Files
SingularityViewer/indra/newview/llmenucommands.cpp
Lirusaito b61cba8e01 Clean up and optimize the AO
Added the feature of selecting an animation from combo boxes and it playing automatically if it should be at this moment.

Now for the stuff only developers will understand:
FloaterAO is now a FloaterSingleton, because it should've been behaving that way all along.
Refactors a lot, simplifies a lot, best view without space changes.
Reduces a lot of redundant blocks.
Creates some functions to make things like AOStates easier to get
AOStates are now an enum instead of a bunch of const ints.
Cleaned up includes.
NULL -> nullptr, virtual->override, BOOL->bool, for->foreach
Removed struct_tokens,  it was redundant and actually just took up space.
No longer set all the children invisible, their parent does a good job of that.
Relate ComboBoxes to their states, so that we can easily get a setting and do a whole bunch of things with a lot less code.
Remove unused parameters and functions and variables
Remove unused boolean returns from functions.
Don't clear combo boxes just because one id is null.
2019-01-11 06:17:58 -05:00

292 lines
14 KiB
C++

/**
* @file llmenucommands.cpp
* @brief Implementations of menu commands.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmenucommands.h"
#include "aihttpview.h"
#include "alfloaterregiontracker.h"
#include "floaterao.h"
#include "floaterlocalassetbrowse.h"
#include "hbfloatergrouptitles.h"
#include "jcfloaterareasearch.h"
#include "llagentcamera.h"
#include "llchatbar.h"
#include "llconsole.h"
#include "lldebugview.h"
#include "llfasttimerview.h"
#include "llfloaterabout.h"
#include "llfloateractivespeakers.h"
#include "llfloaterautoreplacesettings.h"
#include "llfloateravatar.h"
#include "llfloateravatarlist.h"
#include "llfloaterbeacons.h"
#include "llfloaterblacklist.h"
#include "llfloaterbuildoptions.h"
#include "llfloaterbump.h"
#include "llfloaterbuycurrency.h"
#include "llfloatercamera.h"
#include "llfloaterchat.h"
#include "llfloaterchatterbox.h"
#include "llfloatercustomize.h"
#include "llfloaterdaycycle.h"
#include "llfloaterdestinations.h"
#include "llfloaterdisplayname.h"
#include "llfloatereditui.h"
#include "llfloaterenvsettings.h"
#include "llfloaterexploreanimations.h"
#include "llfloaterexploresounds.h"
#include "llfloaterfonttest.h"
#include "llfloatergesture.h"
#include "llfloatergodtools.h"
#include "llfloaterhud.h"
#include "llfloaterinspect.h"
#include "llfloaterinventory.h"
#include "llfloaterjoystick.h"
#include "llfloaterland.h"
#include "llfloaterlandholdings.h"
#include "llfloatermap.h"
#include "llfloatermediafilter.h"
#include "llfloatermemleak.h"
#include "llfloatermessagelog.h"
#include "llfloatermute.h"
#include "llfloaternotificationsconsole.h"
#include "llfloateroutbox.h"
#include "llfloaterpathfindingcharacters.h"
#include "llfloaterpathfindinglinksets.h"
#include "llfloaterperms.h"
#include "llfloaterpostprocess.h"
#include "llfloaterpreference.h"
#include "llfloaterregiondebugconsole.h"
#include "llfloaterregioninfo.h"
#include "llfloaterreporter.h"
#include "llfloaterscriptdebug.h"
#include "llfloaterscriptlimits.h"
#include "llfloatersettingsdebug.h"
#include "llfloatersnapshot.h"
#include "llfloaterstats.h"
#include "llfloaterteleporthistory.h"
#include "llfloatertest.h"
#include "llfloatervoiceeffect.h"
#include "llfloaterwater.h"
#include "llfloaterwebcontent.h"
#include "llfloaterwindlight.h"
#include "llfloaterworldmap.h"
#include "llframestatview.h"
#include "llmakeoutfitdialog.h"
#include "llmoveview.h" // LLFloaterMove
#include "lltextureview.h"
#include "lltoolgrab.h"
#include "lltoolmgr.h"
#include "lluictrlfactory.h"
#include "llvelocitybar.h"
#include "llviewerparcelmgr.h"
// [RLVa:LF]
#include "rlvfloaters.h"
