581 lines
18 KiB
C++
581 lines
18 KiB
C++
/**
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* @file llkeyframemotion.h
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* @brief Implementation of LLKeframeMotion class.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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* AICachedPointer and AICachedPointPtr copyright (c) 2013, Aleric Inglewood.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLKEYFRAMEMOTION_H
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#define LL_LLKEYFRAMEMOTION_H
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//-----------------------------------------------------------------------------
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// Header files
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//-----------------------------------------------------------------------------
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#include <string>
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#include "llassetstorage.h"
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#include "llbboxlocal.h"
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#include "llhandmotion.h"
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#include "lljointstate.h"
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#include "llmotion.h"
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#include "llquaternion.h"
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#include "v3dmath.h"
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#include "v3math.h"
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#include "llbvhconsts.h"
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#include <boost/intrusive_ptr.hpp>
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class LLKeyframeDataCache;
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class LLVFS;
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class LLDataPacker;
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class LLMotionController;
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#define MIN_REQUIRED_PIXEL_AREA_KEYFRAME (40.f)
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#define MAX_CHAIN_LENGTH (4)
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const S32 KEYFRAME_MOTION_VERSION = 1;
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const S32 KEYFRAME_MOTION_SUBVERSION = 0;
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//-----------------------------------------------------------------------------
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// <singu>
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template<typename KEY, typename T>
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class AICachedPointer;
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template<typename KEY, typename T>
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void intrusive_ptr_add_ref(AICachedPointer<KEY, T> const* p);
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template<typename KEY, typename T>
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void intrusive_ptr_release(AICachedPointer<KEY, T> const* p);
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template<typename KEY, typename T>
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class AICachedPointer
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{
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public:
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typedef std::set<AICachedPointer<KEY, T> > container_type;
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private:
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KEY mKey; // The unique key.
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LLPointer<T> mData; // The actual data pointer.
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container_type* mCache; // Pointer to the underlaying cache.
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mutable int mRefCount; // Number of AICachedPointerPtr's pointing to this object.
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public:
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// Construct a NULL pointer. This is needed when adding a new entry to a std::set, it is always first default constructed.
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AICachedPointer(void) : mCache(NULL) { }
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// Copy constructor. This is needed to replace the std::set inserted instance with its actual value.
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AICachedPointer(AICachedPointer const& cptr) : mKey(cptr.mKey), mData(cptr.mData), mCache(cptr.mCache), mRefCount(0) { }
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// Construct a AICachedPointer that points to 'ptr' with key 'key'.
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AICachedPointer(KEY const& key, T* ptr, container_type* cache) : mKey(key), mData(ptr), mCache(cache), mRefCount(-1) { }
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// Construct a temporary NULL pointer that can be used in a search for a key.
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AICachedPointer(KEY const& key) : mKey(key), mCache(NULL) { }
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// Accessors for key and data.
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KEY const& key(void) const { return mKey; }
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T const* get(void) const { return mData.get(); }
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T* get(void) { return mData.get(); }
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// Order only by key.
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friend bool operator<(AICachedPointer const& cp1, AICachedPointer const& cp2) { return cp1.mKey < cp2.mKey; }
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private:
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friend void intrusive_ptr_add_ref<>(AICachedPointer<KEY, T> const* p);
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friend void intrusive_ptr_release<>(AICachedPointer<KEY, T> const* p);
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private:
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AICachedPointer& operator=(AICachedPointer const&);
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};
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template<typename KEY, typename T>
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void intrusive_ptr_add_ref(AICachedPointer<KEY, T> const* p)
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{
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llassert(p->mCache);
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if (p->mCache)
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{
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p->mRefCount++;
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}
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}
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template<typename KEY, typename T>
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void intrusive_ptr_release(AICachedPointer<KEY, T> const* p)
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{
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llassert(p->mCache);
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if (p->mCache)
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{
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if (--p->mRefCount == 0)
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{
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p->mCache->erase(p->mKey);
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}
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}
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}
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template<typename KEY, typename T>
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class AICachedPointerPtr
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{
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private:
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boost::intrusive_ptr<AICachedPointer<KEY, T> const> mPtr;
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static int sCnt;
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public:
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AICachedPointerPtr(void) { ++sCnt; }
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AICachedPointerPtr(AICachedPointerPtr const& cpp) : mPtr(cpp.mPtr) { ++sCnt; }
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AICachedPointerPtr(AICachedPointer<KEY, T> const* cp) : mPtr(cp) { ++sCnt; }
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~AICachedPointerPtr() { --sCnt; }
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typedef boost::intrusive_ptr<AICachedPointer<KEY, T> const> const AICachedPointerPtr<KEY, T>::* const bool_type;
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operator bool_type() const { return mPtr ? &AICachedPointerPtr<KEY, T>::mPtr : NULL; }
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T const* operator->() const { return mPtr->get(); }
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T* operator->() { return const_cast<AICachedPointer<KEY, T>&>(*mPtr).get(); }
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T const& operator*() const { return *mPtr->get(); }
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T& operator*() { return *const_cast<AICachedPointer<KEY, T>&>(*mPtr).get(); }
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AICachedPointerPtr& operator=(AICachedPointerPtr const& cpp) { mPtr = cpp.mPtr; return *this; }
