Files
SingularityViewer/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl
2011-08-09 01:11:05 -05:00

32 lines
662 B
GLSL

/**
* @file lightFullbrightShinyF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform samplerCube environmentMap;
vec3 fullbrightShinyAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(gl_TexCoord[0].xy);
color.rgb *= gl_Color.rgb;
vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;
color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a);
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = max(color.a, gl_Color.a);
gl_FragColor = color;
}