// [/RLVa:LF]
#include "shfloatermediaticker.h"
void handle_debug_avatar_textures(void*);
template<typename T> void handle_singleton_toggle(void*);
void show_outfit_dialog() { new LLMakeOutfitDialog(false); }
void toggle_build() { LLToolMgr::getInstance()->toggleBuildMode(); }
void toggle_control(const std::string& name) { if (LLControlVariable* control = gSavedSettings.getControl(name)) control->set(!control->get()); }
void toggle_search_floater();
void toggle_always_run() { gAgent.getAlwaysRun() ? gAgent.clearAlwaysRun() : gAgent.setAlwaysRun(); }
void toggle_sit();
void toggle_mouselook() { gAgentCamera.cameraMouselook() ? gAgentCamera.changeCameraToDefault() : gAgentCamera.changeCameraToMouselook(); }
bool is_visible_view(boost::function<LLView* ()> get)
{
if (LLView* v = get())
return v->getVisible();
return false;
}
struct CommWrapper
{
static bool only_comm()
{
static const LLCachedControl<bool> only("CommunicateSpecificShortcut");
return only || LLFloaterChatterBox::getInstance()->getFloaterCount();
}
static bool instanceVisible(const LLSD& key) { return only_comm() ? LLFloaterChatterBox::instanceVisible(key) : LLFloaterMyFriends::instanceVisible(key); }
static void toggleInstance(const LLSD& key) { only_comm() ? LLFloaterChatterBox::toggleInstance(key) : LLFloaterMyFriends::toggleInstance(key); }
};
struct MenuFloaterDict : public LLSingleton<MenuFloaterDict>
{
typedef std::map<const std::string, std::pair<boost::function<void ()>, boost::function<bool ()> > > menu_floater_map_t;
menu_floater_map_t mEntries;
MenuFloaterDict()
{
registerConsole("debug console", gDebugView->mDebugConsolep);
registerConsole("fast timers", gDebugView->mFastTimerView);
registerConsole("frame console", gDebugView->mFrameStatView);
registerConsole("http console", gHttpView);
registerConsole("texture console", gTextureView);
if (gAuditTexture)
{
registerConsole("texture category console", gTextureCategoryView);
registerConsole("texture size console", gTextureSizeView);
}
registerConsole("velocity", gVelocityBar);
registerFloater("about", boost::bind(&LLFloaterAbout::show,(void*)NULL));
registerFloater("always run", boost::bind(toggle_always_run), boost::bind(&LLAgent::getAlwaysRun, &gAgent));
registerFloater("anims_explorer", boost::bind(LLFloaterExploreAnimations::show));
registerFloater("appearance", boost::bind(LLFloaterCustomize::show));
registerFloater("asset_blacklist", boost::bind(LLFloaterBlacklist::toggle), boost::bind(LLFloaterBlacklist::visible));
registerFloater("build", boost::bind(toggle_build));
registerFloater("buy currency", boost::bind(LLFloaterBuyCurrency::buyCurrency));
registerFloater("buy land", boost::bind(&LLViewerParcelMgr::startBuyLand, boost::bind(LLViewerParcelMgr::getInstance), false));
registerFloater("complaint reporter", boost::bind(LLFloaterReporter::showFromMenu, COMPLAINT_REPORT));
registerFloater("DayCycle", boost::bind(LLFloaterDayCycle::show), boost::bind(LLFloaterDayCycle::isOpen));
registerFloater("debug avatar", boost::bind(handle_debug_avatar_textures, (void*)NULL));
registerFloater("debug settings", boost::bind(handle_singleton_toggle<LLFloaterSettingsDebug>, (void*)NULL));
registerFloater("edit ui", boost::bind(LLFloaterEditUI::show, (void*)NULL));
registerFloater("EnvSettings", boost::bind(LLFloaterEnvSettings::show), boost::bind(LLFloaterEnvSettings::isOpen));
registerFloater("fly", boost::bind(LLAgent::toggleFlying));
registerFloater("font test", boost::bind(LLFloaterFontTest::show, (void*)NULL));
registerFloater("god tools", boost::bind(LLFloaterGodTools::show, (void*)NULL));
registerFloater("grid options", boost::bind(LLFloaterBuildOptions::show, (void*)NULL));
registerFloater("group titles", boost::bind(HBFloaterGroupTitles::toggle));
//Singu TODO: Re-implement f1 help.
