Files
SingularityViewer/indra/newview/llfloateranimpreview.cpp
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

1623 lines
45 KiB
C++

/**
* @file llfloateranimpreview.cpp
* @brief LLFloaterAnimPreview class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateranimpreview.h"
#include "llbvhloader.h"
#include "lldatapacker.h"
#include "lldir.h"
#include "llvfile.h"
#include "llapr.h"
#include "llstring.h"
#include "llagent.h"
#include "llbbox.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llrender.h"
#include "llface.h"
#include "llfocusmgr.h"
#include "llkeyframemotion.h"
#include "lllineeditor.h"
#include "llfloaterperms.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "lltextbox.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerobjectlist.h"
#include "llviewerwindow.h"
#include "llviewermenufile.h" // upload_new_resource()
#include "llvoavatar.h"
#include "pipeline.h"
#include "lluictrlfactory.h"
#include "llviewercontrol.h"
#include "hippogridmanager.h"
//<edit>
#include "llinventorymodel.h" // gInventoryModel
//</edit>
S32 LLFloaterAnimPreview::sUploadAmount = 10;
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
const F32 PREVIEW_CAMERA_DISTANCE = 4.f;
const F32 MIN_CAMERA_ZOOM = 0.5f;
const F32 MAX_CAMERA_ZOOM = 10.f;
const F32 BASE_ANIM_TIME_OFFSET = 5.f;
// <edit>
struct LLSaveInfo
{
LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc,
const LLTransactionID tid)
: mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid)
{
}
LLUUID mItemUUID;
LLUUID mObjectUUID;
std::string mDesc;
LLTransactionID mTransactionID;
};
// </edit>
std::string STATUS[] =
{
"E_ST_OK",
"E_ST_EOF",
"E_ST_NO_CONSTRAINT",
"E_ST_NO_FILE",
"E_ST_NO_HIER",
"E_ST_NO_JOINT",
"E_ST_NO_NAME",
"E_ST_NO_OFFSET",
"E_ST_NO_CHANNELS",
"E_ST_NO_ROTATION",
"E_ST_NO_AXIS",
"E_ST_NO_MOTION",
"E_ST_NO_FRAMES",
"E_ST_NO_FRAME_TIME",
"E_ST_NO_POS",
"E_ST_NO_ROT",
"E_ST_NO_XLT_FILE",
"E_ST_NO_XLT_HEADER",
"E_ST_NO_XLT_NAME",
"E_ST_NO_XLT_IGNORE",
"E_ST_NO_XLT_RELATIVE",
"E_ST_NO_XLT_OUTNAME",
"E_ST_NO_XLT_MATRIX",
"E_ST_NO_XLT_MERGECHILD",
"E_ST_NO_XLT_MERGEPARENT",
"E_ST_NO_XLT_PRIORITY",
"E_ST_NO_XLT_LOOP",
"E_ST_NO_XLT_EASEIN",
"E_ST_NO_XLT_EASEOUT",
"E_ST_NO_XLT_HAND",
"E_ST_NO_XLT_EMOTE",
"E_ST_BAD_ROOT"
};
//-----------------------------------------------------------------------------
// LLFloaterAnimPreview()
//-----------------------------------------------------------------------------
LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename, void* item) :
LLFloaterNameDesc(filename)
{
//<edit>
mItem = item;
//<edit>
mLastMouseX = 0;
mLastMouseY = 0;
mIDList["Standing"] = ANIM_AGENT_STAND;
mIDList["Walking"] = ANIM_AGENT_FEMALE_WALK;
mIDList["Sitting"] = ANIM_AGENT_SIT_FEMALE;
mIDList["Flying"] = ANIM_AGENT_HOVER;
mIDList["[None]"] = LLUUID::null;
mIDList["Aaaaah"] = ANIM_AGENT_EXPRESS_OPEN_MOUTH;
mIDList["Afraid"] = ANIM_AGENT_EXPRESS_AFRAID;
mIDList["Angry"] = ANIM_AGENT_EXPRESS_ANGER;
mIDList["Big Smile"] = ANIM_AGENT_EXPRESS_TOOTHSMILE;
mIDList["Bored"] = ANIM_AGENT_EXPRESS_BORED;
mIDList["Cry"] = ANIM_AGENT_EXPRESS_CRY;
mIDList["Disdain"] = ANIM_AGENT_EXPRESS_DISDAIN;
mIDList["Embarrassed"] = ANIM_AGENT_EXPRESS_EMBARRASSED;
mIDList["Frown"] = ANIM_AGENT_EXPRESS_FROWN;
mIDList["Kiss"] = ANIM_AGENT_EXPRESS_KISS;
mIDList["Laugh"] = ANIM_AGENT_EXPRESS_LAUGH;
mIDList["Plllppt"] = ANIM_AGENT_EXPRESS_TONGUE_OUT;
mIDList["Repulsed"] = ANIM_AGENT_EXPRESS_REPULSED;
mIDList["Sad"] = ANIM_AGENT_EXPRESS_SAD;
mIDList["Shrug"] = ANIM_AGENT_EXPRESS_SHRUG;
mIDList["Smile"] = ANIM_AGENT_EXPRESS_SMILE;
mIDList["Surprise"] = ANIM_AGENT_EXPRESS_SURPRISE;
mIDList["Wink"] = ANIM_AGENT_EXPRESS_WINK;
mIDList["Worry"] = ANIM_AGENT_EXPRESS_WORRY;
}
//-----------------------------------------------------------------------------
// setAnimCallbacks()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::setAnimCallbacks()
{
