Files
SingularityViewer/indra/newview/llfloaterimagepreview.cpp
2019-03-09 01:51:50 -06:00

1014 lines
29 KiB
C++

/**
* @file llfloaterimagepreview.cpp
* @brief LLFloaterImagePreview class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
* Second Life Viewer Source Code
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterimagepreview.h"
#include "llimagebmp.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
#include "llimagej2c.h"
#include "llagent.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llrender.h"
#include "llface.h"
#include "llfocusmgr.h"
#include "lltextbox.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "pipeline.h"
#include "lluictrlfactory.h"
#include "llviewershadermgr.h"
#include "llviewertexturelist.h"
#include "llstring.h"
#include "hippogridmanager.h"
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
//-----------------------------------------------------------------------------
// LLFloaterImagePreview()
//-----------------------------------------------------------------------------
// <edit>
LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename, void* item) :
LLFloaterNameDesc(filename, item),
// </edit>
mAvatarPreview(NULL),
mSculptedPreview(NULL),
mLastMouseX(0),
mLastMouseY(0),
mImagep(NULL)
{
loadImage(mFilenameAndPath);
}
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::postBuild()
{
if (!LLFloaterNameDesc::postBuild())
{
return FALSE;
}
childSetLabelArg("ok_btn", "[UPLOADFEE]", gHippoGridManager->getConnectedGrid()->getUploadFee());
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface)
{
iface->selectFirstItem();
}
childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
mPreviewRect.set(PREVIEW_HPAD,
PREVIEW_TEXTURE_HEIGHT,
getRect().getWidth() - PREVIEW_HPAD,
PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
getChildView("bad_image_text")->setVisible(FALSE);
if (mRawImagep.notNull() && gAgent.getRegion() != NULL)
{
mAvatarPreview = new LLImagePreviewAvatar(256, 256);
mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, FALSE);
mSculptedPreview = new LLImagePreviewSculpted(256, 256);
mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
getChildView("lossless_check")->setEnabled(TRUE);
// <edit>
gSavedSettings.setBOOL("TemporaryUpload",FALSE);
childSetValue("temp_check",FALSE);
// </edit>
}
else
{
mAvatarPreview = NULL;
mSculptedPreview = NULL;
getChildView("bad_image_text")->setVisible(TRUE);
getChildView("clothing_type_combo")->setEnabled(FALSE);
getChildView("ok_btn")->setEnabled(FALSE);
}
getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this));
return TRUE;
}
//-----------------------------------------------------------------------------
// LLFloaterImagePreview()
//-----------------------------------------------------------------------------
LLFloaterImagePreview::~LLFloaterImagePreview()
{
clearAllPreviewTextures();
mRawImagep = NULL;
mAvatarPreview = NULL;
mSculptedPreview = NULL;
mImagep = NULL ;
}
//static
//-----------------------------------------------------------------------------
// onPreviewTypeCommit()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata;
if (!fp->mAvatarPreview || !fp->mSculptedPreview)
{
return;
}
S32 which_mode = 0;
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
switch(which_mode)
{
case 0:
break;
case 1:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, FALSE);
break;
case 2:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, FALSE);
break;
case 3:
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, FALSE);
break;
case 4:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, FALSE);
break;
case 5:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, TRUE);
break;
case 6:
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
break;
case 7:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
break;
case 8:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, FALSE);
break;
case 9:
fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
break;
default:
break;
}
fp->mAvatarPreview->refresh();
fp->mSculptedPreview->refresh();
}
//-----------------------------------------------------------------------------
// clearAllPreviewTextures()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::clearAllPreviewTextures()
{
if (mAvatarPreview)
{
mAvatarPreview->clearPreviewTexture("mHairMesh0");
mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
mAvatarPreview->clearPreviewTexture("mHeadMesh0");
mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
mAvatarPreview->clearPreviewTexture("mSkirtMesh0");
}
}
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
if (mRawImagep.notNull())
{
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
U32 selected = 0;
if (iface)
selected = iface->getFirstSelectedIndex();
if (selected <= 0)
{
gl_rect_2d_checkerboard( calcScreenRect(), mPreviewRect);
LLGLDisable<GL_ALPHA_TEST> gls_alpha;
if(mImagep.notNull())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
}
else
{
mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), FALSE) ;
gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
if (mAvatarPreview)
{
mAvatarPreview->setTexture(mImagep->getTexName());
mSculptedPreview->setTexture(mImagep->getTexName());
}
}
gGL.color3f(1.f, 1.f, 1.f);
gGL.begin( LLRender::TRIANGLE_STRIP );
{
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
}
