old_volumep->getNumFaces() ;
old_volumep = NULL ;
{
LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
const LLVolumeParams &volume_params = getVolume()->getParams();
setVolume(volume_params, 0);
}
new_volumep = getVolume();
new_lod = new_volumep->getDetail();
new_num_faces = new_volumep->getNumFaces() ;
new_volumep = NULL ;
if ((new_lod != old_lod) || mSculptChanged)
{
sNumLODChanges += new_num_faces ;
if((S32)getNumTEs() != getVolume()->getNumFaces())
{
setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces.
}
drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
{
LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs();
if (regen_faces)
{
regenFaces();
}
if (mSculptChanged)
{ //changes in sculpt maps can thrash an object bounding box without
//triggering a spatial group bounding box update -- force spatial group
//to update bounding boxes
LLSpatialGroup* group = mDrawable->getSpatialGroup();
if (group)
{
group->unbound();
}
}
}
}
return regen_faces;
}
BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES);
if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
{
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME);
updateRiggedVolume();
}
genBBoxes(FALSE);
mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
}
if (mVolumeImpl != NULL)
{
BOOL res;
{
LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX);
res = mVolumeImpl->doUpdateGeometry(drawable);
}
updateFaceFlags();
return res;
}
LLSpatialGroup* group = drawable->getSpatialGroup();
if (group)
{
group->dirtyMesh();
}
updateRelativeXform();
if (mDrawable.isNull()) // Not sure why this is happening, but it is...
{
return TRUE; // No update to complete
}
if (mVolumeChanged || mFaceMappingChanged)
{
dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
bool was_regen_faces = false;
if (mVolumeChanged)
{
was_regen_faces = lodOrSculptChanged(drawable);
drawable->setState(LLDrawable::REBUILD_VOLUME);
}
else if (mSculptChanged || mLODChanged)
{
was_regen_faces = lodOrSculptChanged(drawable);
}
if (!was_regen_faces) {
LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
regenFaces();
}
genBBoxes(FALSE);
}
else if (mLODChanged || mSculptChanged)
{
dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
lodOrSculptChanged(drawable);
genBBoxes(FALSE);
}
// it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
else
{
// All it did was move or we changed the texture coordinate offset
LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
genBBoxes(FALSE);
}
// Update face flags
updateFaceFlags();
mVolumeChanged = FALSE;
mLODChanged = FALSE;
mSculptChanged = FALSE;
mFaceMappingChanged = FALSE;
return LLViewerObject::updateGeometry(drawable);
}
void LLVOVolume::updateFaceSize(S32 idx)
{
if( mDrawable->getNumFaces() <= idx )
{
return;
}
LLFace* facep = mDrawable->getFace(idx);
if (facep)
{
if (idx >= getVolume()->getNumVolumeFaces())
{
facep->setSize(0,0, true);
}
else
{
const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
true); // <--- volume faces should be padded for 16-byte alignment
}
}
}
BOOL LLVOVolume::isRootEdit() const
{
if (mParent && !((LLViewerObject*)mParent)->isAvatar())
{
return FALSE;
}
return TRUE;
}
//virtual
void LLVOVolume::setNumTEs(const U8 num_tes)
{
const U8 old_num_tes = getNumTEs() ;
if(old_num_tes && old_num_tes < num_tes) //new faces added
{
LLViewerObject::setNumTEs(num_tes) ;
if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists.
{
mMediaImplList.resize(num_tes) ;
const LLTextureEntry* te = getTE(old_num_tes - 1) ;
for(U8 i = old_num_tes; i < num_tes ; i++)
{
setTE(i, *te) ;
mMediaImplList[i] = mMediaImplList[old_num_tes -1] ;
}
mMediaImplList[old_num_tes -1]->setUpdated(TRUE) ;
}
}
else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed
{
size_t end = mMediaImplList.size() ;
for(U8 i = num_tes; i < end ; i++)
{
removeMediaImpl(i) ;
}
mMediaImplList.resize(num_tes) ;
LLViewerObject::setNumTEs(num_tes) ;
}
else
{
LLViewerObject::setNumTEs(num_tes) ;
}
return ;
}
//virtual
void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep)
{
BOOL changed = (mTEImages[index] != imagep);
LLViewerObject::changeTEImage(index, imagep);
if (changed)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
}
void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep)
{
BOOL changed = (mTEImages[te] != imagep);
LLViewerObject::setTEImage(te, imagep);
if (changed)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
}
S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
{
S32 res = LLViewerObject::setTETexture(te, uuid);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color)
{
return setTEColor(te, LLColor4(color));
}
S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
{
S32 retval = 0;
const LLTextureEntry *tep = getTE(te);
if (!tep)
{
LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
}
else if (color != tep->getColor())
{
F32 old_alpha = tep->getColor().mV[3];
if ((color.mV[3] != old_alpha) && (color.mV[3] == 1.f || old_alpha == 1.f))
{
gPipeline.markTextured(mDrawable);
//treat this alpha change as an LoD update since render batches may need to get rebuilt
mLODChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
}
retval = LLPrimitive::setTEColor(te, color);
if (mDrawable.notNull() && retval)
{
// These should only happen on updates which are not the initial update.
mDrawable->setState(LLDrawable::REBUILD_COLOR);
dirtyMesh();
}
}
return retval;
}
S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap)
{
S32 res = LLViewerObject::setTEBumpmap(te, bumpmap);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen)
{
S32 res = LLViewerObject::setTETexGen(te, texgen);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEMediaTexGen(const U8 te, const U8 media)
{
S32 res = LLViewerObject::setTEMediaTexGen(te, media);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny)
{
S32 res = LLViewerObject::setTEShiny(te, shiny);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright)
{
S32 res = LLViewerObject::setTEFullbright(te, fullbright);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump)
{
S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags)
{
S32 res = LLViewerObject::setTEMediaFlags(te, media_flags);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
{
S32 res = LLViewerObject::setTEGlow(te, glow);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
void LLVOVolume::setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te)
{
LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID);
if (pVol)
{
LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL;
if (te >= pVol->getNumTEs())
return;
LLTextureEntry* texture_entry = pVol->getTE(te);
if (texture_entry && (texture_entry->getMaterialID() == pMaterialID))
{
pVol->setTEMaterialParams(te, pMaterialParams);
}
}
}
S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
{
S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res
<< ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
<< LL_ENDL;
LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL;
if (res)
{
LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3));
setChanged(ALL_CHANGED);
if (!mDrawable.isNull())
{
gPipeline.markTextured(mDrawable);
gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
}
mFaceMappingChanged = TRUE;
}
return res;
}
bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
{ //Ok, here we have confirmation about texture creation, check our wait-list
//and make changes, or return false
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
typedef std::map<U8, LLMaterialPtr> map_te_material;
map_te_material new_material;
for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
//here we just interesting in DIFFUSE_MAP only!
if(cur_material.notNull() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
{ //ok let's check the diffuse mode
switch(cur_material->getDiffuseAlphaMode())
{
case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
{ //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
} break;
} //switch
} //if
} //for
//setup new materials
for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
{
LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
LLViewerObject::setTEMaterialParams(it->first, it->second);
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
return 0 != new_material.size();
}
bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
{ //Ok, here if we wait information about texture and it's missing
//then depending from the texture map (diffuse, normal, or specular)
//make changes in material and confirm it. If not return false.
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
if(range.first == range.second) return false;
typedef std::map<U8, LLMaterialPtr> map_te_material;
map_te_material new_material;
for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
if (cur_material.isNull())
continue;
switch(range_it->second.map)
{
case LLRender::DIFFUSE_MAP:
{
if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
{ //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
} break;
case LLRender::NORMAL_MAP:
{ //missing texture => reset material texture id
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setNormalID(LLUUID::null);
} break;
case LLRender::SPECULAR_MAP:
{ //missing texture => reset material texture id
LLMaterialPtr mat = NULL;
map_te_material::iterator it = new_material.find(range_it->second.te);
if(new_material.end() == it) {
mat = new LLMaterial(cur_material->asLLSD());
new_material.insert(map_te_material::value_type(range_it->second.te, mat));
} else {
mat = it->second;
}
mat->setSpecularID(LLUUID::null);
} break;
case LLRender::NUM_TEXTURE_CHANNELS:
//nothing to do, make compiler happy
break;
} //switch
} //for
//setup new materials
for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
{
LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
LLViewerObject::setTEMaterialParams(it->first, it->second);
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
return 0 != new_material.size();
}
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
if(pMaterialParams)
{ //check all of them according to material settings
LLViewerTexture *img_diffuse = getTEImage(te);
LLViewerTexture *img_normal = getTENormalMap(te);
LLViewerTexture *img_specular = getTESpecularMap(te);
llassert(NULL != img_diffuse);
LLMaterialPtr new_material = NULL;
//diffuse
if(NULL != img_diffuse)
{ //guard
if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
{ //ok here we don't have information about texture, let's belief and leave material settings
//but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
}
else
{
bool bSetDiffuseNone = false;
if(img_diffuse->isMissingAsset())
{
bSetDiffuseNone = true;
}
else
{
switch(pMaterialParams->getDiffuseAlphaMode())
{
case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
{ //all of them modes available only for 32 bit textures
if(GL_RGBA != img_diffuse->getPrimaryFormat())
{
bSetDiffuseNone = true;
}
} break;
}
} //else
if(bSetDiffuseNone)
{ //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
new_material = new LLMaterial(pMaterialParams->asLLSD());
new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
}
}
//normal
if(LLUUID::null != pMaterialParams->getNormalID())
{
if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
{
if(!new_material) {
new_material = new LLMaterial(pMaterialParams->asLLSD());
}
new_material->setNormalID(LLUUID::null);
}
else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
{ //ok here we don't have information about texture, let's belief and leave material settings
//but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
}
}
//specular
if(LLUUID::null != pMaterialParams->getSpecularID())
{
if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
{
if(!new_material) {
new_material = new LLMaterial(pMaterialParams->asLLSD());
}
new_material->setSpecularID(LLUUID::null);
}
else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
{ //ok here we don't have information about texture, let's belief and leave material settings
//but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
}
}
if(new_material) {
pMaterial = new_material;
LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial);
}
}
S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
<< ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
<< LL_ENDL;
setChanged(ALL_CHANGED);
if (!mDrawable.isNull())
{
gPipeline.markTextured(mDrawable);
gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
}
mFaceMappingChanged = TRUE;
return TEM_CHANGE_TEXTURE;
}
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
S32 res = LLViewerObject::setTEScale(te, s, t);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s)
{
S32 res = LLViewerObject::setTEScaleS(te, s);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
{
S32 res = LLViewerObject::setTEScaleT(te, t);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
return res;
}
void LLVOVolume::updateTEData()
{
/*if (mDrawable.notNull())
{
mFaceMappingChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
}*/
}
bool LLVOVolume::hasMedia() const
{
bool result = false;
const U8 numTEs = getNumTEs();
for (U8 i = 0; i < numTEs; i++)
{
const LLTextureEntry* te = getTE(i);
if(te->hasMedia())
{
result = true;
break;
}
}
return result;
}
LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id)
{
LLVolume* volume = getVolume();
LLVector4a result;
result.clear();
LLVector3 ret;
if (volume && face_id < volume->getNumVolumeFaces())
{
const LLVolumeFace& face = volume->getVolumeFace(face_id);
for (S32 i = 0; i < (S32)face.mNumVertices; ++i)
{
result.add(face.mNormals[i]);
}
ret = LLVector3(result.getF32ptr());
ret = volumeDirectionToAgent(ret);
ret.normVec();
}
return ret;
}
void LLVOVolume::requestMediaDataUpdate(bool isNew)
{
if (sObjectMediaClient)
sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew));
}
bool LLVOVolume::isMediaDataBeingFetched() const
{
// I know what I'm doing by const_casting this away: this is just
// a wrapper class that is only going to do a lookup.
return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false)) : false;
}
void LLVOVolume::cleanUpMediaImpls()
{
// Iterate through our TEs and remove any Impls that are no longer used
const U8 numTEs = getNumTEs();
for (U8 i = 0; i < numTEs; i++)
{
const LLTextureEntry* te = getTE(i);
if( ! te->hasMedia())
{
// Delete the media IMPL!
removeMediaImpl(i) ;
}
}
}
void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version)
{
// media_data_array is an array of media entry maps
// media_version is the version string in the response.
