Files
SingularityViewer/indra/newview/skins/default/xui/en-us/floater_god_tools.xml

412 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater bottom="-534" can_close="true" can_drag_on_left="false" can_minimize="true"
can_resize="false" height="384" left="433" min_height="384" min_width="400"
mouse_opaque="true" name="godtools floater" title="God Tools" width="400">
<tab_container bottom="-384" follows="left|top" height="364" left="0" mouse_opaque="false"
name="GodTools Tabs" tab_position="top" width="400">
<panel border="true" bottom="-363" follows="left|top|right|bottom" height="347"
label="Grid" left="1" mouse_opaque="false" name="grid" width="398">
<button bottom="-28" follows="left|top" font="SansSerif" halign="center" height="20"
label="Kick all users" label_selected="Kick all users" left="10"
mouse_opaque="true" name="Kick all users" width="100">
<button.commit_callback
function="GridTools.KickAllUsers" />
</button>
<button bottom_delta="-28" follows="left|top" font="SansSerif" halign="center"
height="20" label="Flush This Region&apos;s Map Visibility Caches"
label_selected="Flush This Region&apos;s Map Visibility Caches" left="10"
mouse_opaque="true" name="Flush This Region&apos;s Map Visibility Caches"
width="250">
<button.commit_callback
function="GridTools.FlushMapVisibilityCaches" />
</button>
</panel>
<panel border="true" bottom="-363" follows="left|top|right|bottom" height="347"
label="Region" left="1" mouse_opaque="false" name="region" width="398">
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-20" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="10" left="10"
mouse_opaque="true" name="Sim Name:" v_pad="0" width="50">
Sim Name:
</text>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-26"
follows="left|top|right" font="SansSerifSmall" height="16" left="70"
max_length="63" mouse_opaque="true" name="region name" width="208">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<check_box bottom="-46" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Prelude" left="10" mouse_opaque="true"
name="check prelude" tool_tip="Set this to make the region a prelude."
width="180">
<check_box.commit_callback
function="RegionTools.ChangePrelude" />
</check_box>
<check_box bottom_delta="-20" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Fixed Sun" left="10" mouse_opaque="true"
name="check fixed sun"
tool_tip="Fix the sun position (like in Region/Estate &gt; Terrain."
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box bottom_delta="-20" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Reset Home On Teleport" left="10"
mouse_opaque="true" name="check reset home"
tool_tip="When resident teleports out, reset their home to the destination position."
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box bottom_delta="-20" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Visible" left="10" mouse_opaque="true"
name="check visible"
tool_tip="Set this to make the region visible to non-gods." width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box bottom_delta="-20" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Damage" left="10" mouse_opaque="true"
name="check damage" tool_tip="Set this to enable damage in this region."
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box bottom_delta="-20" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Block Traffic Tracking" left="10"
mouse_opaque="true" name="block dwell"
tool_tip="Set this to make the region not compute traffic." width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box bottom_delta="-20" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Block Terraform" left="10" mouse_opaque="true"
name="block terraform"
tool_tip="Set this to disallow people terraforming their land" width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box bottom_delta="-20" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Sandbox" left="10" mouse_opaque="true"
name="is sandbox" tool_tip="Toggle whether this is a sandbox region."
width="180">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box name="is gaming" label="Gaming" tool_tip="Toggle whether this is a gaming region." bottom_delta="-20" follows="left|top">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<check_box name="hide from search" label="Hide region from search" tool_tip="Toggle whether this region is searchable at all." bottom_delta="-20" follows="left|top">
<check_box.commit_callback
function="RegionTools.ChangeAnything" />
</check_box>
<button bottom_delta="-32" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Bake Terrain" label_selected="Bake Terrain" left="8"
mouse_opaque="true" name="Bake Terrain"
tool_tip="Save the current terrain as default." width="110">
<button.commit_callback
function="RegionTools.BakeTerrain" />
</button>
<button bottom_delta="-24" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Revert Terrain" label_selected="Revert Terrain" left="8"
mouse_opaque="true" name="Revert Terrain"
tool_tip="Replace the current terrain with default." width="110">
<button.commit_callback
function="RegionTools.RevertTerrain" />
</button>
<button bottom_delta="-24" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Swap Terrain" label_selected="Swap Terrain" left="8"
mouse_opaque="true" name="Swap Terrain"
tool_tip="Swap current terrain with default." width="110">
<button.commit_callback
function="RegionTools.SwapTerrain" />
</button>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-46" drop_shadow_visible="true" follows="left|top" font="SansSerif"
h_pad="0" halign="left" height="16" left="200" mouse_opaque="true"
name="estate id" v_pad="0" width="190">
Estate ID:
</text>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-46"
follows="top|right" font="SansSerifSmall" height="16" left_delta="108"
max_length="10" mouse_opaque="true" name="estate" width="50">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-66" drop_shadow_visible="true" follows="left|top" font="SansSerif"
h_pad="0" halign="left" height="16" left="200" mouse_opaque="true"
name="parent id" v_pad="0" width="190">
Parent ID:
</text>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-66"
follows="top|right" font="SansSerifSmall" height="16" left_delta="108"
max_length="10" mouse_opaque="true" name="parentestate"
tool_tip="This is the parent estate for this region" width="50">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-86" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="16" left="200"
