Files
SingularityViewer/indra/newview/llfloaterhardwaresettings.cpp
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

225 lines
6.3 KiB
C++

/**
* @file llfloaterhardwaresettings.cpp
* @brief Menu of all the different graphics hardware settings
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterhardwaresettings.h"
#include "llfloaterpreference.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
#include "llviewertexturelist.h"
#include "llfeaturemanager.h"
#include "llstartup.h"
#include "llradiogroup.h"
#include "lluictrlfactory.h"
#include "llimagegl.h"
#include "pipeline.h"
LLFloaterHardwareSettings* LLFloaterHardwareSettings::sHardwareSettings = NULL;
LLFloaterHardwareSettings::LLFloaterHardwareSettings() : LLFloater(std::string("Hardware Settings Floater"))
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_hardware_settings.xml");
// load it up
initCallbacks();
}
LLFloaterHardwareSettings::~LLFloaterHardwareSettings()
{
}
void LLFloaterHardwareSettings::onClickHelp(void* data)
{
const char* xml_alert = "HardwareSettingsHelpButton";
LLNotifications::instance().add(xml_alert);
}
void LLFloaterHardwareSettings::initCallbacks(void)
{
}
// menu maintenance functions
void LLFloaterHardwareSettings::refresh()
{
LLPanel::refresh();
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
mFogRatio = gSavedSettings.getF32("RenderFogRatio");
mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
childSetValue("fsaa", (LLSD::Integer) mFSAASamples);
refreshEnabledState();
}
void LLFloaterHardwareSettings::refreshEnabledState()
{
S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting();
childSetMinValue("GrapicsCardTextureMemory", min_tex_mem);
childSetMaxValue("GrapicsCardTextureMemory", max_tex_mem);
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
childSetEnabled("vbo", FALSE);
//Streaming VBOs -Shyotl
childSetEnabled("vbo_stream", FALSE);
}
else
{
childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders());
childSetEnabled("fog", !gPipeline.canUseWindLightShaders());
}
// static instance of it
LLFloaterHardwareSettings* LLFloaterHardwareSettings::instance()
{
if (!sHardwareSettings)
{
sHardwareSettings = new LLFloaterHardwareSettings();
sHardwareSettings->close();
}
return sHardwareSettings;
}
void LLFloaterHardwareSettings::show()
{
LLFloaterHardwareSettings* hardSettings = instance();
hardSettings->refresh();
hardSettings->center();
// comment in if you want the menu to rebuild each time
//LLUICtrlFactory::getInstance()->buildFloater(hardSettings, "floater_hardware_settings.xml");
//hardSettings->initCallbacks();
hardSettings->open();
}
bool LLFloaterHardwareSettings::isOpen()
{
if (sHardwareSettings != NULL)
{
return true;
}
return false;
}
// virtual
void LLFloaterHardwareSettings::onClose(bool app_quitting)
{
if (sHardwareSettings)
{
sHardwareSettings->setVisible(FALSE);
}
}
//============================================================================
BOOL LLFloaterHardwareSettings::postBuild()
{
childSetAction("OK", onBtnOK, this);
refresh();
return TRUE;
}
void LLFloaterHardwareSettings::apply()
{
// Anisotropic rendering
BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
LLImageGL::sGlobalUseAnisotropic = childGetValue("ani");
U32 fsaa = (U32) childGetValue("fsaa").asInteger();
U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples");
BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED);
if (old_fsaa != fsaa)
{
gSavedSettings.setU32("RenderFSAASamples", fsaa);
LLWindow* window = gViewerWindow->getWindow();
LLCoordScreen size;
window->getSize(&size);
gViewerWindow->changeDisplaySettings(window->getFullscreen(),
size,
gSavedSettings.getBOOL("DisableVerticalSync"),
logged_in);
}
else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
{
LLImageGL::dirtyTexOptions();
gViewerWindow->restartDisplay(logged_in);
}
refresh();
}
void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);
gSavedSettings.setF32("RenderFogRatio", mFogRatio);
gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup );
close();
}
// static
void LLFloaterHardwareSettings::onBtnOK( void* userdata )
{
LLFloaterHardwareSettings *fp =(LLFloaterHardwareSettings *)userdata;
fp->apply();
fp->close(false);
}