childSetCommitCallback("playback_slider", onSliderMove, this);
childSetCommitCallback("preview_base_anim", onCommitBaseAnim, this);
childSetValue("preview_base_anim", "Standing");
childSetCommitCallback("priority", onCommitPriority, this);
childSetCommitCallback("loop_check", onCommitLoop, this);
childSetCommitCallback("loop_in_point", onCommitLoopIn, this);
childSetValidate("loop_in_point", validateLoopIn);
childSetCommitCallback("loop_out_point", onCommitLoopOut, this);
childSetValidate("loop_out_point", validateLoopOut);
childSetCommitCallback("hand_pose_combo", onCommitHandPose, this);
childSetCommitCallback("emote_combo", onCommitEmote, this);
childSetValue("emote_combo", "[None]");
childSetCommitCallback("ease_in_time", onCommitEaseIn, this);
childSetValidate("ease_in_time", validateEaseIn);
childSetCommitCallback("ease_out_time", onCommitEaseOut, this);
childSetValidate("ease_out_time", validateEaseOut);
}
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::postBuild()
{
LLRect r;
LLKeyframeMotion* motionp = NULL;
LLBVHLoader* loaderp = NULL;
if (!LLFloaterNameDesc::postBuild())
{
return FALSE;
}
mInWorld = gSavedSettings.getBOOL("PreviewAnimInWorld");
childSetCommitCallback("name_form", onCommitName, this);
if (gSavedSettings.getBOOL("AscentPowerfulWizard"))
{
childSetMaxValue("priority", 7);
}
childSetLabelArg("ok_btn", "[UPLOADFEE]", gHippoGridManager->getConnectedGrid()->getUploadFee());
childSetAction("ok_btn", onBtnOK, this);
setDefaultBtn();
if (mInWorld)
{
r = getRect();
translate(0, 230);
reshape(r.getWidth(), r.getHeight() - 230);
childSetValue("bad_animation_text", getString("in_world"));
childShow("bad_animation_text");
}
else
{
childHide("bad_animation_text");
}
mPreviewRect.set(PREVIEW_HPAD,
PREVIEW_TEXTURE_HEIGHT,
getRect().getWidth() - PREVIEW_HPAD,
PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
S32 y = mPreviewRect.mTop + BTN_HEIGHT;
S32 btn_left = PREVIEW_HPAD;
r.set( btn_left, y, btn_left + 32, y - BTN_HEIGHT );
mPlayButton = getChild<LLButton>( "play_btn");
if (!mPlayButton)
{
mPlayButton = new LLButton(std::string("play_btn"), LLRect(0,0,0,0));
}
mPlayButton->setClickedCallback(onBtnPlay);
mPlayButton->setCallbackUserData(this);
mPlayButton->setImages(std::string("button_anim_play.tga"),
std::string("button_anim_play_selected.tga"));
mPlayButton->setDisabledImages(LLStringUtil::null,LLStringUtil::null);
mPlayButton->setScaleImage(TRUE);
mStopButton = getChild<LLButton>( "stop_btn");
if (!mStopButton)
{
mStopButton = new LLButton(std::string("stop_btn"), LLRect(0,0,0,0));
}
mStopButton->setClickedCallback(onBtnStop);
mStopButton->setCallbackUserData(this);
mStopButton->setImages(std::string("button_anim_stop.tga"),
std::string("button_anim_stop_selected.tga"));
mStopButton->setDisabledImages(LLStringUtil::null,LLStringUtil::null);
mStopButton->setScaleImage(TRUE);
r.set(r.mRight + PREVIEW_HPAD, y, getRect().getWidth() - PREVIEW_HPAD, y - BTN_HEIGHT);
//childSetCommitCallback("playback_slider", onSliderMove, this);
//childSetCommitCallback("preview_base_anim", onCommitBaseAnim, this);
//childSetValue("preview_base_anim", "Standing");
//childSetCommitCallback("priority", onCommitPriority, this);
//childSetCommitCallback("loop_check", onCommitLoop, this);
//childSetCommitCallback("loop_in_point", onCommitLoopIn, this);
//childSetValidate("loop_in_point", validateLoopIn);
//childSetCommitCallback("loop_out_point", onCommitLoopOut, this);
//childSetValidate("loop_out_point", validateLoopOut);
//childSetCommitCallback("hand_pose_combo", onCommitHandPose, this);
//childSetCommitCallback("emote_combo", onCommitEmote, this);
//childSetValue("emote_combo", "[None]");
//childSetCommitCallback("ease_in_time", onCommitEaseIn, this);
//childSetValidate("ease_in_time", validateEaseIn);
//childSetCommitCallback("ease_out_time", onCommitEaseOut, this);
//childSetValidate("ease_out_time", validateEaseOut);
