Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
225 lines
6.3 KiB
C++
225 lines
6.3 KiB
C++
/**
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* @file llfloaterhardwaresettings.cpp
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* @brief Menu of all the different graphics hardware settings
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterhardwaresettings.h"
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#include "llfloaterpreference.h"
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#include "llviewerwindow.h"
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#include "llviewercontrol.h"
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#include "llviewertexturelist.h"
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#include "llfeaturemanager.h"
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#include "llstartup.h"
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#include "llradiogroup.h"
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#include "lluictrlfactory.h"
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#include "llimagegl.h"
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#include "pipeline.h"
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LLFloaterHardwareSettings* LLFloaterHardwareSettings::sHardwareSettings = NULL;
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LLFloaterHardwareSettings::LLFloaterHardwareSettings() : LLFloater(std::string("Hardware Settings Floater"))
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_hardware_settings.xml");
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// load it up
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initCallbacks();
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}
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LLFloaterHardwareSettings::~LLFloaterHardwareSettings()
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{
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}
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void LLFloaterHardwareSettings::onClickHelp(void* data)
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{
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const char* xml_alert = "HardwareSettingsHelpButton";
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LLNotifications::instance().add(xml_alert);
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}
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void LLFloaterHardwareSettings::initCallbacks(void)
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{
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}
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// menu maintenance functions
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void LLFloaterHardwareSettings::refresh()
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{
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LLPanel::refresh();
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mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
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mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
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mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
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mGamma = gSavedSettings.getF32("RenderGamma");
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mVideoCardMem = gSavedSettings.getS32("TextureMemory");
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mFogRatio = gSavedSettings.getF32("RenderFogRatio");
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mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
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childSetValue("fsaa", (LLSD::Integer) mFSAASamples);
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refreshEnabledState();
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}
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void LLFloaterHardwareSettings::refreshEnabledState()
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{
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S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
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S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting();
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childSetMinValue("GrapicsCardTextureMemory", min_tex_mem);
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childSetMaxValue("GrapicsCardTextureMemory", max_tex_mem);
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if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
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!gGLManager.mHasVertexBufferObject)
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{
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childSetEnabled("vbo", FALSE);
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//Streaming VBOs -Shyotl
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childSetEnabled("vbo_stream", FALSE);
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}
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else
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{
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childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs);
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}
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// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
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childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
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childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders());
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childSetEnabled("fog", !gPipeline.canUseWindLightShaders());
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}
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// static instance of it
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LLFloaterHardwareSettings* LLFloaterHardwareSettings::instance()
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{
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if (!sHardwareSettings)
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{
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sHardwareSettings = new LLFloaterHardwareSettings();
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sHardwareSettings->close();
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}
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return sHardwareSettings;
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}
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void LLFloaterHardwareSettings::show()
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{
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LLFloaterHardwareSettings* hardSettings = instance();
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hardSettings->refresh();
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hardSettings->center();
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// comment in if you want the menu to rebuild each time
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//LLUICtrlFactory::getInstance()->buildFloater(hardSettings, "floater_hardware_settings.xml");
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//hardSettings->initCallbacks();
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hardSettings->open();
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}
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bool LLFloaterHardwareSettings::isOpen()
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{
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if (sHardwareSettings != NULL)
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{
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return true;
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}
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return false;
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}
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// virtual
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void LLFloaterHardwareSettings::onClose(bool app_quitting)
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{
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if (sHardwareSettings)
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{
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sHardwareSettings->setVisible(FALSE);
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}
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}
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//============================================================================
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BOOL LLFloaterHardwareSettings::postBuild()
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{
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childSetAction("OK", onBtnOK, this);
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refresh();
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return TRUE;
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}
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void LLFloaterHardwareSettings::apply()
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{
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// Anisotropic rendering
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BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
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LLImageGL::sGlobalUseAnisotropic = childGetValue("ani");
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U32 fsaa = (U32) childGetValue("fsaa").asInteger();
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U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples");
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BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED);
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if (old_fsaa != fsaa)
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{
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gSavedSettings.setU32("RenderFSAASamples", fsaa);
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LLWindow* window = gViewerWindow->getWindow();
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LLCoordScreen size;
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window->getSize(&size);
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gViewerWindow->changeDisplaySettings(window->getFullscreen(),
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size,
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gSavedSettings.getBOOL("DisableVerticalSync"),
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logged_in);
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}
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else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
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{
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LLImageGL::dirtyTexOptions();
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gViewerWindow->restartDisplay(logged_in);
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}
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refresh();
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}
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void LLFloaterHardwareSettings::cancel()
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{
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gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
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gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
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gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
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gSavedSettings.setF32("RenderGamma", mGamma);
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gSavedSettings.setS32("TextureMemory", mVideoCardMem);
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gSavedSettings.setF32("RenderFogRatio", mFogRatio);
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gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup );
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close();
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}
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// static
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void LLFloaterHardwareSettings::onBtnOK( void* userdata )
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{
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LLFloaterHardwareSettings *fp =(LLFloaterHardwareSettings *)userdata;
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fp->apply();
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fp->close(false);
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}
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