Files
SingularityViewer/indra/newview/llfloaterbvhpreview.cpp
2019-03-09 01:51:50 -06:00

1465 lines
43 KiB
C++

/**
* @file llfloaterbvhpreview.cpp
* @brief LLFloaterBvhPreview class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
* Second Life Viewer Source Code
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbvhpreview.h"
#include "llbvhloader.h"
#include "lldatapacker.h"
#include "lldir.h"
#include "lleconomy.h"
#include "llnotificationsutil.h"
#include "llvfile.h"
#include "llapr.h"
#include "llstring.h"
#include "llagent.h"
#include "llanimationstates.h"
#include "llbbox.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llrender.h"
#include "llface.h"
#include "llfocusmgr.h"
#include "llkeyframemotion.h"
#include "lllineeditor.h"
#include "llfloaterperms.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "lltextbox.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerobjectlist.h"
#include "llviewerwindow.h"
#include "llviewermenufile.h" // upload_new_resource()
#include "llvoavatarself.h"
#include "pipeline.h"
#include "lluictrlfactory.h"
#include "hippogridmanager.h"
//<edit>
#include "llinventorymodel.h" // gInventoryModel
//</edit>
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
const F32 PREVIEW_CAMERA_DISTANCE = 4.f;
const F32 MIN_CAMERA_ZOOM = 0.5f;
const F32 MAX_CAMERA_ZOOM = 10.f;
const F32 BASE_ANIM_TIME_OFFSET = 5.f;
// <edit>
struct LLSaveInfo
{
LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc,
const LLTransactionID tid)
: mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid)
{
}
LLUUID mItemUUID;
LLUUID mObjectUUID;
std::string mDesc;
LLTransactionID mTransactionID;
};
// </edit>
std::string STATUS[] =
{
"E_ST_OK",
"E_ST_EOF",
"E_ST_NO_CONSTRAINT",
"E_ST_NO_FILE",
"E_ST_NO_HIER",
"E_ST_NO_JOINT",
"E_ST_NO_NAME",
"E_ST_NO_OFFSET",
"E_ST_NO_CHANNELS",
"E_ST_NO_ROTATION",
"E_ST_NO_AXIS",
"E_ST_NO_MOTION",
"E_ST_NO_FRAMES",
"E_ST_NO_FRAME_TIME",
"E_ST_NO_POS",
"E_ST_NO_ROT",
"E_ST_NO_XLT_FILE",
"E_ST_NO_XLT_HEADER",
"E_ST_NO_XLT_NAME",
"E_ST_NO_XLT_IGNORE",
"E_ST_NO_XLT_RELATIVE",
"E_ST_NO_XLT_OUTNAME",
"E_ST_NO_XLT_MATRIX",
"E_ST_NO_XLT_MERGECHILD",
"E_ST_NO_XLT_MERGEPARENT",
"E_ST_NO_XLT_PRIORITY",
"E_ST_NO_XLT_LOOP",
"E_ST_NO_XLT_EASEIN",
"E_ST_NO_XLT_EASEOUT",
"E_ST_NO_XLT_HAND",
"E_ST_NO_XLT_EMOTE",
"E_ST_BAD_ROOT"
};
//-----------------------------------------------------------------------------
// LLFloaterBvhPreview()
//-----------------------------------------------------------------------------
LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename, void* item) :
LLFloaterNameDesc(filename, item),
mItem(item), //<edit/>
mLastMouseX(0),
mLastMouseY(0),
mPlayButton(nullptr),
mStopButton(nullptr)
{
mIDList["Standing"] = ANIM_AGENT_STAND;
mIDList["Walking"] = ANIM_AGENT_FEMALE_WALK;
mIDList["Sitting"] = ANIM_AGENT_SIT_FEMALE;
mIDList["Flying"] = ANIM_AGENT_HOVER;
mIDList["[None]"] = LLUUID::null;
mIDList["Aaaaah"] = ANIM_AGENT_EXPRESS_OPEN_MOUTH;
mIDList["Afraid"] = ANIM_AGENT_EXPRESS_AFRAID;
mIDList["Angry"] = ANIM_AGENT_EXPRESS_ANGER;
mIDList["Big Smile"] = ANIM_AGENT_EXPRESS_TOOTHSMILE;
mIDList["Bored"] = ANIM_AGENT_EXPRESS_BORED;
mIDList["Cry"] = ANIM_AGENT_EXPRESS_CRY;
mIDList["Disdain"] = ANIM_AGENT_EXPRESS_DISDAIN;
mIDList["Embarrassed"] = ANIM_AGENT_EXPRESS_EMBARRASSED;
mIDList["Frown"] = ANIM_AGENT_EXPRESS_FROWN;
mIDList["Kiss"] = ANIM_AGENT_EXPRESS_KISS;
mIDList["Laugh"] = ANIM_AGENT_EXPRESS_LAUGH;
mIDList["Plllppt"] = ANIM_AGENT_EXPRESS_TONGUE_OUT;
mIDList["Repulsed"] = ANIM_AGENT_EXPRESS_REPULSED;