//registerFloater("help f1", boost::bind(/*gViewerHtmlHelp.show*/));
registerFloater("help tutorial", boost::bind(LLFloaterHUD::showHUD));
registerFloater("inventory", boost::bind(LLPanelMainInventory::toggleVisibility, (void*)NULL), boost::bind(is_visible_view, static_cast<boost::function<LLView* ()> >(LLPanelMainInventory::getActiveInventory)));
registerFloater("local assets", boost::bind(FloaterLocalAssetBrowser::show, (void*)0));
registerFloater("mean events", boost::bind(LLFloaterBump::show, (void*)NULL));
registerFloater("media ticker", boost::bind(handle_ticker_toggle, (void*)NULL), boost::bind(SHFloaterMediaTicker::instanceExists));
registerFloater("memleak", boost::bind(LLFloaterMemLeak::show, (void*)NULL));
registerFloater("messagelog", boost::bind(LLFloaterMessageLog::show));
registerFloater("mouselook", boost::bind(toggle_mouselook));
registerFloater("my land", boost::bind(LLFloaterLandHoldings::show, (void*)NULL));
registerFloater("outfit", boost::bind(show_outfit_dialog));
registerFloater("PostProcess", boost::bind(LLFloaterPostProcess::show));
registerFloater("preferences", boost::bind(LLFloaterPreference::show, (void*)NULL));
registerFloater("quit", boost::bind(&LLAppViewer::userQuit, LLAppViewer::instance()));
registerFloater("RegionDebugConsole", boost::bind(handle_singleton_toggle<LLFloaterRegionDebugConsole>, (void*)NULL), boost::bind(LLFloaterRegionDebugConsole::instanceExists));
registerFloater("script errors", boost::bind(LLFloaterScriptDebug::show, LLUUID::null));
registerFloater("search", boost::bind(toggle_search_floater));
registerFloater("show inspect", boost::bind(LLFloaterInspect::showInstance, LLSD()));
registerFloater("sit", boost::bind(toggle_sit));
registerFloater("snapshot", boost::bind(LLFloaterSnapshot::show, (void*)NULL));
registerFloater("sound_explorer", boost::bind(LLFloaterExploreSounds::toggle), boost::bind(LLFloaterExploreSounds::visible));
registerFloater("test", boost::bind(LLFloaterTest::show, (void*)NULL));
// Phoenix: Wolfspirit: Enabled Show Floater out of viewer menu
registerFloater("WaterSettings", boost::bind(LLFloaterWater::show), boost::bind(LLFloaterWater::isOpen));
registerFloater("web", boost::bind(LLFloaterWebContent::showInstance, "dict web", LLFloaterWebContent::Params()));
registerFloater("Windlight", boost::bind(LLFloaterWindLight::show), boost::bind(LLFloaterWindLight::isOpen));
registerFloater("world map", boost::bind(LLFloaterWorldMap::toggle));
registerFloater<LLFloaterLand> ("about land");
registerFloater<LLFloaterRegionInfo> ("about region");
registerFloater<LLFloaterActiveSpeakers> ("active speakers");
registerFloater<LLFloaterAO> ("ao");
registerFloater<JCFloaterAreaSearch> ("areasearch");
registerFloater<LLFloaterAutoReplaceSettings> ("autoreplace");
registerFloater<LLFloaterAvatar> ("avatar");
registerFloater<LLFloaterBeacons> ("beacons");
registerFloater<LLFloaterCamera> ("camera controls");
registerFloater<LLFloaterChat> ("chat history");
registerFloater<LLFloaterChatterBox> ("communicate");
