Files
SingularityViewer/indra/newview/lldynamictexture.h
Shyotl 564f7067f7 Browser window less likely to display garbage when resized. (Initialized gl texture to black)
Could improve even further by padding area around copied plugin texture with black. Doesn't seem too necessary tho.
2011-03-10 23:19:14 -06:00

95 lines
2.9 KiB
C++

/**
* @file lldynamictexture.h
* @brief Implementation of LLDynamicTexture class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLDYNAMICTEXTURE_H
#define LL_LLDYNAMICTEXTURE_H
#include "llgl.h"
#include "llcoord.h"
#include "llimagegl.h"
class LLDynamicTexture
{
public:
enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 };
LLDynamicTexture(S32 width,
S32 height,
S32 components, // = 4,
EOrder order, // = ORDER_MIDDLE,
BOOL clamp);
virtual ~LLDynamicTexture();
S32 getOriginX() { return mOrigin.mX; }
S32 getOriginY() { return mOrigin.mY; }
S32 getWidth() { return mWidth; }
S32 getHeight() { return mHeight; }
S32 getComponents() { return mComponents; }
S32 getSize() { return mWidth * mHeight * mComponents; }
virtual BOOL needsRender() { return TRUE; }
virtual void preRender(BOOL clear_depth = TRUE);
virtual BOOL render();
virtual void postRender(BOOL success);
virtual void restoreGLTexture() ;
virtual void destroyGLTexture() ;
LLImageGL* getTexture(void) const { return mTexture; }
static BOOL updateAllInstances();
static void destroyGL();
static void restoreGL();
protected:
void releaseGLTexture();
void generateGLTexture();
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE, const LLColor4U *fill_color = NULL);
protected:
S32 mWidth;
S32 mHeight;
S32 mComponents;
LLPointer<LLImageGL> mTexture;
F32 mLastBindTime;
BOOL mClamp;
LLCoordGL mOrigin;
LLCamera mCamera;
typedef std::set<LLDynamicTexture*> instance_list_t;
static instance_list_t sInstances[ LLDynamicTexture::ORDER_COUNT ];
static S32 sNumRenders;
};
#endif