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SingularityViewer/indra/newview/llvoiceclient.h
2011-07-15 00:21:38 -05:00

757 lines
29 KiB
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/**
* @file llvoiceclient.h
* @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_VOICE_CLIENT_H
#define LL_VOICE_CLIENT_H
class LLVOAvatar;
class LLVivoxProtocolParser;
#include "lliopipe.h"
#include "llpumpio.h"
#include "llchainio.h"
#include "lliosocket.h"
#include "v3math.h"
#include "llframetimer.h"
#include "llviewerregion.h"
#include "llcallingcard.h" // for LLFriendObserver
class LLVoiceClientParticipantObserver
{
public:
virtual ~LLVoiceClientParticipantObserver() { }
virtual void onChange() = 0;
};
class LLVoiceClientStatusObserver
{
public:
typedef enum e_voice_status_type
{
// NOTE: when updating this enum, please also update the switch in
// LLVoiceClientStatusObserver::status2string().
STATUS_LOGIN_RETRY,
STATUS_LOGGED_IN,
STATUS_JOINING,
STATUS_JOINED,
STATUS_LEFT_CHANNEL,
STATUS_VOICE_DISABLED,
BEGIN_ERROR_STATUS,
ERROR_CHANNEL_FULL,
ERROR_CHANNEL_LOCKED,
ERROR_NOT_AVAILABLE,
ERROR_UNKNOWN
} EStatusType;
virtual ~LLVoiceClientStatusObserver() { }
virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0;
static std::string status2string(EStatusType inStatus);
};
class LLVoiceClient: public LLSingleton<LLVoiceClient>
{
LOG_CLASS(LLVoiceClient);
public:
LLVoiceClient();
~LLVoiceClient();
public:
static void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
static void terminate(); // Call this to clean up during shutdown
protected:
bool writeString(const std::string &str);
public:
static F32 OVERDRIVEN_POWER_LEVEL;
void updateSettings(); // call after loading settings and whenever they change
void getCaptureDevicesSendMessage();
void getRenderDevicesSendMessage();
void clearCaptureDevices();
void addCaptureDevice(const std::string& name);
void setCaptureDevice(const std::string& name);
void clearRenderDevices();
void addRenderDevice(const std::string& name);
void setRenderDevice(const std::string& name);
void tuningStart();
void tuningStop();
bool inTuningMode();
bool inTuningStates();
void tuningRenderStartSendMessage(const std::string& name, bool loop);
void tuningRenderStopSendMessage();
void tuningCaptureStartSendMessage(int duration);
void tuningCaptureStopSendMessage();
void tuningSetMicVolume(float volume);
void tuningSetSpeakerVolume(float volume);
float tuningGetEnergy(void);
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
bool deviceSettingsAvailable();
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
void refreshDeviceLists(bool clearCurrentList = true);
// Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
void daemonDied();
// Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
void giveUp();
/////////////////////////////
// Response/Event handlers
void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
void logoutResponse(int statusCode, std::string &statusString);
void connectorShutdownResponse(int statusCode, std::string &statusString);
void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming);
void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
void sessionGroupAddedEvent(std::string &sessionGroupHandle);
void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
void auxAudioPropertiesEvent(F32 energy);
void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString);
void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string &notificationType);
void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType);
void buddyListChanged();
void muteListChanged();
void updateFriends(U32 mask);
/////////////////////////////
// Sending updates of current state
static void updatePosition(void);
void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
bool channelFromRegion(LLViewerRegion *region, std::string &name);
void leaveChannel(void); // call this on logout or teleport begin
void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
void setUserPTTState(bool ptt);
bool getUserPTTState();
void toggleUserPTTState(void);
void setVoiceEnabled(bool enabled);
static bool voiceEnabled();
void setUsePTT(bool usePTT);
void setPTTIsToggle(bool PTTIsToggle);
void setPTTKey(std::string &key);
void setEarLocation(S32 loc);
void setVoiceVolume(F32 volume);
void setMicGain(F32 volume);
void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
void setLipSyncEnabled(BOOL enabled);
BOOL lipSyncEnabled();
// PTT key triggering
void keyDown(KEY key, MASK mask);
void keyUp(KEY key, MASK mask);
void middleMouseState(bool down);
/////////////////////////////
// Accessors for data related to nearby speakers
BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
BOOL getIsSpeaking(const LLUUID& id);
BOOL getIsModeratorMuted(const LLUUID& id);
F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
BOOL getOnMuteList(const LLUUID& id);
F32 getUserVolume(const LLUUID& id);
std::string getDisplayName(const LLUUID& id);
// MBW -- XXX -- Not sure how to get this data out of the TVC
BOOL getUsingPTT(const LLUUID& id);
std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
/////////////////////////////
BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
// Use this to determine whether to show a "no speech" icon in the menu bar.