U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version);
// Only update it if it is newer!
if ( (S32)fetched_version > mLastFetchedMediaVersion)
{
mLastFetchedMediaVersion = fetched_version;
//LL_INFOS() << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << LL_ENDL;
LLSD::array_const_iterator iter = media_data_array.beginArray();
LLSD::array_const_iterator end = media_data_array.endArray();
U8 texture_index = 0;
for (; iter != end; ++iter, ++texture_index)
{
syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/);
}
}
}
void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool merge, bool ignore_agent)
{
if(mDead)
{
// If the object has been marked dead, don't process media updates.
return;
}
LLTextureEntry *te = getTE(texture_index);
if(!te)
{
return ;
}
LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index
<< " hasMedia = " << te->hasMedia() << " : "
<< ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
std::string previous_url;
LLMediaEntry* mep = te->getMediaData();
if(mep)
{
// Save the "current url" from before the update so we can tell if
// it changes.
previous_url = mep->getCurrentURL();
}
if (merge)
{
te->mergeIntoMediaData(media_data);
}
else {
// XXX Question: what if the media data is undefined LLSD, but the
// update we got above said that we have media flags?? Here we clobber
// that, assuming the data from the service is more up-to-date.
te->updateMediaData(media_data);
}
mep = te->getMediaData();
if(mep)
{
bool update_from_self = false;
if (!ignore_agent)
{
LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL());
update_from_self = (updating_agent == gAgent.getID());
}
viewer_media_t media_impl = LLViewerMedia::updateMediaImpl(mep, previous_url, update_from_self);
addMediaImpl(media_impl, texture_index) ;
}
else
{
removeMediaImpl(texture_index);
}
LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index
<< " hasMedia = " << te->hasMedia() << " : "
<< ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
}
void LLVOVolume::mediaNavigateBounceBack(U8 texture_index)
{
// Find the media entry for this navigate
const LLMediaEntry* mep = NULL;
viewer_media_t impl = getMediaImpl(texture_index);
LLTextureEntry *te = getTE(texture_index);
if(te)
{
mep = te->getMediaData();
}
if (mep && impl)
{
std::string url = mep->getCurrentURL();
// Look for a ":", if not there, assume "http://"
if (!url.empty() && std::string::npos == url.find(':'))
{
url = "http://" + url;
}
// If the url we're trying to "bounce back" to is either empty or not
// allowed by the whitelist, try the home url. If *that* doesn't work,
// set the media as failed and unload it
if (url.empty() || !mep->checkCandidateUrl(url))
{
url = mep->getHomeURL();
// Look for a ":", if not there, assume "http://"
if (!url.empty() && std::string::npos == url.find(':'))
{
url = "http://" + url;
}
}
if (url.empty() || !mep->checkCandidateUrl(url))
{
// The url to navigate back to is not good, and we have nowhere else
// to go.
LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL;
impl->setMediaFailed(true);
}
else {
// Okay, navigate now
LL_INFOS("MediaOnAPrim") << "bouncing back to URL: " << url << LL_ENDL;
impl->navigateTo(url, "", false, true);
}
}
}
bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type)
{
// NOTE: This logic ALMOST duplicates the logic in the server (in particular, in llmediaservice.cpp).
if (NULL == media_entry ) return false; // XXX should we assert here?
// The agent has permissions if:
// - world permissions are on, or
// - group permissions are on, and agent_id is in the group, or
// - agent permissions are on, and agent_id is the owner
// *NOTE: We *used* to check for modify permissions here (i.e. permissions were
// granted if permModify() was true). However, this doesn't make sense in the
// viewer: we don't want to show controls or allow interaction if the author
// has deemed it so. See DEV-42115.
U8 media_perms = (perm_type == MEDIA_PERM_INTERACT) ? media_entry->getPermsInteract() : media_entry->getPermsControl();
// World permissions
if (0 != (media_perms & LLMediaEntry::PERM_ANYONE))
{
return true;
}
// Group permissions
else if (0 != (media_perms & LLMediaEntry::PERM_GROUP))
{
LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this);
if (obj_perm && gAgent.isInGroup(obj_perm->getGroup()))
{
return true;
}
}
// Owner permissions
else if (0 != (media_perms & LLMediaEntry::PERM_OWNER) && permYouOwner())
{
return true;
}
return false;
}
void LLVOVolume::mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location)
{
bool block_navigation = false;
// FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed
// to deal with multiple face indices.
int face_index = getFaceIndexWithMediaImpl(impl, -1);
// Find the media entry for this navigate
LLMediaEntry* mep = NULL;
LLTextureEntry *te = getTE(face_index);
if(te)
{
mep = te->getMediaData();
}
if(mep)
{
if(!mep->checkCandidateUrl(new_location))
{
block_navigation = true;
}
if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT))
{
block_navigation = true;
}
}
else
{
LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL;
}
if(block_navigation)
{
LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL;
// "bounce back" to the current URL from the media entry
mediaNavigateBounceBack(face_index);
}
else if (sObjectMediaNavigateClient)
{
LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL;
sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location);
}
}
void LLVOVolume::mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event)
{
switch(event)
{
case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED:
{
switch(impl->getNavState())
{
case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED:
{
// This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
mediaNavigated(impl, plugin, plugin->getLocation());
}
break;
case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS:
// This navigate didn't change the current URL.
LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
break;
case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED:
// This is the first location changed event after the start of a server-directed nav. Don't broadcast it.
LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
break;
default:
// This is a subsequent location-changed due to a redirect. Don't broadcast.
LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL;
break;
}
}
break;
case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE:
{
switch(impl->getNavState())
{
case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED:
{
// This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
mediaNavigated(impl, plugin, plugin->getNavigateURI());
}
break;
case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS:
// This navigate didn't change the current URL.
LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
break;
case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED:
// This is the the navigate complete event from a server-directed nav. Don't broadcast it.
LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
break;
default:
// For all other states, the navigate should have been handled by LOCATION_CHANGED events already.
break;
}
}
break;
default:
break;
}
}
void LLVOVolume::sendMediaDataUpdate()
{
if (sObjectMediaClient)
sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false));
}
void LLVOVolume::removeMediaImpl(S32 texture_index)
{
if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull())
{
return ;
}
//make the face referencing to mMediaImplList[texture_index] to point back to the old texture.
if(mDrawable && texture_index < mDrawable->getNumFaces())
{
LLFace* facep = mDrawable->getFace(texture_index) ;
if(facep)
{
LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
if(media_tex)
{
media_tex->removeMediaFromFace(facep) ;
}
}
}
//check if some other face(s) of this object reference(s)to this media impl.
S32 i ;
S32 end = (S32)mMediaImplList.size() ;
for(i = 0; i < end ; i++)
{
if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index])
{
break ;
}
}
if(i == end) //this object does not need this media impl.
{
mMediaImplList[texture_index]->removeObject(this) ;
}
mMediaImplList[texture_index] = NULL ;
return ;
}
void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index)
{
if((S32)mMediaImplList.size() < texture_index + 1)
{
mMediaImplList.resize(texture_index + 1) ;
}
if(mMediaImplList[texture_index].notNull())
{
if(mMediaImplList[texture_index] == media_impl)
{
return ;
}
removeMediaImpl(texture_index) ;
}
mMediaImplList[texture_index] = media_impl;
media_impl->addObject(this) ;
//add the face to show the media if it is in playing
if(mDrawable)
{
LLFace* facep(NULL);
if( texture_index < mDrawable->getNumFaces() )
{
facep = mDrawable->getFace(texture_index) ;
}
if(facep)
{
LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
if(media_tex)
{
media_tex->addMediaToFace(facep) ;
}
}
else //the face is not available now, start media on this face later.
{
media_impl->setUpdated(TRUE) ;
}
}
return ;
}
viewer_media_t LLVOVolume::getMediaImpl(U8 face_id) const
{
if(mMediaImplList.size() > face_id)
{
return mMediaImplList[face_id];
}
return NULL;
}
F64 LLVOVolume::getTotalMediaInterest() const
{
// If this object is currently focused, this object has "high" interest
if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID())
return F64_MAX;
F64 interest = (F64)-1.0; // means not interested;
// If this object is selected, this object has "high" interest, but since
// there can be more than one, we still add in calculated impl interest
// XXX Sadly, 'contains()' doesn't take a const :(
if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this)))
interest = F64_MAX / 2.0;
int i = 0;
const int end = getNumTEs();
for ( ; i < end; ++i)
{
const viewer_media_t &impl = getMediaImpl(i);
if (!impl.isNull())
{
if (interest == (F64)-1.0) interest = (F64)0.0;
interest += impl->getInterest();
}
}
return interest;
}
S32 LLVOVolume::getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id)
{
S32 end = (S32)mMediaImplList.size() ;
for(S32 face_id = start_face_id + 1; face_id < end; face_id++)
{
if(mMediaImplList[face_id] == media_impl)
{
return face_id ;
}
}
return -1 ;
}
//----------------------------------------------------------------------------
void LLVOVolume::setLightTextureID(LLUUID id)
{
if (id.notNull())
{
if (!hasLightTexture())
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true);
}
LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
if (param_block && param_block->getLightTexture() != id)
{
param_block->setLightTexture(id);
parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
}
}
else
{
if (hasLightTexture())
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
mLightTexture = NULL;
}
}
}
void LLVOVolume::setSpotLightParams(LLVector3 params)
{
LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
if (param_block && param_block->getParams() != params)
{
param_block->setParams(params);
parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
}
}
void LLVOVolume::setIsLight(BOOL is_light)
{
BOOL was_light = getIsLight();
if (is_light != was_light)
{
if (is_light)
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true);
}
else
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, FALSE, true);
}
if (is_light)
{
// Add it to the pipeline mLightSet
gPipeline.setLight(mDrawable, TRUE);
}
else
{
// Not a light. Remove it from the pipeline's light set.
