186 lines
4.3 KiB
C++
186 lines
4.3 KiB
C++
/**
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* @file llfloateravatartextures.cpp
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* @brief Debugging view showing underlying avatar textures and baked textures.
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloateravatartextures.h"
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#include "lltexturectrl.h"
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#include "lluictrlfactory.h"
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#include "llviewerobjectlist.h"
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#include "llvoavatar.h"
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using namespace LLVOAvatarDefines;
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LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLUUID& id) :
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LLFloater(std::string("avatar_texture_debug")),
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mID(id)
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{
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}
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LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
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{
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}
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LLFloaterAvatarTextures* LLFloaterAvatarTextures::show(const LLUUID &id)
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{
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LLFloaterAvatarTextures* floaterp = new LLFloaterAvatarTextures(id);
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// Builds and adds to gFloaterView
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LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_avatar_textures.xml");
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gFloaterView->addChild(floaterp);
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floaterp->open(); /*Flawfinder: ignore*/
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gFloaterView->adjustToFitScreen(floaterp, FALSE);
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return floaterp;
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}
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BOOL LLFloaterAvatarTextures::postBuild()
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{
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for (U32 i=0; i < TEX_NUM_INDICES; i++)
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{
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const std::string tex_name = LLVOAvatarDictionary::getInstance()->getTexture(ETextureIndex(i))->mName;
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mTextures[i] = getChild<LLTextureCtrl>(tex_name);
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}
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mTitle = getTitle();
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childSetAction("Dump", onClickDump, this);
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refresh();
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return TRUE;
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}
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void LLFloaterAvatarTextures::draw()
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{
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refresh();
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LLFloater::draw();
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}
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// <edit>
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//#if !LL_RELEASE_FOR_DOWNLOAD
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// </edit>
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static void update_texture_ctrl(LLVOAvatar* avatarp,
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LLTextureCtrl* ctrl,
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ETextureIndex te)
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{
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LLUUID id = avatarp->getTE(te)->getID();
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if (id == IMG_DEFAULT_AVATAR)
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{
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ctrl->setImageAssetID(LLUUID::null);
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ctrl->setToolTip(std::string("IMG_DEFAULT_AVATAR"));
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}
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else
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{
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ctrl->setImageAssetID(id);
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ctrl->setToolTip(id.asString());
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}
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}
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static LLVOAvatar* find_avatar(const LLUUID& id)
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{
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LLViewerObject *obj = gObjectList.findObject(id);
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while (obj && obj->isAttachment())
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{
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obj = (LLViewerObject *)obj->getParent();
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}
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if (obj && obj->isAvatar())
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{
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return (LLVOAvatar*)obj;
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}
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else
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{
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return NULL;
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}
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}
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void LLFloaterAvatarTextures::refresh()
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{
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LLVOAvatar *avatarp = find_avatar(mID);
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if (avatarp)
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{
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std::string fullname;
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if (gCacheName->getFullName(avatarp->getID(), fullname))
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{
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setTitle(mTitle + ": " + fullname);
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}
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for (U32 i=0; i < TEX_NUM_INDICES; i++)
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{
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update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i));
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}
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}
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else
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{
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setTitle(mTitle + ": INVALID AVATAR (" + mID.asString() + ")");
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}
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}
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// <edit>
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/*
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// </edit>
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#else
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void LLFloaterAvatarTextures::refresh()
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{
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}
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#endif
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// <edit>
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*/
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// </edit>
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// static
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void LLFloaterAvatarTextures::onClickDump(void* data)
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{
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// <edit>
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//#if !LL_RELEASE_FOR_DOWNLOAD
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// </edit>
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LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
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LLVOAvatar* avatarp = find_avatar(self->mID);
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if (!avatarp) return;
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for (S32 i = 0; i < avatarp->getNumTEs(); i++)
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{
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const LLTextureEntry* te = avatarp->getTE(i);
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if (!te) continue;
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llinfos << "Avatar TE " << i << " id " << te->getID() << llendl;
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}
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// <edit>
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//#endif
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// </edit>
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}
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