Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
799 lines
26 KiB
C++
799 lines
26 KiB
C++
/**
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* @file llviewerstats.cpp
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* @brief LLViewerStats class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerstats.h"
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#include "llviewerthrottle.h"
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#include "message.h"
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#include "lltimer.h"
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#include "llappviewer.h"
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#include "pipeline.h"
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#include "lltexturefetch.h"
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#include "llviewerobjectlist.h"
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#include "llviewertexturelist.h"
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#include "lltexlayer.h"
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#include "llsurface.h"
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#include "llvlmanager.h"
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "llfloaterdirectory.h"
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#include "llfloatertools.h"
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#include "lldebugview.h"
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#include "llfasttimerview.h"
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#include "llviewerregion.h"
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#include "llvoavatar.h"
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#include "llviewerwindow.h" // *TODO: remove, only used for width/height
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#include "llworld.h"
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#include "llfeaturemanager.h"
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#include "llviewernetwork.h"
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#if LL_LCD_COMPILE
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#include "lllcd.h"
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#endif
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class StatAttributes
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{
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public:
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StatAttributes(const char* name,
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const BOOL enabled,
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const BOOL is_timer)
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: mName(name),
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mEnabled(enabled),
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mIsTimer(is_timer)
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{
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}
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std::string mName;
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BOOL mEnabled;
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BOOL mIsTimer;
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};
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const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
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{
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// ST_VERSION
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StatAttributes("Version", TRUE, FALSE),
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// ST_AVATAR_EDIT_SECONDS
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StatAttributes("Seconds in Edit Appearence", FALSE, TRUE),
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// ST_TOOLBOX_SECONDS
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StatAttributes("Seconds using Toolbox", FALSE, TRUE),
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// ST_CHAT_COUNT
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StatAttributes("Chat messages sent", FALSE, FALSE),
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// ST_IM_COUNT
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StatAttributes("IMs sent", FALSE, FALSE),
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// ST_FULLSCREEN_BOOL
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StatAttributes("Fullscreen mode", FALSE, FALSE),
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// ST_RELEASE_COUNT
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StatAttributes("Object release count", FALSE, FALSE),
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// ST_CREATE_COUNT
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StatAttributes("Object create count", FALSE, FALSE),
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// ST_REZ_COUNT
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StatAttributes("Object rez count", FALSE, FALSE),
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// ST_FPS_10_SECONDS
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StatAttributes("Seconds below 10 FPS", FALSE, TRUE),
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// ST_FPS_2_SECONDS
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StatAttributes("Seconds below 2 FPS", FALSE, TRUE),
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// ST_MOUSELOOK_SECONDS
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StatAttributes("Seconds in Mouselook", FALSE, TRUE),
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// ST_FLY_COUNT
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StatAttributes("Fly count", FALSE, FALSE),
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// ST_TELEPORT_COUNT
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StatAttributes("Teleport count", FALSE, FALSE),
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// ST_OBJECT_DELETE_COUNT
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StatAttributes("Objects deleted", FALSE, FALSE),
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// ST_SNAPSHOT_COUNT
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StatAttributes("Snapshots taken", FALSE, FALSE),
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// ST_UPLOAD_SOUND_COUNT
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StatAttributes("Sounds uploaded", FALSE, FALSE),
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// ST_UPLOAD_TEXTURE_COUNT
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StatAttributes("Textures uploaded", FALSE, FALSE),
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// ST_EDIT_TEXTURE_COUNT
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StatAttributes("Changes to textures on objects", FALSE, FALSE),
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// ST_KILLED_COUNT
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StatAttributes("Number of times killed", FALSE, FALSE),
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// ST_FRAMETIME_JITTER
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StatAttributes("Average delta between sucessive frame times", FALSE, FALSE),
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// ST_FRAMETIME_SLEW
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StatAttributes("Average delta between frame time and mean", FALSE, FALSE),
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// ST_INVENTORY_TOO_LONG
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StatAttributes("Inventory took too long to load", FALSE, FALSE),
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// ST_WEARABLES_TOO_LONG
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StatAttributes("Wearables took too long to load", FALSE, FALSE),
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// ST_LOGIN_SECONDS
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StatAttributes("Time between LoginRequest and LoginReply", FALSE, FALSE),