gPipeline.setLight(mDrawable, FALSE);
}
}
}
void LLVOVolume::setLightColor(const LLColor3& color)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getColor() != color)
{
param_block->setColor(LLColor4(color, param_block->getColor().mV[3]));
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
}
}
void LLVOVolume::setLightIntensity(F32 intensity)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getColor().mV[3] != intensity)
{
param_block->setColor(LLColor4(LLColor3(param_block->getColor()), intensity));
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
void LLVOVolume::setLightRadius(F32 radius)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getRadius() != radius)
{
param_block->setRadius(radius);
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
void LLVOVolume::setLightFalloff(F32 falloff)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getFalloff() != falloff)
{
param_block->setFalloff(falloff);
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
void LLVOVolume::setLightCutoff(F32 cutoff)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getCutoff() != cutoff)
{
param_block->setCutoff(cutoff);
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
//----------------------------------------------------------------------------
BOOL LLVOVolume::getIsLight() const
{
return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
}
LLColor3 LLVOVolume::getLightBaseColor() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return LLColor3(param_block->getColor());
}
else
{
return LLColor3(1,1,1);
}
}
LLColor3 LLVOVolume::getLightColor() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return LLColor3(param_block->getColor()) * param_block->getColor().mV[3];
}
else
{
return LLColor3(1,1,1);
}
}
LLUUID LLVOVolume::getLightTextureID() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
{
const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
if (param_block)
{
return param_block->getLightTexture();
}
}
return LLUUID::null;
}
LLVector3 LLVOVolume::getSpotLightParams() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
{
const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
if (param_block)
{
return param_block->getParams();
}
}
return LLVector3();
}
F32 LLVOVolume::getSpotLightPriority() const
{
return mSpotLightPriority;
}
void LLVOVolume::updateSpotLightPriority()
{
LLVector3 pos = mDrawable->getPositionAgent();
LLVector3 at(0,0,-1);
at *= getRenderRotation();
F32 r = getLightRadius()*0.5f;
pos += at * r;
at = LLViewerCamera::getInstance()->getAtAxis();
pos -= at * r;
mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance());
if (mLightTexture.notNull())
{
mLightTexture->addTextureStats(mSpotLightPriority);
mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS);
}
}
bool LLVOVolume::isLightSpotlight() const
{
LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
{
return params->isLightSpotlight();
}
return false;
}
LLViewerTexture* LLVOVolume::getLightTexture()
{
LLUUID id = getLightTextureID();
if (id.notNull())
{
if (mLightTexture.isNull() || id != mLightTexture->getID())
{
mLightTexture = LLViewerTextureManager::getFetchedTexture(id);
}
}
else
{
mLightTexture = NULL;
}
return mLightTexture;
}
F32 LLVOVolume::getLightIntensity() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getColor().mV[3];
}
else
{
return 1.f;
}
}
F32 LLVOVolume::getLightRadius() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getRadius();
}
else
{
return 0.f;
}
}
F32 LLVOVolume::getLightFalloff() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getFalloff();
}
else
{
return 0.f;
}
}
F32 LLVOVolume::getLightCutoff() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getCutoff();
}
else
{
return 0.f;
}
}
U32 LLVOVolume::getVolumeInterfaceID() const
{
if (mVolumeImpl)
{
return mVolumeImpl->getID();
}
return 0;
}
BOOL LLVOVolume::isFlexible() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE))
{
LLVolume* volume = getVolume();
if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE)
{
LLVolumeParams volume_params = getVolume()->getParams();
U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
}
return TRUE;
}
else
{
return FALSE;
}
}
BOOL LLVOVolume::isSculpted() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
{
return TRUE;
}
return FALSE;
}
BOOL LLVOVolume::isMesh() const
{
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
U8 sculpt_type = sculpt_params->getSculptType();
if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
// mesh is a mesh
{
return TRUE;
}
}
return FALSE;
}
BOOL LLVOVolume::hasLightTexture() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
{
return TRUE;
}
return FALSE;
}
BOOL LLVOVolume::isVolumeGlobal() const
{
if (mVolumeImpl)
{
return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
}
else if (mRiggedVolume.notNull())
{
return TRUE;
}
return FALSE;
}
BOOL LLVOVolume::canBeFlexible() const
{
U8 path = getVolume()->getParams().getPathParams().getCurveType();
return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE);
}
BOOL LLVOVolume::setIsFlexible(BOOL is_flexible)
{
BOOL res = FALSE;
BOOL was_flexible = isFlexible();
LLVolumeParams volume_params;
if (is_flexible)
{
if (!was_flexible)
{
volume_params = getVolume()->getParams();
U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
res = TRUE;
setFlags(FLAGS_USE_PHYSICS, FALSE);
setFlags(FLAGS_PHANTOM, TRUE);
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true);
if (mDrawable)
{
mDrawable->makeActive();
}
}
}
else
{
if (was_flexible)
{
volume_params = getVolume()->getParams();
U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE);
res = TRUE;
setFlags(FLAGS_PHANTOM, FALSE);
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, true);
}
}
if (res)
{
res = setVolume(volume_params, 1);
if (res)
{
markForUpdate(TRUE);
}
}
return res;
}
//----------------------------------------------------------------------------
void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
{
LLVolume *volume = getVolume();
if (volume)
{
LLVector3 view_vector;
view_vector = view_point;
//transform view vector into volume space
view_vector -= getRenderPosition();
mDrawable->mDistanceWRTCamera = view_vector.length();
LLQuaternion worldRot = getRenderRotation();
view_vector = view_vector * ~worldRot;
if (!isVolumeGlobal())
{
LLVector3 objScale = getScale();
LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
view_vector.scaleVec(invObjScale);
}
updateRelativeXform();
LLMatrix4a trans_mat = mRelativeXform;
if (mDrawable->isStatic())
{
trans_mat.translate_affine(getRegion()->getOriginAgent());
}
volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
nodep->mSilhouetteExists = TRUE;
}
}
void LLVOVolume::deleteFaces()
{
S32 face_count = mNumFaces;
if (mDrawable.notNull())
{
mDrawable->deleteFaces(0, face_count);
}
mNumFaces = 0;
}
void LLVOVolume::updateRadius()
{
if (mDrawable.isNull())
{
return;
}
mVObjRadius = getScale().length();
mDrawable->setRadius(mVObjRadius);
}
BOOL LLVOVolume::isAttachment() const
{
return mState != 0 ;
}
BOOL LLVOVolume::isHUDAttachment() const
{
// *NOTE: we assume hud attachment points are in defined range
// since this range is constant for backwards compatibility
// reasons this is probably a reasonable assumption to make
S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mState);
return ( attachment_id >= 31 && attachment_id <= 38 );
}
const LLMatrix4a& LLVOVolume::getRenderMatrix() const
{
if (mDrawable->isActive() && !mDrawable->isRoot())
{
return mDrawable->getParent()->getWorldMatrix();
}
return mDrawable->getWorldMatrix();
}
// Returns a base cost and adds textures to passed in set.
// total cost is returned value + 5 * size of the resulting set.
// Cannot include cost of textures, as they may be re-used in linked
// children, and cost should only be increased for unique textures -Nyx
U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
{
// Get access to params we'll need at various points.
// Skip if this is object doesn't have a volume (e.g. is an avatar).
BOOL has_volume = (getVolume() != NULL);
LLVolumeParams volume_params;
LLPathParams path_params;
LLProfileParams profile_params;
U32 num_triangles = 0;
// per-prim costs
static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
static const U32 ARC_PARTICLE_MAX = 2048; // default values
static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
// per-prim multipliers
static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance
static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance
static const F32 ARC_FLEXI_MULT = 5; // tested based on performance
static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance
static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance
static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact
static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance
static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance
F32 shame = 0;
U32 shiny = 0;
U32 glow = 0;
U32 alpha = 0;
U32 flexi = 0;
U32 animtex = 0;
U32 particles = 0;
U32 bump = 0;
U32 planar = 0;
U32 weighted_mesh = 0;
U32 produces_light = 0;
U32 media_faces = 0;
const LLDrawable* drawablep = mDrawable;
U32 num_faces = drawablep->getNumFaces();
if (has_volume)
{
volume_params = getVolume()->getParams();
path_params = volume_params.getPathParams();
profile_params = volume_params.getProfileParams();
F32 weighted_triangles = -1.0;
getStreamingCost(NULL, NULL, &weighted_triangles);
if (weighted_triangles > 0.0)
{
num_triangles = (U32)(weighted_triangles);
}
}
if (num_triangles == 0)
{
num_triangles = 4;
}
if (isSculpted())
{
if (isMesh())
{
// base cost is dependent on mesh complexity
// note that 3 is the highest LOD as of the time of this coding.
S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(),3);
if ( size > 0)
{
if (gMeshRepo.getSkinInfo(volume_params.getSculptID(), this))
{
// weighted attachment - 1 point for every 3 bytes
weighted_mesh = 1;
}
}
else
{
// something went wrong - user should know their content isn't render-free
return 0;
}
}
else
{
const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID sculpt_id = sculpt_params->getSculptTexture();
if (textures.find(sculpt_id) == textures.end())
{
LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id);
if (texture)
{
S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f));
textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost));
}
}
}
}
if (isFlexible())
{
flexi = 1;
}
if (isParticleSource())
{
particles = 1;
}
if (getIsLight())
{
produces_light = 1;
}
for (S32 i = 0; i < (S32)num_faces; ++i)
{
const LLFace* face = drawablep->getFace(i);
if (!face) continue;
const LLTextureEntry* te = face->getTextureEntry();
const LLViewerTexture* img = face->getTexture();
if (img)
{
if (textures.find(img->getID()) == textures.end())
{
S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
textures.insert(texture_cost_t::value_type(img->getID(), texture_cost));
}
}
if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
{
alpha = 1;
}
if (face->hasMedia())
{
media_faces++;
}
if (te)
{
if (te->getBumpmap())
{
// bump is a multiplier, don't add per-face
bump = 1;
}
if (te->getShiny())
{
// shiny is a multiplier, don't add per-face
shiny = 1;
}
if (te->getGlow() > 0.f)
{
// glow is a multiplier, don't add per-face
glow = 1;
}
if (face->mTextureMatrix != NULL)
{
animtex = 1;
}
if (te->getTexGen())
{
planar = 1;
}
}
}
// shame currently has the "base" cost of 1 point per 15 triangles, min 2.
shame = num_triangles * 5.f;
shame = shame < 2.f ? 2.f : shame;
// multiply by per-face modifiers
if (planar)
{
shame *= planar * ARC_PLANAR_COST;
}
if (animtex)
{
shame *= animtex * ARC_ANIM_TEX_COST;
}
if (alpha)
{
shame *= alpha * ARC_ALPHA_COST;
}
if (glow)
{
shame *= glow * ARC_GLOW_MULT;
}
if (bump)
{
shame *= bump * ARC_BUMP_MULT;
}
if (shiny)
{
shame *= shiny * ARC_SHINY_MULT;
}
// multiply shame by multipliers
if (weighted_mesh)
{
shame *= weighted_mesh * ARC_WEIGHTED_MESH;
}
if (flexi)
{
shame *= flexi * ARC_FLEXI_MULT;
}
// add additional costs
if (particles)
{
const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData);
const LLPartData *part_data = &(part_sys_data->mPartData);
U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate));
num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles;
F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f;
shame += num_particles * part_size * ARC_PARTICLE_COST;
}
if (produces_light)
{
shame += ARC_LIGHT_COST;
}
if (media_faces)
{
shame += media_faces * ARC_MEDIA_FACE_COST;
}
if (shame > mRenderComplexity_current)
{
mRenderComplexity_current = (S32)shame;
}
return (U32)shame;
}
F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const
{
F32 radius = getScale().length()*0.5f;
if (isMesh())
{
LLSD& header = gMeshRepo.getMeshHeader(getVolume()->getParams().getSculptID());
return LLMeshRepository::getStreamingCost(header, radius, bytes, visible_bytes, mLOD, unscaled_value);
}
else
{
