Files
SingularityViewer/indra/newview/llcolorswatch.cpp
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

407 lines
11 KiB
C++

/**
* @file llcolorswatch.cpp
* @brief LLColorSwatch class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// File include
#include "llcolorswatch.h"
// Linden library includes
#include "v4color.h"
// Project includes
#include "llui.h"
#include "llrender.h"
#include "lluiconstants.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
#include "llbutton.h"
#include "lltextbox.h"
#include "llfloatercolorpicker.h"
#include "llviewborder.h"
#include "llviewertexturelist.h"
#include "llfocusmgr.h"
static LLRegisterWidget<LLColorSwatchCtrl> r("color_swatch");
LLColorSwatchCtrl::LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const LLColor4& color,
void (*commit_callback)(LLUICtrl* ctrl, void* userdata),
void* userdata )
: LLUICtrl(name, rect, TRUE, commit_callback, userdata, FOLLOWS_LEFT | FOLLOWS_TOP),
mValid( TRUE ),
mColor( color ),
mBorderColor( gColors.getColor("DefaultHighlightLight") ),
mCanApplyImmediately(FALSE),
mOnCancelCallback(NULL),
mOnSelectCallback(NULL)
{
mCaption = new LLTextBox( name,
LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ),
name,
LLFontGL::getFontSansSerifSmall() );
mCaption->setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM );
addChild( mCaption );
// Scalable UI made this off-by-one, I don't know why. JC
LLRect border_rect(0, getRect().getHeight()-1, getRect().getWidth()-1, 0);
border_rect.mBottom += BTN_HEIGHT_SMALL;
mBorder = new LLViewBorder(std::string("border"), border_rect, LLViewBorder::BEVEL_IN);
addChild(mBorder);
mAlphaGradientImage = LLUI::getUIImage("color_swatch_alpha.tga");
}
LLColorSwatchCtrl::LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const std::string& label, const LLColor4& color,
void (*commit_callback)(LLUICtrl* ctrl, void* userdata),
void* userdata )
: LLUICtrl(name, rect, TRUE, commit_callback, userdata, FOLLOWS_LEFT | FOLLOWS_TOP),
mValid( TRUE ),
mColor( color ),
mBorderColor( gColors.getColor("DefaultHighlightLight") ),
mCanApplyImmediately(FALSE),
mOnCancelCallback(NULL),
mOnSelectCallback(NULL)
{
mCaption = new LLTextBox( label,
LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ),
label,
LLFontGL::getFontSansSerifSmall() );
mCaption->setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM );
addChild( mCaption );
// Scalable UI made this off-by-one, I don't know why. JC
LLRect border_rect(0, getRect().getHeight()-1, getRect().getWidth()-1, 0);
border_rect.mBottom += BTN_HEIGHT_SMALL;
mBorder = new LLViewBorder(std::string("border"), border_rect, LLViewBorder::BEVEL_IN);
addChild(mBorder);
mAlphaGradientImage = LLUI::getUIImage("color_swatch_alpha.tga");
}
LLColorSwatchCtrl::~LLColorSwatchCtrl ()
{
// parent dialog is destroyed so we are too and we need to cancel selection
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
if (pickerp)
{
pickerp->cancelSelection();
pickerp->close();
}
mAlphaGradientImage = NULL;
}
BOOL LLColorSwatchCtrl::handleDoubleClick(S32 x, S32 y, MASK mask)
{
return handleMouseDown(x, y, mask);
}
BOOL LLColorSwatchCtrl::handleHover(S32 x, S32 y, MASK mask)
{
getWindow()->setCursor(UI_CURSOR_HAND);
return TRUE;
}
BOOL LLColorSwatchCtrl::handleUnicodeCharHere(llwchar uni_char)
{
if( ' ' == uni_char )
{
showPicker(TRUE);
}
return LLUICtrl::handleUnicodeCharHere(uni_char);
}
// forces color of this swatch and any associated floater to the input value, if currently invalid
void LLColorSwatchCtrl::setOriginal(const LLColor4& color)
{
mColor = color;
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
if (pickerp)
{
pickerp->setOrigRgb(mColor.mV[VRED], mColor.mV[VGREEN], mColor.mV[VBLUE]);
}
}
void LLColorSwatchCtrl::set(const LLColor4& color, BOOL update_picker, BOOL from_event)
{
mColor = color;
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
if (pickerp && update_picker)
{
pickerp->setCurRgb(mColor.mV[VRED], mColor.mV[VGREEN], mColor.mV[VBLUE]);
}
if (!from_event)
{
setControlValue(mColor.getValue());
}
}
void LLColorSwatchCtrl::setLabel(const std::string& label)
{
mCaption->setText(label);
}
BOOL LLColorSwatchCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
// Route future Mouse messages here preemptively. (Release on mouse up.)