// <edit> moved declaration from below
BOOL success = false;
// </edit>
std::string exten = gDirUtilp->getExtension(mFilename);
if (exten == "bvh")
{
// loading a bvh file
// now load bvh file
S32 file_size;
LLAPRFile infile ;
infile.open(mFilenameAndPath, LL_APR_RB, LLAPRFile::global, &file_size);
if (!infile.getFileHandle())
{
llwarns << "Can't open BVH file:" << mFilename << llendl;
}
else
{
char* file_buffer;
file_buffer = new char[file_size + 1];
if (file_size == infile.read(file_buffer, file_size))
{
file_buffer[file_size] = '\0';
llinfos << "Loading BVH file " << mFilename << llendl;
ELoadStatus load_status = E_ST_OK;
S32 line_number = 0;
loaderp = new LLBVHLoader(file_buffer, load_status, line_number);
std::string status = getString(STATUS[load_status]);
if(load_status == E_ST_NO_XLT_FILE)
{
llwarns << "NOTE: No translation table found." << llendl;
}
else
{
llwarns << "ERROR: [line: " << line_number << "] " << status << llendl;
}
}
infile.close() ;
delete[] file_buffer;
// <edit> moved everything bvh from below
if(loaderp && loaderp->isInitialized() && loaderp->getDuration() <= MAX_ANIM_DURATION)
{
mTransactionID.generate();
mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
mAnimPreview = new LLPreviewAnimation(256, 256);
// motion will be returned, but it will be in a load-pending state, as this is a new motion
// this motion will not request an asset transfer until next update, so we have a chance to
// load the keyframe data locally
if (mInWorld)
{
motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->createMotion(mMotionID);
}
else
{
motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID);
}
// create data buffer for keyframe initialization
S32 buffer_size = loaderp->getOutputSize();
U8* buffer = new U8[buffer_size];
LLDataPackerBinaryBuffer dp(buffer, buffer_size);
// pass animation data through memory buffer
loaderp->serialize(dp);
dp.reset();
success = motionp && motionp->deserialize(dp);
}
else
{
success = false;
if ( loaderp )
{
if (loaderp->getDuration() > MAX_ANIM_DURATION)
{
LLUIString out_str = getString("anim_too_long");
out_str.setArg("[LENGTH]", llformat("%.1f", loaderp->getDuration()));
out_str.setArg("[MAX_LENGTH]", llformat("%.1f", MAX_ANIM_DURATION));
getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
}
else
{
LLUIString out_str = getString("failed_file_read");
out_str.setArg("[STATUS]", getString(STATUS[loaderp->getStatus()]));
getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
}
}
//setEnabled(FALSE);
mMotionID.setNull();
mAnimPreview = NULL;
}
// </edit>
}
}
// <edit>
else if(exten == "animatn")
{
S32 file_size;
LLAPRFile raw_animatn;
raw_animatn.open(mFilenameAndPath, LL_APR_RB, LLAPRFile::global, &file_size);
if (!raw_animatn.getFileHandle())
{
llwarns << "Can't open animatn file:" << mFilename << llendl;
}
else
{
char* file_buffer;
file_buffer = new char[file_size + 1];
if (file_size == raw_animatn.read(file_buffer, file_size))
{
file_buffer[file_size] = '\0';
llinfos << "Loading animatn file " << mFilename << llendl;
mTransactionID.generate();
mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
mAnimPreview = new LLPreviewAnimation(256, 256);
motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID);
LLDataPackerBinaryBuffer dp((U8*)file_buffer, file_size);
dp.reset();
success = motionp && motionp->deserialize(dp);
}
raw_animatn.close();
delete[] file_buffer;
}
}
// </edit>
if (success)
{
setAnimCallbacks() ;
if (!mInWorld)
{
const LLBBoxLocal &pelvis_bbox = motionp->getPelvisBBox();
LLVector3 temp = pelvis_bbox.getCenter();
// only consider XY?
//temp.mV[VZ] = 0.f;
F32 pelvis_offset = temp.magVec();
temp = pelvis_bbox.getExtent();
//temp.mV[VZ] = 0.f;
F32 pelvis_max_displacement = pelvis_offset + (temp.magVec() * 0.5f) + 1.f;
F32 camera_zoom = LLViewerCamera::getInstance()->getDefaultFOV() / (2.f * atan(pelvis_max_displacement / PREVIEW_CAMERA_DISTANCE));