/////////////////////////////
// Recording controls
void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
void recordingLoopSave(const std::string& filename);
void recordingStop();
// Playback controls
void filePlaybackStart(const std::string& filename);
void filePlaybackStop();
void filePlaybackSetPaused(bool paused);
void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
// This is used by the string-keyed maps below, to avoid storing the string twice.
// The 'const std::string *' in the key points to a string actually stored in the object referenced by the map.
// The add and delete operations for each map allocate and delete in the right order to avoid dangling references.
// The default compare operation would just compare pointers, which is incorrect, so they must use this comparitor instead.
struct stringMapComparitor
{
bool operator()(const std::string* a, const std::string * b) const
{
return a->compare(*b) < 0;
}
};
struct uuidMapComparitor
{
bool operator()(const LLUUID* a, const LLUUID * b) const
{
return *a < *b;
}
};
struct participantState
{
public:
participantState(const std::string &uri);
bool updateMuteState();
bool isAvatar();
std::string mURI;
LLUUID mAvatarID;
std::string mAccountName;
std::string mDisplayName;
LLFrameTimer mSpeakingTimeout;
F32 mLastSpokeTimestamp;
F32 mPower;
int mVolume;
std::string mGroupID;
int mUserVolume;
bool mPTT;
bool mIsSpeaking;
bool mIsModeratorMuted;
bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
bool mAvatarIDValid;
bool mIsSelf;
};
typedef std::map<const std::string *, participantState*, stringMapComparitor> participantMap;
typedef std::map<const LLUUID *, participantState*, uuidMapComparitor> participantUUIDMap;
enum streamState
{
streamStateUnknown = 0,
streamStateIdle = 1,
streamStateConnected = 2,
streamStateRinging = 3,
};
struct sessionState
{
public:
sessionState();
~sessionState();
participantState *addParticipant(const std::string &uri);
// Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
// Take care not to use the pointer again after that.
void removeParticipant(participantState *participant);
void removeAllParticipants();
participantState *findParticipant(const std::string &uri);
participantState *findParticipantByID(const LLUUID& id);
bool isCallBackPossible();
bool isTextIMPossible();
std::string mHandle;
std::string mGroupHandle;
std::string mSIPURI;
std::string mAlias;
std::string mName;
std::string mAlternateSIPURI;
std::string mHash; // Channel password
std::string mErrorStatusString;
std::queue<std::string> mTextMsgQueue;
LLUUID mIMSessionID;
LLUUID mCallerID;
int mErrorStatusCode;
int mMediaStreamState;
int mTextStreamState;
bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet.
bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet.
bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup)
bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup)
bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN)
bool mIsSpatial; // True for spatial channels
bool mIsP2P;
bool mIncoming;
bool mVoiceEnabled;
bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
// Set to true when the mute state of someone in the participant list changes.