mIDList["Sad"] = ANIM_AGENT_EXPRESS_SAD;
mIDList["Shrug"] = ANIM_AGENT_EXPRESS_SHRUG;
mIDList["Smile"] = ANIM_AGENT_EXPRESS_SMILE;
mIDList["Surprise"] = ANIM_AGENT_EXPRESS_SURPRISE;
mIDList["Wink"] = ANIM_AGENT_EXPRESS_WINK;
mIDList["Worry"] = ANIM_AGENT_EXPRESS_WORRY;
}
//-----------------------------------------------------------------------------
// setAnimCallbacks()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::setAnimCallbacks()
{
getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this));
getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this));
getChild<LLUICtrl>("preview_base_anim")->setValue("Standing");
getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this));
getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this));
getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this));
getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1));
getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this));
getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1));
getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this));
getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this));
getChild<LLUICtrl>("emote_combo")->setValue("[None]");
getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this));
getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1));
getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this));
getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1));
}
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
BOOL LLFloaterBvhPreview::postBuild()
{
LLRect r;
LLKeyframeMotion* motionp = NULL;
LLBVHLoader* loaderp = NULL;
if (!LLFloaterNameDesc::postBuild())
{
return FALSE;
}
mInWorld = gSavedSettings.getBOOL("PreviewAnimInWorld");
getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this));
if (gSavedSettings.getBOOL("AscentPowerfulWizard"))
{
getChild<LLSlider>("priority")->setMaxValue(7);
}
childSetLabelArg("ok_btn", "[UPLOADFEE]", gHippoGridManager->getConnectedGrid()->getUploadFee());
childSetAction("ok_btn", onBtnOK, this);
setDefaultBtn();
if (mInWorld)
{
r = getRect();
translate(0, 230);
reshape(r.getWidth(), r.getHeight() - 230);
getChild<LLUICtrl>("bad_animation_text")->setValue(getString("in_world"));
getChildView("bad_animation_text")->setVisible(TRUE);
}
else
{
getChildView("bad_animation_text")->setVisible(FALSE);
}
mPreviewRect.set(PREVIEW_HPAD,
PREVIEW_TEXTURE_HEIGHT,
getRect().getWidth() - PREVIEW_HPAD,
PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
S32 y = mPreviewRect.mTop + BTN_HEIGHT;
S32 btn_left = PREVIEW_HPAD;
r.set( btn_left, y, btn_left + 32, y - BTN_HEIGHT );
mPlayButton = getChild<LLButton>( "play_btn");
mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay,this));
mPlayButton->setImages(std::string("button_anim_play.tga"),
std::string("button_anim_play_selected.tga"));
mPlayButton->setImageDisabled(NULL);
mPlayButton->setImageDisabledSelected(NULL);
mPlayButton->setScaleImage(TRUE);
mStopButton = getChild<LLButton>( "stop_btn");
mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this));
mStopButton->setImages(std::string("button_anim_stop.tga"),
std::string("button_anim_stop_selected.tga"));
mStopButton->setImageDisabled(NULL);
mStopButton->setImageDisabledSelected(NULL);
mStopButton->setScaleImage(TRUE);
r.set(r.mRight + PREVIEW_HPAD, y, getRect().getWidth() - PREVIEW_HPAD, y - BTN_HEIGHT);
// <edit> moved declaration from below
BOOL success = false;
// </edit>
std::string exten = gDirUtilp->getExtension(mFilename);