mAnimPreview->setZoom(camera_zoom);
}
motionp->setName(childGetValue("name_form").asString());
if (!mInWorld)
{
mAnimPreview->getDummyAvatar()->startMotion(mMotionID);
}
childSetMinValue("playback_slider", 0.0);
childSetMaxValue("playback_slider", 1.0);
childSetValue("loop_check", LLSD(motionp->getLoop()));
childSetValue("loop_in_point", LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f));
childSetValue("loop_out_point", LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f));
childSetValue("priority", LLSD((F32)motionp->getPriority()));
childSetValue("hand_pose_combo", LLHandMotion::getHandPoseName(motionp->getHandPose()));
childSetValue("ease_in_time", LLSD(motionp->getEaseInDuration()));
childSetValue("ease_out_time", LLSD(motionp->getEaseOutDuration()));
setEnabled(TRUE);
std::string seconds_string;
seconds_string = llformat(" - %.2f seconds", motionp->getDuration());
setTitle(mFilename + std::string(seconds_string));
}
else
{
mAnimPreview = NULL;
mMotionID.setNull();
childSetValue("bad_animation_text", getString("failed_to_initialize"));
}
refresh();
delete loaderp;
return TRUE;
}
//-----------------------------------------------------------------------------
// LLFloaterAnimPreview()
//-----------------------------------------------------------------------------
LLFloaterAnimPreview::~LLFloaterAnimPreview()
{
if (mInWorld)
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (avatarp)
{
if (mMotionID.notNull())
{
avatarp->stopMotion(mMotionID, TRUE);
avatarp->removeMotion(mMotionID);
}
avatarp->deactivateAllMotions();
avatarp->startMotion(ANIM_AGENT_HEAD_ROT);
avatarp->startMotion(ANIM_AGENT_EYE);
avatarp->startMotion(ANIM_AGENT_BODY_NOISE);
avatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
avatarp->startMotion(ANIM_AGENT_HAND_MOTION);
avatarp->startMotion(ANIM_AGENT_PELVIS_FIX);
avatarp->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
}
}
mAnimPreview = NULL;
setEnabled(FALSE);
}
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
refresh();
if (mMotionID.notNull() && mAnimPreview && !mInWorld)
{
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mAnimPreview);
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
if (!avatarp->areAnimationsPaused())
{
mAnimPreview->requestUpdate();
}
}
}
//-----------------------------------------------------------------------------
// resetMotion()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::resetMotion()
{
LLVOAvatar* avatarp;
if (mInWorld)
{
avatarp = gAgent.getAvatarObject();
}
else
{
avatarp = mAnimPreview->getDummyAvatar();
}
if (!avatarp)
{
return;
}
BOOL paused = avatarp->areAnimationsPaused();
// *TODO: Fix awful casting hack
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
// Set emotion
std::string emote = childGetValue("emote_combo").asString();
motionp->setEmote(mIDList[emote]);
LLUUID base_id = mIDList[childGetValue("preview_base_anim").asString()];
avatarp->deactivateAllMotions();
avatarp->startMotion(base_id, BASE_ANIM_TIME_OFFSET);
avatarp->startMotion(mMotionID, 0.0f);
childSetValue("playback_slider", 0.0f);
// Set pose
std::string handpose = childGetValue("hand_pose_combo").asString();
avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f );
motionp->setHandPose(LLHandMotion::getHandPose(handpose));
if (paused)
{
mPauseRequest = avatarp->requestPause();
}
else
{
mPauseRequest = NULL;
}
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (!mInWorld && mPreviewRect.pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask)
{
if (!mInWorld)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
}
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask)
{
if (mInWorld)
{
return TRUE;
}
MASK local_mask = mask & ~MASK_ALT;
if (mAnimPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAnimPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAnimPreview->rotate(yaw_radians, 0.f);
mAnimPreview->zoom(zoom_amt);
}
mAnimPreview->requestUpdate();
LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (!mInWorld)
{
mAnimPreview->zoom((F32)clicks * -0.2f);
mAnimPreview->requestUpdate();
}
return TRUE;
}
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onMouseCaptureLost()
{
if (!mInWorld)
{
gViewerWindow->showCursor();
}
}
//-----------------------------------------------------------------------------
// onBtnPlay()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnPlay(void* user_data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)user_data;
if (!previewp->getEnabled())
return;
if (previewp->mMotionID.notNull())
{
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
if(!avatarp->isMotionActive(previewp->mMotionID))
{
previewp->resetMotion();
previewp->mPauseRequest = NULL;
}
else
{
if (avatarp->areAnimationsPaused())
{
previewp->mPauseRequest = NULL;
}
else
{
previewp->mPauseRequest = avatarp->requestPause();
}
}
}
}
//-----------------------------------------------------------------------------
// onBtnStop()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnStop(void* user_data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)user_data;
if (!previewp->getEnabled())
return;
if (previewp->mMotionID.notNull())
{
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
previewp->resetMotion();
previewp->mPauseRequest = avatarp->requestPause();
}
}
//-----------------------------------------------------------------------------
// onSliderMove()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onSliderMove(LLUICtrl* ctrl, void*user_data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)user_data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
F32 slider_value = (F32)previewp->childGetValue("playback_slider").asReal();
LLUUID base_id = previewp->mIDList[previewp->childGetValue("preview_base_anim").asString()];
LLMotion* motionp = avatarp->findMotion(previewp->mMotionID);
F32 duration = motionp->getDuration();// + motionp->getEaseOutDuration();
F32 delta_time = duration * slider_value;
avatarp->deactivateAllMotions();
avatarp->startMotion(base_id, delta_time + BASE_ANIM_TIME_OFFSET);
avatarp->startMotion(previewp->mMotionID, delta_time);
previewp->mPauseRequest = avatarp->requestPause();
previewp->refresh();
}
//-----------------------------------------------------------------------------
// onCommitBaseAnim()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitBaseAnim(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
BOOL paused = avatarp->areAnimationsPaused();
// stop all other possible base motions
avatarp->stopMotion(ANIM_AGENT_STAND, TRUE);
avatarp->stopMotion(ANIM_AGENT_WALK, TRUE);
avatarp->stopMotion(ANIM_AGENT_SIT, TRUE);
avatarp->stopMotion(ANIM_AGENT_HOVER, TRUE);
previewp->resetMotion();
if (!paused)
{
previewp->mPauseRequest = NULL;
}
}
//-----------------------------------------------------------------------------
// onCommitLoop()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitLoop(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
if (motionp)
{
motionp->setLoop(previewp->childGetValue("loop_check").asBoolean());
motionp->setLoopIn((F32)previewp->childGetValue("loop_in_point").asReal() * 0.01f * motionp->getDuration());
motionp->setLoopOut((F32)previewp->childGetValue("loop_out_point").asReal() * 0.01f * motionp->getDuration());
}
}
//-----------------------------------------------------------------------------
// onCommitLoopIn()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitLoopIn(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
if (motionp)
{
motionp->setLoopIn((F32)previewp->childGetValue("loop_in_point").asReal() / 100.f);
previewp->resetMotion();
previewp->childSetValue("loop_check", LLSD(TRUE));
onCommitLoop(ctrl, data);
}
}
//-----------------------------------------------------------------------------
// onCommitLoopOut()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitLoopOut(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
