Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
254 lines
6.6 KiB
C++
254 lines
6.6 KiB
C++
/**
|
|
* @file lldrawpool.h
|
|
* @brief LLDrawPool class definition
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewergpl$
|
|
*
|
|
* Copyright (c) 2002-2009, Linden Research, Inc.
|
|
*
|
|
* Second Life Viewer Source Code
|
|
* The source code in this file ("Source Code") is provided by Linden Lab
|
|
* to you under the terms of the GNU General Public License, version 2.0
|
|
* ("GPL"), unless you have obtained a separate licensing agreement
|
|
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
|
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
|
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
|
*
|
|
* There are special exceptions to the terms and conditions of the GPL as
|
|
* it is applied to this Source Code. View the full text of the exception
|
|
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
|
* online at
|
|
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
|
*
|
|
* By copying, modifying or distributing this software, you acknowledge
|
|
* that you have read and understood your obligations described above,
|
|
* and agree to abide by those obligations.
|
|
*
|
|
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
|
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
|
* COMPLETENESS OR PERFORMANCE.
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLDRAWPOOL_H
|
|
#define LL_LLDRAWPOOL_H
|
|
|
|
#include "v4coloru.h"
|
|
#include "v2math.h"
|
|
#include "v3math.h"
|
|
#include "llvertexbuffer.h"
|
|
|
|
class LLFace;
|
|
class LLViewerTexture;
|
|
class LLViewerFetchedTexture;
|
|
class LLSpatialGroup;
|
|
class LLDrawInfo;
|
|
|
|
class LLDrawPool
|
|
{
|
|
public:
|
|
static S32 sNumDrawPools;
|
|
|
|
enum
|
|
{
|
|
// Correspond to LLPipeline render type
|
|
POOL_SIMPLE = 1,
|
|
POOL_TERRAIN,
|
|
POOL_TREE,
|
|
POOL_SKY,
|
|
POOL_WL_SKY,
|
|
POOL_GROUND,
|
|
POOL_GRASS,
|
|
POOL_FULLBRIGHT,
|
|
POOL_BUMP,
|
|
POOL_INVISIBLE,
|
|
POOL_AVATAR,
|
|
POOL_VOIDWATER,
|
|
POOL_WATER,
|
|
POOL_GLOW,
|
|
POOL_ALPHA,
|
|
NUM_POOL_TYPES,
|
|
};
|
|
|
|
LLDrawPool(const U32 type);
|
|
virtual ~LLDrawPool();
|
|
|
|
virtual BOOL isDead() = 0;
|
|
|
|
S32 getId() const { return mId; }
|
|
U32 getType() const { return mType; }
|
|
|
|
virtual LLViewerTexture *getDebugTexture();
|
|
virtual void beginRenderPass( S32 pass );
|
|
virtual void endRenderPass( S32 pass );
|
|
virtual S32 getNumPasses();
|
|
|
|
virtual void beginDeferredPass(S32 pass);
|
|
virtual void endDeferredPass(S32 pass);
|
|
virtual S32 getNumDeferredPasses();
|
|
virtual void renderDeferred(S32 pass = 0);
|
|
|
|
virtual void beginPostDeferredPass(S32 pass);
|
|
virtual void endPostDeferredPass(S32 pass);
|
|
virtual S32 getNumPostDeferredPasses();
|
|
virtual void renderPostDeferred(S32 pass = 0);
|
|
|
|
virtual void beginShadowPass(S32 pass);
|
|
virtual void endShadowPass(S32 pass);
|
|
virtual S32 getNumShadowPasses();
|
|
virtual void renderShadow(S32 pass = 0);
|
|
|
|
virtual void render(S32 pass = 0) = 0;
|
|
virtual void prerender() = 0;
|
|
virtual U32 getVertexDataMask() = 0;
|
|
virtual BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
|
|
virtual S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
|
|
|
|
static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
|
|
virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool.
