430 lines
13 KiB
C++
430 lines
13 KiB
C++
// <edit>
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterexportregion.h"
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#include "llfloaterexport.h"
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#include "lluictrlfactory.h"
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#include "llsdutil.h"
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#include "llsdserialize.h"
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#include "llselectmgr.h"
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#include "llscrolllistctrl.h"
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#include "llchat.h"
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#include "llfloaterchat.h"
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#include "llfilepicker.h"
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#include "llagent.h"
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#include "llvoavatar.h"
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#include "llimportobject.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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LLFloaterExportRegion* LLFloaterExportRegion::sInstance = NULL;
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LLFloaterExportRegion::LLFloaterExportRegion(const LLSD& unused)
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{
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sInstance = this;
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_export.xml");
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}
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LLFloaterExportRegion::~LLFloaterExportRegion()
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{
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sInstance = NULL;
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}
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BOOL LLFloaterExportRegion::postBuild(void)
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{
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("export_list");
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LLViewerRegion* objregion = NULL;
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LLViewerRegion* agentregion = gAgent.getRegion();
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if(!agentregion) return TRUE;
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for (LLDynamicArrayPtr<LLPointer<LLViewerObject> >::iterator iter = gObjectList.getObjectMap().begin();
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iter != gObjectList.getObjectMap().end(); iter++)
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{
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LLViewerObject* objectp = (*iter);
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if(!objectp || objectp->isDead()) continue;
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objregion = objectp->getRegion();
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//if(!objregion || objregion->getHandle() != agentregion->getHandle()) continue;
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if(objectp->isAvatar() || objectp->isAttachment()) continue; //we dont want avatars right now...
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if(objectp->isRoot())
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{
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std::string objectp_id = llformat("%d", objectp->getLocalID());
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if(list->getItemIndex(objectp->getID()) == -1)
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{
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bool is_attachment = false;
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bool is_root = true;
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LLViewerObject* parentp = objectp->getSubParent();
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if(parentp)
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{
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if(!parentp->isAvatar())
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{
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// parent is a prim I guess
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is_root = false;
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}
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else
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{
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// parent is an avatar
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is_attachment = true;
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//if(!avatars[parentp]) avatars[parentp] = true;
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}
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}
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bool is_prim = true;
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if(objectp->getPCode() >= LL_PCODE_APP)
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{
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is_prim = false;
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}
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//bool is_avatar = objectp->isAvatar();
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if(is_root && is_prim)
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{
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LLSD element;
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element["id"] = objectp->getID();
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LLSD& check_column = element["columns"][LIST_CHECKED];
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check_column["column"] = "checked";
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check_column["type"] = "checkbox";
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check_column["value"] = true;
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LLSD& type_column = element["columns"][LIST_TYPE];
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type_column["column"] = "type";
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type_column["type"] = "icon";
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type_column["value"] = "inv_item_object.tga";
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LLSD& name_column = element["columns"][LIST_NAME];
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name_column["column"] = "name";
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/*if(is_attachment)
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name_column["value"] = nodep->mName + " (worn on " + utf8str_tolower(objectp->getAttachmentPointName()) + ")";
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else*/
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name_column["value"] = "Object";
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LLSD& avatarid_column = element["columns"][LIST_AVATARID];
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avatarid_column["column"] = "avatarid";
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if(is_attachment)
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avatarid_column["value"] = parentp->getID();
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else
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avatarid_column["value"] = LLUUID::null;
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LLExportable* exportable = new LLExportable(objectp, "Object", mPrimNameMap);
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mExportables[objectp->getID()] = exportable->asLLSD();
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list->addElement(element, ADD_BOTTOM);
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addToPrimList(objectp);
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}//Do we really want avatars in the region exporter?
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/*
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else if(is_avatar)
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{
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if(!avatars[objectp])
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{
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avatars[objectp] = true;
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}
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}
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*/
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}
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}
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U32 localid = objectp->getLocalID();
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std::string name = "Object";
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mPrimNameMap[localid] = name;
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//Let's get names...