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// ST_LOGIN_TIMEOUT_COUNT
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StatAttributes("Number of login attempts that timed out", FALSE, FALSE),
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// ST_HAS_BAD_TIMER
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StatAttributes("Known bad timer if != 0.0", FALSE, FALSE),
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// ST_DOWNLOAD_FAILED
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StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE, FALSE),
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// ST_LSL_SAVE_COUNT
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StatAttributes("Number of times user has saved a script", FALSE, FALSE),
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// ST_UPLOAD_ANIM_COUNT
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StatAttributes("Animations uploaded", FALSE, FALSE),
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// ST_FPS_8_SECONDS
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StatAttributes("Seconds below 8 FPS", FALSE, TRUE),
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// ST_SIM_FPS_20_SECONDS
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StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE),
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// ST_PHYS_FPS_20_SECONDS
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StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE),
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// ST_LOSS_05_SECONDS
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StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE),
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// ST_FPS_DROP_50_RATIO
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StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE),
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// ST_ENABLE_VBO
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StatAttributes("Vertex Buffers Enabled", TRUE, FALSE),
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// ST_DELTA_BANDWIDTH
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StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE),
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// ST_MAX_BANDWIDTH
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StatAttributes("Max bandwidth setting", FALSE, FALSE),
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// ST_LIGHTING_DETAIL
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StatAttributes("Lighting Detail", FALSE, FALSE),
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// ST_VISIBLE_AVATARS
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StatAttributes("Visible Avatars", FALSE, FALSE),
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// ST_SHADER_OJECTS
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StatAttributes("Object Shaders", FALSE, FALSE),
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// ST_SHADER_ENVIRONMENT
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StatAttributes("Environment Shaders", FALSE, FALSE),
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// ST_VISIBLE_DRAW_DIST
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StatAttributes("Draw Distance", FALSE, FALSE),
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// ST_VISIBLE_CHAT_BUBBLES
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StatAttributes("Chat Bubbles Enabled", FALSE, FALSE),
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// ST_SHADER_AVATAR
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StatAttributes("Avatar Shaders", FALSE, FALSE),
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// ST_FRAME_SECS
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StatAttributes("FRAME_SECS", FALSE, FALSE),
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// ST_UPDATE_SECS
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StatAttributes("UPDATE_SECS", FALSE, FALSE),
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// ST_NETWORK_SECS
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StatAttributes("NETWORK_SECS", FALSE, FALSE),
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// ST_IMAGE_SECS
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StatAttributes("IMAGE_SECS", FALSE, FALSE),
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// ST_REBUILD_SECS
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StatAttributes("REBUILD_SECS", FALSE, FALSE),
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// ST_RENDER_SECS
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StatAttributes("RENDER_SECS", FALSE, FALSE),
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// ST_CROSSING_AVG
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StatAttributes("CROSSING_AVG", FALSE, FALSE),
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// ST_CROSSING_MAX
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StatAttributes("CROSSING_MAX", FALSE, FALSE),
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// ST_LIBXUL_WIDGET_USED
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StatAttributes("LibXUL Widget used", FALSE, FALSE), // Unused
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// ST_WINDOW_WIDTH
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StatAttributes("Window width", FALSE, FALSE),
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// ST_WINDOW_HEIGHT
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StatAttributes("Window height", FALSE, FALSE),
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// ST_TEX_BAKES
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StatAttributes("Texture Bakes", FALSE, FALSE),
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// ST_TEX_REBAKES
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StatAttributes("Texture Rebakes", FALSE, FALSE),
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// ST_LOGITECH_KEYBOARD
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StatAttributes("Logitech LCD", FALSE, FALSE)
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};
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LLViewerStats::LLViewerStats()
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: mPacketsLostPercentStat(64),
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mLastTimeDiff(0.0)
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{
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for (S32 i = 0; i < ST_COUNT; i++)
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{
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mStats[i] = 0.0;
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}
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if (LLTimer::knownBadTimer())
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{
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mStats[ST_HAS_BAD_TIMER] = 1.0;
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}
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}
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LLViewerStats::~LLViewerStats()
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{
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}
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void LLViewerStats::resetStats()
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{
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LLViewerStats::getInstance()->mKBitStat.reset();
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LLViewerStats::getInstance()->mLayersKBitStat.reset();
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LLViewerStats::getInstance()->mObjectKBitStat.reset();
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LLViewerStats::getInstance()->mTextureKBitStat.reset();
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LLViewerStats::getInstance()->mVFSPendingOperations.reset();
