207 lines
5.8 KiB
C++
207 lines
5.8 KiB
C++
/**
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* @file llcloud.h
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* @brief Description of viewer LLCloudLayer class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLCLOUD_H
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#define LL_LLCLOUD_H
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// Some ideas on how clouds should work
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//
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// Each region has a cloud layer
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// Each cloud layer has pre-allocated space for N clouds
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// The LLSky class knows the max number of clouds to render M.
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// All clouds use the same texture, but the tex-coords can take on 8 configurations
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// (four rotations, front and back)
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//
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// The sky's part
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// --------------
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// The sky knows that A clouds have been assigned to regions and there are B left over.
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// Divide B by number of active regions to get C.
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// Ask each region to add C more clouds and return total number D.
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// Add up all the D's to get a new A.
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//
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// The cloud layer's part
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// ----------------------
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// The cloud layer is a grid of possibility. Each grid's value represents the probablility
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// (0.0 to 1.0) that a cloud placement query will succeed.
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//
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// The sky asks the region to add C more clouds.
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// The cloud layer tries a total of E times to place clouds and returns total cloud count.
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//
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// Clouds move according to local wind velocity.
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// If a cloud moves out of region then it's location is sent to neighbor region
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// or it is allowed to drift and decay.
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//
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// The clouds in non-visible regions do not propagate every frame.
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// Each frame one non-visible region is allowed to propagate it's clouds
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// (might have to check to see if incoming cloud was already visible or not).
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//
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//
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#include "llmath.h"
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//#include "vmath.h"
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#include "v3math.h"
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#include "v3dmath.h"
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#include "v4math.h"
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#include "v4color.h"
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#include "llmemory.h"
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#include "lldarray.h"
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#include "llframetimer.h"
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const U32 CLOUD_GRIDS_PER_EDGE = 16;
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const F32 CLOUD_PUFF_WIDTH = 64.f;
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const F32 CLOUD_PUFF_HEIGHT = 48.f;
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class LLWind;
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class LLVOClouds;
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class LLViewerRegion;
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class LLCloudLayer;
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class LLBitPack;
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class LLGroupHeader;
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#if ENABLE_CLASSIC_CLOUDS
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const S32 CLOUD_GROUPS_PER_EDGE = 4;
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class LLCloudPuff
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{
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public:
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LLCloudPuff();
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const LLVector3d &getPositionGlobal() const { return mPositionGlobal; }
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friend class LLCloudGroup;
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void updatePuffs(const F32 dt);
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void updatePuffOwnership();
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F32 getAlpha() const { return mAlpha; }
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U32 getLifeState() const { return mLifeState; }
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void setLifeState(const U32 state) { mLifeState = state; }
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BOOL isDead() const { return mAlpha <= 0.f; }
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static S32 sPuffCount;
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protected:
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F32 mAlpha;
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F32 mRate;
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LLVector3d mPositionGlobal;
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BOOL mLifeState;
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};
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class LLCloudGroup
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{
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public:
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LLCloudGroup();
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void cleanup();
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void setCloudLayerp(LLCloudLayer *clp) { mCloudLayerp = clp; }
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void setCenterRegion(const LLVector3 ¢er);
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void updatePuffs(const F32 dt);
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void updatePuffOwnership();
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void updatePuffCount();
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BOOL inGroup(const LLCloudPuff &puff) const;
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F32 getDensity() const { return mDensity; }
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S32 getNumPuffs() const { return (S32) mCloudPuffs.size(); }
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const LLCloudPuff &getPuff(const S32 i) { return mCloudPuffs[i]; }
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protected:
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LLCloudLayer *mCloudLayerp;
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LLVector3 mCenterRegion;
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F32 mDensity;
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S32 mTargetPuffCount;
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std::vector<LLCloudPuff> mCloudPuffs;
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LLPointer<LLVOClouds> mVOCloudsp;
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};
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class LLCloudLayer
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{
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public:
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LLCloudLayer();
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~LLCloudLayer();
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void create(LLViewerRegion *regionp);
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void destroy();
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void reset(); // Clears all active cloud puffs
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void updatePuffs(const F32 dt);
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void updatePuffOwnership();
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void updatePuffCount();
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LLCloudGroup *findCloudGroup(const LLCloudPuff &puff);
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void setRegion(LLViewerRegion *regionp);
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LLViewerRegion* getRegion() const { return mRegionp; }
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void setWindPointer(LLWind *windp);
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void setOriginGlobal(const LLVector3d &origin_global) { mOriginGlobal = origin_global; }
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void setWidth(F32 width);
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void setBrightness(F32 brightness);
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void setSunColor(const LLColor4 &color);
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F32 getDensityRegion(const LLVector3 &pos_region); // "position" is in local coordinates
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void decompress(LLBitPack &bitpack, LLGroupHeader *group_header);
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LLCloudLayer* getNeighbor(const S32 n) const { return mNeighbors[n]; }
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void connectNeighbor(LLCloudLayer *cloudp, U32 direction);
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void disconnectNeighbor(U32 direction);
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void disconnectAllNeighbors();
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public:
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LLVector3d mOriginGlobal;
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F32 mMetersPerEdge;
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F32 mMetersPerGrid;
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F32 mMaxAlpha; // The max cloud puff _render_ alpha
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protected:
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LLCloudLayer *mNeighbors[4];
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LLWind *mWindp;
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LLViewerRegion *mRegionp;
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F32 *mDensityp; // the probability density grid
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LLCloudGroup mCloudGroups[CLOUD_GROUPS_PER_EDGE][CLOUD_GROUPS_PER_EDGE];
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};
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#endif
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#endif
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