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LLViewerObject::child_list_t child_list = objectp->getChildren();
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for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
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{
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LLViewerObject* childp = *i;
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LLViewerObject::child_list_t select_list = childp->getChildren();
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LLViewerObject::child_list_t::iterator select_iter;
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int block_counter;
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gMessageSystem->newMessageFast(_PREHASH_ObjectSelect);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
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gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
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gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, childp->getLocalID());
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block_counter = 0;
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for (select_iter = select_list.begin(); select_iter != select_list.end(); ++select_iter)
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{
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block_counter++;
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if(block_counter >= 254)
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{
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// start a new message
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gMessageSystem->sendReliable(childp->getRegion()->getHost());
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gMessageSystem->newMessageFast(_PREHASH_ObjectSelect);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
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}
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gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
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gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, (*select_iter)->getLocalID());
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}
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gMessageSystem->sendReliable(childp->getRegion()->getHost());
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gMessageSystem->newMessageFast(_PREHASH_ObjectDeselect);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
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gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
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gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, childp->getLocalID());
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block_counter = 0;
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for (select_iter = select_list.begin(); select_iter != select_list.end(); ++select_iter)
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{
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block_counter++;
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if(block_counter >= 254)
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{
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// start a new message
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gMessageSystem->sendReliable(childp->getRegion()->getHost());
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gMessageSystem->newMessageFast(_PREHASH_ObjectDeselect);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
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}
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gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
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gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, (*select_iter)->getLocalID());
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}
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gMessageSystem->sendReliable(childp->getRegion()->getHost());
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}
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}
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//Do we really want avatars in the region exporter?
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/*std::map<LLViewerObject*, bool>::iterator avatar_iter = avatars.begin();
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std::map<LLViewerObject*, bool>::iterator avatars_end = avatars.end();
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for( ; avatar_iter != avatars_end; avatar_iter++)
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{
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LLViewerObject* avatar = (*avatar_iter).first;
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addAvatarStuff((LLVOAvatar*)avatar);
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}*/
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updateNamesProgress();
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childSetAction("select_all_btn", onClickSelectAll, this);
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childSetEnabled("select_objects_btn", FALSE);
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childSetEnabled("select_wearables_btn", FALSE);
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childSetAction("save_as_btn", onClickSaveAs, this);
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childSetEnabled("make_copy_btn", FALSE);
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return TRUE;
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}
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//static
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void LLFloaterExportRegion::onClickSelectAll(void* user_data)
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{
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LLFloaterExport* floater = (LLFloaterExport*)user_data;
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LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("export_list");
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std::vector<LLScrollListItem*> items = list->getAllData();
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std::vector<LLScrollListItem*>::iterator item_iter = items.begin();
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std::vector<LLScrollListItem*>::iterator items_end = items.end();
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if(items.size())
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{
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bool new_value = !((*item_iter)->getColumn(LIST_CHECKED)->getValue());
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for( ; item_iter != items_end; ++item_iter)
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{
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LLScrollListItem* item = (*item_iter);
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item->getColumn(LIST_CHECKED)->setValue(new_value);
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}
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}
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}
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LLSD LLFloaterExportRegion::getLLSD()
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{
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("export_list");
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std::vector<LLScrollListItem*> items = list->getAllData();
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LLSD sd;
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std::vector<LLScrollListItem*>::iterator item_iter = items.begin();
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std::vector<LLScrollListItem*>::iterator items_end = items.end();
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for( ; item_iter != items_end; ++item_iter)
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{
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LLScrollListItem* item = (*item_iter);
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if(item->getColumn(LIST_CHECKED)->getValue())
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{
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LLSD item_sd = mExportables[item->getUUID()];
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LLSD::map_iterator map_iter = item_sd.beginMap();
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LLSD::map_iterator map_end = item_sd.endMap();
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for( ; map_iter != map_end; ++map_iter)
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{
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std::string key((*map_iter).first);
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LLSD data = (*map_iter).second;
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// copy it...