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LLViewerStats::getInstance()->mAssetKBitStat.reset();
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LLViewerStats::getInstance()->mPacketsInStat.reset();
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LLViewerStats::getInstance()->mPacketsLostStat.reset();
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LLViewerStats::getInstance()->mPacketsOutStat.reset();
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LLViewerStats::getInstance()->mFPSStat.reset();
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LLViewerStats::getInstance()->mTexturePacketsStat.reset();
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}
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F64 LLViewerStats::getStat(EStatType type) const
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{
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return mStats[type];
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}
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F64 LLViewerStats::setStat(EStatType type, F64 value)
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{
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mStats[type] = value;
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return mStats[type];
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}
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F64 LLViewerStats::incStat(EStatType type, F64 value)
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{
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mStats[type] += value;
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return mStats[type];
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}
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void LLViewerStats::updateFrameStats(const F64 time_diff)
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{
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if (mPacketsLostPercentStat.getCurrent() > 5.0)
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{
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incStat(LLViewerStats::ST_LOSS_05_SECONDS, time_diff);
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}
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if (mSimFPS.getCurrent() < 20.f && mSimFPS.getCurrent() > 0.f)
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{
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incStat(LLViewerStats::ST_SIM_FPS_20_SECONDS, time_diff);
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}
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if (mSimPhysicsFPS.getCurrent() < 20.f && mSimPhysicsFPS.getCurrent() > 0.f)
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{
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incStat(LLViewerStats::ST_PHYS_FPS_20_SECONDS, time_diff);
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}
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if (time_diff >= 0.5)
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{
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incStat(LLViewerStats::ST_FPS_2_SECONDS, time_diff);
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}
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if (time_diff >= 0.125)
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{
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incStat(LLViewerStats::ST_FPS_8_SECONDS, time_diff);
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}
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if (time_diff >= 0.1)
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{
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incStat(LLViewerStats::ST_FPS_10_SECONDS, time_diff);
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}
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if (gFrameCount && mLastTimeDiff > 0.0)
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{
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// new "stutter" meter
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setStat(LLViewerStats::ST_FPS_DROP_50_RATIO,
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(getStat(LLViewerStats::ST_FPS_DROP_50_RATIO) * (F64)(gFrameCount - 1) +
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(time_diff >= 2.0 * mLastTimeDiff ? 1.0 : 0.0)) / gFrameCount);
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// old stats that were never really used
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setStat(LLViewerStats::ST_FRAMETIME_JITTER,
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(getStat(LLViewerStats::ST_FRAMETIME_JITTER) * (gFrameCount - 1) +
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fabs(mLastTimeDiff - time_diff) / mLastTimeDiff) / gFrameCount);
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F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
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setStat(LLViewerStats::ST_FRAMETIME_SLEW,
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(getStat(LLViewerStats::ST_FRAMETIME_SLEW) * (gFrameCount - 1) +
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fabs(average_frametime - time_diff) / average_frametime) / gFrameCount);
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F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
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F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
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setStat(LLViewerStats::ST_DELTA_BANDWIDTH, delta_bandwidth / 1024.f);
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setStat(LLViewerStats::ST_MAX_BANDWIDTH, max_bandwidth / 1024.f);
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}
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mLastTimeDiff = time_diff;
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}
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void LLViewerStats::addToMessage(LLSD &body) const
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{
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LLSD &misc = body["misc"];
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for (S32 i = 0; i < ST_COUNT; i++)
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{
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if (STAT_INFO[i].mEnabled)
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{
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// TODO: send timer value so dataserver can normalize
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misc[STAT_INFO[i].mName] = mStats[i];
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llinfos << "STAT: " << STAT_INFO[i].mName << ": " << mStats[i]
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<< llendl;
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}
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}
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}
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// static
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// const std::string LLViewerStats::statTypeToText(EStatType type)
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// {
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// if (type >= 0 && type < ST_COUNT)
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// {
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// return STAT_INFO[type].mName;
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// }
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// else
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// {
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// return "Unknown statistic";
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// }
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// }
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// *NOTE:Mani The following methods used to exist in viewer.cpp
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// Moving them here, but not merging them into LLViewerStats yet.