mouse_opaque="true" name="Grid Pos: " v_pad="0" width="190">
Grid Pos:
</text>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-86"
follows="top|right" font="SansSerifSmall" height="16" left_delta="88"
max_length="10" mouse_opaque="true" name="gridposx"
tool_tip="This is the grid x position for this region" width="50">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-86"
follows="top|right" font="SansSerifSmall" height="16" left_delta="60"
max_length="10" mouse_opaque="true" name="gridposy"
tool_tip="This is the grid y position for this region" width="40">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-106" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="16" left="200"
mouse_opaque="true" name="Redirect to Grid: " v_pad="0" width="190">
Redirect to Grid:
</text>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-106"
follows="top|right" font="SansSerifSmall" height="16" left_delta="88"
max_length="10" mouse_opaque="true" name="redirectx" width="50">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-106"
follows="top|right" font="SansSerifSmall" height="16" left_delta="60"
max_length="10" mouse_opaque="true" name="redirecty" width="40">
<line_editor.commit_callback
function="RegionTools.ChangeAnything" />
</line_editor>
<spinner bottom="-126" decimal_digits="3" follows="top|right" height="16"
increment="0.1" initial_val="1" left="308" max_val="4" min_val="0"
mouse_opaque="true" name="billable factor" label_width="20" width="80">
<spinner.commit_callback
function="RegionTools.ChangeAnything" />
</spinner>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-126" drop_shadow_visible="true" follows="left|top"
font="SansSerif" h_pad="0" halign="left" height="16" left_delta="-108"
mouse_opaque="true" name="billable factor text" v_pad="0" width="110">
Billable Factor:
</text>
<spinner bottom="-146" decimal_digits="3" follows="top|right" height="16" increment="1"
initial_val="1" left="308" max_val="100" min_val="0" mouse_opaque="true"
name="land cost" label_width="20" width="80">
<spinner.commit_callback
function="RegionTools.ChangeAnything" />
</spinner>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-146" drop_shadow_visible="true" follows="left|top"
font="SansSerif" h_pad="0" halign="left" height="16" left_delta="-108"
mouse_opaque="true" name="land cost text" v_pad="0" width="110">
[CURRENCY] per sq. meter:
</text>
<button bottom="-170" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Refresh" label_selected="Refresh" left="278"
mouse_opaque="true" name="Refresh"
tool_tip="Click here to refresh the above information." width="110">
<button.commit_callback
function="RegionTools.Refresh" />
</button>
<button bottom_delta="-56" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Apply" label_selected="Apply" left="278"
mouse_opaque="true" name="Apply"
tool_tip="Click here to apply any changes from above." width="110">
<button.commit_callback
function="RegionTools.ApplyChanges" />
</button>
<button bottom="-258" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Select Region" label_selected="Select Region" left="128"
mouse_opaque="true" name="Select Region"
tool_tip="Select the whole region with the land tool." width="110">
<button.commit_callback
function="RegionTools.SelectRegion" />
</button>
<button bottom_delta="-24" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Autosave now" label_selected="Autosave now" left="128"
mouse_opaque="true" name="Autosave now"
tool_tip="Save gzipped state to autosave directory." width="110">
<button.commit_callback
function="RegionTools.SaveState" />
</button>
</panel>
<panel border="true" bottom="-363" follows="left|top|right|bottom" height="347"
label="Objects" left="1" mouse_opaque="false" name="objects" width="398">
<string
name="no_target">
(no target)
</string>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-20" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="10" left="10"
mouse_opaque="true" name="Sim Name:" v_pad="0" width="50">
Sim Name:
</text>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-20" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="10" left_delta="60"
mouse_opaque="true" name="region name" v_pad="0" width="320">
Welsh
</text>
<check_box bottom="-46" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Disable Scripts" left="10" mouse_opaque="true"
name="disable scripts"
tool_tip="Set this to disable all scripts in this region" width="110">
<check_box.commit_callback
function="ObjectTools.ChangeAnything" />
</check_box>
<check_box bottom="-46" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Disable Collisions" left_delta="120"
mouse_opaque="true" name="disable collisions"
tool_tip="Set this to disable non-agent collisions in this region"
width="121">
<check_box.commit_callback
function="ObjectTools.ChangeAnything" />
</check_box>
<check_box bottom="-46" follows="left|top" font="SansSerifSmall" height="16"
initial_value="false" label="Disable Physics" left_delta="120"
mouse_opaque="true" name="disable physics"
tool_tip="Set this to disable all physics in this region" width="130">
<check_box.commit_callback
function="ObjectTools.ChangeAnything" />
</check_box>
<button bottom="-74" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Apply" label_selected="Apply" left="278"
mouse_opaque="true" name="Apply"
tool_tip="Click here to apply any changes from above." width="110">
<button.commit_callback
function="ObjectTools.ApplyChanges" />
</button>
<button bottom="-98" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Set Target" label_selected="Set Target" left="8"
mouse_opaque="true" name="Set Target"
tool_tip="Set the target avatar for object deletion." width="110">
<button.commit_callback
function="ObjectTools.Set" />
</button>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-88" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="10" left="130"
mouse_opaque="true" name="target_avatar_name" v_pad="0" width="260">
(no target)
</text>
<button bottom="-146" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Delete Target&apos;s Scripted Objects On Others Land"
label_selected="Delete Target&apos;s Scripted Objects On Others Land"
left="8" mouse_opaque="true"
name="Delete Target&apos;s Scripted Objects On Others Land"
tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned."
