Files
SingularityViewer/indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml
Lirusaito de26fff525 Changed "Mesh Detail" to "Level of Detail" so people don't see it as "Mesh"
Also added in an Advanced button, but it's commented out as it does not function properly, and someone else should code it..
Builds on the previous commit of graphics prefs..
2012-07-03 14:44:13 -04:00

101 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel border="true" bottom="-439" height="438" label="Graphics" left="102" name="Display panel" width="517">
<button bottom="-22" height="18" label="?" left="470" name="GraphicsPreferencesHelpButton" width="22"/>
<check_box bottom="-23" height="16" initial_value="false" label="Run viewer in a window" left="10" name="windowed mode" width="120" tool_tip="If unchecked, viewer will display full-screen when logged in."/>
<text bottom="-62" height="12" name="WindowSizeLabel">Window Size:</text>
<combo_box bottom="-67" height="18" left="165" name="windowsize combo" width="150">
<combo_item name="800x600" value="800 x 600">800x600</combo_item>
<combo_item name="720x480" value="720 x 480">720x480 (NTSC)</combo_item>
<combo_item name="768x576" value="768 x 576">768x576 (PAL)</combo_item>
<combo_item name="1024x768" value="1024 x 768">1024x768</combo_item>
<combo_item name="1280x720" value="1280 x 720">1280x720 (HDV720)</combo_item>
<combo_item name="1440x1080" value="1440 x 1080">1440x1080 (HDV1080)</combo_item>
<combo_item name="1920x1080" value="1920 x 1080">1920x1080 (HD1080)</combo_item>
</combo_box>
<text bottom="-62" height="12" left="10" name="DisplayResLabel">Display Resolution:</text>
<combo_box bottom="-67" height="18" left="165" name="fullscreen combo" width="150"/>
<text bottom="-39" height="12" left="10" name="AspectRatioLabel1">Aspect Ratio:</text>
<combo_box bottom="-43" height="16" left="165" name="aspect_ratio" width="150" tool_tip="width / height">
<combo_item name="4:3(StandardCRT)" value="1.333333">4:3 (Standard CRT)</combo_item>
<combo_item name="5:4(1280x1024LCD)" value="1.25">5:4 (1280x1024 LCD)</combo_item>
<combo_item name="8:5(Widescreen)" value="1.6">16:10 (Widescreen PC)</combo_item>
<combo_item name="16:9(Widescreen)" value="1.7777777">16:9 (Widescreen TV)</combo_item>
</combo_box>
<check_box bottom="-44" control_name="FullScreenAutoDetectAspectRatio" height="16" initial_value="false" label="Auto-detect ratio" left="358" name="aspect_auto_detect" width="256"/>
<text bottom="-91" height="12" left="10" name="QualityText">Quality &amp; Performance:</text>
<text bottom="-91" height="12" left="135" name="FasterText">Faster</text>
<text bottom="-107" height="12" left_delta="23" name="ShadersPrefText">Low</text>
<text bottom="-107" height="12" left_delta="47" name="ShadersPrefText2">Mid</text>
<text bottom="-107" height="12" left_delta="47" name="ShadersPrefText3">High</text>
<text bottom="-107" height="12" left_delta="47" name="ShadersPrefText4">Ultra</text>
<text bottom="-91" height="12" left_delta="14" name="QualityText2">Higher Quality</text>
<!-- Are these icons really necessary?
<icon bottom="-89" height="14" image_name="rounded_square.tga" left="173" name="LowDivet" width="2"/>
<icon bottom="-89" height="14" image_name="rounded_square.tga" left_delta="44" name="MidDivet" width="2"/>
<icon bottom="-89" height="14" image_name="rounded_square.tga" left_delta="44" name="HighDivet" width="2"/>
<icon bottom="-89" height="14" image_name="rounded_square.tga" left_delta="44" name="UltraDivet" width="2"/>
-->
<slider bottom="-91" control_name="RenderQualityPerformance" increment="1" initial_val="0" left="165" max_val="3" min_val="0" name="QualityPerformanceSelection" show_text="false" width="150" />
<check_box bottom="-96" control_name="RenderCustomSettings" label="Custom" left="395" initial_value="true" name="CustomSettings"/>
<!--view_border bevel_style="none" bottom="-395" height="280" left="5" name="GraphicsBorder" width="485"/-->
<text bottom="-130" height="12" left="10" name="ShadersText">Shaders:</text>
<check_box bottom_delta="-23" control_name="RenderObjectBump" height="16" initial_value="true" label="Bump mapping and shiny" left="10" name="BumpShiny"/>
<check_box bottom_delta="-17" control_name="RenderLocalLights" height="16" label="Local Lights" name="LightingDetailRadio"/>
<check_box bottom_delta="-17" control_name="VertexShaderEnable" height="16" initial_value="true" label="Basic shaders" left_delta="0" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing."/>
<check_box bottom_delta="-17" control_name="WindLightUseAtmosShaders" initial_value="true" label="Atmospheric shaders" left_delta="0" name="WindLightUseAtmosShaders"/>
<check_box bottom_delta="-17" control_name="RenderDeferred" initial_value="true" label="Lighting and Shadows" tool_tip="Deferred Shading" left_delta="0" name="RenderDeferred"/>
<check_box bottom_delta="-17" control_name="RenderDeferredSSAO" height="16" initial_value="true" label="Ambient Occlusion" left_delta="0" name="UseSSAO"/>
<check_box bottom_delta="-17" control_name="RenderDepthOfField" initial_value="true" label="Depth of Field" left_delta="0" name="RenderDepthOfField"/>
<text bottom_delta="-60" height="12" left="15" name="ShadowDetailText">Shadows:</text>