if (exten == "bvh")
{
// loading a bvh file
// now load bvh file
S32 file_size;
LLAPRFile infile(mFilenameAndPath, LL_APR_RB, &file_size);
if (!infile.getFileHandle())
{
LL_WARNS() << "Can't open BVH file:" << mFilename << LL_ENDL;
}
else
{
char* file_buffer;
file_buffer = new char[file_size + 1];
if (file_size == infile.read(file_buffer, file_size))
{
file_buffer[file_size] = '\0';
LL_INFOS() << "Loading BVH file " << mFilename << LL_ENDL;
ELoadStatus load_status = E_ST_OK;
S32 line_number = 0;
loaderp = new LLBVHLoader(file_buffer, load_status, line_number);
std::string status = getString(STATUS[load_status]);
if(load_status == E_ST_NO_XLT_FILE)
{
LL_WARNS() << "NOTE: No translation table found." << LL_ENDL;
}
else
{
LL_WARNS() << "ERROR: [line: " << line_number << "] " << status << LL_ENDL;
}
}
infile.close() ;
delete[] file_buffer;
// <edit> moved everything bvh from below
if(loaderp && loaderp->isInitialized() && loaderp->getDuration() <= MAX_ANIM_DURATION)
{
// generate unique id for this motion
mTransactionID.generate();
mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
mAnimPreview = new LLPreviewAnimation(256, 256);
// motion will be returned, but it will be in a load-pending state, as this is a new motion
// this motion will not request an asset transfer until next update, so we have a chance to
// load the keyframe data locally
if (mInWorld)
motionp = (LLKeyframeMotion*)gAgentAvatarp->createMotion(mMotionID);
else
motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID);
// create data buffer for keyframe initialization
S32 buffer_size = loaderp->getOutputSize();
U8* buffer = new U8[buffer_size];
LLDataPackerBinaryBuffer dp(buffer, buffer_size);
// pass animation data through memory buffer
loaderp->serialize(dp);
dp.reset();
success = motionp && motionp->deserialize(dp, mMotionID);
}
else
{
success = false;
if ( loaderp )
{
if (loaderp->getDuration() > MAX_ANIM_DURATION)
{
LLUIString out_str = getString("anim_too_long");
out_str.setArg("[LENGTH]", llformat("%.1f", loaderp->getDuration()));
out_str.setArg("[MAX_LENGTH]", llformat("%.1f", MAX_ANIM_DURATION));
getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
}
else
{
LLUIString out_str = getString("failed_file_read");
out_str.setArg("[STATUS]", getString(STATUS[loaderp->getStatus()]));
getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
}
}
if (motionp && mInWorld)
{
gAgentAvatarp->removeMotion(mMotionID);
}
//setEnabled(FALSE);
mMotionID.setNull();
mAnimPreview = NULL;
}
// </edit>
}
}
// <edit>
else if(exten == "animatn")
{
S32 file_size;
LLAPRFile raw_animatn(mFilenameAndPath, LL_APR_RB, &file_size);
if (!raw_animatn.getFileHandle())
{
LL_WARNS() << "Can't open animatn file:" << mFilename << LL_ENDL;
}
else
{
char* file_buffer;
file_buffer = new char[file_size + 1];
if (file_size == raw_animatn.read(file_buffer, file_size))
{
file_buffer[file_size] = '\0';
LL_INFOS() << "Loading animatn file " << mFilename << LL_ENDL;
mTransactionID.generate();
mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
mAnimPreview = new LLPreviewAnimation(256, 256);
motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID);
LLDataPackerBinaryBuffer dp((U8*)file_buffer, file_size);
dp.reset();
success = motionp && motionp->deserialize(dp, mMotionID);
}
raw_animatn.close();
delete[] file_buffer;
}
}
// </edit>
if (success)
{
setAnimCallbacks() ;
if (!mInWorld)
{
const LLBBoxLocal &pelvis_bbox = motionp->getPelvisBBox();
LLVector3 temp = pelvis_bbox.getCenter();
// only consider XY?
