The button portion does nothing if there is an unknown or no controller connected, otherwise it sets defaults for the controller's identified type. Joystick buttons are still configured based on identification, however. DS3 users will likely find that using Motion in Joy switchboards is much more effective, however.
86 lines
2.6 KiB
XML
86 lines
2.6 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<floater name="Joystick" title="Configurazione Joystick">
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<check_box name="enable_joystick">
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Abilita Joystick:
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</check_box>
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<text left="120" name="joystick_type" width="380"/>
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<spinner label="Mapping: asse X" name="JoystickAxis1" label_width="140" width="180" left="12"/>
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<spinner label="Mapping: asse Y" name="JoystickAxis2" label_width="134" width="174" left="205"/>
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<spinner label="Mapping: asse Z" name="JoystickAxis0" label_width="94" width="134" left="390"/>
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<spinner label="Mapping: direzione o Pitch" name="JoystickAxis4" label_width="140" width="180" left="12"/>
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<spinner label="Mapping: altitudine o Yaw" name="JoystickAxis5" label_width="134" width="174" left="205"/>
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<spinner label="Mapping del Roll" name="JoystickAxis3" label_width="94" width="134" left="390"/>
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<spinner label="Mapping dello Zoom" name="JoystickAxis6" label_width="140" width="180" left="12"/>
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<check_box label="Zoom diretto" name="ZoomDirect" left="205"/>
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<check_box label="Cursore 3D" name="Cursor3D"/>
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<check_box label="Auto livellamento" name="AutoLeveling"/>
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<text name="Control Modes:" left="3" width="113">
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Modalità di controllo:
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</text>
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<check_box name="JoystickAvatarEnabled">
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Avatar
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</check_box>
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<check_box name="JoystickBuildEnabled" left="192">
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Costruire
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</check_box>
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<check_box name="JoystickFlycamEnabled">
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Camera dall'alto
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</check_box>
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<text name="XScale">
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Regolazione X
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</text>
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<text name="YScale">
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Regolazione Y
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</text>
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<text name="ZScale">
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Regolazione Z
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</text>
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<text name="PitchScale" left="3" width="112">
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Regolazione: Pitch
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</text>
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<text name="YawScale" left="3" width="112">
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Regolazione: Yaw
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</text>
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<text name="RollScale" left="3" width="112">
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Regolazione: Roll
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</text>
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<text name="XDeadZone">
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Angolo morto X
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</text>
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<text name="YDeadZone">
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Angolo morto Y
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</text>
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<text name="ZDeadZone">
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Angolo morto Z
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</text>
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<text name="PitchDeadZone" left="3" width="112">
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Angolo morto: Pitch
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</text>
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<text name="YawDeadZone" left="3" width="112">
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Angolo morto: Yaw
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</text>
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<text name="RollDeadZone" left="3" width="112">
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Angolo morto: Roll
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</text>
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<text name="Feathering">
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Smussamento
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</text>
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<text name="ZoomScale2" width="135" left="6">
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Regolazione dello zoom
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</text>
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<text name="ZoomDeadZone" width="135" left="6">
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Angolo morto dello zoom
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</text>
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<button label="OK" label_selected="OK" name="ok_btn"/>
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<button label="Annulla" label_selected="Annulla" name="cancel_btn"/>
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<string name="JoystickMonitor">
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Monitor del Joystick
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</string>
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<string name="Axis">
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Assi [NUM]
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</string>
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<string name="NoDevice">
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nessun dispositivo trovato
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</string>
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</floater>
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