Files
SingularityViewer/indra/llcommon/llapp.cpp
Shyotl 51338470b5 Pulled LLEventTimer out of lltimer.h/cpp and into lleventtimer.h/cpp
LLInstanceTracker added to llcommon (pulled from llui in v2 for usage elsewhere)
LLEventTimer now using LLInstanceTracker
Updated LLLiveAppConfig (Though it appears unused, really)
processor.h is obsolete, thus removed. (llprocessor.h replaces it)
2011-05-15 22:40:59 -05:00

776 lines
18 KiB
C++

/**
* @file llapp.cpp
* @brief Implementation of the LLApp class.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llapp.h"
#include "llcommon.h"
#include "llapr.h"
#include "llerrorcontrol.h"
#include "llerrorthread.h"
#include "llframetimer.h"
#include "lllivefile.h"
#include "llmemory.h"
#include "llstl.h" // for DeletePointer()
#include "lleventtimer.h"
//
// Signal handling
//
// Windows uses structured exceptions, so it's handled a bit differently.
//
#if LL_WINDOWS
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop);
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType);
#else
# include <signal.h>
# include <unistd.h> // for fork()
void setup_signals();
void default_unix_signal_handler(int signum, siginfo_t *info, void *);
# if LL_DARWIN
/* OSX doesn't support SIGRT* */
S32 LL_SMACKDOWN_SIGNAL = SIGUSR1;
S32 LL_HEARTBEAT_SIGNAL = SIGUSR2;
# else // linux or (assumed) other similar unixoid
/* We want reliable delivery of our signals - SIGRT* is it. */
/* Old LinuxThreads versions eat SIGRTMIN+0 to SIGRTMIN+2, avoid those. */
/* Note that SIGRTMIN/SIGRTMAX may expand to a glibc function call with a
nonconstant result so these are not consts and cannot be used in constant-
expressions. SIGRTMAX may return -1 on rare broken setups. */
S32 LL_SMACKDOWN_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-1) : SIGUSR1;
S32 LL_HEARTBEAT_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-0) : SIGUSR2;
# endif // LL_DARWIN
#endif // LL_WINDOWS
// the static application instance
LLApp* LLApp::sApplication = NULL;
// Allows the generation of core files for post mortum under gdb
// and disables crashlogger
BOOL LLApp::sDisableCrashlogger = FALSE;
// Local flag for whether or not to do logging in signal handlers.
//static
BOOL LLApp::sLogInSignal = FALSE;
// static
LLApp::EAppStatus LLApp::sStatus = LLApp::APP_STATUS_STOPPED; // Keeps track of application status
LLAppErrorHandler LLApp::sErrorHandler = NULL;
LLAppErrorHandler LLApp::sSyncErrorHandler = NULL;
BOOL LLApp::sErrorThreadRunning = FALSE;
#if !LL_WINDOWS
LLApp::child_map LLApp::sChildMap;
LLAtomicU32* LLApp::sSigChildCount = NULL;
LLAppChildCallback LLApp::sDefaultChildCallback = NULL;
#endif
LLApp::LLApp() : mThreadErrorp(NULL)
{
commonCtor();
}
void LLApp::commonCtor()
{
// Set our status to running
setStatus(APP_STATUS_RUNNING);
LLCommon::initClass();
#if !LL_WINDOWS
// This must be initialized before the error handler.
sSigChildCount = new LLAtomicU32(0);
#endif
// Setup error handling
setupErrorHandling();
// initialize the options structure. We need to make this an array
// because the structured data will not auto-allocate if we
// reference an invalid location with the [] operator.
mOptions = LLSD::emptyArray();
LLSD sd;
for(int i = 0; i < PRIORITY_COUNT; ++i)
{
mOptions.append(sd);
}
// Set the application to this instance.