registerFloater<LLFloaterDestinations> ("destinations");
registerFloater<LLFloaterDisplayName> ("displayname");
registerFloater<LLFloaterMyFriends> ("friends", 0);
registerFloater<LLFloaterGesture> ("gestures");
registerFloater<LLFloaterMyFriends> ("groups", 1);
registerFloater<CommWrapper> ("im");
registerFloater<LLFloaterInspect> ("inspect");
registerFloater<LLFloaterJoystick> ("joystick");
registerFloater<LLFloaterMediaFilter> ("media filter");
registerFloater<LLFloaterMap> ("mini map");
registerFloater<LLFloaterMove> ("movement controls");
registerFloater<LLFloaterMute> ("mute list");
registerFloater<LLFloaterNotificationConsole> ("notifications console");
registerFloater<LLFloaterOutbox> ("outbox");
registerFloater<LLFloaterPathfindingCharacters> ("pathfinding_characters");
registerFloater<LLFloaterPathfindingLinksets> ("pathfinding_linksets");
registerFloater<LLFloaterPermsDefault> ("perm prefs");
registerFloater<LLFloaterAvatarList> ("radar");
registerFloater<ALFloaterRegionTracker> ("region_tracker");
registerFloater<LLFloaterScriptLimits> ("script info");
registerFloater<LLFloaterStats> ("stat bar");
registerFloater<LLFloaterTeleportHistory> ("teleport history");
registerFloater<LLFloaterVoiceEffect> ("voice effect");
// [RLVa:LF]
registerFloater<RlvFloaterBehaviours>("rlv restrictions");
registerFloater<RlvFloaterLocks>("rlv locks");
registerFloater<RlvFloaterStrings>("rlv strings");
// [/RLVa:LF]
}
template <typename T>
void registerConsole(const std::string& name, T* console)
{
registerFloater(name, boost::bind(&T::setVisible, console, !boost::bind(&T::getVisible, console)), boost::bind(&T::getVisible, console));
}
void registerFloater(const std::string& name, boost::function<void ()> show, boost::function<bool ()> visible = NULL)
{
mEntries.insert( std::make_pair( name, std::make_pair( show, visible ) ) );
}
template <typename T>
void registerFloater(const std::string& name, const LLSD& key = LLSD())
{
registerFloater(name, boost::bind(&T::toggleInstance,key), boost::bind(&T::instanceVisible,key));
}
};
void show_floater(const std::string& floater_name)
{
if (floater_name.empty()) return;
MenuFloaterDict::menu_floater_map_t::iterator it = MenuFloaterDict::instance().mEntries.find(floater_name);
if (it == MenuFloaterDict::instance().mEntries.end()) // Simple codeless floater
{
if (LLFloater* floater = LLUICtrlFactory::getInstance()->getBuiltFloater(floater_name))
floater->isFrontmost() ? floater->close() : gFloaterView->bringToFront(floater);
else
LLUICtrlFactory::getInstance()->buildFloater(new LLFloater(), floater_name);
}
else if (it->second.first)
{
it->second.first();
}
}
// Singu TODO: It'd be reallllly nice if we could use this as a control for buttons too.
bool floater_visible(const std::string& floater_name)
{
MenuFloaterDict::menu_floater_map_t::iterator it = MenuFloaterDict::instance().mEntries.find(floater_name);
return it != MenuFloaterDict::instance().mEntries.end() && it->second.second && it->second.second();
}