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SingularityViewer/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml
2012-09-02 06:39:50 +02:00

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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel border="true" bottom="-449" height="438" label="Graphics" name="Display panel" width="517">
<check_box bottom="-23" height="16" initial_value="false" label="Run viewer in a window" left="10" name="windowed mode" width="120" tool_tip="If unchecked, viewer will display full-screen when logged in."/>
<button bottom_delta="4" height="20" left="-210" label="Reset to Defaults" tool_tip="Reset to recommended graphics settings" name="Defaults" width="200"/>
<text bottom="-62" left="10" height="12" name="WindowSizeLabel">Window Size:</text>
<combo_box bottom="-67" height="18" left="165" name="windowsize combo" width="150">
<combo_item name="800x600" value="800 x 600">800x600</combo_item>
<combo_item name="720x480" value="720 x 480">720x480 (NTSC)</combo_item>
<combo_item name="768x576" value="768 x 576">768x576 (PAL)</combo_item>
<combo_item name="1024x768" value="1024 x 768">1024x768</combo_item>
<combo_item name="1280x720" value="1280 x 720">1280x720 (HD)</combo_item>
<combo_item name="1366x768" value="1366 x 768">1366x768</combo_item>
<combo_item name="1280x800" value="1280 x 800">1280x800</combo_item>
<combo_item name="1440x900" value="1440 x 900">1440x900</combo_item>
<combo_item name="1600x900" value="1600 x 900">1600x900 (HD+)</combo_item>
<combo_item name="1680×1050" value="1680 × 1050">1680×1050</combo_item>
<combo_item name="1440x1080" value="1440 x 1080">1440x1080 (HDV1080)</combo_item>
<combo_item name="1920x1080" value="1920 x 1080">1920x1080 (Full-HD)</combo_item>
<combo_item name="2560×1440" value="2560 × 1440">2560×1440</combo_item>
</combo_box>
<text bottom="-62" height="12" left="10" name="DisplayResLabel">Display Resolution:</text>
<combo_box bottom="-67" height="18" left="165" name="fullscreen combo" width="150"/>
<text bottom="-39" height="12" left="10" name="AspectRatioLabel1">Aspect Ratio:</text>
<combo_box bottom="-43" height="16" left="165" name="aspect_ratio" width="150" tool_tip="width / height">
<combo_item name="4:3(StandardCRT)" value="1.333333">4:3 (Standard CRT)</combo_item>
<combo_item name="5:4(1280x1024LCD)" value="1.25">5:4 (1280x1024 LCD)</combo_item>
<combo_item name="8:5(Widescreen)" value="1.6">16:10 (Widescreen PC)</combo_item>
<combo_item name="16:9(Widescreen)" value="1.7777777">16:9 (Widescreen TV)</combo_item>
</combo_box>
<check_box bottom="-44" control_name="FullScreenAutoDetectAspectRatio" height="16" initial_value="false" label="Auto-detect ratio" left="350" name="aspect_auto_detect" width="256"/>
<tab_container follows="all" bottom="0" border="false" left="2" height="360" right="-2" name="graphics_tab" tab_position="bottom">
<panel border="true" bottom="-439" height="438" label="Main" left="102" name="Main" width="517">
<text bottom="330" height="12" left="10" name="QualityText">Quality &amp; Performance:</text>
<text bottom_delta="0" height="12" left="135" name="FasterText">Faster</text>
<text bottom_delta="-16" height="12" left_delta="23" name="ShadersPrefText">Low</text>
<text bottom_delta="0" height="12" left_delta="47" name="ShadersPrefText2">Mid</text>
<text bottom_delta="0" height="12" left_delta="47" name="ShadersPrefText3">High</text>
<text bottom_delta="0" height="12" left_delta="47" name="ShadersPrefText4">Ultra</text>
<text bottom_delta="16" height="12" left_delta="23" name="QualityText2">Higher Quality</text>
<!-- Are these icons really necessary?
