Adds PyFx windlights and post process effects, not enabled by default. Show custom graphics settings by default, because all our users are smart. Tweaks SHAutoMask, uses Altocumulus as default cloud now Added TODO into llrender/llpostprocess.cpp We should also add the option to make the menu bar transparent, instead of pyfx using skin hacks Also we need to add a settings preset feature at some point in the future. We also need to add postproc to wlf.
44 lines
1.2 KiB
XML
44 lines
1.2 KiB
XML
<llsd>
|
|
<map>
|
|
<key>blurMultiplier</key>
|
|
<real>0.010000000707805157</real>
|
|
<key>fresnelOffset</key>
|
|
<real>0.5</real>
|
|
<key>fresnelScale</key>
|
|
<real>0.39999997615814209</real>
|
|
<key>normScale</key>
|
|
<array>
|
|
<integer>2</integer>
|
|
<integer>2</integer>
|
|
<integer>2</integer>
|
|
</array>
|
|
<key>normalMap</key>
|
|
<uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
|
|
<key>scaleAbove</key>
|
|
<real>0.029999999329447746</real>
|
|
<key>scaleBelow</key>
|
|
<real>0.099999994039535522</real>
|
|
<key>underWaterFogMod</key>
|
|
<real>0.25</real>
|
|
<key>waterFogColor</key>
|
|
<array>
|
|
<real>0</real>
|
|
<real>0.039215687662363052</real>
|
|
<real>0.039215687662363052</real>
|
|
<real>1</real>
|
|
</array>
|
|
<key>waterFogDensity</key>
|
|
<real>32</real>
|
|
<key>wave1Dir</key>
|
|
<array>
|
|
<real>1.0499997138977051</real>
|
|
<real>-0.42000007629394531</real>
|
|
</array>
|
|
<key>wave2Dir</key>
|
|
<array>
|
|
<real>1.1099996566772461</real>
|
|
<real>-1.1600000858306885</real>
|
|
</array>
|
|
</map>
|
|
</llsd>
|