// The code will have to walk the list to find the changed participant(s).
bool mVolumeDirty;
bool mParticipantsChanged;
participantMap mParticipantsByURI;
participantUUIDMap mParticipantsByUUID;
};
participantState *findParticipantByID(const LLUUID& id);
participantMap *getParticipantList(void);
typedef std::map<const std::string*, sessionState*, stringMapComparitor> sessionMap;
typedef std::set<sessionState*> sessionSet;
typedef sessionSet::iterator sessionIterator;
sessionIterator sessionsBegin(void);
sessionIterator sessionsEnd(void);
sessionState *findSession(const std::string &handle);
sessionState *findSessionBeingCreatedByURI(const std::string &uri);
sessionState *findSession(const LLUUID &participant_id);
sessionState *findSessionByCreateID(const std::string &create_id);
sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null);
void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null);
void setSessionURI(sessionState *session, const std::string &uri);
void deleteSession(sessionState *session);
void deleteAllSessions(void);
void verifySessionState(void);
void joinedAudioSession(sessionState *session);
void leftAudioSession(sessionState *session);
// This is called in several places where the session _may_ need to be deleted.
// It contains logic for whether to delete the session or keep it around.
void reapSession(sessionState *session);
// Returns true if the session seems to indicate we've moved to a region on a different voice server
bool sessionNeedsRelog(sessionState *session);
struct buddyListEntry
{
buddyListEntry(const std::string &uri);
std::string mURI;
std::string mDisplayName;
LLUUID mUUID;
bool mOnlineSL;
bool mOnlineSLim;
bool mCanSeeMeOnline;
bool mHasBlockListEntry;
bool mHasAutoAcceptListEntry;
bool mNameResolved;
bool mInSLFriends;
bool mInVivoxBuddies;
bool mNeedsNameUpdate;
};
typedef std::map<const std::string*, buddyListEntry*, stringMapComparitor> buddyListMap;
// This should be called when parsing a buddy list entry sent by SLVoice.
void processBuddyListEntry(const std::string &uri, const std::string &displayName);
buddyListEntry *addBuddy(const std::string &uri);
buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName);
buddyListEntry *findBuddy(const std::string &uri);
buddyListEntry *findBuddy(const LLUUID &id);
buddyListEntry *findBuddyByDisplayName(const std::string &name);
void deleteBuddy(const std::string &uri);
void deleteAllBuddies(void);
void deleteAllBlockRules(void);
void addBlockRule(const std::string &blockMask, const std::string &presenceOnly);
void deleteAllAutoAcceptRules(void);
void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy);
void accountListBlockRulesResponse(int statusCode, const std::string &statusString);
void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString);
/////////////////////////////
// session control messages
void connectorCreate();
void connectorShutdown();
void requestVoiceAccountProvision(S32 retries = 3);
void userAuthorized(
const std::string& firstName,
const std::string& lastName,
const LLUUID &agentID);
void login(
const std::string& account_name,
const std::string& password,
const std::string& voice_sip_uri_hostname,
const std::string& voice_account_server_uri);
void loginSendMessage();
void logout();
void logoutSendMessage();
void accountListBlockRulesSendMessage();
void accountListAutoAcceptRulesSendMessage();
void sessionGroupCreateSendMessage();
void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session
void sessionTextConnectSendMessage(sessionState *session); // just joins the text session
void sessionTerminateSendMessage(sessionState *session);
void sessionGroupTerminateSendMessage(sessionState *session);
void sessionMediaDisconnectSendMessage(sessionState *session);
void sessionTextDisconnectSendMessage(sessionState *session);
// Pokes the state machine to leave the audio session next time around.
void sessionTerminate();
// Pokes the state machine to shut down the connector and restart it.
void requestRelog();
// Does the actual work to get out of the audio session
void leaveAudioSession();
void addObserver(LLVoiceClientParticipantObserver* observer);
void removeObserver(LLVoiceClientParticipantObserver* observer);
void addObserver(LLVoiceClientStatusObserver* observer);
void removeObserver(LLVoiceClientStatusObserver* observer);
void addObserver(LLFriendObserver* observer);
void removeObserver(LLFriendObserver* observer);
void lookupName(const LLUUID &id);
static void onAvatarNameLookup(const LLUUID& id, const std::string& full_name);
void avatarNameResolved(const LLUUID &id, const std::string &name);
typedef std::vector<std::string> deviceList;
deviceList *getCaptureDevices();
deviceList *getRenderDevices();
void setNonSpatialChannel(
const std::string &uri,
const std::string &credentials);
void setSpatialChannel(
const std::string &uri,
const std::string &credentials);
// start a voice session with the specified user
void callUser(const LLUUID &uuid);
// Send a text message to the specified user, initiating the session if necessary.