//temp.mV[VZ] = 0.f;
F32 pelvis_offset = temp.magVec();
temp = pelvis_bbox.getExtent();
//temp.mV[VZ] = 0.f;
F32 pelvis_max_displacement = pelvis_offset + (temp.magVec() * 0.5f) + 1.f;
F32 camera_zoom = LLViewerCamera::getInstance()->getDefaultFOV() / (2.f * atan(pelvis_max_displacement / PREVIEW_CAMERA_DISTANCE));
mAnimPreview->setZoom(camera_zoom);
}
motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString());
if (!mInWorld)
mAnimPreview->getDummyAvatar()->startMotion(mMotionID);
getChild<LLSlider>("playback_slider")->setMinValue(0.0);
getChild<LLSlider>("playback_slider")->setMaxValue(1.0);
getChild<LLUICtrl>("loop_check")->setValue(LLSD(motionp->getLoop()));
getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f));
getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f));
getChild<LLUICtrl>("priority")->setValue(LLSD((F32)motionp->getPriority()));
getChild<LLUICtrl>("hand_pose_combo")->setValue(LLHandMotion::getHandPoseName(motionp->getHandPose()));
getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(motionp->getEaseInDuration()));
getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(motionp->getEaseOutDuration()));
setEnabled(TRUE);
std::string seconds_string;
seconds_string = llformat(" - %.2f seconds", motionp->getDuration());
setTitle(mFilename + std::string(seconds_string));
}
else
{
mAnimPreview = NULL;
mMotionID.setNull();
getChild<LLUICtrl>("bad_animation_text")->setValue(getString("failed_to_initialize"));
}
refresh();
delete loaderp;
return TRUE;
}
//-----------------------------------------------------------------------------
// LLFloaterBvhPreview()
//-----------------------------------------------------------------------------
LLFloaterBvhPreview::~LLFloaterBvhPreview()
{
if (mInWorld)
{
LLVOAvatar* avatarp = gAgentAvatarp;
if (avatarp)
{
if (mMotionID.notNull())
{
avatarp->stopMotion(mMotionID, TRUE);
avatarp->removeMotion(mMotionID);
}
avatarp->deactivateAllMotions();
avatarp->startMotion(ANIM_AGENT_HEAD_ROT);
avatarp->startMotion(ANIM_AGENT_EYE);
avatarp->startMotion(ANIM_AGENT_BODY_NOISE);
avatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
avatarp->startMotion(ANIM_AGENT_HAND_MOTION);
avatarp->startMotion(ANIM_AGENT_PELVIS_FIX);
avatarp->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
}
}
mAnimPreview = NULL;
setEnabled(FALSE);
}
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
refresh();
if (mMotionID.notNull() && mAnimPreview && !mInWorld)
{
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mAnimPreview);
gGL.begin( LLRender::TRIANGLE_STRIP );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
if (!avatarp->areAnimationsPaused())
{
mAnimPreview->requestUpdate();
}
}
}
//-----------------------------------------------------------------------------
// resetMotion()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::resetMotion()
{
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
BOOL paused = avatarp->areAnimationsPaused();
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
if( motionp )
{
// Set emotion
std::string emote = getChild<LLUICtrl>("emote_combo")->getValue().asString();
motionp->setEmote(mIDList[emote]);
}
LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()];
avatarp->deactivateAllMotions();
avatarp->startMotion(mMotionID, 0.0f);
avatarp->startMotion(base_id, BASE_ANIM_TIME_OFFSET);
getChild<LLUICtrl>("playback_slider")->setValue(0.0f);
// Set pose
std::string handpose = getChild<LLUICtrl>("hand_pose_combo")->getValue().asString();
avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f );
if( motionp )
{
motionp->setHandPose(LLHandMotion::getHandPose(handpose));
}
if (paused)
{
mPauseRequest = avatarp->requestPause();
}
else
{
mPauseRequest = NULL;
}
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (!mInWorld && mPreviewRect.pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask)
{
if (!mInWorld)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
}
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask)
{
if (mInWorld)
return TRUE;
MASK local_mask = mask & ~MASK_ALT;
if (mAnimPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAnimPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAnimPreview->rotate(yaw_radians, 0.f);
mAnimPreview->zoom(zoom_amt);
}
mAnimPreview->requestUpdate();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mInWorld || !mAnimPreview)
return false;
mAnimPreview->zoom((F32)clicks * -0.2f);
mAnimPreview->requestUpdate();
return TRUE;
}
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onMouseCaptureLost()
{
if (!mInWorld)
gViewerWindow->showCursor();
}
//-----------------------------------------------------------------------------
// onBtnPlay()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onBtnPlay()
{
if (!getEnabled())
return;
if (mMotionID.notNull())
{
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
if(!avatarp->isMotionActive(mMotionID))
{
resetMotion();
mPauseRequest = NULL;
}
else if (avatarp->areAnimationsPaused())
{
mPauseRequest = NULL;
}
else //onBtnPause() does this in v3
{
mPauseRequest = avatarp->requestPause();
}
}
}
//-----------------------------------------------------------------------------
// onBtnStop()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onBtnStop()
{
if (!getEnabled())
return;
if (mMotionID.notNull())
{
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
#if 0 // Singu note: See https://jira.secondlife.com/browse/SH-2590
resetMotion();
mPauseRequest = avatarp->requestPause();
#else
//<singu>
// https://jira.secondlife.com/browse/SH-2590?focusedCommentId=286661&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-286661
// Written by Coaldust Numbers.