sApplication = this;
}
LLApp::LLApp(LLErrorThread *error_thread) :
mThreadErrorp(error_thread)
{
commonCtor();
}
LLApp::~LLApp()
{
#if !LL_WINDOWS
delete sSigChildCount;
sSigChildCount = NULL;
#endif
// reclaim live file memory
std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer());
mLiveFiles.clear();
setStopped();
// HACK: wait for the error thread to clean itself
ms_sleep(20);
if (mThreadErrorp)
{
delete mThreadErrorp;
mThreadErrorp = NULL;
}
LLCommon::cleanupClass();
}
// static
LLApp* LLApp::instance()
{
return sApplication;
}
LLSD LLApp::getOption(const std::string& name) const
{
LLSD rv;
LLSD::array_const_iterator iter = mOptions.beginArray();
LLSD::array_const_iterator end = mOptions.endArray();
for(; iter != end; ++iter)
{
rv = (*iter)[name];
if(rv.isDefined()) break;
}
return rv;
}
bool LLApp::parseCommandOptions(int argc, char** argv)
{
LLSD commands;
std::string name;
std::string value;
for(int ii = 1; ii < argc; ++ii)
{
if(argv[ii][0] != '-')
{
llinfos << "Did not find option identifier while parsing token: "
<< argv[ii] << llendl;
return false;
}
int offset = 1;
if(argv[ii][1] == '-') ++offset;
name.assign(&argv[ii][offset]);
if(((ii+1) >= argc) || (argv[ii+1][0] == '-'))
{
// we found another option after this one or we have
// reached the end. simply record that this option was
// found and continue.
int flag = name.compare("logfile");
if (0 == flag)
{
commands[name] = "log";
}
else
{
commands[name] = true;
}
continue;
}
++ii;
value.assign(argv[ii]);
commands[name] = value;
}
setOptionData(PRIORITY_COMMAND_LINE, commands);
return true;
}
void LLApp::manageLiveFile(LLLiveFile* livefile)
{
if(!livefile) return;
livefile->checkAndReload();
livefile->addToEventTimer();
mLiveFiles.push_back(livefile);
}
bool LLApp::setOptionData(OptionPriority level, LLSD data)
{
if((level < 0)
|| (level >= PRIORITY_COUNT)
|| (data.type() != LLSD::TypeMap))
{
return false;
}
mOptions[level] = data;
return true;
}
LLSD LLApp::getOptionData(OptionPriority level)
{
if((level < 0) || (level >= PRIORITY_COUNT))
{
return LLSD();
}
return mOptions[level];
}
void LLApp::stepFrame()
{
LLFrameTimer::updateFrameTime();
LLFrameTimer::updateFrameCount();
LLEventTimer::updateClass();
mRunner.run();
}
void LLApp::setupErrorHandling()
{
// Error handling is done by starting up an error handling thread, which just sleeps and
// occasionally checks to see if the app is in an error state, and sees if it needs to be run.
#if LL_WINDOWS
// Windows doesn't have the same signal handling mechanisms as UNIX, thus APR doesn't provide
// a signal handling thread implementation.
// What we do is install an unhandled exception handler, which will try to do the right thing
// in the case of an error (generate a minidump)
// Disable this until the viewer gets ported so server crashes can be JIT debugged.
//LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
//prev_filter = SetUnhandledExceptionFilter(default_windows_exception_handler);
// This sets a callback to handle w32 signals to the console window.
// The viewer shouldn't be affected, sicne its a windowed app.
SetConsoleCtrlHandler( (PHANDLER_ROUTINE) ConsoleCtrlHandler, TRUE);
#else
//
// Start up signal handling.
