Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
407 lines
11 KiB
C++
407 lines
11 KiB
C++
/**
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* @file llcolorswatch.cpp
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* @brief LLColorSwatch class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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// File include
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#include "llcolorswatch.h"
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// Linden library includes
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#include "v4color.h"
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// Project includes
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#include "llui.h"
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#include "llrender.h"
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#include "lluiconstants.h"
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#include "llviewerwindow.h"
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#include "llviewercontrol.h"
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#include "llbutton.h"
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#include "lltextbox.h"
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#include "llfloatercolorpicker.h"
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#include "llviewborder.h"
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#include "llviewertexturelist.h"
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#include "llfocusmgr.h"
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static LLRegisterWidget<LLColorSwatchCtrl> r("color_swatch");
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LLColorSwatchCtrl::LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const LLColor4& color,
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void (*commit_callback)(LLUICtrl* ctrl, void* userdata),
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void* userdata )
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: LLUICtrl(name, rect, TRUE, commit_callback, userdata, FOLLOWS_LEFT | FOLLOWS_TOP),
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mValid( TRUE ),
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mColor( color ),
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mBorderColor( gColors.getColor("DefaultHighlightLight") ),
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mCanApplyImmediately(FALSE),
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mOnCancelCallback(NULL),
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mOnSelectCallback(NULL)
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{
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mCaption = new LLTextBox( name,
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LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ),
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name,
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LLFontGL::getFontSansSerifSmall() );
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mCaption->setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM );
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addChild( mCaption );
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// Scalable UI made this off-by-one, I don't know why. JC
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LLRect border_rect(0, getRect().getHeight()-1, getRect().getWidth()-1, 0);
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border_rect.mBottom += BTN_HEIGHT_SMALL;
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mBorder = new LLViewBorder(std::string("border"), border_rect, LLViewBorder::BEVEL_IN);
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addChild(mBorder);
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mAlphaGradientImage = LLUI::getUIImage("color_swatch_alpha.tga");
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}
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LLColorSwatchCtrl::LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const std::string& label, const LLColor4& color,
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void (*commit_callback)(LLUICtrl* ctrl, void* userdata),
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void* userdata )
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: LLUICtrl(name, rect, TRUE, commit_callback, userdata, FOLLOWS_LEFT | FOLLOWS_TOP),
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mValid( TRUE ),
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mColor( color ),
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mBorderColor( gColors.getColor("DefaultHighlightLight") ),
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mCanApplyImmediately(FALSE),
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mOnCancelCallback(NULL),
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mOnSelectCallback(NULL)
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{
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mCaption = new LLTextBox( label,
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LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ),
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label,
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LLFontGL::getFontSansSerifSmall() );
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mCaption->setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM );
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addChild( mCaption );
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// Scalable UI made this off-by-one, I don't know why. JC
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LLRect border_rect(0, getRect().getHeight()-1, getRect().getWidth()-1, 0);
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border_rect.mBottom += BTN_HEIGHT_SMALL;
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mBorder = new LLViewBorder(std::string("border"), border_rect, LLViewBorder::BEVEL_IN);
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addChild(mBorder);
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mAlphaGradientImage = LLUI::getUIImage("color_swatch_alpha.tga");
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}
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LLColorSwatchCtrl::~LLColorSwatchCtrl ()
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{
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// parent dialog is destroyed so we are too and we need to cancel selection
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LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
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if (pickerp)
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{
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pickerp->cancelSelection();
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pickerp->close();
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}
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mAlphaGradientImage = NULL;
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}
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BOOL LLColorSwatchCtrl::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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return handleMouseDown(x, y, mask);
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}
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BOOL LLColorSwatchCtrl::handleHover(S32 x, S32 y, MASK mask)
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{
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getWindow()->setCursor(UI_CURSOR_HAND);
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return TRUE;
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}
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BOOL LLColorSwatchCtrl::handleUnicodeCharHere(llwchar uni_char)
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{
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if( ' ' == uni_char )
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{
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showPicker(TRUE);
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}
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return LLUICtrl::handleUnicodeCharHere(uni_char);
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}
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// forces color of this swatch and any associated floater to the input value, if currently invalid
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void LLColorSwatchCtrl::setOriginal(const LLColor4& color)
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{
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mColor = color;
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LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
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if (pickerp)
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{
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pickerp->setOrigRgb(mColor.mV[VRED], mColor.mV[VGREEN], mColor.mV[VBLUE]);
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}
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}
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void LLColorSwatchCtrl::set(const LLColor4& color, BOOL update_picker, BOOL from_event)
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{
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mColor = color;
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LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
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if (pickerp && update_picker)
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{
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pickerp->setCurRgb(mColor.mV[VRED], mColor.mV[VGREEN], mColor.mV[VBLUE]);
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}
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if (!from_event)
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{
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setControlValue(mColor.getValue());
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}
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}
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void LLColorSwatchCtrl::setLabel(const std::string& label)
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{
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mCaption->setText(label);
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}
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BOOL LLColorSwatchCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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// Route future Mouse messages here preemptively. (Release on mouse up.)
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// No handler is needed for capture lost since this object has no state that depends on it.
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gFocusMgr.setMouseCapture( this );
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return TRUE;
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}
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BOOL LLColorSwatchCtrl::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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// We only handle the click if the click both started and ended within us
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if( hasMouseCapture() )
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{
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// Release the mouse
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gFocusMgr.setMouseCapture( NULL );
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// If mouseup in the widget, it's been clicked
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if ( pointInView(x, y) )
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{
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llassert(getEnabled());
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llassert(getVisible());
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// Focus the widget now in order to return the focus
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// after the color picker is closed.