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};
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template<typename KEY, typename T>
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int AICachedPointerPtr<KEY, T>::sCnt;
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// </singu>
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// class LLKeyframeMotion
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//-----------------------------------------------------------------------------
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class LLKeyframeMotion :
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public LLMotion
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{
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friend class LLKeyframeDataCache;
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public:
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// Constructor
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LLKeyframeMotion(const LLUUID &id, LLMotionController* controller);
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// Destructor
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virtual ~LLKeyframeMotion();
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private:
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// private helper functions to wrap some asserts
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LLPointer<LLJointState>& getJointState(U32 index);
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LLJoint* getJoint(U32 index);
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public:
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//-------------------------------------------------------------------------
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// functions to support MotionController and MotionRegistry
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//-------------------------------------------------------------------------
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController* controller);
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public:
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//-------------------------------------------------------------------------
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// animation callbacks to be implemented by subclasses
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//-------------------------------------------------------------------------
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// motions must specify whether or not they loop
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virtual BOOL getLoop() {
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if (mJointMotionList) return mJointMotionList->mLoop;
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else return FALSE;
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}
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// motions must report their total duration
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virtual F32 getDuration() {
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if (mJointMotionList) return mJointMotionList->mDuration;
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else return 0.f;
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}
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// motions must report their "ease in" duration
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virtual F32 getEaseInDuration() {
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if (mJointMotionList) return mJointMotionList->mEaseInDuration;
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else return 0.f;
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}
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// motions must report their "ease out" duration.
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virtual F32 getEaseOutDuration() {
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if (mJointMotionList) return mJointMotionList->mEaseOutDuration;
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else return 0.f;
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}
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// motions must report their priority
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virtual LLJoint::JointPriority getPriority() {
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if (mJointMotionList) return mJointMotionList->mBasePriority;
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else return LLJoint::LOW_PRIORITY;
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}
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virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
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// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
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virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; }
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// run-time (post constructor) initialization,
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// called after parameters have been set
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// must return true to indicate success and be available for activation
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virtual LLMotionInitStatus onInitialize(LLCharacter *character);
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// called when a motion is activated
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// must return TRUE to indicate success, or else
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// it will be deactivated
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virtual BOOL onActivate();
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// called per time step
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// must return TRUE while it is active, and
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// must return FALSE when the motion is completed.
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virtual BOOL onUpdate(F32 time, U8* joint_mask);
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// called when a motion is deactivated
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virtual void onDeactivate();
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virtual void setStopTime(F32 time);
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static void setVFS(LLVFS* vfs) { sVFS = vfs; }
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static void onLoadComplete(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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public:
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U32 getFileSize();
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BOOL serialize(LLDataPacker& dp) const;
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BOOL deserialize(LLDataPacker& dp, const LLUUID& asset_id);
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BOOL isLoaded() { return !!mJointMotionList; }
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// setters for modifying a keyframe animation
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void setLoop(BOOL loop);
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F32 getLoopIn() {
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return (mJointMotionList) ? mJointMotionList->mLoopInPoint : 0.f;
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}
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F32 getLoopOut() {
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return (mJointMotionList) ? mJointMotionList->mLoopOutPoint : 0.f;
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}
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void setLoopIn(F32 in_point);
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void setLoopOut(F32 out_point);
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void setHandPose(LLHandMotion::eHandPose pose) {
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if (mJointMotionList) mJointMotionList->mHandPose = pose;
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}
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LLHandMotion::eHandPose getHandPose() {
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return (mJointMotionList) ? mJointMotionList->mHandPose : LLHandMotion::HAND_POSE_RELAXED;
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}
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void setPriority(S32 priority);
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void setEmote(const LLUUID& emote_id);
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void setEaseIn(F32 ease_in);
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void setEaseOut(F32 ease_in);
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F32 getLastUpdateTime() { return mLastLoopedTime; }
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const LLBBoxLocal& getPelvisBBox();
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static void flushKeyframeCache();
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protected:
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//-------------------------------------------------------------------------
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// JointConstraintSharedData
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//-------------------------------------------------------------------------
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class JointConstraintSharedData
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{
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public:
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JointConstraintSharedData() :
