Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
194 lines
5.8 KiB
C++
194 lines
5.8 KiB
C++
/**
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* @file lldrawpoolbump.h
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* @brief LLDrawPoolBump class definition
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLBUMP_H
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#define LL_LLDRAWPOOLBUMP_H
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#include "lldrawpool.h"
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#include "llstring.h"
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#include "lltextureentry.h"
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#include "lluuid.h"
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class LLImageRaw;
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class LLSpatialGroup;
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class LLDrawInfo;
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class LLViewerFetchedTexture;
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class LLDrawPoolBump : public LLRenderPass
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{
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protected :
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LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = FALSE; }
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public:
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static U32 sVertexMask;
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BOOL mShiny;
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virtual U32 getVertexDataMask() { return sVertexMask; }
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LLDrawPoolBump();
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virtual void render(S32 pass = 0);
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virtual void beginRenderPass( S32 pass );
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virtual void endRenderPass( S32 pass );
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virtual S32 getNumPasses();
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/*virtual*/ void prerender();
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/*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture);
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void renderBump(U32 type, U32 mask);
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void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture);
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S32 numBumpPasses();
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void beginShiny(bool invisible = false);
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void renderShiny(bool invisible = false);
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void endShiny(bool invisible = false);
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void beginFullbrightShiny();
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void renderFullbrightShiny();
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void endFullbrightShiny();
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void beginBump();
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void renderBump();
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void endBump();
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virtual S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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virtual S32 getNumPostDeferredPasses() { return 1; }
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/*virtual*/ void beginPostDeferredPass(S32 pass);
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/*virtual*/ void endPostDeferredPass(S32 pass);
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/*virtual*/ void renderPostDeferred(S32 pass);
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BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
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};
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enum EBumpEffect
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{
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BE_NO_BUMP = 0,
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BE_BRIGHTNESS = 1,
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BE_DARKNESS = 2,
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BE_STANDARD_0 = 3, // Standard must always be the last one
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BE_COUNT = 4
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};
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////////////////////////////////////////////////////////////////
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// List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits
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class LLStandardBumpmap
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{
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public:
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LLStandardBumpmap() : mLabel() {}
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LLStandardBumpmap( const std::string& label ) : mLabel(label) {}
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std::string mLabel;
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LLPointer<LLViewerFetchedTexture> mImage;
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static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[]
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static void clear();
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static void addstandard();
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static void init();
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static void shutdown();
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static void restoreGL();
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static void destroyGL();
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};
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extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];
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////////////////////////////////////////////////////////////////
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// List of one-component bump-maps created from other texures.
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struct LLBumpImageEntry;
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class LLBumpImageList
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{
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public:
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LLBumpImageList() {}
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~LLBumpImageList();
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void init();
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void shutdown();
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void clear();
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void destroyGL();
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void restoreGL();
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void updateImages();
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LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
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void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
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static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
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private:
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static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
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private:
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typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
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bump_image_map_t mBrightnessEntries;
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bump_image_map_t mDarknessEntries;
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};
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extern LLBumpImageList gBumpImageList;
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class LLDrawPoolInvisible : public LLDrawPoolBump
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{
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public:
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LLDrawPoolInvisible() : LLDrawPoolBump(LLDrawPool::POOL_INVISIBLE) { }
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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virtual void prerender() { }
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virtual void render(S32 pass = 0);
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virtual void beginRenderPass( S32 pass ) { }
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virtual void endRenderPass( S32 pass ) { }
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virtual S32 getNumPasses() {return 1;}
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virtual S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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};
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#endif // LL_LLDRAWPOOLBUMP_H
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