<icon bottom="-89" height="14" image_name="rounded_square.tga" left="173" name="LowDivet" width="2"/>
<icon bottom="-89" height="14" image_name="rounded_square.tga" left_delta="44" name="MidDivet" width="2"/>
<icon bottom="-89" height="14" image_name="rounded_square.tga" left_delta="44" name="HighDivet" width="2"/>
<icon bottom="-89" height="14" image_name="rounded_square.tga" left_delta="44" name="UltraDivet" width="2"/>
-->
<slider bottom_delta="0" control_name="RenderQualityPerformance" increment="1" initial_val="0" left="165" max_val="3" min_val="0" name="QualityPerformanceSelection" show_text="false" width="150" />
<check_box bottom_delta="-10" control_name="RenderCustomSettings" label="Custom" left="410" initial_value="true" name="CustomSettings"/>
<!--view_border bevel_style="none" bottom="-395" height="280" left="5" name="GraphicsBorder" width="485"/-->
<text bottom="300" height="12" left="10" name="ShadersText">Shaders:</text>
<check_box bottom_delta="-23" control_name="RenderTransparentWater" height="16" initial_value="true" label="Transparent water" left="10" name="TransparentWater"/>
<check_box bottom_delta="-17" control_name="RenderObjectBump" height="16" initial_value="true" label="Bump mapping and shiny" left="10" name="BumpShiny"/>
<check_box bottom_delta="-17" control_name="RenderLocalLights" height="16" label="Local Lights" name="LightingDetailRadio"/>
<check_box bottom_delta="-17" control_name="VertexShaderEnable" height="16" initial_value="true" label="Basic shaders" left_delta="0" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing."/>
<check_box bottom_delta="-17" control_name="WindLightUseAtmosShaders" initial_value="true" label="Atmospheric shaders" left_delta="0" name="WindLightUseAtmosShaders"/>
<check_box bottom_delta="-17" control_name="RenderDeferred" initial_value="true" label="Lighting and Shadows" tool_tip="Deferred Shading" left_delta="0" name="RenderDeferred"/>
<check_box bottom_delta="-17" control_name="RenderDeferredSSAO" height="16" initial_value="true" label="Ambient Occlusion" left_delta="0" name="UseSSAO"/>
<check_box bottom_delta="-17" control_name="RenderDepthOfField" initial_value="true" label="Depth of Field" left_delta="0" name="RenderDepthOfField"/>
<text bottom_delta="-17" height="12" left="15" name="TerrainScaleText">Terrain Scale:</text>
<combo_box bottom_delta="-22" control_name="RenderTerrainScale" label="Terrain Scale" left_delta="-2" name="TerrainScaleCombo" width="160" height="16">
<combo_item name="Low" value="12">Low</combo_item>
<combo_item name="Medium" value="9">Medium</combo_item>
<combo_item name="High" value="7">High</combo_item>
<combo_item name="Ultra" value="5">Ultra</combo_item>
</combo_box>
<text bottom_delta="-17" height="12" left="15" name="ShadowDetailText">Shadows:</text>
<combo_box bottom_delta="-22" control_name="RenderShadowDetail" label="Shadow Detail" left_delta="-2" name="ShadowDetailCombo" width="160" height="16">
<combo_item name="0" value="0">Disabled</combo_item>
<combo_item name="1" value="1">Sun/Moon</combo_item>
<combo_item name="2" value="2">Sun/Moon + Projectors</combo_item>
</combo_box>
<text bottom_delta="-17" height="12" left="15" name="ReflectionDetailText">Water Reflections:</text>
<combo_box bottom_delta="-22" control_name="RenderReflectionDetail" label="Reflection Detail" left_delta="-2" name="ReflectionDetailCombo" width="160" height="16">
<combo_item name="0" value="0">Minimal</combo_item>
<combo_item name="1" value="1">Terrain and trees</combo_item>
<combo_item name="2" value="2">All static objects</combo_item>
<combo_item name="3" value="3">All avatars and objects</combo_item>
<combo_item name="4" value="4">Everything</combo_item>
</combo_box>
<slider bottom_delta="-20" left="5" control_name="RenderAvatarPhysicsLODFactor" increment="0.1" label=" Avatar Physics:" label_width="79" max_val="1" min_val="0" name="AvatarPhysicsDetail" show_text="false" width="160"/>
<text bottom_delta="-2" left="170" height="12" name="AvatarPhysicsDetailText">Off</text>
<text bottom="284" left="460" height="12" name="DrawDistanceMeterText1">m</text>
<text bottom="284" left="470" height="12" name="DrawDistanceMeterText2">m</text>
<slider bottom="280" left="215" control_name="RenderFarClip" decimal_digits="0" height="16" increment="32" initial_val="160" label="Draw Distance:" label_width="101" max_val="1024" min_val="64" name="DrawDistance" width="262"/>
<slider bottom_delta="-18" control_name="RenderMaxPartCount" decimal_digits="0" height="16" increment="256" initial_val="4096" label="Max. Particle Count:" label_width="101" max_val="8192" min_val="0" name="MaxParticleCount" width="262"/>
<slider bottom_delta="-18" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="16" increment="1" initial_val="35" label="Max. non-impostors:" label_width="101" max_val="50" min_val="1" name="AvatarMaxVisible" width="250"/>
<slider bottom_delta="-18" control_name="RenderGlowResolutionPow" decimal_digits="0" height="16" increment="1" initial_val="8" label="Post Process Quality:" label_width="101" max_val="9" min_val="8" name="RenderPostProcess" show_text="false" width="226"/>