LLVolume* volume = getVolume();
S32 counts[4];
LLVolume::getLoDTriangleCounts(volume->getParams(), counts);
LLSD header;
header["lowest_lod"]["size"] = counts[0] * 10;
header["low_lod"]["size"] = counts[1] * 10;
header["medium_lod"]["size"] = counts[2] * 10;
header["high_lod"]["size"] = counts[3] * 10;
return LLMeshRepository::getStreamingCost(header, radius, NULL, NULL, -1, unscaled_value);
}
}
//static
void LLVOVolume::updateRenderComplexity()
{
mRenderComplexity_last = mRenderComplexity_current;
mRenderComplexity_current = 0;
}
U32 LLVOVolume::getTriangleCount(S32* vcount) const
{
U32 count = 0;
LLVolume* volume = getVolume();
if (volume)
{
count = volume->getNumTriangles(vcount);
}
return count;
}
U32 LLVOVolume::getHighLODTriangleCount()
{
U32 ret = 0;
LLVolume* volume = getVolume();
if (!isSculpted())
{
LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
ret = ref->getNumTriangles();
LLPrimitive::getVolumeManager()->unrefVolume(ref);
}
else if (isMesh())
{
LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0)
{
gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH);
}
ret = ref->getNumTriangles();
LLPrimitive::getVolumeManager()->unrefVolume(ref);
}
else
{ //default sculpts have a constant number of triangles
ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch
}
return ret;
}
//static
void LLVOVolume::preUpdateGeom()
{
sNumLODChanges = 0;
}
void LLVOVolume::parameterChanged(U16 param_type, bool local_origin)
{
LLViewerObject::parameterChanged(param_type, local_origin);
}
void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin)
{
LLViewerObject::parameterChanged(param_type, data, in_use, local_origin);
if (mVolumeImpl)
{
mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin);
}
if (mDrawable.notNull())
{
BOOL is_light = getIsLight();
if (is_light != mDrawable->isState(LLDrawable::LIGHT))
{
gPipeline.setLight(mDrawable, is_light);
}
}
}
void LLVOVolume::setSelected(BOOL sel)
{
LLViewerObject::setSelected(sel);
if (mDrawable.notNull())
{
markForUpdate(TRUE);
}
}
void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
}
F32 LLVOVolume::getBinRadius()
{
F32 radius;
F32 scale = 1.f;
static const LLCachedControl<S32> size_factor_setting("OctreeStaticObjectSizeFactor", 4);
static const LLCachedControl<S32> attachment_size_factor_setting("OctreeAttachmentSizeFactor", 4);
static const LLCachedControl<LLVector3> distance_factor_setting("OctreeDistanceFactor",LLVector3::zero);
static const LLCachedControl<LLVector3> alpha_distance_factor_setting("OctreeAlphaDistanceFactor",LLVector3(.1f,0.f,0.f));
const S32 size_factor = llmax(size_factor_setting.get(),1);
const S32 attachment_size_factor = llmax(size_factor_setting.get(),1);
const LLVector3& distance_factor = distance_factor_setting;
const LLVector3& alpha_distance_factor = alpha_distance_factor_setting;
const LLVector4a* ext = mDrawable->getSpatialExtents();
BOOL shrink_wrap = mDrawable->isAnimating();
BOOL alpha_wrap = FALSE;
if (!isHUDAttachment())
{
for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
{
LLFace* face = mDrawable->getFace(i);
if (!face) continue;
if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
!face->canRenderAsMask())
{
alpha_wrap = TRUE;
break;
}
}
}
else
{
shrink_wrap = FALSE;
}
if (alpha_wrap)
{
LLVector3 bounds = getScale();
radius = llmin(bounds.mV[1], bounds.mV[2]);
radius = llmin(radius, bounds.mV[0]);
radius *= 0.5f;
radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
}
else if (shrink_wrap)
{
LLVector4a rad;
rad.setSub(ext[1], ext[0]);
radius = rad.getLength3().getF32()*0.5f;
}
else if (mDrawable->isStatic())
{
radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor;
radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
}
else if (mDrawable->getVObj()->isAttachment())
{
radius = llmax((S32) mDrawable->getRadius(),1)*attachment_size_factor;
}
else
{
radius = mDrawable->getRadius();
radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
}
return llclamp(radius*scale, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
{
if (mVolumeImpl)
{
return mVolumeImpl->getPivotPosition();
}
return LLViewerObject::getPivotPositionAgent();
}
void LLVOVolume::onShift(const LLVector4a &shift_vector)
{
if (mVolumeImpl)
{
mVolumeImpl->onShift(shift_vector);
}
updateRelativeXform();
}
const LLMatrix4a& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
{
if (mVolumeImpl)
{
return mVolumeImpl->getWorldMatrix(xform);
}
return xform->getWorldMatrix();
}
LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const
{
LLVector3 ret = pos - getRenderPosition();
ret = ret * ~getRenderRotation();
if (!isVolumeGlobal())
{
LLVector3 objScale = getScale();
LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
ret.scaleVec(invObjScale);
}
return ret;
}
LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const
{
LLVector3 ret = dir * ~getRenderRotation();
LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
ret.scaleVec(objScale);
return ret;
}
LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const
{
LLVector3 ret = dir;
if (!isVolumeGlobal())
{
LLVector3 objScale = getScale();
ret.scaleVec(objScale);
}
ret = ret * getRenderRotation();
ret += getRenderPosition();
return ret;
}
LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
{
LLVector3 ret = dir;
LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
ret.scaleVec(invObjScale);
ret = ret * getRenderRotation();
return ret;
}
BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
if (!mbCanSelect ||
// (gHideSelectedObjects && isSelected()) ||
// [RLVa:KB] - Checked: 2010-11-29 (RLVa-1.3.0c) | Modified: RLVa-1.3.0c
( (LLSelectMgr::getInstance()->mHideSelectedObjects && isSelected()) &&
( (!rlv_handler_t::isEnabled()) ||
( ((!isHUDAttachment()) || (!gRlvAttachmentLocks.isLockedAttachment(getRootEdit()))) &&
(gRlvHandler.canEdit(this)) ) ) ) ||
// [/RLVa:KB]
mDrawable->isDead() ||
!gPipeline.hasRenderType(mDrawable->getRenderType()))
{
return FALSE;
}
BOOL ret = FALSE;
LLVolume* volume = getVolume();
bool transform = true;
if (mDrawable->isState(LLDrawable::RIGGED))
{
static const LLCachedControl<bool> allow_mesh_picking("SGAllowRiggedMeshSelection");
if (allow_mesh_picking && (gFloaterTools->getVisible() || LLFloaterInspect::findInstance()))
{
updateRiggedVolume(true);
volume = mRiggedVolume;
transform = false;
}
else
{ //cannot pick rigged attachments on other avatars or when not in build mode
return FALSE;
}
}
if (volume)
{
LLVector4a local_start = start;
LLVector4a local_end = end;
if (transform)
{
LLVector3 v_start(start.getF32ptr());
LLVector3 v_end(end.getF32ptr());
v_start = agentPositionToVolume(v_start);
v_end = agentPositionToVolume(v_end);
local_start.load3(v_start.mV);
local_end.load3(v_end.mV);
}
LLVector4a p;
LLVector4a n;
LLVector2 tc;
LLVector4a tn;
if (intersection != NULL)
{
p = *intersection;
}
if (tex_coord != NULL)
{
tc = *tex_coord;
}
if (normal != NULL)
{
n = *normal;
}
if (tangent != NULL)
{
tn = *tangent;
}
S32 face_hit = -1;
S32 start_face, end_face;
if (face == -1)
{
start_face = 0;
end_face = volume->getNumVolumeFaces();
}
else
{
start_face = face;
end_face = face+1;
}
bool special_cursor = specialHoverCursor();
for (S32 i = start_face; i < end_face; ++i)
{
if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f)
{ //don't attempt to pick completely transparent faces unless
//pick_transparent is true
continue;
}
face_hit = volume->lineSegmentIntersect(local_start, local_end, i,
&p, &tc, &n, &tn);
if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
{
LLFace* face = mDrawable->getFace(face_hit);
bool ignore_alpha = false;
const LLTextureEntry* te = face->getTextureEntry();
if (te)
{
LLMaterial* mat = te->getMaterialParams();
if (mat)
{
U8 mode = mat->getDiffuseAlphaMode();
if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
{
ignore_alpha = true;
}
}
}
if (face &&
(ignore_alpha ||
pick_transparent ||
!face->getTexture() ||
!face->getTexture()->hasGLTexture() ||
face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
{
local_end = p;
if (face_hitp != NULL)
{
*face_hitp = face_hit;
}
if (intersection != NULL)
{
if (transform)
{
LLVector3 v_p(p.getF32ptr());
intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space
}
else
{
*intersection = p;
}
}
if (normal != NULL)
{
if (transform)
{
LLVector3 v_n(n.getF32ptr());
normal->load3(volumeDirectionToAgent(v_n).mV);
}
else
{
*normal = n;
}
(*normal).normalize3fast();
}
if (tangent != NULL)
{
if (transform)
{
LLVector3 v_tn(tn.getF32ptr());
LLVector4a trans_tangent;
trans_tangent.load3(volumeDirectionToAgent(v_tn).mV);
LLVector4Logical mask;
mask.clear();
mask.setElement<3>();
tangent->setSelectWithMask(mask, tn, trans_tangent);
}
else
{
*tangent = tn;
}
(*tangent).normalize3fast();
}
if (tex_coord != NULL)
{
*tex_coord = tc;
}
ret = TRUE;
}
}
}
}
return ret;
}
bool LLVOVolume::treatAsRigged()
{
return (gFloaterTools->getVisible() || LLFloaterInspect::findInstance()) &&
isAttachment() &&
mDrawable.notNull() &&
mDrawable->isState(LLDrawable::RIGGED);
}
LLRiggedVolume* LLVOVolume::getRiggedVolume()
{
return mRiggedVolume;
}
void LLVOVolume::clearRiggedVolume()
{
if (mRiggedVolume.notNull())
{
mRiggedVolume = NULL;
updateRelativeXform();
}
}
void LLVOVolume::updateRiggedVolume(bool force_update)
{
//Update mRiggedVolume to match current animation frame of avatar.
//Also update position/size in octree.
if ((!force_update) && (!treatAsRigged()))
{
clearRiggedVolume();
return;
}
LLVolume* volume = getVolume();
const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID(), this);
if (!skin)
{
clearRiggedVolume();
return;
}
LLVOAvatar* avatar = getAvatar();
if (!avatar)
{
clearRiggedVolume();
return;
}
if (!mRiggedVolume)
{
LLVolumeParams p;
mRiggedVolume = new LLRiggedVolume(p);
updateRelativeXform();
}
mRiggedVolume->update(skin, avatar, volume);
}
static LLTrace::BlockTimerStatHandle FTM_SKIN_RIGGED("Skin");
static LLTrace::BlockTimerStatHandle FTM_RIGGED_OCTREE("Octree");
void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume)
{
bool copy = false;
if (volume->getNumVolumeFaces() != getNumVolumeFaces())
{
copy = true;
}
for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i)
{
const LLVolumeFace& src_face = volume->getVolumeFace(i);
const LLVolumeFace& dst_face = getVolumeFace(i);
if (src_face.mNumIndices != dst_face.mNumIndices ||
src_face.mNumVertices != dst_face.mNumVertices)
{
copy = true;
}
}
if (copy)
{
copyVolumeFaces(volume);
}
//build matrix palette
static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT;
LLMatrix4a mat[kMaxJoints];
U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar, true);
LLMatrix4a bind_shape_matrix;
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
LLVector4a av_pos;
av_pos.load3(avatar->getPosition().mV);
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& vol_face = volume->getVolumeFace(i);
LLVolumeFace& dst_face = mVolumeFaces[i];
LLVector4a* weight = vol_face.mWeights;
if(!weight)
{
continue;
}
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
LLVector4a* pos = dst_face.mPositions;
if( pos && dst_face.mExtents )
{
LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
U32 max_joints = LLSkinningUtil::getMaxJointCount();
for (U32 j = 0; j < (U32)dst_face.mNumVertices; ++j)
{
LLMatrix4a final_mat;
LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
LLVector4a& v = vol_face.mPositions[j];
final_mat.mul(bind_shape_matrix);
final_mat.affineTransform(v, pos[j]);
pos[j].add(av_pos);
}
//update bounding box
LLVector4a& min = dst_face.mExtents[0];
LLVector4a& max = dst_face.mExtents[1];
min = pos[0];
max = pos[1];
for (U32 j = 1; j < (U32)dst_face.mNumVertices; ++j)
{
min.setMin(min, pos[j]);
max.setMax(max, pos[j]);
}
dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
dst_face.mCenter->mul(0.5f);
}
{
LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE);
delete dst_face.mOctree;
dst_face.mOctree = NULL;
LLVector4a size;
size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]);
size.splat(size.getLength3().getF32()*0.5f);
dst_face.createOctree(1.f);
}
}
}
U32 LLVOVolume::getPartitionType() const
{
if (isHUDAttachment())
{
return LLViewerRegion::PARTITION_HUD;
}
else if (isAttachment())
{
return LLViewerRegion::PARTITION_ATTACHMENT;
}
return LLViewerRegion::PARTITION_VOLUME;
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
LLVolumeGeometryManager()
{
mLODPeriod = 32;
mDepthMask = FALSE;
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
mSlopRatio = 0.25f;
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK, regionp),
LLVolumeGeometryManager()
{
mDepthMask = FALSE;
mLODPeriod = 32;
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
mSlopRatio = 0.25f;
}
LLAttachmentBridge::LLAttachmentBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
: LLVolumeBridge(drawablep, regionp)
{
mPartitionType = LLViewerRegion::PARTITION_ATTACHMENT;
}
bool can_batch_texture(const LLFace* facep)
{
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