// Is the motion looping and have we passed the loop in point?
if (getChild<LLUICtrl>("loop_check")->getValue().asBoolean() &&
(F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() <= (F32)getChild<LLUICtrl>("playback_slider")->getValue().asReal() * 100.f)
{
avatarp->stopMotion(mMotionID, FALSE);
}
else
{
avatarp->stopMotion(mMotionID, TRUE);
}
//</singu>
#endif
}
}
//-----------------------------------------------------------------------------
// onSliderMove()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onSliderMove()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
F32 slider_value = (F32)getChild<LLUICtrl>("playback_slider")->getValue().asReal();
LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()];
LLMotion* motionp = avatarp->findMotion(mMotionID);
F32 duration = motionp->getDuration();// + motionp->getEaseOutDuration();
F32 delta_time = duration * slider_value;
avatarp->deactivateAllMotions();
avatarp->startMotion(base_id, delta_time + BASE_ANIM_TIME_OFFSET);
avatarp->startMotion(mMotionID, delta_time);
mPauseRequest = avatarp->requestPause();
refresh();
}
//-----------------------------------------------------------------------------
// onCommitBaseAnim()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitBaseAnim()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
BOOL paused = avatarp->areAnimationsPaused();
// stop all other possible base motions
avatarp->stopMotion(mIDList["Standing"], TRUE);
avatarp->stopMotion(mIDList["Walking"], TRUE);
avatarp->stopMotion(mIDList["Sitting"], TRUE);
avatarp->stopMotion(mIDList["Flying"], TRUE);
resetMotion();
if (!paused)
{
mPauseRequest = NULL;
}
}
//-----------------------------------------------------------------------------
// onCommitLoop()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitLoop()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (motionp)
{
motionp->setLoop(getChild<LLUICtrl>("loop_check")->getValue().asBoolean());
motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() * 0.01f * motionp->getDuration());
motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration());
}
}
//-----------------------------------------------------------------------------
// onCommitLoopIn()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitLoopIn()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (motionp)
{
motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f);
resetMotion();
getChild<LLUICtrl>("loop_check")->setValue(LLSD(TRUE));
onCommitLoop();
}
}
//-----------------------------------------------------------------------------
// onCommitLoopOut()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitLoopOut()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (motionp)
{
motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration());
resetMotion();
getChild<LLUICtrl>("loop_check")->setValue(LLSD(TRUE));
onCommitLoop();
}
}
//-----------------------------------------------------------------------------
// onCommitName()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitName()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (motionp)
{
motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString());
}
doCommit();
}
//-----------------------------------------------------------------------------
// onCommitHandPose()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitHandPose()
{
if (!getEnabled())
return;
resetMotion(); // sets hand pose
}
//-----------------------------------------------------------------------------
// onCommitEmote()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitEmote()
{
if (!getEnabled())
return;
resetMotion(); // ssts emote
}
//-----------------------------------------------------------------------------
// onCommitPriority()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitPriority()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
motionp->setPriority(llfloor((F32)getChild<LLUICtrl>("priority")->getValue().asReal()));
}
//-----------------------------------------------------------------------------
// onCommitEaseIn()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitEaseIn()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
motionp->setEaseIn((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal());
resetMotion();
}
//-----------------------------------------------------------------------------
// onCommitEaseOut()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onCommitEaseOut()
{
if (!getEnabled())
return;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
motionp->setEaseOut((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal());
resetMotion();
}
//-----------------------------------------------------------------------------
// validateEaseIn()
//-----------------------------------------------------------------------------
bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data)
{
if (!getEnabled())
return false;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return false;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (!motionp->getLoop())
{
F32 new_ease_in = llclamp((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseOutDuration());
getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(new_ease_in));
}
return true;
}
//-----------------------------------------------------------------------------
// validateEaseOut()
//-----------------------------------------------------------------------------
bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data)
{
if (!getEnabled())
return false;
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return false;
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (!motionp->getLoop())
{
F32 new_ease_out = llclamp((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseInDuration());
getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(new_ease_out));
}
return true;
}
//-----------------------------------------------------------------------------
// validateLoopIn()
//-----------------------------------------------------------------------------
bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data)
{
if (!getEnabled())
return false;
F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal();
F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal();
if (loop_in_value < 0.f)
{
loop_in_value = 0.f;
}
else if (loop_in_value > 100.f)
{
loop_in_value = 100.f;
}
else if (loop_in_value > loop_out_value)
{
loop_in_value = loop_out_value;
}
getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(loop_in_value));
return true;
}
//-----------------------------------------------------------------------------
// validateLoopOut()
//-----------------------------------------------------------------------------
bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data)
{
if (!getEnabled())
return false;
F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal();
F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal();
if (loop_out_value < 0.f)
{
loop_out_value = 0.f;
}
else if (loop_out_value > 100.f)
{
loop_out_value = 100.f;
}
else if (loop_out_value < loop_in_value)
{
loop_out_value = loop_in_value;
}
getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(loop_out_value));
return true;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::refresh()
{
// Are we showing the play button (default) or the pause button?
bool show_play = true;
if (!mAnimPreview)
{
getChildView("bad_animation_text")->setVisible(TRUE);
// play button visible but disabled
mPlayButton->setEnabled(FALSE);
mStopButton->setEnabled(FALSE);
getChildView("ok_btn")->setEnabled(FALSE);
}
else
{
if (!mInWorld)
getChildView("bad_animation_text")->setVisible(FALSE);
// re-enabled in case previous animation was bad
mPlayButton->setEnabled(TRUE);
mStopButton->setEnabled(TRUE);
LLVOAvatar* avatarp;
if (mInWorld && gAgentAvatarp)
avatarp = gAgentAvatarp;
else if (mAnimPreview)
avatarp = mAnimPreview->getDummyAvatar();
else
return;
if (avatarp->isMotionActive(mMotionID))
{
mStopButton->setEnabled(TRUE);
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (!avatarp->areAnimationsPaused())
{
// animation is playing
if (motionp)
{
F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration();
getChild<LLUICtrl>("playback_slider")->setValue(fraction_complete);
}
show_play = false;
}
}
else
{
// Motion just finished playing
mPauseRequest = avatarp->requestPause();
}
getChildView("ok_btn")->setEnabled(TRUE);
if (!mInWorld)
mAnimPreview->requestUpdate();
}
if (show_play)
mPlayButton->setImages(std::string("button_anim_play.tga"), std::string("button_anim_play_selected.tga"));
else
mPlayButton->setImages(std::string("button_anim_pause.tga"), std::string("button_anim_pause_selected.tga"));
}
//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterBvhPreview::onBtnOK(void* userdata)
{
LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata;
if (!floaterp->getEnabled()) return;
if ((!floaterp->mInWorld && floaterp->mAnimPreview) || (floaterp->mInWorld && gAgentAvatarp))
{
LLKeyframeMotion* motionp;
if (floaterp->mInWorld)
{
motionp = (LLKeyframeMotion*)gAgentAvatarp->findMotion(floaterp->mMotionID);
}
else
{
motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
}
S32 file_size = motionp->getFileSize();
U8* buffer = new U8[file_size];
LLDataPackerBinaryBuffer dp(buffer, file_size);
if (motionp->serialize(dp))
{
LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);
S32 size = dp.getCurrentSize();
file.setMaxSize(size);
if (file.write((U8*)buffer, size))
{
std::string name = floaterp->getChild<LLUICtrl>("name_form")->getValue().asString();
std::string desc = floaterp->getChild<LLUICtrl>("description_form")->getValue().asString();
LLAssetStorage::LLStoreAssetCallback callback = NULL;
S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
void *userdata = NULL;
// <edit>
if(floaterp->mItem)
{
// Update existing item instead of creating a new one
LLViewerInventoryItem* item = (LLViewerInventoryItem*)floaterp->mItem;
LLSaveInfo* info = new LLSaveInfo(item->getUUID(), LLUUID::null, desc, floaterp->mTransactionID);
gAssetStorage->storeAssetData(floaterp->mTransactionID, LLAssetType::AT_ANIMATION, NULL, info, FALSE);
// I guess I will do this now because the floater is closing...