if (motionp)
{
motionp->setLoopOut((F32)previewp->childGetValue("loop_out_point").asReal() * 0.01f * motionp->getDuration());
previewp->resetMotion();
previewp->childSetValue("loop_check", LLSD(TRUE));
onCommitLoop(ctrl, data);
}
}
//-----------------------------------------------------------------------------
// onCommitName()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitName(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
if (motionp)
{
motionp->setName(previewp->childGetValue("name_form").asString());
}
LLFloaterNameDesc::doCommit(ctrl, data);
}
//-----------------------------------------------------------------------------
// onCommitHandPose()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitHandPose(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
previewp->resetMotion(); // sets hand pose
}
//-----------------------------------------------------------------------------
// onCommitEmote()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitEmote(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
previewp->resetMotion(); // ssts emote
}
//-----------------------------------------------------------------------------
// onCommitPriority()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitPriority(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
motionp->setPriority(llfloor((F32)previewp->childGetValue("priority").asReal()));
}
//-----------------------------------------------------------------------------
// onCommitEaseIn()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitEaseIn(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
motionp->setEaseIn((F32)previewp->childGetValue("ease_in_time").asReal());
previewp->resetMotion();
}
//-----------------------------------------------------------------------------
// onCommitEaseOut()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onCommitEaseOut(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
motionp->setEaseOut((F32)previewp->childGetValue("ease_out_time").asReal());
previewp->resetMotion();
}
//-----------------------------------------------------------------------------
// validateEaseIn()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::validateEaseIn(LLUICtrl* spin, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return FALSE;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return FALSE;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return FALSE;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
if (!motionp->getLoop())
{
F32 new_ease_in = llclamp((F32)previewp->childGetValue("ease_in_time").asReal(), 0.f, motionp->getDuration() - motionp->getEaseOutDuration());
previewp->childSetValue("ease_in_time", LLSD(new_ease_in));
}
return TRUE;
}
//-----------------------------------------------------------------------------
// validateEaseOut()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::validateEaseOut(LLUICtrl* spin, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return FALSE;
LLVOAvatar* avatarp;
if (previewp->mInWorld)
{
if (!gAgent.getAvatarObject())
{
return FALSE;
}
avatarp = gAgent.getAvatarObject();
}
else
{
if (!previewp->mAnimPreview)
{
return FALSE;
}
avatarp = previewp->mAnimPreview->getDummyAvatar();
}
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID);
if (!motionp->getLoop())
{
F32 new_ease_out = llclamp((F32)previewp->childGetValue("ease_out_time").asReal(), 0.f, motionp->getDuration() - motionp->getEaseInDuration());
previewp->childSetValue("ease_out_time", LLSD(new_ease_out));
}
return TRUE;
}
//-----------------------------------------------------------------------------
// validateLoopIn()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::validateLoopIn(LLUICtrl* ctrl, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return FALSE;
F32 loop_in_value = (F32)previewp->childGetValue("loop_in_point").asReal();