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sd[key] = data;
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}
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}
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}
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return sd;
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}
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//static
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void LLFloaterExportRegion::onClickSaveAs(void* user_data)
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{
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LLFloaterExport* floater = (LLFloaterExport*)user_data;
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LLSD sd = floater->getLLSD();
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if(sd.size())
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{
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std::string default_filename = "untitled";
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// set correct names within llsd
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LLSD::map_iterator map_iter = sd.beginMap();
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LLSD::map_iterator map_end = sd.endMap();
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for( ; map_iter != map_end; ++map_iter)
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{
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std::istringstream keystr((*map_iter).first);
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U32 key;
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keystr >> key;
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LLSD item = (*map_iter).second;
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if(item["type"].asString() == "prim")
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{
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std::string name = floater->mPrimNameMap[key];
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item["name"] = name;
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// I don't understand C++ :(
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sd[(*map_iter).first] = item;
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}
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}
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// count the number of selected items
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LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("export_list");
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std::vector<LLScrollListItem*> items = list->getAllData();
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int item_count = 0;
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LLUUID avatarid = (*(items.begin()))->getColumn(LIST_AVATARID)->getValue().asUUID();
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bool all_same_avatarid = true;
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std::vector<LLScrollListItem*>::iterator item_iter = items.begin();
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std::vector<LLScrollListItem*>::iterator items_end = items.end();
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for( ; item_iter != items_end; ++item_iter)
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{
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LLScrollListItem* item = (*item_iter);
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if(item->getColumn(LIST_CHECKED)->getValue())
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{
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item_count++;
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if(item->getColumn(LIST_AVATARID)->getValue().asUUID() != avatarid)
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{
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all_same_avatarid = false;
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}
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}
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}
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if(item_count == 1)
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{
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// Exporting one item? Use its name for the filename.
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// But make sure it's a root!
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LLSD target = (*(sd.beginMap())).second;
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if(target.has("parent"))
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{
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std::string parentid = target["parent"].asString();
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target = sd[parentid];
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}
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if(target.has("name"))
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{
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if(target["name"].asString().length() > 0)
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{
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default_filename = target["name"].asString();
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}
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}
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}
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else
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{
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// Multiple items?
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// If they're all part of the same avatar, use the avatar's name as filename.
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if(all_same_avatarid)
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{
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std::string fullname;
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if(gCacheName->getFullName(avatarid, fullname))
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{
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default_filename = fullname;
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}
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}
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}
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LLFilePicker& file_picker = LLFilePicker::instance();
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if(file_picker.getSaveFile( LLFilePicker::FFSAVE_XML, LLDir::getScrubbedFileName(default_filename + ".xml")))
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{
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std::string file_name = file_picker.getFirstFile();
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llofstream export_file(file_name);
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LLSDSerialize::toPrettyXML(sd, export_file);
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export_file.close();
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std::string msg = "Saved ";
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msg.append(file_name);
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LLChat chat(msg);
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LLFloaterChat::addChat(chat);
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}
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}
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else
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{
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std::string msg = "No exportable items selected";
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LLChat chat(msg);
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LLFloaterChat::addChat(chat);
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return;
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}
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floater->close();
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}
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void LLFloaterExportRegion::addToPrimList(LLViewerObject* object)
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{
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mPrimList.push_back(object->getLocalID());
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LLViewerObject::child_list_t child_list = object->getChildren();
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for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
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{
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LLViewerObject* child = *i;
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if(child->getPCode() < LL_PCODE_APP)
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{
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mPrimList.push_back(child->getLocalID());
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}
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}
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}
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void LLFloaterExportRegion::updateNamesProgress()
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{
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childSetText("names_progress_text", llformat("Names retrieved: %d of %d", mPrimNameMap.size(), mPrimList.size()));
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}
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void LLFloaterExportRegion::receivePrimName(LLViewerObject* object, std::string name)
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{
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LLUUID fullid = object->getID();
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U32 localid = object->getLocalID();
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if(std::find(mPrimList.begin(), mPrimList.end(), localid) != mPrimList.end())
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{
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mPrimNameMap[localid] = name;
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("export_list");
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S32 item_index = list->getItemIndex(fullid);
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if(item_index != -1)
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{
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std::vector<LLScrollListItem*> items = list->getAllData();
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std::vector<LLScrollListItem*>::iterator iter = items.begin();
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std::vector<LLScrollListItem*>::iterator end = items.end();
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for( ; iter != end; ++iter)
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{
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if((*iter)->getUUID() == fullid)
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{
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(*iter)->getColumn(LIST_NAME)->setValue(name + " (worn on " + utf8str_tolower(object->getAttachmentPointName()) + ")");
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break;
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}
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}
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}
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updateNamesProgress();
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}
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}
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// static
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void LLFloaterExportRegion::receiveObjectProperties(LLUUID fullid, std::string name, std::string desc)
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{
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LLViewerObject* object = gObjectList.findObject(fullid);
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std::vector<LLFloaterExport*>::iterator iter = LLFloaterExport::instances.begin();
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std::vector<LLFloaterExport*>::iterator end = LLFloaterExport::instances.end();
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for( ; iter != end; ++iter)
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{
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(*iter)->receivePrimName(object, name);
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}
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}
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// </edit>
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