width="380">
<button.commit_callback
function="ObjectTools.DeletePublicOwnedBy" />
</button>
<button bottom_delta="-48" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Delete Target&apos;s Scripted Objects On *Any* Land"
label_selected="Delete Target&apos;s Scripted Objects On *Any* Land"
left="8" mouse_opaque="true"
name="Delete Target&apos;s Scripted Objects On *Any* Land"
tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned."
width="380">
<button.commit_callback
function="ObjectTools.DeleteAllScriptedOwnedBy" />
</button>
<button bottom_delta="-48" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Delete *ALL* Of Target&apos;s Objects"
label_selected="Delete *ALL* Of Target&apos;s Objects" left="8"
mouse_opaque="true" name="Delete *ALL* Of Target&apos;s Objects"
tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned."
width="380">
<button.commit_callback
function="ObjectTools.DeleteAllOwnedBy" />
</button>
<button bottom_delta="-48" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Get Top Colliders" label_selected="Get Top Colliders"
left="8" mouse_opaque="true" name="Get Top Colliders"
tool_tip="Gets list of objects experiencing the most narrowphase callbacks."
width="110">
<button.commit_callback
function="ObjectTools.GetTopColliders" />
</button>
<button bottom_delta="-24" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Get Top Scripts" label_selected="Get Top Scripts"
left="8" mouse_opaque="true" name="Get Top Scripts"
tool_tip="Gets list of objects spending the most time running scripts."
width="110">
<button.commit_callback
function="ObjectTools.GetTopScripts" />
</button>
<button bottom_delta="-24" follows="top|right" font="SansSerifSmall" halign="center"
height="20" label="Scripts digest" label_selected="Scripts digest" left="8"
mouse_opaque="true" name="Scripts digest"
tool_tip="Gets a list of all scripts and number of occurences of each."
width="110" >
<button.commit_callback
function="ObjectTools.GetScriptDigest" />
</button>
</panel>
<panel border="true" bottom="-363" follows="left|top|right|bottom" height="347"
label="Request" left="1" mouse_opaque="true" name="request" width="398">
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-14" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="10" left="10"
mouse_opaque="true" name="Destination:" v_pad="0" width="80">
Destination:
</text>
<combo_box allow_text_entry="false" bottom="-20" follows="left|top" height="16" left="100"
max_chars="20" mouse_opaque="true" name="destination" width="290">
<combo_item name="Selection" value="Selection">
Selection
</combo_item>
<combo_item name="AgentRegion" value="Agent Region">
Agent Region
</combo_item>
</combo_box>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-38" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="10" left="10"
mouse_opaque="true" name="Request:" v_pad="0" width="80">
Request:
</text>
<combo_box allow_text_entry="true" bottom="-44" follows="left|top" height="16" left="100"
max_chars="20" mouse_opaque="true" name="request" width="290">
<combo_item name="colliders&lt;steps&gt;" value="colliders &lt;steps&gt;">
colliders &lt;steps&gt;
</combo_item>
<combo_item name="scripts&lt;count&gt;,&lt;optionalpattern&gt;"
value="scripts &lt;count&gt;,&lt;optional pattern&gt;">
scripts &lt;count&gt;,&lt;optional pattern&gt;
</combo_item>
<combo_item name="objects&lt;pattern&gt;" value="objects &lt;pattern&gt;">
objects &lt;pattern&gt;
</combo_item>
<combo_item name="rez&lt;asset_id&gt;" value="rez &lt;asset_id&gt;">
rez &lt;asset_id&gt;
</combo_item>
</combo_box>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-62" drop_shadow_visible="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="10" left="10"
mouse_opaque="true" name="Parameter:" v_pad="0" width="80">
Parameter:
</text>
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom="-68"
follows="left|top" font="SansSerifSmall" height="16" left="100"
max_length="63" mouse_opaque="true" name="parameter" width="290" />
<button bottom="-116" follows="left|top" font="SansSerif" halign="center" height="20"
label="Make Request" label_selected="Make Request" left="10"
mouse_opaque="true" name="Make Request" width="100">
<button.commit_callback
function="GodTools.Request" />
</button>
</panel>
</tab_container>
</floater>