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void reset_statistics()
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{
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if (LLSurface::sTextureUpdateTime)
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{
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LLSurface::sTexelsUpdatedPerSecStat.addValue(0.001f*(LLSurface::sTexelsUpdated / LLSurface::sTextureUpdateTime));
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LLSurface::sTexelsUpdated = 0;
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LLSurface::sTextureUpdateTime = 0.f;
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}
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}
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void output_statistics(void*)
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{
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llinfos << "Number of orphans: " << gObjectList.getOrphanCount() << llendl;
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llinfos << "Number of dead objects: " << gObjectList.mNumDeadObjects << llendl;
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llinfos << "Num images: " << gTextureList.getNumImages() << llendl;
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llinfos << "Texture usage: " << LLImageGL::sGlobalTextureMemoryInBytes << llendl;
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llinfos << "Texture working set: " << LLImageGL::sBoundTextureMemoryInBytes << llendl;
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llinfos << "Raw usage: " << LLImageRaw::sGlobalRawMemory << llendl;
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llinfos << "Formatted usage: " << LLImageFormatted::sGlobalFormattedMemory << llendl;
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llinfos << "Zombie Viewer Objects: " << LLViewerObject::getNumZombieObjects() << llendl;
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llinfos << "Number of lights: " << gPipeline.getLightCount() << llendl;
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llinfos << "Memory Usage:" << llendl;
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llinfos << "--------------------------------" << llendl;
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llinfos << "Pipeline:" << llendl;
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llinfos << llendl;
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#if LL_SMARTHEAP
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llinfos << "--------------------------------" << llendl;
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{
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llinfos << "sizeof(LLVOVolume) = " << sizeof(LLVOVolume) << llendl;
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U32 total_pool_size = 0;
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U32 total_used_size = 0;
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MEM_POOL_INFO pool_info;
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MEM_POOL_STATUS pool_status;
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U32 pool_num = 0;
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for(pool_status = MemPoolFirst( &pool_info, 1 );
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pool_status != MEM_POOL_END;
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pool_status = MemPoolNext( &pool_info, 1 ) )
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{
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llinfos << "Pool #" << pool_num << llendl;
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if( MEM_POOL_OK != pool_status )
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{
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llwarns << "Pool not ok" << llendl;
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continue;
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}
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llinfos << "Pool blockSizeFS " << pool_info.blockSizeFS
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<< " pageSize " << pool_info.pageSize
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<< llendl;
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U32 pool_count = MemPoolCount(pool_info.pool);
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llinfos << "Blocks " << pool_count << llendl;
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U32 pool_size = MemPoolSize( pool_info.pool );
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if( pool_size == MEM_ERROR_RET )
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{
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llinfos << "MemPoolSize() failed (" << pool_num << ")" << llendl;
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}
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else
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{
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llinfos << "MemPool Size " << pool_size / 1024 << "K" << llendl;
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}
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total_pool_size += pool_size;
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if( !MemPoolLock( pool_info.pool ) )
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{
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llinfos << "MemPoolLock failed (" << pool_num << ") " << llendl;
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continue;
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}
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U32 used_size = 0;
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MEM_POOL_ENTRY entry;
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entry.entry = NULL;
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while( MemPoolWalk( pool_info.pool, &entry ) == MEM_POOL_OK )
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{
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if( entry.isInUse )
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{
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used_size += entry.size;
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}
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}
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MemPoolUnlock( pool_info.pool );
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llinfos << "MemPool Used " << used_size/1024 << "K" << llendl;
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total_used_size += used_size;
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pool_num++;