if(!alt_batching)
{
if (facep->getTextureEntry()->getBumpmap())
{ //bump maps aren't worked into texture batching yet
return false;
}
if (facep->getTextureEntry()->getMaterialParams().notNull())
{ //materials don't work with texture batching yet
return false;
}
if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
{ //texture animation breaks batches
return false;
}
}
else
{
if (facep->getPoolType() == LLDrawPool::POOL_BUMP && (facep->getTextureEntry()->getBumpmap() > 0 && facep->getTextureEntry()->getBumpmap() < 18))
{ //bump maps aren't worked into texture batching yet
return false;
}
if (LLPipeline::sRenderDeferred && (facep->getPoolType() == LLDrawPool::POOL_ALPHA || facep->getPoolType() == LLDrawPool::POOL_MATERIALS) && facep->getTextureEntry()->getMaterialParams().notNull())
{ //materials don't work with texture batching yet
return false;
}
if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
{ //texture animation breaks batches
return false;
}
}
return true;
}
const static U32 MAX_FACE_COUNT = 4096U;
int32_t LLVolumeGeometryManager::sInstanceCount = 0;
LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL;
LLFace** LLVolumeGeometryManager::sBumpFaces = NULL;
LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL;
LLFace** LLVolumeGeometryManager::sNormFaces = NULL;
LLFace** LLVolumeGeometryManager::sSpecFaces = NULL;
LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL;
LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL;
LLVolumeGeometryManager::LLVolumeGeometryManager()
: LLGeometryManager()
{
llassert(sInstanceCount >= 0);
if (sInstanceCount == 0)
{
allocateFaces(MAX_FACE_COUNT);
}
++sInstanceCount;
}
LLVolumeGeometryManager::~LLVolumeGeometryManager()
{
llassert(sInstanceCount > 0);
--sInstanceCount;
if (sInstanceCount <= 0)
{
freeFaces();
sInstanceCount = 0;
}
}
void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
{
sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
}
void LLVolumeGeometryManager::freeFaces()
{
ll_aligned_free<64>(sFullbrightFaces);
ll_aligned_free<64>(sBumpFaces);
ll_aligned_free<64>(sSimpleFaces);
ll_aligned_free<64>(sNormFaces);
ll_aligned_free<64>(sSpecFaces);
ll_aligned_free<64>(sNormSpecFaces);
ll_aligned_free<64>(sAlphaFaces);
sFullbrightFaces = NULL;
sBumpFaces = NULL;
sSimpleFaces = NULL;
sNormFaces = NULL;
sSpecFaces = NULL;
sNormSpecFaces = NULL;
sAlphaFaces = NULL;
}
static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face");
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE);
//if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT))
//{
// LL_WARNS("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
//}
// if (facep->getViewerObject()->isSelected() && gHideSelectedObjects)
// [RLVa:KB] - Checked: 2010-11-29 (RLVa-1.3.0c) | Modified: RLVa-1.3.0c
const LLViewerObject* pObj = facep->getViewerObject();
if ( (pObj->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) &&
( (!rlv_handler_t::isEnabled()) ||
( ((!pObj->isHUDAttachment()) || (!gRlvAttachmentLocks.isLockedAttachment(pObj->getRootEdit()))) &&
(gRlvHandler.canEdit(pObj)) ) ) )
// [/RLVa:KB]
{
return;
}
if(!facep->mShinyInAlpha)
facep->mShinyInAlpha = (type == LLRenderPass::PASS_FULLBRIGHT_SHINY) ||
(type == LLRenderPass::PASS_SHINY) ||
(LLPipeline::sRenderDeferred && type == LLRenderPass::PASS_BUMP) ||
(LLPipeline::sRenderDeferred && type == LLRenderPass::PASS_SIMPLE);
//add face to drawmap
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
S32 idx = draw_vec.size()-1;
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
BOOL fullbright;
if(!alt_batching)
{
fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
(type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
(type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
(facep->getTextureEntry()->getFullbright());
}
else
{
fullbright = facep->isState(LLFace::FULLBRIGHT);
}
if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
{
LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL;
return;
}
const LLMatrix4a* tex_mat = NULL;
if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
{
tex_mat = facep->mTextureMatrix;
}
const LLMatrix4a* model_mat = NULL;
LLDrawable* drawable = facep->getDrawable();
if (drawable->isState(LLDrawable::ANIMATED_CHILD))
{
model_mat = &drawable->getWorldMatrix();
}
else if (drawable->isActive())
{
model_mat = &drawable->getRenderMatrix();
}
else
{
model_mat = &(drawable->getRegion()->mRenderMatrix);
}
if(model_mat && model_mat->isIdentity())
{
model_mat = NULL;
}
//drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
U32 pool_type = facep->getPoolType();
bool cmp_bump = (type == LLRenderPass::PASS_BUMP) || (type == LLRenderPass::PASS_POST_BUMP);
bool cmp_mat = (!alt_batching) || LLPipeline::sRenderDeferred &&
((pool_type == LLDrawPool::POOL_MATERIALS) || (pool_type == LLDrawPool::POOL_ALPHA)) ||
pool_type == LLDrawPool::POOL_ALPHA_MASK || pool_type == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK;
bool cmp_shiny = (!alt_batching) ? !!mat : (mat && cmp_mat);
bool cmp_fullbright = !alt_batching || cmp_shiny || pool_type == LLDrawPool::POOL_ALPHA;
U8 bump = facep->getTextureEntry()->getBumpmap();
U8 shiny = facep->getTextureEntry()->getShiny();
LLViewerTexture* tex = facep->getTexture();
U8 index = facep->getTextureIndex();
//LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
bool batchable = false;
U32 shader_mask = 0xFFFFFFFF; //no shader
if (mat && cmp_mat)
{
if (type == LLRenderPass::PASS_ALPHA)
{
shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
}
else
{
shader_mask = mat->getShaderMask();
}
}
if (index < 255 && idx >= 0)
{
if (cmp_mat && (mat || draw_vec[idx]->mMaterial))
{ //can't batch textures when materials are present (yet)
batchable = false;
}
else if (index < draw_vec[idx]->mTextureList.size())
{
if (draw_vec[idx]->mTextureList[index].isNull())
{
batchable = true;
draw_vec[idx]->mTextureList[index] = tex;
}
else if (draw_vec[idx]->mTextureList[index] == tex)
{ //this face's texture index can be used with this batch
batchable = true;
}
}
else
{ //texture list can be expanded to fit this texture index
batchable = true;
}
}
if (idx >= 0 &&
draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
(LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) &&
#if LL_DARWIN
draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
(!cmp_mat || draw_vec[idx]->mMaterial == mat) &&
//draw_vec[idx]->mMaterialID == mat_id &&
(!cmp_fullbright || draw_vec[idx]->mFullbright == fullbright) &&
(!cmp_bump || draw_vec[idx]->mBump == bump) &&
(!cmp_shiny || draw_vec[idx]->mShiny == shiny) &&
//(!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
draw_vec[idx]->mTextureMatrix == tex_mat &&
draw_vec[idx]->mModelMatrix == model_mat &&
(!cmp_mat || draw_vec[idx]->mShaderMask == shader_mask))
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
if (index < 255 && index >= draw_vec[idx]->mTextureList.size())
{
draw_vec[idx]->mTextureList.resize(index+1);
draw_vec[idx]->mTextureList[index] = tex;
}
//draw_vec[idx]->validate();
update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
}
else
{
U32 start = facep->getGeomIndex();
U32 end = start + facep->getGeomCount()-1;
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset,tex,
facep->getVertexBuffer(), fullbright, bump);
draw_info->mGroup = group;
draw_info->mVSize = facep->getVirtualSize();
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
draw_info->mBump = bump;
draw_info->mShiny = shiny;
float alpha[4] =
{
0.00f,
0.25f,
0.5f,
0.75f
};
float spec = alpha[shiny & TEM_SHINY_MASK];
LLVector4 specColor(spec, spec, spec, spec);
draw_info->mSpecColor = specColor;
draw_info->mEnvIntensity = spec;
draw_info->mSpecularMap = NULL;
draw_info->mMaterial = mat;
draw_info->mShaderMask = shader_mask;
if (cmp_mat && mat)
{
//draw_info->mMaterialID = mat_id;
// We have a material. Update our draw info accordingly.
if (!mat->getSpecularID().isNull())
{
LLVector4 specColor;
specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
specColor.mV[3] = llmax(0.0000f, mat->getSpecularLightExponent() * (1.f / 255.f));
draw_info->mSpecColor = specColor;
draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
}
draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
}
else
{
if (type == LLRenderPass::PASS_GRASS)
{
draw_info->mAlphaMaskCutoff = 0.5f;
}
else
{
draw_info->mAlphaMaskCutoff = 0.33f;
}
}
if (type == LLRenderPass::PASS_ALPHA)
{ //for alpha sorting
facep->setDrawInfo(draw_info);
}
draw_info->mExtents[0] = facep->mExtents[0];
draw_info->mExtents[1] = facep->mExtents[1];
if (index < 255)
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
}
//draw_info->validate();
}
}
void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
{
}
static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_VB("Volume VB");
static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_FACE_LIST("Build Face List");
static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info");
static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
{
LLVOAvatar* avatar = vobj->getAvatar();
if (avatar)
{
LLDrawable* drawable = avatar->mDrawable;
if (drawable && drawable->getNumFaces() > 0)
{
LLFace* face = drawable->getFace(0);
if (face)
{
LLDrawPool* drawpool = face->getPool();
if (drawpool)
{
if (drawpool->getType() == LLDrawPool::POOL_AVATAR)
{
return (LLDrawPoolAvatar*) drawpool;
}
}
}
}
}
return NULL;
}
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (LLPipeline::sSkipUpdate)
{
return;
}
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
}
group->mLastUpdateViewAngle = group->mViewAngle;
if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
{
if (group->hasState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
{
rebuildMesh(group);
}
return;
}
LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
group->mBuilt = 1.f;
LLVOAvatar* pAvatarVO = NULL;
LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
if (bridge)
{
if (bridge->mAvatar.isNull())
{
LLViewerObject* vobj = bridge->mDrawable->getVObj();
if (vobj)
{
bridge->mAvatar = vobj->getAvatar();
}
}
pAvatarVO = bridge->mAvatar;
}
if (pAvatarVO)
{
pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes;
pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea;
}
group->mGeometryBytes = 0;
group->mSurfaceArea = 0;
//cache object box size since it might be used for determining visibility
group->mObjectBoxSize = group->getObjectBounds()[1].getLength3().getF32();
group->clearDrawMap();
mFaceList.clear();
U32 fullbright_count = 0;
U32 bump_count = 0;
U32 simple_count = 0;
U32 alpha_count = 0;
U32 norm_count = 0;
U32 spec_count = 0;
U32 normspec_count = 0;
U32 useage = group->getSpatialPartition()->mBufferUsage;
static const LLCachedControl<S32> render_max_vbo_size("RenderMaxVBOSize", 512);
static const LLCachedControl<S32> render_max_node_size("RenderMaxNodeSize",8192);
U32 max_vertices = (render_max_vbo_size*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
U32 max_total = (render_max_node_size*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
U32 cur_total = 0;
bool emissive = false;
{
LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST);
//get all the faces into a list
OctreeGuard guard(group->getOctreeNode());
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
{
continue;
}
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
useage = GL_STREAM_DRAW_ARB;
}
LLVOVolume* vobj = drawablep->getVOVolume();
if (!vobj)
{
continue;
}
if (vobj->isMesh() &&
((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
{
continue;
}
LLVolume* volume = vobj->getVolume();
if (volume)
{
const LLVector3& scale = vobj->getScale();
group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
}
llassert_always(vobj);
vobj->updateTextureVirtualSize(true);
vobj->preRebuild();
drawablep->clearState(LLDrawable::HAS_ALPHA);
bool rigged = vobj->isAttachment() &&
vobj->isMesh() &&
gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
bool is_rigged = false;
if (rigged && pAvatarVO)
{
pAvatarVO->addAttachmentOverridesForObject(vobj);
/*if (!LLApp::isExiting() && pAvatarVO->isSelf() && debugLoggingEnabled("AvatarAttachments"))
{
bool verbose = true;
pAvatarVO->showAttachmentOverrides(verbose);
}*/
}
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
LLFace* facep = drawablep->getFace(i);
if (!facep)
{
continue;
}
//ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
// batch, it will recover its vertex buffer reference from the spatial group
facep->setVertexBuffer(NULL);
//sum up face verts and indices
drawablep->updateFaceSize(i);
if (rigged)
{
if (!facep->isState(LLFace::RIGGED))
{ //completely reset vertex buffer
facep->clearVertexBuffer();
}
facep->setState(LLFace::RIGGED);
is_rigged = true;
//get drawpool of avatar with rigged face
LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
// FIXME should this be inside the face loop?
// doesn't seem to depend on any per-face state.