|
|
virtual LLViewerTexture* getTexture() = 0;
|
|
virtual BOOL isFacePool() { return FALSE; }
|
|
virtual void resetDrawOrders() = 0;
|
|
|
|
protected:
|
|
S32 mVertexShaderLevel;
|
|
S32 mId;
|
|
U32 mType; // Type of draw pool
|
|
};
|
|
|
|
class LLRenderPass : public LLDrawPool
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
PASS_SIMPLE = NUM_POOL_TYPES,
|
|
PASS_GRASS,
|
|
PASS_FULLBRIGHT,
|
|
PASS_INVISIBLE,
|
|
PASS_INVISI_SHINY,
|
|
PASS_FULLBRIGHT_SHINY,
|
|
PASS_SHINY,
|
|
PASS_BUMP,
|
|
PASS_GLOW,
|
|
PASS_ALPHA,
|
|
PASS_ALPHA_MASK,
|
|
PASS_FULLBRIGHT_ALPHA_MASK,
|
|
PASS_ALPHA_SHADOW,
|
|
NUM_RENDER_TYPES,
|
|
};
|
|
|
|
LLRenderPass(const U32 type);
|
|
virtual ~LLRenderPass();
|
|
/*virtual*/ LLDrawPool* instancePool();
|
|
/*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
|
|
LLViewerTexture* getTexture() { return NULL; }
|
|
BOOL isDead() { return FALSE; }
|
|
void resetDrawOrders() { }
|
|
|
|
static void applyModelMatrix(LLDrawInfo& params);
|
|
virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE);
|
|
virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture);
|
|
virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
|
|
virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE);
|
|
virtual void renderTexture(U32 type, U32 mask);
|
|
|
|
};
|
|
|
|
class LLFacePool : public LLDrawPool
|
|
{
|
|
public:
|
|
typedef std::vector<LLFace*> face_array_t;
|
|
|
|
enum
|
|
{
|
|
SHADER_LEVEL_SCATTERING = 2
|
|
};
|
|
|
|
public:
|
|
LLFacePool(const U32 type);
|
|
virtual ~LLFacePool();
|
|
|
|
virtual void renderForSelect() = 0;
|
|
BOOL isDead() { return mReferences.empty(); }
|
|
virtual void renderFaceSelected(LLFace *facep, LLViewerTexture *image, const LLColor4 &color,
|
|
const S32 index_offset = 0, const S32 index_count = 0);
|
|
|
|
virtual LLViewerTexture *getTexture();
|
|
virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
|
|
|
|
virtual void enqueue(LLFace *face);
|
|
virtual BOOL addFace(LLFace *face);
|
|
virtual BOOL removeFace(LLFace *face);
|
|
|
|
virtual BOOL verify() const; // Verify that all data in the draw pool is correct!
|
|
|
|
virtual void resetDrawOrders();
|
|
void resetAll();
|
|
|
|
BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE);
|
|
|
|
void destroy();
|
|
|
|
void buildEdges();
|
|
|
|
static S32 drawLoop(face_array_t& face_list);
|
|
static S32 drawLoopSetTex(face_array_t& face_list, S32 stage);
|
|
void drawLoop();
|
|
|
|
void addFaceReference(LLFace *facep);
|
|
void removeFaceReference(LLFace *facep);
|
|
|
|
void printDebugInfo() const;
|
|
|
|
BOOL isFacePool() { return TRUE; }
|
|
|
|
friend class LLFace;
|
|
friend class LLPipeline;
|
|
public:
|
|
face_array_t mDrawFace;
|
|
face_array_t mMoveFace;
|
|
face_array_t mReferences;
|
|
|
|
public:
|
|
class LLOverrideFaceColor
|
|
{
|
|
public:
|
|
LLOverrideFaceColor(LLDrawPool* pool)
|
|
: mOverride(sOverrideFaceColor), mPool(pool)
|
|
{
|
|
sOverrideFaceColor = TRUE;
|
|
}
|
|
LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color)
|
|
: mOverride(sOverrideFaceColor), mPool(pool)
|
|
{
|
|
sOverrideFaceColor = TRUE;
|
|
setColor(color);
|
|
}
|
|
LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color)
|
|
: mOverride(sOverrideFaceColor), mPool(pool)
|
|
{
|
|
sOverrideFaceColor = TRUE;
|
|
setColor(color);
|
|
}
|
|
LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a)
|
|
: mOverride(sOverrideFaceColor), mPool(pool)
|
|
{
|
|
sOverrideFaceColor = TRUE;
|
|
setColor(r, g, b, a);
|
|
}
|
|
~LLOverrideFaceColor()
|
|
{
|
|
sOverrideFaceColor = mOverride;
|
|
}
|
|
void setColor(const LLColor4& color);
|
|
void setColor(const LLColor4U& color);
|
|
void setColor(F32 r, F32 g, F32 b, F32 a);
|
|
BOOL mOverride;
|
|
LLDrawPool* mPool;
|
|
static BOOL sOverrideFaceColor;
|
|
};
|
|
};
|
|
|
|
|
|
#endif //LL_LLDRAWPOOL_H
|