//
// There are two different classes of signals. Synchronous signals are delivered to a specific
// thread, asynchronous signals can be delivered to any thread (in theory)
//
setup_signals();
#endif
}
void LLApp::startErrorThread()
{
//
// Start the error handling thread, which is responsible for taking action
// when the app goes into the APP_STATUS_ERROR state
//
llinfos << "Starting error thread" << llendl;
mThreadErrorp = new LLErrorThread();
mThreadErrorp->setUserData((void *) this);
mThreadErrorp->start();
}
void LLApp::setErrorHandler(LLAppErrorHandler handler)
{
LLApp::sErrorHandler = handler;
}
void LLApp::setSyncErrorHandler(LLAppErrorHandler handler)
{
LLApp::sSyncErrorHandler = handler;
}
// static
void LLApp::runSyncErrorHandler()
{
if (LLApp::sSyncErrorHandler)
{
LLApp::sSyncErrorHandler();
}
}
// static
void LLApp::runErrorHandler()
{
if (LLApp::sErrorHandler)
{
LLApp::sErrorHandler();
}
//llinfos << "App status now STOPPED" << llendl;
LLApp::setStopped();
}
// static
void LLApp::setStatus(EAppStatus status)
{
sStatus = status;
}
// static
void LLApp::setError()
{
if (!isError())
{
// perform any needed synchronous error-handling
runSyncErrorHandler();
// set app status to ERROR so that the LLErrorThread notices
setStatus(APP_STATUS_ERROR);
}
}
// static
void LLApp::setQuitting()
{
if (!isExiting())
{
// If we're already exiting, we don't want to reset our state back to quitting.
llinfos << "Setting app state to QUITTING" << llendl;
setStatus(APP_STATUS_QUITTING);
}
}
// static
void LLApp::setStopped()
{
setStatus(APP_STATUS_STOPPED);
}
// static
bool LLApp::isStopped()
{
return (APP_STATUS_STOPPED == sStatus);
}
// static
bool LLApp::isRunning()
{
return (APP_STATUS_RUNNING == sStatus);
}
// static
bool LLApp::isError()
{
return (APP_STATUS_ERROR == sStatus);
}
// static
bool LLApp::isQuitting()
{
return (APP_STATUS_QUITTING == sStatus);
}
bool LLApp::isExiting()
{
return isQuitting() || isError();
}
#if !LL_WINDOWS
// static
U32 LLApp::getSigChildCount()
{
if (sSigChildCount)
{
return U32(*sSigChildCount);
}
return 0;
}
// static
void LLApp::incSigChildCount()
{
if (sSigChildCount)
{
(*sSigChildCount)++;
}
}
#endif
// static
int LLApp::getPid()
{
#if LL_WINDOWS
return GetCurrentProcessId();
#else
return getpid();
#endif
}
#if LL_WINDOWS
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop)
{
// Translate the signals/exceptions into cross-platform stuff
// Windows implementation
// Make sure the user sees something to indicate that the app crashed.
LONG retval;
if (LLApp::isError())
{
llwarns << "Got another fatal signal while in the error handler, die now!" << llendl;
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Flag status to error, so thread_error starts its work
LLApp::setError();
// Block in the exception handler until the app has stopped
// This is pretty sketchy, but appears to work just fine
while (!LLApp::isStopped())
{
ms_sleep(10);
}
//
// Generate a minidump if we can.
//
// TODO: This needs to be ported over form the viewer-specific
// LLWinDebug class
//
// At this point, we always want to exit the app. There's no graceful
// recovery for an unhandled exception.
//
// Just kill the process.
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Win32 doesn't support signals. This is used instead.
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType)
{
switch (fdwCtrlType)
{
case CTRL_BREAK_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
case CTRL_CLOSE_EVENT: // From end task or the window close button.
case CTRL_C_EVENT: // from CTRL-C on the keyboard
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
}
return TRUE;
}
LLApp::setQuitting();
return TRUE;
default:
return FALSE;
}
}
#else //!LL_WINDOWS
void LLApp::setChildCallback(pid_t pid, LLAppChildCallback callback)
{
LLChildInfo child_info;
child_info.mCallback = callback;
LLApp::sChildMap[pid] = child_info;
}
void LLApp::setDefaultChildCallback(LLAppChildCallback callback)
{
LLApp::sDefaultChildCallback = callback;
}
pid_t LLApp::fork()
{
fflush(NULL); // flush all buffers before the child inherits them
pid_t pid = ::fork();
if( pid < 0 )
{
int system_error = errno;
llwarns << "Unable to fork! Operating system error code: "
<< system_error << llendl;
}
else if (pid == 0)
{
// Sleep a bit to allow the parent to set up child callbacks.
ms_sleep(10);
// We need to disable signal handling, because we don't have a
// signal handling thread anymore.