else
{
if ((mAvatarPreview) && (mSculptedPreview))
{
gGL.color3f(1.f, 1.f, 1.f);
if (selected == 9)
{
gGL.getTexUnit(0)->bind(mSculptedPreview);
}
else
{
gGL.getTexUnit(0)->bind(mAvatarPreview);
}
gGL.begin( LLRender::TRIANGLE_STRIP );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
}
}
//-----------------------------------------------------------------------------
// loadImage()
//-----------------------------------------------------------------------------
bool LLFloaterImagePreview::loadImage(const std::string& src_filename)
{
std::string exten = gDirUtilp->getExtension(src_filename);
U32 codec = LLImageBase::getCodecFromExtension(exten);
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
switch (codec)
{
case IMG_CODEC_BMP:
{
LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
if (!bmp_image->load(src_filename))
{
return false;
}
if (!bmp_image->decode(raw_image, 0.0f))
{
return false;
}
}
break;
case IMG_CODEC_TGA:
{
LLPointer<LLImageTGA> tga_image = new LLImageTGA;
if (!tga_image->load(src_filename))
{
return false;
}
if (!tga_image->decode(raw_image))
{
return false;
}
if( (tga_image->getComponents() != 3) &&
(tga_image->getComponents() != 4) )
{
tga_image->setLastError( "Image files with less than 3 or more than 4 components are not supported." );
return false;
}
}
break;
case IMG_CODEC_JPEG:
{
LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG;
if (!jpeg_image->load(src_filename))
{
return false;
}
if (!jpeg_image->decode(raw_image, 0.0f))
{
return false;
}
}
break;
case IMG_CODEC_PNG:
{
LLPointer<LLImagePNG> png_image = new LLImagePNG;
if (!png_image->load(src_filename))
{
return false;
}
if (!png_image->decode(raw_image, 0.0f))
{
return false;
}
}
break;
case IMG_CODEC_J2C:
{
LLPointer<LLImageJ2C> j2c_image = new LLImageJ2C;
if (!j2c_image->load(src_filename))
{
return false;
}
if (!j2c_image->decode(raw_image, 0.0f))
{
return false;
}
}
break;
default:
return false;
}
raw_image->biasedScaleToPowerOfTwo(1024);
mRawImagep = raw_image;
return true;
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewRect.pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
if (mAvatarPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
(F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
}
else
{
mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAvatarPreview->rotate(yaw_radians, pitch_radians);
mSculptedPreview->rotate(yaw_radians, pitch_radians);
}
else
{
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
mPreviewImageRect.stretch(zoom_amt);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAvatarPreview->rotate(yaw_radians, 0.f);
mAvatarPreview->zoom(zoom_amt);
mSculptedPreview->rotate(yaw_radians, 0.f);
mSculptedPreview->zoom(zoom_amt);
}
}
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
if (mPreviewImageRect.getWidth() > 1.f)
{
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
}
else if (mPreviewImageRect.getWidth() < 0.1f)
{
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
}
if (mPreviewImageRect.getHeight() > 1.f)
{
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
}
else if (mPreviewImageRect.getHeight() < 0.1f)
{
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
}
if (mPreviewImageRect.mLeft < 0.f)
{
mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
}
else if (mPreviewImageRect.mRight > 1.f)
{
mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
}
if (mPreviewImageRect.mBottom < 0.f)
{
mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
}
else if (mPreviewImageRect.mTop > 1.f)
{
mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
}
}
else
{
mAvatarPreview->refresh();
mSculptedPreview->refresh();
}
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mPreviewRect.pointInRect(x, y) && mAvatarPreview)
{
mAvatarPreview->zoom((F32)clicks * -0.2f);
mAvatarPreview->refresh();
mSculptedPreview->zoom((F32)clicks * -0.2f);
mSculptedPreview->refresh();
}
return TRUE;
}
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
// static
void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler)
{
gViewerWindow->showCursor();
}
//-----------------------------------------------------------------------------
// LLImagePreviewAvatar
//-----------------------------------------------------------------------------
LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
{
mNeedsUpdate = TRUE;
mTargetJoint = NULL;
mTargetMesh = NULL;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion());
mDummyAvatar->createDrawable(&gPipeline);
mDummyAvatar->mIsDummy = TRUE;
mDummyAvatar->mSpecialRenderMode = 2;
mDummyAvatar->setPositionAgent(LLVector3::zero);
mDummyAvatar->slamPosition();
mDummyAvatar->updateJointLODs();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
// gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance());
mTextureName = 0;
}
LLImagePreviewAvatar::~LLImagePreviewAvatar()
{
mDummyAvatar->markDead();
}
//virtual
S8 LLImagePreviewAvatar::getType() const
{
return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ;
}
void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
{
mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
// clear out existing test mesh
if (mTargetMesh)
{
mTargetMesh->setTestTexture(0);
}
if (male)
{
mDummyAvatar->setVisualParamWeight( "male", 1.f );
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
else
{