// No handler is needed for capture lost since this object has no state that depends on it.
gFocusMgr.setMouseCapture( this );
return TRUE;
}
BOOL LLColorSwatchCtrl::handleMouseUp(S32 x, S32 y, MASK mask)
{
// We only handle the click if the click both started and ended within us
if( hasMouseCapture() )
{
// Release the mouse
gFocusMgr.setMouseCapture( NULL );
// If mouseup in the widget, it's been clicked
if ( pointInView(x, y) )
{
llassert(getEnabled());
llassert(getVisible());
// Focus the widget now in order to return the focus
// after the color picker is closed.
setFocus(TRUE);
showPicker(FALSE);
}
}
return TRUE;
}
// assumes GL state is set for 2D
void LLColorSwatchCtrl::draw()
{
mBorder->setKeyboardFocusHighlight(hasFocus());
// Draw border
LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
gl_rect_2d( border, mBorderColor, FALSE );
LLRect interior = border;
interior.stretch( -1 );
// Check state
if ( mValid )
{
// Draw the color swatch
gl_rect_2d_checkerboard( interior );
gl_rect_2d(interior, mColor, TRUE);
LLColor4 opaque_color = mColor;
opaque_color.mV[VALPHA] = 1.f;
gGL.color4fv(opaque_color.mV);
if (mAlphaGradientImage.notNull())
{
gGL.pushMatrix();
{
mAlphaGradientImage->draw(interior, mColor);
}
gGL.popMatrix();
}
}
else
{
if (!mFallbackImageName.empty())
{
LLPointer<LLViewerFetchedTexture> fallback_image = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName);
if( fallback_image->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior );
}
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), fallback_image);
fallback_image->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else
{
// Draw grey and an X
gl_rect_2d(interior, LLColor4::grey, TRUE);
gl_draw_x(interior, LLColor4::black);
}
}
LLUICtrl::draw();
}
void LLColorSwatchCtrl::setEnabled( BOOL enabled )
{
mCaption->setEnabled( enabled );
LLView::setEnabled( enabled );
if (!enabled)
{
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
if (pickerp)
{
pickerp->cancelSelection();
pickerp->close();
}
}
}
void LLColorSwatchCtrl::setValue(const LLSD& value)
{
set(LLColor4(value), TRUE, TRUE);
}
//////////////////////////////////////////////////////////////////////////////
// called (infrequently) when the color changes so the subject of the swatch can be updated.
void LLColorSwatchCtrl::onColorChanged ( void* data, EColorPickOp pick_op )
{
LLColorSwatchCtrl* subject = ( LLColorSwatchCtrl* )data;
if ( subject )
{
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)subject->mPickerHandle.get();
if (pickerp)
{
// move color across from selector to internal widget storage
LLColor4 updatedColor ( pickerp->getCurR (),
pickerp->getCurG (),
pickerp->getCurB (),
subject->mColor.mV[VALPHA] ); // keep current alpha
subject->mColor = updatedColor;
subject->setControlValue(updatedColor.getValue());
if (pick_op == COLOR_CANCEL && subject->mOnCancelCallback)
{
subject->mOnCancelCallback(subject, subject->mCallbackUserData);
}
else if (pick_op == COLOR_SELECT && subject->mOnSelectCallback)
{
subject->mOnSelectCallback(subject, subject->mCallbackUserData);
}
else
{
// just commit change
subject->onCommit ();
}
}
}
}
void LLColorSwatchCtrl::setValid(BOOL valid )
{
mValid = valid;
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
if (pickerp)
{
pickerp->setActive(valid);
}
}
void LLColorSwatchCtrl::showPicker(BOOL take_focus)
{
LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
if (!pickerp)
{
pickerp = new LLFloaterColorPicker(this, mCanApplyImmediately);
gFloaterView->getParentFloater(this)->addDependentFloater(pickerp);
mPickerHandle = pickerp->getHandle();
}
// initialize picker with current color
pickerp->initUI ( mColor.mV [ VRED ], mColor.mV [ VGREEN ], mColor.mV [ VBLUE ] );
// display it
pickerp->showUI ();
if (take_focus)
{
pickerp->setFocus(TRUE);
}
}
// virtual
LLXMLNodePtr LLColorSwatchCtrl::getXML(bool save_children) const
{
LLXMLNodePtr node = LLUICtrl::getXML();
node->setName(LL_COLOR_SWATCH_CTRL_TAG);
node->createChild("color", TRUE)->setFloatValue(4, mColor.mV);
node->createChild("border_color", TRUE)->setFloatValue(4, mBorderColor.mV);
if (mCaption)
{
node->createChild("label", TRUE)->setStringValue(mCaption->getText());
}
node->createChild("can_apply_immediately", TRUE)->setBoolValue(mCanApplyImmediately);
return node;
}
LLView* LLColorSwatchCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
std::string name("colorswatch");
node->getAttributeString("name", name);
std::string label;
node->getAttributeString("label", label);
LLColor4 color(1.f, 1.f, 1.f, 1.f);
node->getAttributeColor("initial_color", color);
LLRect rect;
createRect(node, rect, parent, LLRect());
BOOL can_apply_immediately = FALSE;
node->getAttributeBOOL("can_apply_immediately", can_apply_immediately);
LLUICtrlCallback callback = NULL;
if (label.empty())
{
label.assign(node->getValue());
}
LLColorSwatchCtrl* color_swatch = new LLColorSwatchCtrl(
name,
rect,
label,
color,
callback,
NULL );
color_swatch->setCanApplyImmediately(can_apply_immediately);
color_swatch->initFromXML(node, parent);
return color_swatch;
}