F32 loop_out_value = (F32)previewp->childGetValue("loop_out_point").asReal();
if (loop_in_value < 0.f)
{
loop_in_value = 0.f;
}
else if (loop_in_value > 100.f)
{
loop_in_value = 100.f;
}
else if (loop_in_value > loop_out_value)
{
loop_in_value = loop_out_value;
}
previewp->childSetValue("loop_in_point", LLSD(loop_in_value));
return TRUE;
}
//-----------------------------------------------------------------------------
// validateLoopOut()
//-----------------------------------------------------------------------------
BOOL LLFloaterAnimPreview::validateLoopOut(LLUICtrl* spin, void* data)
{
LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data;
if (!previewp->getEnabled())
return FALSE;
F32 loop_out_value = (F32)previewp->childGetValue("loop_out_point").asReal();
F32 loop_in_value = (F32)previewp->childGetValue("loop_in_point").asReal();
if (loop_out_value < 0.f)
{
loop_out_value = 0.f;
}
else if (loop_out_value > 100.f)
{
loop_out_value = 100.f;
}
else if (loop_out_value < loop_in_value)
{
loop_out_value = loop_in_value;
}
previewp->childSetValue("loop_out_point", LLSD(loop_out_value));
return TRUE;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::refresh()
{
if (!mAnimPreview)
{
childShow("bad_animation_text");
mPlayButton->setEnabled(FALSE);
mStopButton->setEnabled(FALSE);
childDisable("ok_btn");
}
else
{
if (!mInWorld)
{
childHide("bad_animation_text");
}
mPlayButton->setEnabled(TRUE);
LLVOAvatar* avatarp;
if (mInWorld)
{
avatarp = gAgent.getAvatarObject();
}
else
{
avatarp = mAnimPreview->getDummyAvatar();
}
if (avatarp->isMotionActive(mMotionID))
{
mStopButton->setEnabled(TRUE);
LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
if (avatarp->areAnimationsPaused())
{
mPlayButton->setImages(std::string("button_anim_play.tga"),
std::string("button_anim_play_selected.tga"));
}
else
{
if (motionp)
{
F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration();
childSetValue("playback_slider", fraction_complete);
}
mPlayButton->setImages(std::string("button_anim_pause.tga"),
std::string("button_anim_pause_selected.tga"));
}
}
else
{
mPauseRequest = avatarp->requestPause();
mPlayButton->setImages(std::string("button_anim_play.tga"),
std::string("button_anim_play_selected.tga"));
mStopButton->setEnabled(TRUE); // stop also resets, leave enabled.
}
childEnable("ok_btn");
if (!mInWorld)
{
mAnimPreview->requestUpdate();
}
}
}
//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
void LLFloaterAnimPreview::onBtnOK(void* userdata)
{
LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
if (!floaterp->getEnabled()) return;
if ((!floaterp->mInWorld && floaterp->mAnimPreview) || (floaterp->mInWorld && gAgent.getAvatarObject()))
{
LLKeyframeMotion* motionp;
if (floaterp->mInWorld)
{
motionp = (LLKeyframeMotion*)gAgent.getAvatarObject()->findMotion(floaterp->mMotionID);
}
else
{
motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
}
S32 file_size = motionp->getFileSize();
U8* buffer = new U8[file_size];
LLDataPackerBinaryBuffer dp(buffer, file_size);
if (motionp->serialize(dp))
{
LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);
S32 size = dp.getCurrentSize();
file.setMaxSize(size);
if (file.write((U8*)buffer, size))
{
std::string name = floaterp->childGetValue("name_form").asString();
std::string desc = floaterp->childGetValue("description_form").asString();
LLAssetStorage::LLStoreAssetCallback callback = NULL;
S32 expected_upload_cost = sUploadAmount;
void *userdata = NULL;
// <edit>
if(floaterp->mItem)
{
// Update existing item instead of creating a new one
LLViewerInventoryItem* item = (LLViewerInventoryItem*)floaterp->mItem;
LLSaveInfo* info = new LLSaveInfo(item->getUUID(), LLUUID::null, desc, floaterp->mTransactionID);
gAssetStorage->storeAssetData(floaterp->mTransactionID, LLAssetType::AT_ANIMATION, NULL, info, FALSE);
// I guess I will do this now because the floater is closing...