/*if ( pAvatarVO )
{
pAvatarVO->addAttachmentOverridesForObject(vobj);
}*/
if (pool)
{
const LLTextureEntry* te = facep->getTextureEntry();
//remove face from old pool if it exists
LLDrawPool* old_pool = facep->getPool();
if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
{
((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
}
//add face to new pool
LLViewerTexture* tex = facep->getTexture();
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
if (te->getGlow())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
}
LLMaterial* mat = te->getMaterialParams().get();
if(!alt_batching)
{
if (mat && LLPipeline::sRenderDeferred)
{
U8 alpha_mode = mat->getDiffuseAlphaMode();
bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
(alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
te->getColor().mV[3] < 0.999f);
if (is_alpha)
{ //this face needs alpha blending, override alpha mode
alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
}
if (!is_alpha || te->getColor().mV[3] > 0.f) // //only add the face if it will actually be visible
{
U32 mask = mat->getShaderMask(alpha_mode);
pool->addRiggedFace(facep, mask);
}
}
else if (mat)
{
bool fullbright = te->getFullbright();
bool is_alpha = type == LLDrawPool::POOL_ALPHA;
U8 mode = mat->getDiffuseAlphaMode();
bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
{
pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
}
else if (is_alpha || (te->getColor().mV[3] < 0.999f))
{
if (te->getColor().mV[3] > 0.f)
{
pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA);
}
}
else if (LLGLSLShader::sNoFixedFunction
&& LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
{
pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
}
else
{
pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
else
{
if (type == LLDrawPool::POOL_ALPHA)
{
if (te->getColor().mV[3] > 0.f)
{
if (te->getFullbright())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
}
}
}
else if (te->getShiny())
{
if (te->getFullbright())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
}
else
{
if (LLPipeline::sRenderDeferred)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
}
}
}
else
{
if (te->getFullbright())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
if (LLPipeline::sRenderDeferred)
{
if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
{
if (te->getBumpmap())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
}
}
}
}
}
else
{
if(type == LLDrawPool::POOL_ALPHA)
{
if(te->getColor().mV[3] > 0.f)
{
U32 mask = te->getFullbright() ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA;
if (mat && LLPipeline::sRenderDeferred)
{
if(te->getColor().mV[3] < 0.999f || mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
else
mask = mat->getShaderMask();
}
pool->addRiggedFace(facep, mask);
}
}
else if(!LLPipeline::sRenderDeferred)
{
if(type == LLDrawPool::POOL_FULLBRIGHT || type == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else if(type == LLDrawPool::POOL_SIMPLE || type == LLDrawPool::POOL_ALPHA_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
else if(type == LLDrawPool::POOL_BUMP) //Either shiny, or bump (which isn't used in non-deferred)
{
if(te->getShiny())
pool->addRiggedFace(facep, te->getFullbright() ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
else
pool->addRiggedFace(facep, te->getFullbright() ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
else
{
if( type == LLDrawPool::POOL_FULLBRIGHT || type == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
//Annoying exception to the rule. getPoolTypeFromTE will return POOL_ALPHA_MASK for legacy bumpmaps, but there is no POOL_ALPHA_MASK in deferred.
else if(type == LLDrawPool::POOL_MATERIALS || (type == LLDrawPool::POOL_ALPHA_MASK && mat))
{
pool->addRiggedFace(facep, mat->getShaderMask());
}
else if (type == LLDrawPool::POOL_BUMP && te->getBumpmap())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
}
}
}
}
continue;
}
else
{
if (facep->isState(LLFace::RIGGED))
{ //face is not rigged but used to be, remove from rigged face pool
LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
if (pool)
{
pool->removeRiggedFace(facep);
}
facep->clearState(LLFace::RIGGED);
}
}
if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
facep->clearVertexBuffer();
continue;
}
cur_total += facep->getGeomCount();
if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
{
const LLTextureEntry* te = facep->getTextureEntry();
LLViewerTexture* tex = facep->getTexture();
if (te->getGlow() >= 1.f/255.f)
{
emissive = true;
}
if (facep->isState(LLFace::TEXTURE_ANIM))
{
if (!vobj->mTexAnimMode)
{
facep->clearState(LLFace::TEXTURE_ANIM);
}
}
bool force_fullbright = group->isHUDGroup();
BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
if(!alt_batching)
{
if (type != LLDrawPool::POOL_ALPHA && force_simple)
{
type = LLDrawPool::POOL_SIMPLE;
}
}
else
{
if (force_fullbright || te->getFullbright())
facep->setState(LLFace::FULLBRIGHT);
if ( type == LLDrawPool::POOL_ALPHA )
{
if(facep->canRenderAsMask())
{
if (facep->isState(LLFace::FULLBRIGHT))
{
type = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK;
}
else
{
type = LLDrawPool::POOL_ALPHA_MASK;
}
}
}
else if (force_fullbright) //Hud is done in a forward render. Fullbright cannot be shared with simple.
{
LLMaterial* mat = te->getMaterialParams().get();
if (type == LLDrawPool::POOL_ALPHA_MASK || (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK ) )
{
type = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK;
}
else
{
type = LLDrawPool::POOL_FULLBRIGHT;
}
}
else if(force_simple && type != LLDrawPool::POOL_FULLBRIGHT && type != LLDrawPool::POOL_ALPHA_MASK && type != LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
{
type = LLDrawPool::POOL_SIMPLE;
}
}
facep->setPoolType(type);
if(!alt_batching)
{
if (vobj->isHUDAttachment())
{
facep->setState(LLFace::FULLBRIGHT);
}
}
/*LLColor4 clr = facep->getFaceColor();
LLColor4U clru = LLColor4U(ll_round(clr.mV[0] * 255.f), ll_round(clr.mV[0] * 255.f), ll_round(clr.mV[0] * 255.f), ll_round(clr.mV[0] * 255.f));
if(clru.mV[0] == 164 && clru.mV[1] == 106 && clr.mV[2] == 65)
{
LL_INFOS() << "Facepool = " << type << " alpha = " << clr.mV[3] << LL_ENDL;
}*/
if (vobj->mTextureAnimp && vobj->mTexAnimMode)
{
if (vobj->mTextureAnimp->mFace <= -1)
{
S32 face;
for (face = 0; face < vobj->getNumTEs(); face++)
{
LLFace * facep = drawablep->getFace(face);
if (facep)
{
facep->setState(LLFace::TEXTURE_ANIM);
}
}
}
else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
{
LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace);
if (facep)
{
facep->setState(LLFace::TEXTURE_ANIM);
}
}
}
if(!alt_batching)
{
if (type == LLDrawPool::POOL_ALPHA)
{
if (facep->canRenderAsMask())
{ //can be treated as alpha mask
if (simple_count < MAX_FACE_COUNT)
{
sSimpleFaces[simple_count++] = facep;
}
}
else
{
if (te->getColor().mV[3] > 0.f)
{ //only treat as alpha in the pipeline if < 100% transparent
drawablep->setState(LLDrawable::HAS_ALPHA);
}
if (alpha_count < MAX_FACE_COUNT)
{
sAlphaFaces[alpha_count++] = facep;
}
}
}
else
{
if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
{
facep->mLastUpdateTime = gFrameTimeSeconds;
}
if (gPipeline.canUseWindLightShadersOnObjects()
&& LLPipeline::sRenderBump)
{
// Singu Note: Don't check the materials ID, as doing such causes a mismatch between rebuildGeom and genDrawInfo.
// If we did check, then genDrawInfo would be more lenient than rebuildGeom on deciding if a face verts should have material-related attributes,
// which would result in a face with a vertex buffer that fails to meet shader attribute requirements.
if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() /* && !te->getMaterialID().isNull()*/)
{
LLMaterial* mat = te->getMaterialParams().get();
if (mat->getNormalID().notNull())
{
if (mat->getSpecularID().notNull())
{ //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
if (normspec_count < MAX_FACE_COUNT)
{
sNormSpecFaces[normspec_count++] = facep;
}
}
else
{ //has normal map (needs texcoord1 and tangent)
if (norm_count < MAX_FACE_COUNT)
{
sNormFaces[norm_count++] = facep;
}
}
}
else if (mat->getSpecularID().notNull())
{ //has specular map but no normal map, needs texcoord2
if (spec_count < MAX_FACE_COUNT)
{
sSpecFaces[spec_count++] = facep;
}
}
else
{ //has neither specular map nor normal map, only needs texcoord0
if (simple_count < MAX_FACE_COUNT)
{
sSimpleFaces[simple_count++] = facep;
}
}
}
else if (te->getBumpmap())
{ //needs normal + tangent
if (bump_count < MAX_FACE_COUNT)
{
sBumpFaces[bump_count++] = facep;
}
}
else if (te->getShiny() || !te->getFullbright())
{ //needs normal
if (simple_count < MAX_FACE_COUNT)
{
sSimpleFaces[simple_count++] = facep;
}
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
if (fullbright_count < MAX_FACE_COUNT)
{
sFullbrightFaces[fullbright_count++] = facep;
}
}
}
else
{
if (te->getBumpmap() && LLPipeline::sRenderBump)
{ //needs normal + tangent
if (bump_count < MAX_FACE_COUNT)
{
sBumpFaces[bump_count++] = facep;
}
}
else if ((te->getShiny() && LLPipeline::sRenderBump) ||
!(te->getFullbright()))
{ //needs normal
if (simple_count < MAX_FACE_COUNT)
{
sSimpleFaces[simple_count++] = facep;
}
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
if (fullbright_count < MAX_FACE_COUNT)
{
sFullbrightFaces[fullbright_count++] = facep;
}
}
}
}
}
else
{
LLFace*** cur_type = NULL;
U32* cur_count = NULL;
if (type == LLDrawPool::POOL_ALPHA)
{
cur_type = &sAlphaFaces;
cur_count = &alpha_count;
if (te->getColor().mV[3] > 0.f)
{ //only treat as alpha in the pipeline if < 100% transparent
drawablep->setState(LLDrawable::HAS_ALPHA);
}
LLMaterial* mat = te->getMaterialParams().get();
if(mat && LLPipeline::sRenderDeferred)
{
if (mat->getNormalID().notNull())
{
if (mat->getSpecularID().notNull())
{ //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
cur_type = &sNormSpecFaces;
cur_count = &normspec_count;
}
else
{ //has normal map (needs texcoord1 and tangent)
cur_type = &sNormFaces;
cur_count = &norm_count;
}
}
else if (mat->getSpecularID().notNull())
{ //has specular map but no normal map, needs texcoord2
cur_type = &sSpecFaces;
cur_count = &spec_count;
}
}
}
else if(type == LLDrawPool::POOL_ALPHA_MASK)
{
cur_type = &sSimpleFaces;
cur_count = &simple_count;
}
else if(type == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
{
cur_type = &sFullbrightFaces;
cur_count = &fullbright_count;
}
else
{
if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
{
facep->mLastUpdateTime = gFrameTimeSeconds;
}
if (type == LLDrawPool::POOL_BUMP)
{ //needs normal + tangent
if(te->getBumpmap() > 0 && te->getBumpmap() < 18)
{
cur_type = &sBumpFaces;
cur_count = &bump_count;
}
else if(te->getShiny())
{
cur_type = &sSimpleFaces;
cur_count = &simple_count;
}
}
else if (type == LLDrawPool::POOL_SIMPLE)
{ //needs normal + tangent
cur_type = &sSimpleFaces;
cur_count = &simple_count;
}
else if (type == LLDrawPool::POOL_FULLBRIGHT)
{ //doesn't need normal...
if(LLPipeline::sRenderBump && te->getShiny()) //unless it's shiny..
{
cur_type = &sSimpleFaces;
cur_count = &simple_count;
}
else
{
cur_type = &sFullbrightFaces;
cur_count = &fullbright_count;
}
}
/*Singu Note: Don't check the materials ID, as doing such causes a mismatch between rebuildGeom and genDrawInfo.
