Files
SingularityViewer/indra/newview/llpreviewtexture.h
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

120 lines
3.7 KiB
C++

/**
* @file llpreviewtexture.h
* @brief LLPreviewTexture class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWTEXTURE_H
#define LL_LLPREVIEWTEXTURE_H
#include "llpreview.h"
#include "llbutton.h"
#include "llframetimer.h"
#include "llviewertexture.h"
class LLComboBox;
class LLImageRaw;
class LLPreviewTexture : public LLPreview
{
public:
LLPreviewTexture(
const std::string& name,
const LLRect& rect,
const std::string& title,
const LLUUID& item_uuid,
const LLUUID& object_id,
BOOL show_keep_discard = FALSE);
LLPreviewTexture(
const std::string& name,
const LLRect& rect,
const std::string& title,
const LLUUID& asset_id,
BOOL copy_to_inv = FALSE,
BOOL copyable = TRUE);
~LLPreviewTexture();
virtual void draw();
virtual BOOL canSaveAs() const;
virtual void saveAs();
virtual LLUUID getItemID();
virtual std::string getItemCreatorName();
virtual std::string getItemCreationDate();
virtual void loadAsset();
virtual EAssetStatus getAssetStatus();
static void saveToFile(void* userdata);
static void onFileLoadedForSave(
BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata );
static LLPreviewTexture* getInstance(){ return sInstance; }
LLUUID mCreatorKey;
protected:
void init();
bool setAspectRatio(const F32 width, const F32 height);
static void onAspectRatioCommit(LLUICtrl*,void* userdata);
virtual const char *getTitleName() const { return "Texture"; }
private:
void updateImageID(); // set what image is being uploaded.
void updateDimensions();
LLUUID mImageID;
LLPointer<LLViewerFetchedTexture> mImage;
S32 mImageOldBoostLevel;
std::string mSaveFileName;
LLFrameTimer mSavedFileTimer;
BOOL mLoadingFullImage;
BOOL mShowKeepDiscard;
BOOL mCopyToInv;
static LLPreviewTexture* sInstance;
static void onClickProfile(void* userdata);
static void callbackLoadAvatarName(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data);
// This is stored off in a member variable, because the save-as
// button and drag and drop functionality need to know.
BOOL mIsCopyable;
BOOL mUpdateDimensions;
S32 mLastHeight;
S32 mLastWidth;
F32 mAspectRatio; // 0 = Unconstrained
S32 mAlphaMaskResult;
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
};
#endif // LL_LLPREVIEWTEXTURE_H