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mChainLength(0),
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mEaseInStartTime(0.f),
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mEaseInStopTime(0.f),
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mEaseOutStartTime(0.f),
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mEaseOutStopTime(0.f),
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mUseTargetOffset(FALSE),
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mConstraintType(CONSTRAINT_TYPE_POINT),
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mConstraintTargetType(CONSTRAINT_TARGET_TYPE_BODY),
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mSourceConstraintVolume(0),
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mTargetConstraintVolume(0),
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mJointStateIndices(NULL)
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{ };
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~JointConstraintSharedData() { delete [] mJointStateIndices; }
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S32 mSourceConstraintVolume;
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LLVector3 mSourceConstraintOffset;
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S32 mTargetConstraintVolume;
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LLVector3 mTargetConstraintOffset;
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LLVector3 mTargetConstraintDir;
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S32 mChainLength;
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S32* mJointStateIndices;
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F32 mEaseInStartTime;
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F32 mEaseInStopTime;
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F32 mEaseOutStartTime;
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F32 mEaseOutStopTime;
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BOOL mUseTargetOffset;
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EConstraintType mConstraintType;
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EConstraintTargetType mConstraintTargetType;
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};
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//-----------------------------------------------------------------------------
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// JointConstraint()
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//-----------------------------------------------------------------------------
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class JointConstraint
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{
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public:
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JointConstraint(JointConstraintSharedData* shared_data);
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~JointConstraint();
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JointConstraintSharedData* mSharedData;
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F32 mWeight;
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F32 mTotalLength;
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LLVector3 mPositions[MAX_CHAIN_LENGTH];
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F32 mJointLengths[MAX_CHAIN_LENGTH];
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F32 mJointLengthFractions[MAX_CHAIN_LENGTH];
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BOOL mActive;
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LLVector3d mGroundPos;
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LLVector3 mGroundNorm;
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LLJoint* mSourceVolume;
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LLJoint* mTargetVolume;
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F32 mFixupDistanceRMS;
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};
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void applyKeyframes(F32 time);
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void applyConstraints(F32 time, U8* joint_mask);
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void activateConstraint(JointConstraint* constraintp);
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void initializeConstraint(JointConstraint* constraint);
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void deactivateConstraint(JointConstraint *constraintp);
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void applyConstraint(JointConstraint* constraintp, F32 time, U8* joint_mask);
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BOOL setupPose();
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public:
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enum AssetStatus { ASSET_LOADED, ASSET_FETCHED, ASSET_NEEDS_FETCH, ASSET_FETCH_FAILED, ASSET_UNDEFINED };
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enum InterpolationType { IT_STEP, IT_LINEAR, IT_SPLINE };
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//-------------------------------------------------------------------------
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// ScaleKey
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//-------------------------------------------------------------------------
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class ScaleKey
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{
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public:
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ScaleKey() { mTime = 0.0f; }
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ScaleKey(F32 time, const LLVector3 &scale) { mTime = time; mScale = scale; }
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F32 mTime;
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LLVector3 mScale;
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};
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//-------------------------------------------------------------------------
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// RotationKey
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//-------------------------------------------------------------------------
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class RotationKey
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{
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public:
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RotationKey() { mTime = 0.0f; }
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RotationKey(F32 time, const LLQuaternion &rotation) { mTime = time; mRotation = rotation; }
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F32 mTime;
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LLQuaternion mRotation;
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};
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//-------------------------------------------------------------------------
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// PositionKey
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//-------------------------------------------------------------------------
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class PositionKey
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{
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public:
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PositionKey() { mTime = 0.0f; }
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PositionKey(F32 time, const LLVector3 &position) { mTime = time; mPosition = position; }
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F32 mTime;
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LLVector3 mPosition;
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};
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//-------------------------------------------------------------------------
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// ScaleCurve
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//-------------------------------------------------------------------------
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class ScaleCurve
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{
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public:
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ScaleCurve();
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~ScaleCurve();
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LLVector3 getValue(F32 time, F32 duration);
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LLVector3 interp(F32 u, ScaleKey& before, ScaleKey& after);
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InterpolationType mInterpolationType;
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S32 mNumKeys;
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typedef std::map<F32, ScaleKey> key_map_t;
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key_map_t mKeys;
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ScaleKey mLoopInKey;
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ScaleKey mLoopOutKey;
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};
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//-------------------------------------------------------------------------
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// RotationCurve
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//-------------------------------------------------------------------------
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class RotationCurve
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{
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public:
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RotationCurve();
