Could improve even further by padding area around copied plugin texture with black. Doesn't seem too necessary tho.
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/**
|
|
* @file lldynamictexture.h
|
|
* @brief Implementation of LLDynamicTexture class
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewergpl$
|
|
*
|
|
* Copyright (c) 2002-2009, Linden Research, Inc.
|
|
*
|
|
* Second Life Viewer Source Code
|
|
* The source code in this file ("Source Code") is provided by Linden Lab
|
|
* to you under the terms of the GNU General Public License, version 2.0
|
|
* ("GPL"), unless you have obtained a separate licensing agreement
|
|
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
|
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
|
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
|
*
|
|
* There are special exceptions to the terms and conditions of the GPL as
|
|
* it is applied to this Source Code. View the full text of the exception
|
|
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
|
* online at
|
|
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
|
*
|
|
* By copying, modifying or distributing this software, you acknowledge
|
|
* that you have read and understood your obligations described above,
|
|
* and agree to abide by those obligations.
|
|
*
|
|
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
|
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
|
* COMPLETENESS OR PERFORMANCE.
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLDYNAMICTEXTURE_H
|
|
#define LL_LLDYNAMICTEXTURE_H
|
|
|
|
#include "llgl.h"
|
|
#include "llcoord.h"
|
|
#include "llimagegl.h"
|
|
|
|
class LLDynamicTexture
|
|
{
|
|
public:
|
|
enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 };
|
|
|
|
LLDynamicTexture(S32 width,
|
|
S32 height,
|
|
S32 components, // = 4,
|
|
EOrder order, // = ORDER_MIDDLE,
|
|
BOOL clamp);
|
|
virtual ~LLDynamicTexture();
|
|
|
|
S32 getOriginX() { return mOrigin.mX; }
|
|
S32 getOriginY() { return mOrigin.mY; }
|
|
S32 getWidth() { return mWidth; }
|
|
S32 getHeight() { return mHeight; }
|
|
S32 getComponents() { return mComponents; }
|
|
S32 getSize() { return mWidth * mHeight * mComponents; }
|
|
|
|
virtual BOOL needsRender() { return TRUE; }
|
|
virtual void preRender(BOOL clear_depth = TRUE);
|
|
virtual BOOL render();
|
|
virtual void postRender(BOOL success);
|
|
|
|
virtual void restoreGLTexture() ;
|
|
virtual void destroyGLTexture() ;
|
|
|
|
LLImageGL* getTexture(void) const { return mTexture; }
|
|
|
|
static BOOL updateAllInstances();
|
|
|
|
static void destroyGL();
|
|
static void restoreGL();
|
|
|
|
protected:
|
|
void releaseGLTexture();
|
|
void generateGLTexture();
|
|
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE, const LLColor4U *fill_color = NULL);
|
|
|
|
protected:
|
|
S32 mWidth;
|
|
S32 mHeight;
|
|
S32 mComponents;
|
|
LLPointer<LLImageGL> mTexture;
|
|
F32 mLastBindTime;
|
|
BOOL mClamp;
|
|
LLCoordGL mOrigin;
|
|
|
|
LLCamera mCamera;
|
|
typedef std::set<LLDynamicTexture*> instance_list_t;
|
|
static instance_list_t sInstances[ LLDynamicTexture::ORDER_COUNT ];
|
|
static S32 sNumRenders;
|
|
};
|
|
|
|
#endif
|