If we did check, then genDrawInfo would be more lenient than rebuildGeom on deciding if a face verts should have material-related attributes,
which would result in a face with a vertex buffer that fails to meet shader attribute requirements.*/
else if(type == LLDrawPool::POOL_MATERIALS)
{
LLMaterial* mat = te->getMaterialParams().get();
if (mat->getNormalID().notNull())
{
if (mat->getSpecularID().notNull())
{ //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
cur_type = &sNormSpecFaces;
cur_count = &normspec_count;
}
else
{ //has normal map (needs texcoord1 and tangent)
cur_type = &sNormFaces;
cur_count = &norm_count;
}
}
else if (mat->getSpecularID().notNull())
{ //has specular map but no normal map, needs texcoord2
cur_type = &sSpecFaces;
cur_count = &spec_count;
}
else
{ //has neither specular map nor normal map, only needs texcoord0
cur_type = &sSimpleFaces;
cur_count = &simple_count;
}
}
else
{
LL_ERRS() << "Unknown pool type: " << type << LL_ENDL;
}
}
llassert_always(cur_type);
if(*cur_count < MAX_FACE_COUNT)
(*cur_type)[(*cur_count)++] = facep;
}
}
else
{ //face has no renderable geometry
facep->clearVertexBuffer();
}
}
if (is_rigged)
{
if (!drawablep->isState(LLDrawable::RIGGED))
{
drawablep->setState(LLDrawable::RIGGED);
//first time this is drawable is being marked as rigged,
// do another LoD update to use avatar bounding box
vobj->updateLOD();
}
}
else
{
drawablep->clearState(LLDrawable::RIGGED);
}
}
}
group->mBufferUsage = useage;
//PROCESS NON-ALPHA FACES
U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
U32 bump_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1;
U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT;
U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
BOOL batch_textures = LLGLSLShader::sNoFixedFunction;
U32 additional_flags = 0x0;
if(batch_textures)
additional_flags |= LLVertexBuffer::MAP_TEXTURE_INDEX;
if (LLPipeline::sRenderDeferred)
bump_mask = norm_mask;
//emissive faces are present, include emissive byte to preserve batching
if(emissive)
additional_flags |= LLVertexBuffer::MAP_EMISSIVE;
genDrawInfo(group, simple_mask | additional_flags, sSimpleFaces, simple_count, FALSE, batch_textures);
genDrawInfo(group, fullbright_mask | additional_flags, sFullbrightFaces, fullbright_count, FALSE, batch_textures);
genDrawInfo(group, alpha_mask | additional_flags, sAlphaFaces, alpha_count, TRUE, batch_textures);
genDrawInfo(group, bump_mask | additional_flags, sBumpFaces, bump_count, FALSE);
genDrawInfo(group, norm_mask | additional_flags, sNormFaces, norm_count, FALSE);
genDrawInfo(group, spec_mask | additional_flags, sSpecFaces, spec_count, FALSE);
genDrawInfo(group, normspec_mask | additional_flags, sNormSpecFaces, normspec_count, FALSE);
if (!LLPipeline::sDelayVBUpdate)
{
//drawables have been rebuilt, clear rebuild status
OctreeGuard guard(group->getOctreeNode());
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
drawablep->clearState(LLDrawable::REBUILD_ALL);
}
}
group->mLastUpdateTime = gFrameTimeSeconds;
group->mBuilt = 1.f;
group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
if (LLPipeline::sDelayVBUpdate)
{
group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
mFaceList.clear();
if (pAvatarVO)
{
pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes;
pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea;
}
}
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
llassert(group);
static int warningsCount = 20;
if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY))
{
LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
group->mBuilt = 1.f;
OctreeGuard guard(group->getOctreeNode());
S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
const U32 MAX_BUFFER_COUNT = 4096;
static LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
U32 buffer_count = 0;
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
if (!drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
{
LLVOVolume* vobj = drawablep->getVOVolume();
vobj->preRebuild();
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{
vobj->updateRelativeXform(true);
}
LLVolume* volume = vobj->getVolume();
for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
LLFace* face = drawablep->getFace(i);
if (face)
{
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
llassert(!face->isState(LLFace::RIGGED));
if (!face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
{ //something's gone wrong with the vertex buffer accounting, rebuild this group
group->dirtyGeom();
gPipeline.markRebuild(group, TRUE);
}
if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
{
locked_buffer[buffer_count++] = buff;
}
}
}
}
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{
vobj->updateRelativeXform();
}
drawablep->clearState(LLDrawable::REBUILD_ALL);
}
}
for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
{
(*iter)->flush();
}
// don't forget alpha
if( group != NULL &&
!group->mVertexBuffer.isNull() &&
group->mVertexBuffer->isLocked())
{
group->mVertexBuffer->flush();
}
//if not all buffers are unmapped
if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
{
if (++warningsCount > 20) // Do not spam the log file uselessly...
{
LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
warningsCount = 1;
}
OctreeGuard guard(group->getOctreeNode());
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
if(!drawablep)
{
continue;
}
for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
LLFace* face = drawablep->getFace(i);
if (face)
{
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff && buff->isLocked())
{
buff->flush();
}
}
}
}
}
group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
}
struct CompareBatchBreakerModified
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
if(!alt_batching)
{
const LLTextureEntry* lte = lhs->getTextureEntry();
const LLTextureEntry* rte = rhs->getTextureEntry();
if (lte->getBumpmap() != rte->getBumpmap())
{
return lte->getBumpmap() < rte->getBumpmap();
}
else if (lte->getFullbright() != rte->getFullbright())
{
return lte->getFullbright() < rte->getFullbright();
}
else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams())
{
return lte->getMaterialParams() < rte->getMaterialParams();
}
else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
{
return lte->getShiny() < rte->getShiny();
}
else
{
return lhs->getTexture() < rhs->getTexture();
}
}
else
{
const LLTextureEntry* lte = lhs->getTextureEntry();
const LLTextureEntry* rte = rhs->getTextureEntry();
bool batch_left = can_batch_texture(lhs);
bool batch_right = can_batch_texture(rhs);
if (lhs->getPoolType() != rhs->getPoolType())
{
return lhs->getPoolType() < rhs->getPoolType();
}
else if(batch_left != batch_right) //Move non-batchable faces together.
{
return !(batch_left < batch_right);
}
static const LLCachedControl<bool> sh_fullbright_deferred("SHFullbrightDeferred",true);
bool batch_shiny = (!LLPipeline::sRenderDeferred || (sh_fullbright_deferred && lhs->isState(LLFace::FULLBRIGHT))) && lhs->getPoolType() == LLDrawPool::POOL_BUMP;
bool batch_fullbright = sh_fullbright_deferred || !LLPipeline::sRenderDeferred && lhs->getPoolType() == LLDrawPool::POOL_ALPHA;
if (batch_fullbright && lhs->isState(LLFace::FULLBRIGHT) != rhs->isState(LLFace::FULLBRIGHT))
{
return lhs->isState(LLFace::FULLBRIGHT) < rhs->isState(LLFace::FULLBRIGHT);
}
else if(batch_shiny && !lte->getShiny() != !rte->getShiny())
{
return !lte->getShiny() < !rte->getShiny();
}
else if(lhs->getPoolType() == LLDrawPool::POOL_MATERIALS && lte->getMaterialParams().get() != rte->getMaterialParams().get())
{
return lte->getMaterialParams().get() < rte->getMaterialParams().get();
}
else if(lhs->getPoolType() == LLDrawPool::POOL_BUMP && lte->getBumpmap() != rte->getBumpmap())
{
return lte->getBumpmap() < rte->getBumpmap();
}
else
{
return lhs->getTexture() < rhs->getTexture();
}
}
}
};
static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort");
static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing");
static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB");
static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FIND_VB("Find VB");
static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures)
{
LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
U32 buffer_usage = group->mBufferUsage;
#if LL_DARWIN
// HACK from Leslie:
// Disable VBO usage for alpha on Mac OS X because it kills the framerate
// due to implicit calls to glTexSubImage that are beyond our control.
// (this works because the only calls here that sort by distance are alpha)
if (distance_sort)
{
buffer_usage = 0x0;
}
#endif
//calculate maximum number of vertices to store in a single buffer
static const LLCachedControl<S32> render_max_vbo_size("RenderMaxVBOSize", 512);
U32 max_vertices = (render_max_vbo_size*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
{
LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT);
if (!distance_sort)
{
//sort faces by things that break batches
std::sort(faces, faces+face_count, CompareBatchBreakerModified());
}
else
{
//sort faces by distance
std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater());
}
}
bool hud_group = group->isHUDGroup() ;
LLFace** face_iter = faces;
LLFace** end_faces = faces+face_count;
LLSpatialGroup::buffer_vec_t buffer_vec;
S32 texture_index_channels = llmax(LLGLSLShader::sIndexedTextureChannels-1,1); //always reserve one for shiny for now just for simplicity
if (LLPipeline::sRenderDeferred && distance_sort)
{
texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
}
bool flexi = false;
while (face_iter != end_faces)
{
//pull off next face
LLFace* facep = *face_iter;
LLViewerTexture* tex = facep->getTexture();
LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams();
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
if (!alt_batching && distance_sort)
{
tex = NULL;
}
U32 index_count = facep->getIndicesCount();
U32 geom_count = facep->getGeomCount();
flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
//sum up vertices needed for this render batch
LLFace** i = face_iter;
++i;
if(!alt_batching)
{
const U32 MAX_TEXTURE_COUNT = 32;
static LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
U32 texture_count = 0;
{
LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE);
if (batch_textures)
{
U8 cur_tex = 0;
facep->setTextureIndex(cur_tex);
if (texture_count < MAX_TEXTURE_COUNT)
{
texture_list[texture_count++] = tex;
}
if (can_batch_texture(facep))
{ //populate texture_list with any textures that can be batched
//move i to the next unbatchable face
while (i != end_faces)
{
facep = *i;
if (!can_batch_texture(facep))
{ //face is bump mapped or has an animated texture matrix -- can't
//batch more than 1 texture at a time
facep->setTextureIndex(0);
break;
}
if (facep->getTexture() != tex)
{
if (distance_sort)
{ //textures might be out of order, see if texture exists in current batch
bool found = false;
for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx)
{
if (facep->getTexture() == texture_list[tex_idx])
{
cur_tex = tex_idx;
found = true;
break;
}
}
if (!found)
{
cur_tex = texture_count;
}
}
else
{
cur_tex++;
}
if (cur_tex >= texture_index_channels)
{ //cut batches when index channels are depleted
break;
}
tex = facep->getTexture();
if (texture_count < MAX_TEXTURE_COUNT)
{
texture_list[texture_count++] = tex;
}
}
if (geom_count + facep->getGeomCount() > max_vertices)
{ //cut batches on geom count too big
break;
}
++i;
flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
facep->setTextureIndex(cur_tex);
}
tex = texture_list[0];
}
else
{
facep->setTextureIndex(0);
}
}
else
{
while (i != end_faces &&
(LLPipeline::sTextureBindTest ||
(distance_sort ||
((*i)->getTexture() == tex &&
((*i)->getTextureEntry()->getMaterialParams() == mat)))))
{
facep = *i;
//face has no texture index
facep->mDrawInfo = NULL;
facep->setTextureIndex(255);
if (geom_count + facep->getGeomCount() > max_vertices)
{ //cut batches on geom count too big
break;
}
++i;
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
}
}
}
}
else
{
LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE);
if (batch_textures)
{
facep->setTextureIndex(0);
if(can_batch_texture(facep))
{
static const U8 MAX_TEXTURE_COUNT = 32;
static LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
U8 texture_count = 1;
U8 cur_tex = 0;
texture_list[0] = tex;
U8 pool = facep->getPoolType();
while (i != end_faces)
{
facep = *i;
if ( !can_batch_texture(facep) || !(facep) || (geom_count + facep->getGeomCount() > max_vertices) || pool != facep->getPoolType() )
{ //cut batches on geom count too big
break;
}
else
{
if(facep->getTexture() != tex)
{
bool reused = false;
if(distance_sort) //Alpha faces aren't sorted by batch criteria, but rather distance WRT camera.
{
for(U8 j = 0; j < texture_count; ++j)
{
if(texture_list[j] == facep->getTexture())
{
tex = facep->getTexture();
cur_tex = j;
reused = true;
break;
}
}
}
if(!reused)
{
if(++texture_count > llmin((U8)texture_index_channels,MAX_TEXTURE_COUNT))
break;
cur_tex = texture_count - 1;
tex = facep->getTexture();
texture_list[cur_tex] = tex;
}
}
facep->setTextureIndex(cur_tex);
flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
}
++i;
}
}
}
else
{
//face has no texture index
facep->mDrawInfo = NULL;
facep->setTextureIndex(255);
while (i != end_faces &&
(LLPipeline::sTextureBindTest ||
(distance_sort ||
((*i)->getTexture() == tex &&
((*i)->getTextureEntry()->getMaterialParams() == mat)))))
{
facep = *i;
if (geom_count + facep->getGeomCount() > max_vertices)
{ //cut batches on geom count too big
break;
}
//face has no texture index
facep->mDrawInfo = NULL;
facep->setTextureIndex(255);
flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
++i;
}
}
}
if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
{
buffer_usage = GL_STREAM_DRAW_ARB;
}
// Singu Note: Catch insufficient vbos right when they are created. Easier to debug.
if(gDebugGL)
{
if (LLPipeline::sRenderDeferred &&
(*face_iter)->getTextureEntry()->getMaterialParams().get() &&
((*face_iter)->getPoolType() == LLDrawPool::POOL_ALPHA ||
(*face_iter)->getPoolType() == LLDrawPool::POOL_MATERIALS ))
{
LLMaterial* mat = (*face_iter)->getTextureEntry()->getMaterialParams().get();
U32 shader_mask;
if((*face_iter)->getPoolType() == LLDrawPool::POOL_ALPHA)
shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
else
shader_mask = mat->getShaderMask();
if(shader_mask != 1 && shader_mask != 5 && shader_mask != 9 && shader_mask != 13)
{
LLGLSLShader* shader = &(gDeferredMaterialProgram[shader_mask]);
if((mask & shader->mAttributeMask) != shader->mAttributeMask)
{
for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i)
{
U32 attrib_mask = 1 << i;
if((shader->mAttributeMask & attrib_mask) && !(mask & attrib_mask))
{
const std::string& type_name = LLVertexBuffer::getTypeName(i);
LL_WARNS() << " Missing: " << type_name << LL_ENDL;
}
}
LL_ERRS() << "Face VBO missing required materials attributes." << LL_ENDL;
}
}
}
}
//create vertex buffer
LLVertexBuffer* buffer = NULL;
{
LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE);
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize();
get_val_in_pair_vec(get_val_in_pair_vec(buffer_vec, mask),*face_iter).push_back(buffer);
//add face geometry
U32 indices_index = 0;
U16 index_offset = 0;
while (face_iter < i)
{ //update face indices for new buffer
facep = *face_iter;
facep->setIndicesIndex(indices_index);
facep->setGeomIndex(index_offset);
facep->setVertexBuffer(buffer);
if (batch_textures && facep->getTextureIndex() == 255)
{
LL_ERRS() << "Invalid texture index." << LL_ENDL;
}
{
//for debugging, set last time face was updated vs moved
facep->updateRebuildFlags();
//Singu Note: Moved to after registerFace calls, as those update LLFace::mShinyInAlpha, which is needed before updating the vertex buffer.