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}
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llinfos << "Total Pool Size " << total_pool_size/1024 << "K" << llendl;
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llinfos << "Total Used Size " << total_used_size/1024 << "K" << llendl;
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}
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#endif
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llinfos << "--------------------------------" << llendl;
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llinfos << "Avatar Memory (partly overlaps with above stats):" << llendl;
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gTexStaticImageList.dumpByteCount();
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LLVOAvatar::dumpScratchTextureByteCount();
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LLTexLayerSetBuffer::dumpTotalByteCount();
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LLVOAvatar::dumpTotalLocalTextureByteCount();
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LLTexLayerParamAlpha::dumpCacheByteCount();
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LLVOAvatar::dumpBakedStatus();
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llinfos << llendl;
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llinfos << "Object counts:" << llendl;
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S32 i;
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S32 obj_counts[256];
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// S32 app_angles[256];
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for (i = 0; i < 256; i++)
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{
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obj_counts[i] = 0;
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}
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for (i = 0; i < gObjectList.getNumObjects(); i++)
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{
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LLViewerObject *objectp = gObjectList.getObject(i);
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if (objectp)
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{
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obj_counts[objectp->getPCode()]++;
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}
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}
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
if (obj_counts[i])
|
|
{
|
|
llinfos << LLPrimitive::pCodeToString(i) << ":" << obj_counts[i] << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
U32 gTotalLandIn = 0, gTotalLandOut = 0;
|
|
U32 gTotalWaterIn = 0, gTotalWaterOut = 0;
|
|
|
|
F32 gAveLandCompression = 0.f, gAveWaterCompression = 0.f;
|
|
F32 gBestLandCompression = 1.f, gBestWaterCompression = 1.f;
|
|
F32 gWorstLandCompression = 0.f, gWorstWaterCompression = 0.f;
|
|
|
|
|
|
|
|
U32 gTotalWorldBytes = 0, gTotalObjectBytes = 0, gTotalTextureBytes = 0, gSimPingCount = 0;
|
|
U32 gObjectBits = 0;
|
|
F32 gAvgSimPing = 0.f;
|
|
U32 gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY] = {0};
|
|
|
|
extern U32 gVisCompared;
|
|
extern U32 gVisTested;
|
|
|
|
std::map<S32,LLFrameTimer> gDebugTimers;
|
|
std::map<S32,std::string> gDebugTimerLabel;
|
|
|
|
void init_statistics()
|
|
{
|
|
// Label debug timers
|
|
gDebugTimerLabel[0] = "Texture";
|
|
}
|
|
|
|
void update_statistics(U32 frame_count)
|
|
{
|
|
gTotalWorldBytes += gVLManager.getTotalBytes();
|
|
gTotalObjectBytes += gObjectBits / 8;
|
|
|
|
// make sure we have a valid time delta for this frame
|
|
if (gFrameIntervalSeconds > 0.f)
|
|
{
|
|
if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
|
|
{
|
|
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds);
|
|
}
|
|
else if (gAgent.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
|
|
{
|
|
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds);
|
|
}
|
|
else if (gFloaterTools && gFloaterTools->getVisible())
|
|
{
|
|
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TOOLBOX_SECONDS, gFrameIntervalSeconds);
|
|
}
|
|
}
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
|
|
#if 0 // 1.9.2
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_OBJECTS, (F64)gSavedSettings.getS32("VertexShaderLevelObject"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_AVATAR, (F64)gSavedSettings.getBOOL("VertexShaderLevelAvatar"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_ENVIRONMENT, (F64)gSavedSettings.getBOOL("VertexShaderLevelEnvironment"));
|
|
#endif
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_FRAME));
|
|
F64 idle_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IDLE);
|
|
F64 network_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_NETWORK);
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs);
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_NETWORK_SECS, network_secs);
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IMAGE_UPDATE));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_STATESORT ));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_RENDER_GEOMETRY));
|
|
|
|
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
|
|
if (cdp)
|
|
{
|
|
LLViewerStats::getInstance()->mSimPingStat.addValue(cdp->getPingDelay());
|
|
gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
|
|
gSimPingCount++;
|
|
}
|
|
else
|
|
{
|
|
LLViewerStats::getInstance()->mSimPingStat.addValue(10000);
|
|
}
|
|
|
|
LLViewerStats::getInstance()->mFPSStat.addValue(1);
|
|
F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
|
|
LLViewerStats::getInstance()->mLayersKBitStat.addValue(layer_bits/1024.f);
|
|
LLViewerStats::getInstance()->mObjectKBitStat.addValue(gObjectBits/1024.f);
|
|
LLViewerStats::getInstance()->mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending());
|
|
LLViewerStats::getInstance()->mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f);
|
|
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
|
|
|
|
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
|
|
{
|
|
gDebugTimers[0].pause();
|
|
}
|
|
else
|
|
{
|
|
gDebugTimers[0].unpause();
|
|
}
|
|
|
|
{
|
|
static F32 visible_avatar_frames = 0.f;
|
|
static F32 avg_visible_avatars = 0;
|
|
F32 visible_avatars = (F32)LLVOAvatar::sNumVisibleAvatars;
|
|
if (visible_avatars > 0.f)
|
|
{
|
|
visible_avatar_frames = 1.f;
|
|
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
|
|
}
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars);
|
|
}
|
|
LLWorld::getInstance()->updateNetStats();
|
|
LLWorld::getInstance()->requestCacheMisses();
|
|
|
|
// Reset all of these values.