setupErrorHandling();
}
else
{
llinfos << "Forked child process " << pid << llendl;
}
return pid;
}
void setup_signals()
{
//
// Set up signal handlers that may result in program termination
//
struct sigaction act;
act.sa_sigaction = default_unix_signal_handler;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
sigaction(SIGABRT, &act, NULL);
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
// Asynchronous signals that are normally ignored
#ifndef LL_IGNORE_SIGCHLD
sigaction(SIGCHLD, &act, NULL);
#endif // LL_IGNORE_SIGCHLD
sigaction(SIGUSR2, &act, NULL);
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(SIGQUIT, &act, NULL);
}
void clear_signals()
{
struct sigaction act;
act.sa_handler = SIG_DFL;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
sigaction(SIGABRT, &act, NULL);
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
// Asynchronous signals that are normally ignored
#ifndef LL_IGNORE_SIGCHLD
sigaction(SIGCHLD, &act, NULL);
#endif // LL_IGNORE_SIGCHLD
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(SIGUSR2, &act, NULL);
sigaction(SIGQUIT, &act, NULL);
}
void default_unix_signal_handler(int signum, siginfo_t *info, void *)
{
// Unix implementation of synchronous signal handler
// This runs in the thread that threw the signal.
// We do the somewhat sketchy operation of blocking in here until the error handler
// has gracefully stopped the app.
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << llendl;
}
switch (signum)
{
case SIGCHLD:
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Got SIGCHLD from " << info->si_pid << llendl;
}
// Check result code for all child procs for which we've
// registered callbacks THIS WILL NOT WORK IF SIGCHLD IS SENT
// w/o killing the child (Go, launcher!)
// TODO: Now that we're using SIGACTION, we can actually
// implement the launcher behavior to determine who sent the
// SIGCHLD even if it doesn't result in child termination
if (LLApp::sChildMap.count(info->si_pid))
{
LLApp::sChildMap[info->si_pid].mGotSigChild = TRUE;
}
LLApp::incSigChildCount();
return;
case SIGABRT:
// Abort just results in termination of the app, no funky error handling.
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got SIGABRT, terminating" << llendl;
}
clear_signals();
raise(signum);
return;
case SIGINT:
case SIGHUP:
case SIGTERM:
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << llendl;
}
// Graceful exit
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
}
return;
}
LLApp::setQuitting();
return;
case SIGALRM:
case SIGPIPE:
case SIGUSR2:
default:
if (signum == LL_SMACKDOWN_SIGNAL ||
signum == SIGBUS ||
signum == SIGILL ||
signum == SIGFPE ||
signum == SIGSEGV ||
signum == SIGQUIT)
{
if (signum == LL_SMACKDOWN_SIGNAL)
{
// Smackdown treated just like any other app termination, for now
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Handling smackdown signal!" << llendl;
}
else
{
// Don't log anything, even errors - this is because this signal could happen anywhere.
LLError::setDefaultLevel(LLError::LEVEL_NONE);
}
// Change the signal that we reraise to SIGABRT, so we generate a core dump.
signum = SIGABRT;
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Handling fatal signal!" << llendl;
}
if (LLApp::isError())
{
// Received second fatal signal while handling first, just die right now
// Set the signal handlers back to default before handling the signal - this makes the next signal wipe out the app.
clear_signals();
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got another fatal signal while in the error handler, die now!" << llendl;
}
raise(signum);
return;
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Flagging error status and waiting for shutdown" << llendl;
}
if(LLApp::sDisableCrashlogger) //Don't gracefully handle any signals crash and core for a gdb post mortum
{
clear_signals();
llwarns << "Fatal signal received, not handling the crash here, passing back to operating system" << llendl;
raise(signum);
return;
}
// Flag status to ERROR, so thread_error does its work.
LLApp::setError();
// Block in the signal handler until somebody says that we're done.
while (LLApp::sErrorThreadRunning && !LLApp::isStopped())
{
ms_sleep(10);
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - App is stopped, reraising signal" << llendl;
}
clear_signals();
raise(signum);
return;
} else {
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Unhandled signal " << signum << ", ignoring!" << llendl;
}
}
}
}
#endif // !WINDOWS