bool sendTextMessage(const LLUUID& participant_id, const std::string& message);
// close any existing text IM session with the specified user
void endUserIMSession(const LLUUID &uuid);
bool answerInvite(std::string &sessionHandle);
void declineInvite(std::string &sessionHandle);
void leaveNonSpatialChannel();
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
std::string getCurrentChannel();
// returns true iff the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
bool inProximalChannel();
std::string sipURIFromID(const LLUUID &id);
// Returns true if the indicated user is online via SIP presence according to SLVoice.
// Note that we only get SIP presence data for other users that are in our vivox buddy list.
bool isOnlineSIP(const LLUUID &id);
// Returns true if the indicated participant is really an SL avatar.
// This should be used to control the state of the "profile" button.
// Currently this will be false only for PSTN callers into group chats, and PSTN p2p calls.
bool isParticipantAvatar(const LLUUID &id);
// Returns true if calling back the session URI after the session has closed is possible.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
bool isSessionCallBackPossible(const LLUUID &session_id);
// Returns true if the session can accepte text IM's.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
bool isSessionTextIMPossible(const LLUUID &session_id);
private:
// internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages.
// Note: if you change this list, please make corresponding changes to LLVoiceClient::state2string().
enum state
{
stateDisableCleanup,
stateDisabled, // Voice is turned off.
stateStart, // Class is initialized, socket is created
stateDaemonLaunched, // Daemon has been launched
stateConnecting, // connect() call has been issued
stateConnected, // connection to the daemon has been made, send some initial setup commands.
stateIdle, // socket is connected, ready for messaging
stateMicTuningStart,
stateMicTuningRunning,
stateMicTuningStop,
stateConnectorStart, // connector needs to be started
stateConnectorStarting, // waiting for connector handle
stateConnectorStarted, // connector handle received
stateLoginRetry, // need to retry login (failed due to changing password)
stateLoginRetryWait, // waiting for retry timer
stateNeedsLogin, // send login request
stateLoggingIn, // waiting for account handle
stateLoggedIn, // account handle received
stateCreatingSessionGroup, // Creating the main session group
stateNoChannel, //
stateJoiningSession, // waiting for session handle
stateSessionJoined, // session handle received
stateRunning, // in session, steady state
stateLeavingSession, // waiting for terminate session response
stateSessionTerminated, // waiting for terminate session response
stateLoggingOut, // waiting for logout response
stateLoggedOut, // logout response received
stateConnectorStopping, // waiting for connector stop
stateConnectorStopped, // connector stop received
// We go to this state if the login fails because the account needs to be provisioned.
// error states. No way to recover from these yet.
stateConnectorFailed,
stateConnectorFailedWaiting,
stateLoginFailed,
stateLoginFailedWaiting,
stateJoinSessionFailed,
stateJoinSessionFailedWaiting,
stateJail // Go here when all else has failed. Nothing will be retried, we're done.
};
state mState;
bool mSessionTerminateRequested;
bool mRelogRequested;
void setState(state inState);
state getState(void) { return mState; };
static std::string state2string(state inState);
void stateMachine();
static void idle(void *user_data);
LLHost mDaemonHost;
LLSocket::ptr_t mSocket;
bool mConnected;
void closeSocket(void);
LLPumpIO *mPump;
friend class LLVivoxProtocolParser;
std::string mAccountName;
std::string mAccountPassword;
std::string mAccountDisplayName;
std::string mAccountFirstName;
std::string mAccountLastName;
bool mTuningMode;
float mTuningEnergy;
std::string mTuningAudioFile;
int mTuningMicVolume;
bool mTuningMicVolumeDirty;
int mTuningSpeakerVolume;
bool mTuningSpeakerVolumeDirty;
state mTuningExitState; // state to return to when we leave tuning mode.
std::string mSpatialSessionURI;
std::string mSpatialSessionCredentials;
std::string mMainSessionGroupHandle; // handle of the "main" session group.
std::string mChannelName; // Name of the channel to be looked up
bool mAreaVoiceDisabled;
sessionState *mAudioSession; // Session state for the current audio session
bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
sessionState *mNextAudioSession; // Session state for the audio session we're trying to join
// std::string mSessionURI; // URI of the session we're in.