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setDescription(desc);
new_item->setTransactionID(floaterp->mTransactionID);
new_item->setAssetUUID(motionp->getID());
new_item->updateServer(FALSE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
}
else
// </edit>
upload_new_resource(floaterp->mTransactionID, // tid
LLAssetType::AT_ANIMATION,
name,
desc,
0,
LLAssetType::AT_NONE,
LLInventoryType::IT_ANIMATION,
LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
name,
callback, expected_upload_cost, userdata);
}
else
{
llwarns << "Failure writing animation data." << llendl;
LLNotifications::instance().add("WriteAnimationFail");
}
}
delete [] buffer;
// clear out cache for motion data
if (floaterp->mInWorld)
{
gAgent.getAvatarObject()->removeMotion(floaterp->mMotionID);
gAgent.getAvatarObject()->deactivateAllMotions();
}
else
{
floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
}
LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
}
floaterp->close(false);
}
//-----------------------------------------------------------------------------
// LLPreviewAnimation
//-----------------------------------------------------------------------------
LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
{
mNeedsUpdate = TRUE;
mCameraDistance = PREVIEW_CAMERA_DISTANCE;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion());
mDummyAvatar->createDrawable(&gPipeline);
mDummyAvatar->mIsDummy = TRUE;
mDummyAvatar->mSpecialRenderMode = 1;
mDummyAvatar->setPositionAgent(LLVector3::zero);
mDummyAvatar->slamPosition();
mDummyAvatar->updateJointLODs();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
mDummyAvatar->hideSkirt();
gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance());
// stop extraneous animations
mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE );
mDummyAvatar->stopMotion( ANIM_AGENT_EYE, TRUE );
mDummyAvatar->stopMotion( ANIM_AGENT_BODY_NOISE, TRUE );
mDummyAvatar->stopMotion( ANIM_AGENT_BREATHE_ROT, TRUE );
}
//-----------------------------------------------------------------------------
// LLPreviewAnimation()
//-----------------------------------------------------------------------------
LLPreviewAnimation::~LLPreviewAnimation()
{
mDummyAvatar->markDead();
}
//virtual
S8 LLPreviewAnimation::getType() const
{
return LLViewerDynamicTexture::LL_PREVIEW_ANIMATION ;
}
//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
BOOL LLPreviewAnimation::render()
{
mNeedsUpdate = FALSE;
LLVOAvatar* avatarp = mDummyAvatar;
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
LLGLSUIDefault def;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
gl_rect_2d_simple( mFullWidth, mFullHeight );
glMatrixMode(GL_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.popMatrix();
gGL.flush();
LLVector3 target_pos = avatarp->mRoot.getWorldPosition();
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = avatarp->mRoot.getWorldRotation() * camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition();
//avatarp->setAnimationData("LookAtPoint", (void *)&mCameraRelPos);
//SJB: Animation is updated in LLVOAvatar::updateCharacter
if (avatarp->mDrawable.notNull())
{
avatarp->updateLOD();
LLVertexBuffer::unbind();
LLGLDepthTest gls_depth(GL_TRUE);
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
avatarp->dirtyMesh();
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
gGL.color4f(1,1,1,1);
return TRUE;
}
//-----------------------------------------------------------------------------
// requestUpdate()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::requestUpdate()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::zoom(F32 zoom_delta)
{
setZoom(mCameraZoom + zoom_delta);
}
//-----------------------------------------------------------------------------
// setZoom()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::setZoom(F32 zoom_amt)
{
mCameraZoom = llclamp(zoom_amt, MIN_CAMERA_ZOOM, MAX_CAMERA_ZOOM);
}
//-----------------------------------------------------------------------------
// pan()
//-----------------------------------------------------------------------------
void LLPreviewAnimation::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}