|
|
gVLManager.resetBitCounts();
|
|
gObjectBits = 0;
|
|
// gDecodedBits = 0;
|
|
|
|
// Only update texture stats ones per second so that they are less noisy
|
|
{
|
|
static const F32 texture_stats_freq = 1.f;
|
|
static LLFrameTimer texture_stats_timer;
|
|
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
|
|
{
|
|
LLViewerStats::getInstance()->mTextureKBitStat.addValue(LLViewerTextureList::sTextureBits/1024.f);
|
|
LLViewerStats::getInstance()->mTexturePacketsStat.addValue(LLViewerTextureList::sTexturePackets);
|
|
gTotalTextureBytes += LLViewerTextureList::sTextureBits / 8;
|
|
LLViewerTextureList::sTextureBits = 0;
|
|
LLViewerTextureList::sTexturePackets = 0;
|
|
texture_stats_timer.reset();
|
|
}
|
|
}
|
|
|
|
#if LL_LCD_COMPILE
|
|
bool LCDenabled = gLcdScreen->Enabled();
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LOGITECH_LCD, LCDenabled);
|
|
#else
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LOGITECH_LCD, false);
|
|
#endif
|
|
}
|
|
|
|
class ViewerStatsResponder : public LLHTTPClient::Responder
|
|
{
|
|
public:
|
|
ViewerStatsResponder() { }
|
|
|
|
void error(U32 statusNum, const std::string& reason)
|
|
{
|
|
llinfos << "ViewerStatsResponder::error " << statusNum << " "
|
|
<< reason << llendl;
|
|
}
|
|
|
|
void result(const LLSD& content)
|
|
{
|
|
llinfos << "ViewerStatsResponder::result" << llendl;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
|
|
*
|
|
* There's also a compatibility shim for the old fixed-format sim
|
|
* stats in newsim/llagentinfo.cpp:processViewerStats.
|
|
*
|
|
* If you move stats around here, make the corresponding changes in
|
|
* those locations, too.
|
|
*/
|
|
void send_stats()
|
|
{
|
|
if(gSavedSettings.controlExists("SingularityDontSendViewerStats") &&
|
|
gSavedSettings.getBOOL("SingularityDontSendViewerStats"))
|
|
{
|
|
return;
|
|
}
|
|
// IW 9/23/02 I elected not to move this into LLViewerStats
|
|
// because it depends on too many viewer.cpp globals.
|
|
// Someday we may want to merge all our stats into a central place
|
|
// but that day is not today.
|
|
|
|
// Only send stats if the agent is connected to a region.
|
|
if (!gAgent.getRegion() || gNoRender)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLSD body;
|
|
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
|
|
|
|
if (url.empty()) {
|
|
llwarns << "Could not get ViewerStats capability" << llendl;
|
|
return;
|
|
}
|
|
|
|
body["session_id"] = gAgentSessionID;
|
|
|
|
LLSD &agent = body["agent"];
|
|
|
|
time_t ltime;
|
|
time(<ime);
|
|
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
|
|
|
|
agent["start_time"] = S32(ltime - S32(run_time));
|
|
|
|
// The first stat set must have a 0 run time if it doesn't actually
|
|
// contain useful data in terms of FPS, etc. We use half the
|
|
// SEND_STATS_PERIOD seconds as the point at which these statistics become
|
|
// valid. Data warehouse uses a 0 value here to easily discard these
|
|
// records with non-useful FPS values etc.