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setFocus(TRUE);
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showPicker(FALSE);
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}
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}
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return TRUE;
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}
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// assumes GL state is set for 2D
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void LLColorSwatchCtrl::draw()
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{
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mBorder->setKeyboardFocusHighlight(hasFocus());
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// Draw border
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LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
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gl_rect_2d( border, mBorderColor, FALSE );
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LLRect interior = border;
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interior.stretch( -1 );
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// Check state
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if ( mValid )
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{
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// Draw the color swatch
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gl_rect_2d_checkerboard( interior );
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gl_rect_2d(interior, mColor, TRUE);
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LLColor4 opaque_color = mColor;
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opaque_color.mV[VALPHA] = 1.f;
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gGL.color4fv(opaque_color.mV);
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if (mAlphaGradientImage.notNull())
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{
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gGL.pushMatrix();
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{
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mAlphaGradientImage->draw(interior, mColor);
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}
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gGL.popMatrix();
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}
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}
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else
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{
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if (!mFallbackImageName.empty())
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{
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LLPointer<LLViewerFetchedTexture> fallback_image = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName);
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if( fallback_image->getComponents() == 4 )
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{
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gl_rect_2d_checkerboard( interior );
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}
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gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), fallback_image);
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fallback_image->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
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}
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else
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{
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// Draw grey and an X
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gl_rect_2d(interior, LLColor4::grey, TRUE);
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gl_draw_x(interior, LLColor4::black);
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}
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}
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LLUICtrl::draw();
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}
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void LLColorSwatchCtrl::setEnabled( BOOL enabled )
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{
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mCaption->setEnabled( enabled );
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LLView::setEnabled( enabled );
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if (!enabled)
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{
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LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
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if (pickerp)
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{
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pickerp->cancelSelection();
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pickerp->close();
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}
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}
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}
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void LLColorSwatchCtrl::setValue(const LLSD& value)
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{
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set(LLColor4(value), TRUE, TRUE);
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}
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//////////////////////////////////////////////////////////////////////////////
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// called (infrequently) when the color changes so the subject of the swatch can be updated.
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void LLColorSwatchCtrl::onColorChanged ( void* data, EColorPickOp pick_op )
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{
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LLColorSwatchCtrl* subject = ( LLColorSwatchCtrl* )data;
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if ( subject )
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{
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LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)subject->mPickerHandle.get();
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if (pickerp)
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{
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// move color across from selector to internal widget storage
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LLColor4 updatedColor ( pickerp->getCurR (),
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pickerp->getCurG (),
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pickerp->getCurB (),
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subject->mColor.mV[VALPHA] ); // keep current alpha
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subject->mColor = updatedColor;
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subject->setControlValue(updatedColor.getValue());
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if (pick_op == COLOR_CANCEL && subject->mOnCancelCallback)
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{
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subject->mOnCancelCallback(subject, subject->mCallbackUserData);
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}
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else if (pick_op == COLOR_SELECT && subject->mOnSelectCallback)
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{
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subject->mOnSelectCallback(subject, subject->mCallbackUserData);
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}
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else
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{
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// just commit change
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subject->onCommit ();
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}
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}
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}
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}
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void LLColorSwatchCtrl::setValid(BOOL valid )
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{
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mValid = valid;
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LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
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if (pickerp)
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{
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pickerp->setActive(valid);
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}
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}
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void LLColorSwatchCtrl::showPicker(BOOL take_focus)
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{
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LLFloaterColorPicker* pickerp = (LLFloaterColorPicker*)mPickerHandle.get();
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if (!pickerp)
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{
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pickerp = new LLFloaterColorPicker(this, mCanApplyImmediately);
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gFloaterView->getParentFloater(this)->addDependentFloater(pickerp);
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mPickerHandle = pickerp->getHandle();
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}
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// initialize picker with current color
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pickerp->initUI ( mColor.mV [ VRED ], mColor.mV [ VGREEN ], mColor.mV [ VBLUE ] );
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// display it
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pickerp->showUI ();
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if (take_focus)
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{
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pickerp->setFocus(TRUE);
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}
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}
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// virtual
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LLXMLNodePtr LLColorSwatchCtrl::getXML(bool save_children) const
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{
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LLXMLNodePtr node = LLUICtrl::getXML();
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node->setName(LL_COLOR_SWATCH_CTRL_TAG);
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node->createChild("color", TRUE)->setFloatValue(4, mColor.mV);
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node->createChild("border_color", TRUE)->setFloatValue(4, mBorderColor.mV);
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if (mCaption)
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{
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node->createChild("label", TRUE)->setStringValue(mCaption->getText());
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}
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node->createChild("can_apply_immediately", TRUE)->setBoolValue(mCanApplyImmediately);
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return node;
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}
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LLView* LLColorSwatchCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
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{
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std::string name("colorswatch");
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node->getAttributeString("name", name);
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std::string label;
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node->getAttributeString("label", label);
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LLColor4 color(1.f, 1.f, 1.f, 1.f);
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node->getAttributeColor("initial_color", color);
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LLRect rect;
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createRect(node, rect, parent, LLRect());
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BOOL can_apply_immediately = FALSE;
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node->getAttributeBOOL("can_apply_immediately", can_apply_immediately);
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LLUICtrlCallback callback = NULL;
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if (label.empty())
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{
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label.assign(node->getValue());
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}
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LLColorSwatchCtrl* color_swatch = new LLColorSwatchCtrl(
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name,
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rect,
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label,
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color,
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callback,
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NULL );
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color_swatch->setCanApplyImmediately(can_apply_immediately);
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color_swatch->initFromXML(node, parent);
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return color_swatch;
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}
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