<combo_box bottom_delta="-22" control_name="RenderShadowDetail" label="Shadow Detail" left_delta="-2" name="ShadowDetailCombo" width="160" height="16">
<combo_item name="0" value="0">Disabled</combo_item>
<combo_item name="1" value="1">Sun/Moon</combo_item>
<combo_item name="2" value="2">Sun/Moon + Projectors</combo_item>
</combo_box>
<text bottom_delta="-20" height="12" left="15" name="ReflectionDetailText">Water Reflections:</text>
<combo_box bottom_delta="-22" control_name="RenderReflectionDetail" label="Reflection Detail" left_delta="-2" name="ReflectionDetailCombo" width="160" height="16">
<combo_item name="0" value="0">Minimal</combo_item>
<combo_item name="1" value="1">Terrain and trees</combo_item>
<combo_item name="2" value="2">All static objects</combo_item>
<combo_item name="3" value="3">All avatars and objects</combo_item>
<combo_item name="4" value="4">Everything</combo_item>
</combo_box>
<slider bottom_delta="-24" left="5" control_name="RenderAvatarPhysicsLODFactor" increment="0.1" label=" Avatar Physics:" label_width="79" max_val="1" min_val="0" name="AvatarPhysicsDetail" show_text="false" width="160"/>
<text bottom_delta="-2" left="170" height="12" name="AvatarPhysicsDetailText">Off</text>
<!--text bottom="-131" height="12" left="464" name="DrawDistanceMeterText1">m</text-->
<text bottom="-131" height="12" left="470" name="DrawDistanceMeterText2">m</text>
<slider bottom="-135" control_name="RenderFarClip" decimal_digits="0" height="16" increment="8" initial_val="160" label="Draw Distance:" label_width="101" left="215" max_val="1024" min_val="64" name="DrawDistance" width="262"/>
<slider bottom_delta="-15" control_name="RenderMaxPartCount" decimal_digits="0" height="16" increment="256" initial_val="4096" label="Max. Particle Count:" label_width="101" max_val="8192" min_val="0" name="MaxParticleCount" width="262"/>
<slider bottom_delta="-15" control_name="RenderAvatarMaxVisible" decimal_digits="0" increment="1" initial_val="35" label="Max non-impostors" label_width="101" max_val="50" min_val="1" name="AvatarMaxVisible" width="250"/>
<slider bottom_delta="-25" control_name="RenderGlowResolutionPow" decimal_digits="0" height="16" increment="1" initial_val="8" label="Post Process Quality:" label_width="101" max_val="9" min_val="8" name="RenderPostProcess" show_text="false" width="226"/>
<text bottom_delta="-20" height="12" left="215" name="MeshDetailText">Level of Detail:</text>
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" increment="0.09375" label=" Objects:" label_width="79" max_val="2" min_val="0.5" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderFlexTimeFactor" increment="0.1" label=" Flexiprims:" label_width="79" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderTreeLODFactor" increment="0.125" label=" Trees:" label_width="79" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderAvatarLODFactor" increment="0.125" label=" Avatars:" label_width="79" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderTerrainLODFactor" increment="0.125" label=" Terrain:" label_width="79" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="WLSkyDetail" decimal_digits="0" increment="8" label=" Sky:" label_width="79" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" width="223"/>
<text bottom="-192" height="12" left="444" name="PostProcessText">Low</text>
<text bottom_delta="-38" height="12" name="ObjectMeshDetailText">Low</text>
<text bottom_delta="-20" height="12" name="FlexibleMeshDetailText">Low</text>
<text bottom_delta="-20" height="12" name="TreeMeshDetailText">Low</text>
<text bottom_delta="-20" height="12" name="AvatarMeshDetailText">Low</text>
<text bottom_delta="-20" height="12" name="TerrainMeshDetailText">Low</text>
<text bottom_delta="-20" height="12" name="SkyMeshDetailText">Low</text>
<text bottom="-360" height="12" left="230" name="AvatarRenderingText">Avatar Rendering:</text>
<check_box bottom_delta="-16" control_name="RenderUseImpostors" initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
<check_box bottom_delta="-16" control_name="RenderAvatarVP" initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
<check_box bottom_delta="-16" control_name="RenderAvatarCloth" initial_value="true" label="Avatar cloth" name="AvatarCloth"/>
<text bottom="-360" height="12" left="395" name="TerrainDetailText">Terrain detail:</text>
<radio_group bottom_delta="-40" control_name="RenderTerrainDetail" draw_border="false" height="38" name="TerrainDetailRadio" width="321">
<radio_item bottom="-15" height="16" left="3" name="0" width="315">Low</radio_item>
<radio_item bottom="-31" height="16" name="2" width="315">High</radio_item>
</radio_group>
<button bottom="-440" height="20" label="Reset" left="110" name="Defaults" scale_image="true" width="100"/>
<!--button bottom="-440" height="20" label="Advanced" left="230" name="CustomSettingsButton" scale_image="true" width="120" toggle="true" control_name="RenderCustomSettings"/-->
<button bottom="-440" height="20" label="Hardware" left="370" name="GraphicsHardwareButton" scale_image="true" width="120"/>
<string name="resolution_format">[RES_X] x [RES_Y]</string>
<string name="aspect_ratio_text">[NUM]:[DEN]</string>
</panel>