<text bottom_delta="4" height="12" left="444" name="PostProcessText">Low</text>
<text bottom_delta="-25" height="12" left="215" name="MeshDetailText">Level of Detail:</text>
<slider bottom_delta="-22" control_name="RenderVolumeLODFactor" height="16" increment="0.09375" label=" Objects:" label_width="79" max_val="2" min_val="0.5" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderFlexTimeFactor" height="16" increment="0.1" label=" Flexiprims:" label_width="79" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderTreeLODFactor" height="16" increment="0.125" label=" Trees:" label_width="79" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderAvatarLODFactor" height="16" increment="0.125" label=" Avatars:" label_width="79" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderTerrainLODFactor" height="16" increment="0.125" label=" Terrain:" label_width="79" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="WLSkyDetail" height="16" decimal_digits="0" increment="8" label=" Sky:" label_width="79" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" width="223"/>
<text bottom_delta="90" left_delta="229" height="12" name="ObjectMeshDetailText">Low</text>
<text bottom_delta="-18" height="12" name="FlexibleMeshDetailText">Low</text>
<text bottom_delta="-18" height="12" name="TreeMeshDetailText">Low</text>
<text bottom_delta="-18" height="12" name="AvatarMeshDetailText">Low</text>
<text bottom_delta="-18" height="12" name="TerrainMeshDetailText">Low</text>
<text bottom_delta="-18" height="12" name="SkyMeshDetailText">Low</text>
<text bottom_delta="-25" height="12" left="230" name="AvatarRenderingText">Avatar Rendering:</text>
<check_box bottom_delta="-20" control_name="RenderUseImpostors" initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
<check_box bottom_delta="-16" control_name="RenderAvatarVP" initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
<check_box bottom_delta="-16" control_name="RenderAvatarCloth" initial_value="true" label="Avatar cloth" name="AvatarCloth"/>
<text bottom_delta="50" height="12" left="395" name="TerrainDetailText">Terrain detail:</text>
<radio_group bottom_delta="-44" control_name="RenderTerrainDetail" draw_border="false" height="38" name="TerrainDetailRadio" width="321">
<radio_item bottom="-15" height="16" left="3" name="0" width="315">Low</radio_item>
<radio_item bottom="-31" height="16" name="2" width="315">High</radio_item>
</radio_group>
</panel>
<panel border="true" bottom="-400" height="244" left="50" name="Hardware" label="Hardware" width="500">
<check_box bottom="-22" control_name="RenderAnisotropic" height="16" initial_value="false" label="Anisotropic Filtering (slower when enabled)" left="5" name="ani" width="256"/>
<text bottom="-37" height="12" left="10" name="Antialiasing:" width="128">Antialiasing:</text>
<combo_box bottom="-41" height="16" initial_value="false" label="Antialiasing" left="148" name="fsaa" width="64">
<combo_item name="FSAADisabled" value="0">Disabled</combo_item>
<combo_item name="2x" value="2">2x</combo_item>
<combo_item name="4x" value="4">4x</combo_item>
<combo_item name="8x" value="8">8x</combo_item>
<combo_item name="16x" value="16">16x</combo_item>
</combo_box>
<spinner bottom_delta="70" control_name="TextureMemory" decimal_digits="0" height="16" increment="16" initial_val="32" label="Texture Memory (MB):" label_width="138" left="10" max_val="4096" min_val="0" name="GrapicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to Video Card Memory. Reducing this may improve performance but may also make textures blurry." width="202"/>
<check_box bottom_delta="-25" control_name="RenderVBOEnable" height="16" initial_value="true" label="Enable OpenGL Vertex Buffer Objects" left="5" name="vbo"
tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
<check_box bottom_delta="-18" control_name="ShyotlRenderUseStreamVBO" height="16" initial_value="false" label="Enable Streamed VBOs" left="14" name="vbo_stream"
tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."/>
<check_box bottom_delta="-25" control_name="RenderUseFBO" height="16" initial_value="true" label="Enable OpenGL Frame Buffer Objects" left="5" name="fbo"
tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."/>
<spinner bottom="-42" control_name="RenderGamma" decimal_digits="2" height="16" increment="0.01" initial_val="1" label="Gamma:" label_width="138" left="250" max_val="2" min_val="0.0" name="gamma" width="202" tool_tip="(brightness, lower is brighter)"/>
<spinner bottom_delta="70" control_name="RenderFogRatio" decimal_digits="1" height="16" increment="0.1" initial_val="4" label="Fog Distance Ratio:" label_width="138" max_val="10" min_val="0.5" name="fog" width="202"/>
<text bottom_delta="-50" height="40" name="note">
Note: The Gamma and Fog Distance Ratio
settings are unavailable (since useless)
when the Atmospheric Shaders are enabled.
</text>
</panel>
</tab_container>
<string name="resolution_format">[RES_X] x [RES_Y]</string>
<string name="aspect_ratio_text">[NUM]:[DEN]</string>
</panel>