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setDescription(desc);
new_item->setTransactionID(floaterp->mTransactionID);
new_item->setAssetUUID(motionp->getID());
new_item->updateServer(FALSE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
}
else
// </edit>
{
upload_new_resource(floaterp->mTransactionID, // tid
LLAssetType::AT_ANIMATION,
name,
desc,
0,
LLFolderType::FT_NONE,
LLInventoryType::IT_ANIMATION,
LLFloaterPerms::getNextOwnerPerms("Uploads"), LLFloaterPerms::getGroupPerms("Uploads"), LLFloaterPerms::getEveryonePerms("Uploads"),
name,
callback, expected_upload_cost, userdata);
}
}
else
{
LL_WARNS() << "Failure writing animation data." << LL_ENDL;
LLNotificationsUtil::add("WriteAnimationFail");
}
}
delete [] buffer;
// clear out cache for motion data
if (floaterp->mInWorld)
{
gAgentAvatarp->removeMotion(floaterp->mMotionID);
gAgentAvatarp->deactivateAllMotions();
}
else
{
floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
}
LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
}
floaterp->close(false);
}
//-----------------------------------------------------------------------------
// LLPreviewAnimation
//-----------------------------------------------------------------------------
LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
{
mNeedsUpdate = TRUE;
mCameraDistance = PREVIEW_CAMERA_DISTANCE;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion());
mDummyAvatar->createDrawable(&gPipeline);
mDummyAvatar->mIsDummy = TRUE;
mDummyAvatar->mSpecialRenderMode = 1;
mDummyAvatar->setPositionAgent(LLVector3::zero);
mDummyAvatar->slamPosition();
mDummyAvatar->updateJointLODs();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
mDummyAvatar->hideSkirt();
//gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance());
// stop extraneous animations
mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE );
mDummyAvatar->stopMotion( ANIM_AGENT_EYE, TRUE );
mDummyAvatar->stopMotion( ANIM_AGENT_BODY_NOISE, TRUE );
mDummyAvatar->stopMotion( ANIM_AGENT_BREATHE_ROT, TRUE );
}
//-----------------------------------------------------------------------------
// LLPreviewAnimation()
//-----------------------------------------------------------------------------
LLPreviewAnimation::~LLPreviewAnimation()
{
mDummyAvatar->markDead();
}
//virtual
S8 LLPreviewAnimation::getType() const
{
return LLViewerDynamicTexture::LL_PREVIEW_ANIMATION ;
}
//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
BOOL LLPreviewAnimation::render()
{
mNeedsUpdate = FALSE;
LLVOAvatar* avatarp = mDummyAvatar;
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.bind();
}
LLGLSUIDefault def;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
gl_rect_2d_simple( mFullWidth, mFullHeight );
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
gGL.flush();
LLVector3 target_pos = avatarp->mRoot->getWorldPosition();
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = avatarp->mRoot->getWorldRotation() * camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition();
//avatarp->setAnimationData("LookAtPoint", (void *)&mCameraRelPos);
//SJB: Animation is updated in LLVOAvatar::updateCharacter
if (avatarp->mDrawable.notNull())
{
avatarp->updateLOD();
LLVertexBuffer::unbind();
LLGLDepthTest gls_depth(GL_TRUE);
LLFace* face = avatarp->mDrawable->getFace(0);
if (face)
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
avatarp->dirtyMesh();
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
}
gGL.color4f(1,1,1,1);
return TRUE;
}
//-----------------------------------------------------------------------------
// requestUpdate()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::requestUpdate()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::zoom(F32 zoom_delta)
{
setZoom(mCameraZoom + zoom_delta);
}
//-----------------------------------------------------------------------------
// setZoom()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::setZoom(F32 zoom_amt)
{
mCameraZoom = llclamp(zoom_amt, MIN_CAMERA_ZOOM, MAX_CAMERA_ZOOM);
}
//-----------------------------------------------------------------------------
// pan()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}