|
|
if (run_time < (SEND_STATS_PERIOD / 2))
|
|
{
|
|
agent["run_time"] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
agent["run_time"] = run_time;
|
|
}
|
|
|
|
// send fps only for time app spends in foreground
|
|
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
|
|
agent["version"] = gCurrentVersion;
|
|
std::string language = LLUI::getLanguage();
|
|
agent["language"] = language;
|
|
|
|
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
|
|
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
|
|
|
|
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
|
|
gSimFrames = (F32) gFrameCount;
|
|
|
|
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
|
|
agent["ping"] = gAvgSimPing;
|
|
agent["meters_traveled"] = gAgent.getDistanceTraveled();
|
|
agent["regions_visited"] = gAgent.getRegionsVisited();
|
|
agent["mem_use"] = getCurrentRSS() / 1024.0;
|
|
|
|
LLSD &system = body["system"];
|
|
|
|
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB();
|
|
system["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
|
|
system["cpu"] = gSysCPU.getCPUString();
|
|
std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
|
|
gMACAddress[0],gMACAddress[1],gMACAddress[2],
|
|
gMACAddress[3],gMACAddress[4],gMACAddress[5]);
|
|
system["mac_address"] = macAddressString;
|
|
system["serial_number"] = LLAppViewer::instance()->getSerialNumber();
|
|
std::string gpu_desc = llformat(
|
|
"%-6s Class %d ",
|
|
gGLManager.mGLVendorShort.substr(0,6).c_str(),
|
|
(S32)LLFeatureManager::getInstance()->getGPUClass())
|
|
+ LLFeatureManager::getInstance()->getGPUString();
|
|
|
|
system["gpu"] = gpu_desc;
|
|
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
|
|
system["gpu_vendor"] = gGLManager.mGLVendorShort;
|
|
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
|
|
|
|
LLSD &download = body["downloads"];
|
|
|
|
download["world_kbytes"] = gTotalWorldBytes / 1024.0;
|
|
download["object_kbytes"] = gTotalObjectBytes / 1024.0;
|
|
download["texture_kbytes"] = gTotalTextureBytes / 1024.0;
|
|
|
|
LLSD &in = body["stats"]["net"]["in"];
|
|
|
|
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
|
|
in["packets"] = (S32) gMessageSystem->mPacketsIn;
|
|
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
|
|
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
|
|
gMessageSystem->mCompressedBytesIn) / 1024.0;
|
|
|
|
LLSD &out = body["stats"]["net"]["out"];
|
|
|
|
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
|
|
out["packets"] = (S32) gMessageSystem->mPacketsOut;
|
|
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
|
|
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
|
|
gMessageSystem->mCompressedBytesOut) / 1024.0;
|
|
|
|
LLSD &fail = body["stats"]["failures"];
|
|
|
|
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
|
|
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
|
|
fail["resent"] = (S32) gMessageSystem->mResentPackets;
|
|
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
|
|
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
|
|
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
|
|
|
|
// Misc stats, two strings and two ints
|
|
// These are not expecticed to persist across multiple releases
|
|
// Comment any changes with your name and the expected release revision
|
|
// If the current revision is recent, ping the previous author before overriding
|
|
LLSD &misc = body["stats"]["misc"];
|
|
|
|
// Screen size so the UI team can figure out how big the widgets
|
|
// appear and use a "typical" size for end user tests.
|
|
|
|
S32 window_width = gViewerWindow->getWindowDisplayWidth();
|
|
S32 window_height = gViewerWindow->getWindowDisplayHeight();
|
|
S32 window_size = (window_width * window_height) / 1024;
|
|
misc["string_1"] = llformat("%d", window_size);
|
|
// misc["string_2"] =
|
|
// misc["int_1"] = LLFloaterDirectory::sOldSearchCount; // Steve: 1.18.6
|
|
// misc["int_2"] = LLFloaterDirectory::sNewSearchCount; // Steve: 1.18.6
|
|
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
|
|
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
|
|
|
|
F32 unbaked_time = LLVOAvatar::sUnbakedTime * 1000.f / gFrameTimeSeconds;
|
|
misc["int_1"] = LLSD::Integer(unbaked_time); // Steve: 1.22
|
|
F32 grey_time = LLVOAvatar::sGreyTime * 1000.f / gFrameTimeSeconds;
|
|
misc["int_2"] = LLSD::Integer(grey_time); // Steve: 1.22
|
|
|
|
llinfos << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << llendl;
|
|
llinfos << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << llendl;
|
|
|
|
LLViewerStats::getInstance()->addToMessage(body);
|
|
LLHTTPClient::post(url, body, new ViewerStatsResponder());
|
|
}
|
|
|