// std::string mSessionHandle; // returned by ?
S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
std::string mCurrentRegionName; // Used to detect parcel boundary crossings
std::string mConnectorHandle; // returned by "Create Connector" message
std::string mAccountHandle; // returned by login message
int mNumberOfAliases;
U32 mCommandCookie;
std::string mVoiceAccountServerURI;
std::string mVoiceSIPURIHostName;
int mLoginRetryCount;
sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map.
sessionSet mSessions; // All sessions, not indexed. This is the canonical session list.
bool mBuddyListMapPopulated;
bool mBlockRulesListReceived;
bool mAutoAcceptRulesListReceived;
buddyListMap mBuddyListMap;
deviceList mCaptureDevices;
deviceList mRenderDevices;
std::string mCaptureDevice;
std::string mRenderDevice;
bool mCaptureDeviceDirty;
bool mRenderDeviceDirty;
// This should be called when the code detects we have changed parcels.
// It initiates the call to the server that gets the parcel channel.
void parcelChanged();
void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
void joinSession(sessionState *session);
static std::string nameFromAvatar(LLVOAvatar *avatar);
static std::string nameFromID(const LLUUID &id);
static bool IDFromName(const std::string name, LLUUID &uuid);
static std::string displayNameFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromName(std::string &name);
// Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
static std::string nameFromsipURI(const std::string &uri);
bool inSpatialChannel(void);
std::string getAudioSessionURI();
std::string getAudioSessionHandle();
void sendPositionalUpdate(void);
void buildSetCaptureDevice(std::ostringstream &stream);
void buildSetRenderDevice(std::ostringstream &stream);
void buildLocalAudioUpdates(std::ostringstream &stream);
void clearAllLists();
void checkFriend(const LLUUID& id);
void sendFriendsListUpdates();
// start a text IM session with the specified user
// This will be asynchronous, the session may be established at a future time.
sessionState* startUserIMSession(const LLUUID& uuid);
void sendQueuedTextMessages(sessionState *session);
void enforceTether(void);
bool mSpatialCoordsDirty;
LLVector3d mCameraPosition;
LLVector3d mCameraRequestedPosition;
LLVector3 mCameraVelocity;
LLMatrix3 mCameraRot;
LLVector3d mAvatarPosition;
LLVector3 mAvatarVelocity;
LLMatrix3 mAvatarRot;
bool mPTTDirty;
bool mPTT;
bool mUsePTT;
bool mPTTIsMiddleMouse;
KEY mPTTKey;
bool mPTTIsToggle;
bool mUserPTTState;
bool mMuteMic;
// Set to true when the friends list is known to have changed.
bool mFriendsListDirty;
enum
{
earLocCamera = 0, // ear at camera
earLocAvatar, // ear at avatar
earLocMixed // ear at avatar location/camera direction
};
S32 mEarLocation;
bool mSpeakerVolumeDirty;
bool mSpeakerMuteDirty;
int mSpeakerVolume;
int mMicVolume;
bool mMicVolumeDirty;
bool mVoiceEnabled;
bool mWriteInProgress;
std::string mWriteString;
size_t mWriteOffset;
LLTimer mUpdateTimer;
BOOL mLipSyncEnabled;
typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
observer_set_t mParticipantObservers;
void notifyParticipantObservers();
typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
status_observer_set_t mStatusObservers;
void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
typedef std::set<LLFriendObserver*> friend_observer_set_t;
friend_observer_set_t mFriendObservers;
void notifyFriendObservers();
};
extern LLVoiceClient *gVoiceClient;
#endif //LL_VOICE_CLIENT_H