mDummyAvatar->setVisualParamWeight( "male", 0.f );
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
mDummyAvatar->mRoot->setVisible(FALSE, TRUE);
mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
mTargetMesh->setTestTexture(mTextureName);
mTargetMesh->setVisible(TRUE, FALSE);
mCameraDistance = distance;
mCameraZoom = 1.f;
mCameraPitch = 0.f;
mCameraYaw = 0.f;
mCameraOffset.clearVec();
}
//-----------------------------------------------------------------------------
// clearPreviewTexture()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
{
if (mDummyAvatar)
{
LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
// clear out existing test mesh
if (mesh)
{
mesh->setTestTexture(0);
}
}
}
//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
BOOL LLImagePreviewAvatar::render()
{
mNeedsUpdate = FALSE;
LLVOAvatar* avatarp = mDummyAvatar;
gGL.pushUIMatrix();
gGL.loadUIIdentity();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
LLGLSUIDefault def;
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.bind();
}
gl_rect_2d_simple( mFullWidth, mFullHeight );
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
gGL.flush();
LLVector3 target_pos = mTargetJoint->getWorldPosition();
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
stop_glerror();
LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
LLVertexBuffer::unbind();
avatarp->updateLOD();
if (avatarp->mDrawable.notNull())
{
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
// make sure alpha=0 shows avatar material color
LLGLDisable<GL_BLEND> no_blend;
LLFace* face = avatarp->mDrawable->getFace(0);
if (face)
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
LLGLState<GL_LIGHTING> light_state;
gPipeline.enableLightsPreview(light_state);
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
}
gGL.popUIMatrix();
gGL.color4f(1,1,1,1);
return TRUE;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::refresh()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::zoom(F32 zoom_amt)
{
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
}
void LLImagePreviewAvatar::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}
//-----------------------------------------------------------------------------
// LLImagePreviewSculpted
//-----------------------------------------------------------------------------
LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mTextureName = 0;
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE);
F32 const HIGHEST_LOD = 4.0f;
mVolume = new LLVolume(volume_params, HIGHEST_LOD);
}
LLImagePreviewSculpted::~LLImagePreviewSculpted()
{
}
//virtual
S8 LLImagePreviewSculpted::getType() const
{
return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ;
}
void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
{
mCameraDistance = distance;
mCameraZoom = 1.f;
mCameraPitch = 0.f;
mCameraYaw = 0.f;
mCameraOffset.clearVec();
if (imagep)
{
mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0, false);
}
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
U32 num_indices = vf.mNumIndices;
U32 num_vertices = vf.mNumVertices;
mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE);
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;
LLStrider<LLVector2> tc_strider;
LLStrider<U16> index_strider;
mVertexBuffer->getVertexStrider(vertex_strider);
mVertexBuffer->getNormalStrider(normal_strider);
mVertexBuffer->getTexCoord0Strider(tc_strider);
mVertexBuffer->getIndexStrider(index_strider);
// build vertices and normals
LLStrider<LLVector3> pos;
pos = (LLVector3*) vf.mPositions; pos.setStride(16);
LLStrider<LLVector3> norm;
norm = (LLVector3*) vf.mNormals; norm.setStride(16);
LLStrider<LLVector2> tc;
tc = (LLVector2*) vf.mTexCoords; tc.setStride(8);
for (U32 i = 0; i < num_vertices; i++)
{
*(vertex_strider++) = *pos++;
LLVector3 normal = *norm++;
normal.normalize();
*(normal_strider++) = normal;
*(tc_strider++) = *tc++;
}
// build indices
for (U16 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
BOOL LLImagePreviewSculpted::render()
{
mNeedsUpdate = FALSE;
LLGLSUIDefault def;
LLGLDisable<GL_BLEND> no_blend;
LLGLEnable<GL_CULL_FACE> cull;
LLGLDepthTest depth(GL_TRUE);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.bind();
}
gl_rect_2d_simple( mFullWidth, mFullHeight );
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
gGL.syncContextState();
glClear(GL_DEPTH_BUFFER_BIT);
LLVector3 target_pos(0, 0, 0);
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
stop_glerror();
LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
U32 num_indices = vf.mNumIndices;
LLGLState<GL_LIGHTING> light_state;
gPipeline.enableLightsAvatar(light_state);
if (LLGLSLShader::sNoFixedFunction)
{
gObjectPreviewProgram.bind();
}
gPipeline.enableLightsPreview(light_state);
gGL.pushMatrix();
const F32 SCALE = 1.25f;
gGL.scalef(SCALE, SCALE, SCALE);
const F32 BRIGHTNESS = 0.9f;
gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
gGL.popMatrix();
if (LLGLSLShader::sNoFixedFunction)
{
gObjectPreviewProgram.unbind();
}
return TRUE;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLImagePreviewSculpted::refresh()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLImagePreviewSculpted::zoom(F32 zoom_amt)
{
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
}
void LLImagePreviewSculpted::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}