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~RotationCurve();
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LLQuaternion getValue(F32 time, F32 duration);
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LLQuaternion interp(F32 u, RotationKey& before, RotationKey& after);
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InterpolationType mInterpolationType;
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S32 mNumKeys;
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typedef std::map<F32, RotationKey> key_map_t;
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key_map_t mKeys;
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RotationKey mLoopInKey;
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RotationKey mLoopOutKey;
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};
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//-------------------------------------------------------------------------
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// PositionCurve
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//-------------------------------------------------------------------------
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class PositionCurve
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{
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public:
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PositionCurve();
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~PositionCurve();
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LLVector3 getValue(F32 time, F32 duration);
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LLVector3 interp(F32 u, PositionKey& before, PositionKey& after);
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InterpolationType mInterpolationType;
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S32 mNumKeys;
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typedef std::map<F32, PositionKey> key_map_t;
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key_map_t mKeys;
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PositionKey mLoopInKey;
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PositionKey mLoopOutKey;
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};
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//-------------------------------------------------------------------------
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// JointMotion
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//-------------------------------------------------------------------------
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class JointMotion
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{
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public:
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PositionCurve mPositionCurve;
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RotationCurve mRotationCurve;
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ScaleCurve mScaleCurve;
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std::string mJointName;
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U32 mUsage;
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LLJoint::JointPriority mPriority;
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void update(LLJointState* joint_state, F32 time, F32 duration);
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};
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//-------------------------------------------------------------------------
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// JointMotionList
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//-------------------------------------------------------------------------
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class JointMotionList : public LLRefCount
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{
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public:
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std::vector<JointMotion*> mJointMotionArray;
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F32 mDuration;
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BOOL mLoop;
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F32 mLoopInPoint;
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F32 mLoopOutPoint;
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F32 mEaseInDuration;
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F32 mEaseOutDuration;
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LLJoint::JointPriority mBasePriority;
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LLHandMotion::eHandPose mHandPose;
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LLJoint::JointPriority mMaxPriority;
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typedef std::list<JointConstraintSharedData*> constraint_list_t;
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constraint_list_t mConstraints;
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LLBBoxLocal mPelvisBBox;
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// mEmoteName is a facial motion, but it's necessary to appear here so that it's cached.
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// TODO: LLKeyframeDataCache::getKeyframeData should probably return a class containing
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// JointMotionList and mEmoteName, see LLKeyframeMotion::onInitialize.
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std::string mEmoteName;
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public:
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JointMotionList();
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~JointMotionList();
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U32 dumpDiagInfo(bool silent = false) const;
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JointMotion* getJointMotion(U32 index) const { llassert(index < mJointMotionArray.size()); return mJointMotionArray[index]; }
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U32 getNumJointMotions() const { return mJointMotionArray.size(); }
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};
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// Singu: Type of a pointer to the cached pointer (in LLKeyframeDataCache::sKeyframeDataMap) to a JointMotionList object.
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typedef AICachedPointerPtr<LLUUID, JointMotionList> JointMotionListPtr;
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protected:
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static LLVFS* sVFS;
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//-------------------------------------------------------------------------
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// Member Data
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//-------------------------------------------------------------------------
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JointMotionListPtr mJointMotionList; // singu: automatically clean up cache entry when destructed.
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std::vector<LLPointer<LLJointState> > mJointStates;
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LLJoint* mPelvisp;
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LLCharacter* mCharacter;
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typedef std::list<JointConstraint*> constraint_list_t;
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constraint_list_t mConstraints;
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U32 mLastSkeletonSerialNum;
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F32 mLastUpdateTime;
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F32 mLastLoopedTime;
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AssetStatus mAssetStatus;
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};
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class LLKeyframeDataCache
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{
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private:
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friend class LLKeyframeMotion;
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LLKeyframeDataCache(){};
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~LLKeyframeDataCache();
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public:
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typedef AICachedPointer<LLUUID, LLKeyframeMotion::JointMotionList>::container_type keyframe_data_map_t; // singu: add automatic cache cleanup.
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static keyframe_data_map_t sKeyframeDataMap;
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//<singu>
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static LLKeyframeMotion::JointMotionListPtr createKeyframeData(LLUUID const& id); // id may not exist.
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static LLKeyframeMotion::JointMotionListPtr getKeyframeData(LLUUID const& id); // id may or may not exists. Returns a NULL pointer when it doesn't exist.
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//</singu>
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static void removeKeyframeData(const LLUUID& id);
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//print out diagnostic info
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static void dumpDiagInfo(int quiet = 0); // singu: added param 'quiet'.
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static void clear();
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};
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#endif // LL_LLKEYFRAMEMOTION_H
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