/*if (!LLPipeline::sDelayVBUpdate)
{ //copy face geometry into vertex buffer
LLDrawable* drawablep = facep->getDrawable();
LLVOVolume* vobj = drawablep->getVOVolume();
LLVolume* volume = vobj->getVolume();
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{
vobj->updateRelativeXform(true);
}
U32 te_idx = facep->getTEOffset();
llassert(!facep->isState(LLFace::RIGGED));
if (!facep->getGeometryVolume(*volume, te_idx,
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
{
LL_WARNS() << "Failed to get geometry for face!" << LL_ENDL;
}
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{
vobj->updateRelativeXform(false);
}
}*/
}
facep->mShinyInAlpha = false;
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
//append face to appropriate render batch
if(!alt_batching)
{
BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA;
BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
if ((mask & LLVertexBuffer::MAP_NORMAL) == 0)
{ //paranoia check to make sure GL doesn't try to read non-existant normals
fullbright = TRUE;
}
if (hud_group)
{ //all hud attachments are fullbright
fullbright = TRUE;
}
const LLTextureEntry* te = facep->getTextureEntry();
tex = facep->getTexture();
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
LLMaterial* mat = te->getMaterialParams().get();
bool can_be_shiny = true;
if (mat)
{
U8 mode = mat->getDiffuseAlphaMode();
can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
}
bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
bool opaque = te->getColor().mV[3] >= 0.999f;
if (mat && LLPipeline::sRenderDeferred && !hud_group)
{
bool material_pass = false;
// do NOT use 'fullbright' for this logic or you risk sending
// things without normals down the materials pipeline and will
// render poorly if not crash NORSPEC-240,314
//
if (te->getFullbright())
{
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
if (opaque)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
}
else if (is_alpha)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
else
{
if (mat->getEnvironmentIntensity() > 0 ||
te->getShiny() > 0)
{
material_pass = true;
}
else
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
}
}
/*else if (no_materials)
{
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}*/
else if (!opaque) //Just use opaque instead of te->getColorblahblah
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
else if (use_legacy_bump)
{
// we have a material AND legacy bump settings, but no normal map
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
{
material_pass = true;
}
if (material_pass)
{
static const U32 pass[] =
{
LLRenderPass::PASS_MATERIAL,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA,
LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
LLRenderPass::PASS_SPECMAP,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND,
LLRenderPass::PASS_SPECMAP_MASK,
LLRenderPass::PASS_SPECMAP_EMISSIVE,
LLRenderPass::PASS_NORMMAP,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND,
LLRenderPass::PASS_NORMMAP_MASK,
LLRenderPass::PASS_NORMMAP_EMISSIVE,
LLRenderPass::PASS_NORMSPEC,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND,
LLRenderPass::PASS_NORMSPEC_MASK,
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
U32 mask = mat->getShaderMask();
llassert(mask < sizeof(pass)/sizeof(U32));
mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
registerFace(group, facep, pass[mask]);
}
}
else if (mat)
{
U8 mode = mat->getDiffuseAlphaMode();
if (te->getColor().mV[3] < 0.999f)
{
mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
}
if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK);
}
else if (is_alpha || (te->getColor().mV[3] < 0.999f))
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
else if (LLGLSLShader::sNoFixedFunction
&& LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
{
registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY);
}
else
{
registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE);
}
}
else if (is_alpha)
{
// can we safely treat this as an alpha mask?
if (facep->getFaceColor().mV[3] <= 0.f)
{ //100% transparent, don't render unless we're highlighting transparent
registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
}
else if (facep->canRenderAsMask())
{
if (te->getFullbright() || fullbright || LLPipeline::sNoAlpha)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
}
}
else
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
}
else if (LLGLSLShader::sNoFixedFunction
&& LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
{ //shiny
if (LLPipeline::sRenderDeferred && !hud_group)
{ //deferred rendering
if (te->getFullbright())
{ //register in post deferred fullbright shiny pass
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
if (te->getBumpmap())
{ //register in post deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else if (use_legacy_bump)
{ //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
{ //register in deferred simple pass (deferred simple includes shiny)
llassert(mask & LLVertexBuffer::MAP_NORMAL);
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
}
else if (fullbright)
{ //not deferred, register in standard fullbright shiny pass
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
}
else
{ //not deferred or fullbright, register in standard shiny pass
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
else
{ //not alpha and not shiny
if (fullbright)
{ //fullbright
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump)
{ //if this is the deferred render and a bump map is present, register in post deferred bump
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else
{
if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump)
{ //non-shiny or fullbright deferred bump
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
{ //all around simple
llassert(mask & LLVertexBuffer::MAP_NORMAL);
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{ //material alpha mask can be respected in non-deferred
registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
}
else
{
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
}
}
if (!LLGLSLShader::sNoFixedFunction &&
!is_alpha &&
te->getShiny() &&
LLPipeline::sRenderBump)
{ //shiny as an extra pass when shaders are disabled
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
//not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred))
{
llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump)
{
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
}
if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
{
registerFace(group, facep, LLRenderPass::PASS_GLOW);
}
}
else
{
const LLTextureEntry* te = facep->getTextureEntry();
tex = facep->getTexture();
bool is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA;
bool is_shiny_shader = facep->getPoolType() == LLDrawPool::POOL_BUMP && LLGLSLShader::sNoFixedFunction && te->getShiny();
bool is_shiny_fixed = facep->getPoolType() == LLDrawPool::POOL_BUMP && !LLGLSLShader::sNoFixedFunction && te->getShiny();
bool is_fullbright = facep->isState(LLFace::FULLBRIGHT);
if (facep->getPoolType() == LLDrawPool::POOL_MATERIALS)
{
U32 pass[] =
{
LLRenderPass::PASS_MATERIAL,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA,
LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
LLRenderPass::PASS_SPECMAP,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND,
LLRenderPass::PASS_SPECMAP_MASK,
LLRenderPass::PASS_SPECMAP_EMISSIVE,
LLRenderPass::PASS_NORMMAP,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND,
LLRenderPass::PASS_NORMMAP_MASK,
LLRenderPass::PASS_NORMMAP_EMISSIVE,
LLRenderPass::PASS_NORMSPEC,
LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND,
LLRenderPass::PASS_NORMSPEC_MASK,
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
U32 mask = mat->getShaderMask();
llassert(mask < sizeof(pass)/sizeof(U32));
mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
registerFace(group, facep, pass[mask]);
}
else if (facep->getPoolType() == LLDrawPool::POOL_ALPHA)
{
// can we safely treat this as an alpha mask?
if (facep->getFaceColor().mV[3] <= 0.f)
{ //100% transparent, don't render unless we're highlighting transparent
registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
}
else
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
}
else if (facep->getPoolType() == LLDrawPool::POOL_ALPHA_MASK)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
}
else if (facep->getPoolType() == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{
if (facep->getPoolType() == LLDrawPool::POOL_SIMPLE)
{
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
else if (facep->getPoolType() == LLDrawPool::POOL_FULLBRIGHT)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
else if (facep->getPoolType() == LLDrawPool::POOL_BUMP)
{
llassert_always(mask & LLVertexBuffer::MAP_NORMAL);
bool is_bump = te->getBumpmap() > 0 && te->getBumpmap() < 18;
if(is_bump && LLPipeline::sRenderDeferred)
{
llassert_always(mask & LLVertexBuffer::MAP_TANGENT);
}
if(is_shiny_shader || is_shiny_fixed)
{
llassert_always(mask & LLVertexBuffer::MAP_NORMAL);
}
if(LLPipeline::sRenderDeferred)
{
static const LLCachedControl<bool> sh_fullbright_deferred("SHFullbrightDeferred",true);
if(sh_fullbright_deferred && is_fullbright)
{
registerFace(group, facep, is_shiny_shader ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_FULLBRIGHT);
if(is_bump)
{
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else
{
//is_bump should always be true.
registerFace(group, facep, is_bump ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_SIMPLE);
}
}
else
{
if (is_fullbright )
{
registerFace(group, facep, is_shiny_shader ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_FULLBRIGHT);
}
else
{
registerFace(group, facep, is_shiny_shader ? LLRenderPass::PASS_SHINY : LLRenderPass::PASS_SIMPLE);
}
if(is_bump)
registerFace(group, facep, LLRenderPass::PASS_BUMP);
if(is_shiny_fixed)
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
}
if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
{
registerFace(group, facep, LLRenderPass::PASS_GLOW);
}
}
//Singu Note: LLFace::mShinyInAlpha has been updated by now. We're good to go.
if (!LLPipeline::sDelayVBUpdate)
{ //copy face geometry into vertex buffer
LLDrawable* drawablep = facep->getDrawable();
LLVOVolume* vobj = drawablep->getVOVolume();
LLVolume* volume = vobj->getVolume();
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{
vobj->updateRelativeXform(true);
}
U32 te_idx = facep->getTEOffset();
llassert(!facep->isState(LLFace::RIGGED));
if (!facep->getGeometryVolume(*volume, te_idx,
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
{
LL_WARNS() << "Failed to get geometry for face!" << LL_ENDL;
}
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{
vobj->updateRelativeXform(false);
}
}
index_offset += facep->getGeomCount();
indices_index += facep->getIndicesCount();
++face_iter;
}
if(index_offset > 0)
{
buffer->validateRange(0, index_offset - 1, indices_index, 0);
}
buffer->flush();
}
auto buffVec = get_val_in_pair_vec(group->mBufferVec, mask);
buffVec.clear();
auto map = get_val_in_pair_vec(buffer_vec, mask);
for (LLSpatialGroup::buffer_texture_vec_t::iterator i = map.begin(); i != map.end(); ++i)
{
get_val_in_pair_vec(buffVec, i->first) = i->second;
}
}
void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
{
//initialize to default usage for this partition
U32 usage = group->getSpatialPartition()->mBufferUsage;
//clear off any old faces
mFaceList.clear();
//for each drawable
OctreeGuard guard(group->getOctreeNode());
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
if (drawablep->isDead())
{
continue;
}
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
usage = GL_STREAM_DRAW_ARB;
}
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
//sum up face verts and indices
drawablep->updateFaceSize(i);
LLFace* facep = drawablep->getFace(i);
if (facep)
{
if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA &&
facep->getGeomCount() + vertex_count <= 65536)
{
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
//remember face (for sorting)
mFaceList.push_back(facep);
}
else
{
facep->clearVertexBuffer();
}
}
}
}
group->mBufferUsage = usage;
}
LLHUDPartition::LLHUDPartition(LLViewerRegion* regionp)
: LLBridgePartition(regionp)
{
mPartitionType = LLViewerRegion::PARTITION_HUD;
mDrawableType = LLPipeline::RENDER_TYPE_HUD;
mSlopRatio = 0.f;
mLODPeriod = 1;
}